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Graphic Design for Game ☺ Kuliah Tamu ☺ Nugrahardi Ramadhani, S.Sn sancokbrancok@gmail.com Dikky Setiawan, ST dikky_setiawan@yahoo.com
Graphic for Game kebutuhan pada sebuah game berupa unsur-unsur visual penting yang membangun estetika tampilan  antar muka / interface agar user dapat berinteraksi dengan baik ketika memainkan game tersebut
The Elements of Design The ingredients for making design are the elements of design which are line, shape, texture, space, size, value and color. The elements of design can produce different layouts depending on how they’re used. This is about making recipe. Once you understand what the elements of design are and how they work, you can make right choices to create your own good layouts.
Line / Garis
Shape / Bentuk
Texture / Tekstur
Space / Ruang Space is the distance or area between or around things.
Size / Ukuran Size is about how big or small something is
Value/Nilai Value is about the darkness or the lightness of an area.
Colour Colour is the ultimate tool for symbolic communication.
The Principles of Design
Balance Balance is an equal distribution of weight.
Rhythm Rhythm is a pattern created by repeating elements that are varied.
Emphasis Emphasis is about what stands out most gets noticed first
Unity Unity is about all the elements look like they belong together
Segmen Game Anak-anak - Game kecakapan atau pendidikan Remaja - Game pendidikan, ketangkasan, advanced Dewasa - Game advanced diatas 17+
Visual pada Game anak-anak menarik color full menyenangkan mempertimbangkan unsur psikologis tidak monoton sangat kekanak-kanakan
Visual pada Game remaja menarik sudah mengarah pada bentuk realis membuat user addict
Visual pada Game Dewasa realis, mengejar bentuk sebenarnya membuat addict pada user
Isi Game Intro Menu Main Game Credit Closing
References Arnston, Amy E, 1988. Graphic Design Basics, Holt, Rinehart and Winston Inc. Siebert, Lori & Lisa Ballard, 1992, Making a Good Layout, North Light Books, Cincinnati, Ohio USA Pilditch, James, 1970. Communication by Design, McGraw-Hill Lakoro, Rahmatsyah, 2008. Module Multimedia Design, Despro ITS http://en.wikipedia.org/wiki/Design_elements_and_principles www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/

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GD - 6th - Graphic Design For Games

  • 1. Graphic Design for Game ☺ Kuliah Tamu ☺ Nugrahardi Ramadhani, S.Sn sancokbrancok@gmail.com Dikky Setiawan, ST dikky_setiawan@yahoo.com
  • 2. Graphic for Game kebutuhan pada sebuah game berupa unsur-unsur visual penting yang membangun estetika tampilan antar muka / interface agar user dapat berinteraksi dengan baik ketika memainkan game tersebut
  • 3. The Elements of Design The ingredients for making design are the elements of design which are line, shape, texture, space, size, value and color. The elements of design can produce different layouts depending on how they’re used. This is about making recipe. Once you understand what the elements of design are and how they work, you can make right choices to create your own good layouts.
  • 5.
  • 7.
  • 9.
  • 10. Space / Ruang Space is the distance or area between or around things.
  • 11.
  • 12. Size / Ukuran Size is about how big or small something is
  • 13.
  • 14. Value/Nilai Value is about the darkness or the lightness of an area.
  • 15.
  • 16. Colour Colour is the ultimate tool for symbolic communication.
  • 17.
  • 19. Balance Balance is an equal distribution of weight.
  • 20.
  • 21. Rhythm Rhythm is a pattern created by repeating elements that are varied.
  • 22.
  • 23. Emphasis Emphasis is about what stands out most gets noticed first
  • 24.
  • 25. Unity Unity is about all the elements look like they belong together
  • 26.
  • 27.
  • 28. Segmen Game Anak-anak - Game kecakapan atau pendidikan Remaja - Game pendidikan, ketangkasan, advanced Dewasa - Game advanced diatas 17+
  • 29. Visual pada Game anak-anak menarik color full menyenangkan mempertimbangkan unsur psikologis tidak monoton sangat kekanak-kanakan
  • 30. Visual pada Game remaja menarik sudah mengarah pada bentuk realis membuat user addict
  • 31. Visual pada Game Dewasa realis, mengejar bentuk sebenarnya membuat addict pada user
  • 32. Isi Game Intro Menu Main Game Credit Closing
  • 33. References Arnston, Amy E, 1988. Graphic Design Basics, Holt, Rinehart and Winston Inc. Siebert, Lori & Lisa Ballard, 1992, Making a Good Layout, North Light Books, Cincinnati, Ohio USA Pilditch, James, 1970. Communication by Design, McGraw-Hill Lakoro, Rahmatsyah, 2008. Module Multimedia Design, Despro ITS http://en.wikipedia.org/wiki/Design_elements_and_principles www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/