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AGILE
PRODUCT
MANAGEMENT
WITH SCRUM
CREATING PRODUCTS THAT
CUSTOMERS LOVE
- ROMAN PICHLER
PRODUCT MANAGEMENT BOOK REVIEW
PRESENTED BY – ADITYA M. KARWA
SCRUM
SPRINT
SCRUM IS AN ITERATIVE AND
INCREMENTAL AGILE SOFTWARE
DEVELOPMENT FRAMEWORK FOR
MANAGING SOFTWARE PROJECTS AND
PRODUCT OR APPLICATION
DEVELOPMENT. ITS FOCUS IS ON "A
FLEXIBLE, HOLISTIC PRODUCT
DEVELOPMENT STRATEGY WHERE A
DEVELOPMENT TEAM WORKS AS A UNIT
TO REACH A COMMON GOAL" AS
OPPOSED TO A "TRADITIONAL,
SEQUENTIAL APPROACH"
SOME IMPORTANT TERMS
WHAT IS SCRUM
SPRINT-
A SPRINT IS THE BASIC UNIT OF DEVELOPMENT IN
SCRUM. THE SPRINT IS A "TIMEBOXED" EFFORT, I.E.
IT IS RESTRICTED TO A SPECIFIC DURATION.THE
DURATION IS FIXED IN ADVANCE FOR EACH SPRINT
AND IS NORMALLY BETWEEN ONE WEEK AND ONE
MONTH.
SCRUM IS FACILITATED BY A SCRUMMASTER, WHO
IS ACCOUNTABLE FOR REMOVING IMPEDIMENTS TO
THE ABILITY OF THE TEAM TO DELIVER THE SPRINT
GOAL/DELIVERABLES. THE SCRUMMASTER IS NOT
THE TEAM LEADER, BUT ACTS AS A BUFFER
BETWEEN THE TEAM AND ANY DISTRACTING
INFLUENCES.
SCRUM MASTER
UNDERSTANDING THE PRODUCT
OWNERS ROLE
THE PRODUCT OWNER IS ONE AND ONLY
PERSON RESPONSIBLE FOR
MANAGING THE PRODUCT BACKLOG
AND ENSURING THE VALUE OF THE
WORK TEAM PERFORMS. THIS PERSON
MAINTAINS THE PPRODUCT BACKLOG
AND ENSURES THAT IT IS VISIBLE TO
EVERYONE
DESIRABLE CHARECTERISTICS OF A
PRODUCT OWNER
VISIONORY DOER
LEADER AND TEAM PLAYER
ENTREPRENEURIAL TEAM
IF YOU GIVE A MEDIOCRE IDEA TO A
GREAT TEAM,THEY WILL EITHER FIX IT OR
THROW IT AWAY AND COME UP WITH
SOMETHING THAT WORKS.
COMMUNICATOR AND NEGOTIATOR
EMPOWERED AND COMMITTED
AVAILABLE AND QUALIFIED
PATIENCE
WORKING WITH THE TEAM
COLLABORATING WITH THE
SCRUMMASTER
DOING THE RIGHT THING THE RIGHT WAY
COMMON MISTAKES
UNDERPOWERED PRODUCT OWNER
THE OVERWORKED PRODUCT OWNER
THE PARTIAL PRODUCT OWNER
THE PROXY PRODUCT OWNER
THE PRODUCT OWNER COMMITTEE
ENVISIONING THE PRODUCT
THE PRODUCT VISION
DESIRABLE QUALITIES OF THE
VISION
SHARED AND UNIFYING
BROAD AND ENGAGING
SHORT AND SWEET
MINIMAL MARKETABLE PRODUCT
SIMPLICITY
THE BIRTH OF THE VISION
USING PET PROJECTS
USING SCRUM
TECHNIQUES FOR CREATING THE VISION
PROTOTYPES AND MOCK-UPS
P-D-C-A
PERSONAS AND SCENARIOS
VISION BOX AND TRADE JOURNAL REVIEW
KANO MODEL
VISIONING PRODUCT ROADMAP
COMMON MISTAKES
NO VISION
PROPHECY VISION
ANALYSIS PARALYSIS
WE KNOW BEST WHAT IS GOOD FOR OUR
CUSTOMER!!!!
BIG IS BEAUTIFUL
WORKING WITH THE PRODUCT BACKLOG
THE PRODUCT BACKLOG IS- PRIORITIZED
LIST OF THE OUTSTANDING WORK
NECESSARY TO BRING THE PRODUCT TO
LIFE
IT INCLUDES-
• CUSTOMER NEEDS
• VARIOUS TECHNICAL OPTION
• FUNCTIONAL & NON FUNCTIONAL
ISSUES
• REMEDIATING DEFECTS
THE “DEEP” QUALITIES OF THE PRODUCT
BACKLOG
D DETAILED
E ESTIMATED
E EMERGENT
P PRIORITIZED
PRODUCT BACKLOG PRIORITIZATION
DETERMINES THE LEVEL OF DETAIL
PRODUCT BACKLOG
PRIORITY
COURSE -GRAINED
ITEMS i.e EPICS
MEDIUM GRAINED
ITEMS e.g. LARGER
USER STORIES
FINE GRAINED DETAIL ITEMS
READY FOR NEXT ITERATION
LOW
HIGH
GROOMING THE PRODUCT BACKLOG
NEW ITEMS- DISCOVERED AND
DESCRIBED
EXISTING ONES- CHANGED OR REMOVED
SIZING NEEDS TO BE DONE AGAIN AND
AGAIN BY THE TEAM
DISCOVERING NEW ITEM
DESCRIBING ITEMS
PRIORITIZING THE PRODUCT BACKLOG ON
THE BASIS OF
• VALUE
• KNOWLEDGE
• UNCERTAINTY
• RISK
• RELEASABILITY
• DEPENDENCIES
GETTING READY FOR THE SPRINT
PLANNING
DECIDING COMMON GOAL
PREPARING JUST ENOUGH ITEMS JUST IN
TIME
LARGE
SIZE
LOW HIGH LEVEL OF DETAILS
SMALL
LARGE UNREFINED
ITEMS
SMALL
UNREFINED ITEMS
CLEAR, TESTABLE
AND GEASABLE
ITEMS
DECOMPOSING AND REFINING
PRODUCT BACKLOG ITEMS
DECOMPOSING ITEMS
DECOMPOSING MEANS MAKING ITEM
SMALLER AND SMALLER UNTIL THEY FIT IN TO
A SPRINT
PROGRESSIVE REQUIREMENTS
DECOMPOSITION
IF ITEM IS LARGE AND COMPLEX
THEN GATHER FEEDBACK FROM
CUSTOMER,USER AND STAKEHOLDERS
HOW USER STORIES CAN BE
DECOMPOSED PROGRESSIVELY
COMPOSE
EMAIL AS AN
ENTERPRISE
USER, I WANT
TO COMPOSE
EMAIL
STATE SUBJECT
AS AN
ENTERPRISE
USER
STATE RECIPIENT
AS AN
ENTERPRISE
USER I WANT TO
STATE ONE OR
MORE
RECIPIENTS
SET
IMPORTANCE AS
AN ENTERPRISE
USER, I WANT
TO SET THE
IMPORTANCE
SELECT
RECIPIENT AS AN
ENTERPRISE
USER, I WANT
TO SELECT ONE
OR MORE USER
FROM MY
CONTACT LIST
ENTER
RECIPIENT AS AN
ENTERPRISE
USER, I WANT
TO ENTER A
RECIPIENT
SIZING THE ITEMS
UNDERSTANDING THE ITEM AND
DECIDING-
EFFORTS REQUIRED TO SOLVE THEM
SIZING HELPS IN PRIORITIZATION
FAST TARCKING
FORECASTING
TOOLS TO DECIDE SIZE OF THE ITEMS
STORY POINTS
STORY POINTS ARE COARSE GRAINED
RELATIVE MEASUERS OF EFFORT AND
A STORY POINT RANGE
SR.NO STORY POINTS SIZE INTERPRETATION
1 0 ALREADY
IMPLEMENTED
2 1 EXTRA SMALL
3 2 SMALL
4 3 MEDIUM
5 5 LARGE
6 8 EXTRA LARGE
7 13 DOUBLE EXTRA
LARGE
8 20 HUGE
NON-LINEAR SEQUENCE IN TABLE SPEED
UP DECISION MAKING PROCESS
PLANNING POKER
USED FOR EEFECTIVE TEAM BASED
ESTIMATION
STEPS-
ITEM IS EXPLAINED
HIGHER PRIORITY TO LOWEST PRIORITY
THEN GAME OF POKER STARTS
IT CONTINUES TILL CONSENSUS
AFTER ESTIMATING TWO ITEMS
RELATIVITY IS COMPARED IF RIGHT THEN
ESTIMATING NON FUNCTIONAL
REQUIREMENTS
NON FUNCTIONAL REQUIREMENTS APPLY
TO ALL FUNCTIONAL REQUIREMENTS
THESE ARE INCLUDED IN THE TEAMS
DEFINITION OF DONE
PRODUCT OWNERS AND SCRUM MASTERS
PLAY MAJOR ROLE THEY SHOULD NOT
INFLUENCE ANY PROCESS UNLESS THEY
ARE PERFORMERS
PRODUCT OWNER SHOULD BE PRESENT
FOR EVERY MEETING
FAST- TRACK ESTIMATION
IF THERE ARE TIME CONSTRAINTS
USE STICKY NOTES
DEALING WITH NON FUNCTIONAL
REQUIREMENTS
THESE ARE OPERATIONAL
REQUIREMENTS, QUALITIES OF THE
SYSTEM AND CONSTRAINTS
DESCRIBE THEM
DISTINGUISH THEM BETWEEN GLOBAL
AND LOCAL REQUIREMENTS
SCALING PRODUCT BACKLOG
• USE ONE PRODUCT BACKLOG
• EXTEND THE GROOMING HORIZON
• PROVIDE SEPERATE BACKLOG VIEWS
COMMON MISTAKES
• DISGUISED REQUIREMENT
SPECIFICATION
• WISH LIST FOR SANTA
• GROOMING NEGLECT
• REQUIREMENT PUSH
• COMPETING BACKLOGS
PLANNING THE RELEASE
TIME, COST AND FUNCTIONALITY
QUALITY IS FROZEN
EARLY AND FREQUENT RELEASES
QUARTERLY CYCLES
VELOCITY
BASED ON BACKLOG ITEM AND REVIEW RESULT
RELEASE BURNDOWN CHARTS
RELEASE BURNDOWN BAR
RELEASE BURNDOWN CHART
RELEASE PLAN
SPRINT 1 2 3 4 5
VELOCITY
FORECAST
N/A 12-32 18-28 21-28 11-18
ACTUAL
VELOCITY
20 25 25
DEPENDEN
CIES
IMAGING
LIBRARY
RELEASES ALPHA
CALS BASIC
TEXT
MESSAGE
HOLIDAYS
CURRENT
SPRINT
CREATING RELEASE PLAN
SPREAD THE MESSAGE IN EVERY SPRINT
DECIDE WORK PLAN
USE ELECTRONIC TOOLS LIKE
SPREADSHEET,etc
USE OF STICKY NOTE ON THE WALL IS
BEST
RELEASE PLANNING ON THE LARGE
PROJECTS
COMMON BASELINES FOR ESTIMATES
LOOK-AHEAD PLANNING
PIPELINING
COMMON MISTAKES
NO RELEASE PLAN
PRODUCT OWNER IN THE PASSENGER
SEAT
BIG-BANG RELEASE
QUALITY COMPROMISES
COLLABORATING IN THE SPRINT
MEETINGS
ENORMOUSLY IMPORTANT FOR PRODUCT
OWNERS
SPRINT PLANNING
DEFINITION OF DONE
DAILY SCRUM
SPRINT BACKLOG AND SPRINT
BURNDOWN
SPRINT REVIEW
JUST IN TIME REVIEWS
SPRINT RETROSPECTIVE
SPRINT MEETINGS ON LARGE
PROJECTS
JOINT SPRINT PLANNING
SCRUM OF SCRUMS
JOINT SPRINT REVIEW
JOINT SPRINT RETROSPECTIVE
COMMON MISTAKES
THE BUNGEE PRODUCT OWNER
THE PASSIVE PRODUCT OWNER
UNSUSTAINABLE PACE
SMOKE AND MIRRORS
REPORTING UP THE SPRINT BURNDOWN
TRANSITIONING IN TO THE PRODUCT
OWNER ROLE
BECOMING A GREAT PRODUCT
OWNER
KNOW YOURSELF
GET A COACH
DEVELOP AND GROW
ENSURE THAT YOU HAVE SPONSOSHIP
FROM RIGHT LEVEL
YOU ARE NOT DONE YET
DO DON’T
SAY WHAT NEEDS TO BE DONE SAY HOW AND HOW MUCH
TIME IT WILL TAKE
CHALLENGE THE TEAM BULLY THEM
GET INTERESTED IN BUILDING
HIGH PERFORMANCE TEAM
FOCUS ON SHORT TERM
DELIVERY ONLY
PRACTICE BUSINESS- VALUE-
DRIVEN THINKING
STICK TO THE ORIGINAL SCOPE
AND APPROACH “NO MATTER
WHAT”
PROTECT THE TEAM FROM
OUTSIDE NOISE
WORRY THE TEAM WITH
CHANGES
INCORPORATE CHANGE BETN
SPRINTS
ALLOW CHANGE TO CREEP
INTO SPRINTS
Product Management

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Product Management

  • 1.
  • 2. AGILE PRODUCT MANAGEMENT WITH SCRUM CREATING PRODUCTS THAT CUSTOMERS LOVE - ROMAN PICHLER PRODUCT MANAGEMENT BOOK REVIEW PRESENTED BY – ADITYA M. KARWA
  • 4. SCRUM IS AN ITERATIVE AND INCREMENTAL AGILE SOFTWARE DEVELOPMENT FRAMEWORK FOR MANAGING SOFTWARE PROJECTS AND PRODUCT OR APPLICATION DEVELOPMENT. ITS FOCUS IS ON "A FLEXIBLE, HOLISTIC PRODUCT DEVELOPMENT STRATEGY WHERE A DEVELOPMENT TEAM WORKS AS A UNIT TO REACH A COMMON GOAL" AS OPPOSED TO A "TRADITIONAL, SEQUENTIAL APPROACH" SOME IMPORTANT TERMS WHAT IS SCRUM
  • 5. SPRINT- A SPRINT IS THE BASIC UNIT OF DEVELOPMENT IN SCRUM. THE SPRINT IS A "TIMEBOXED" EFFORT, I.E. IT IS RESTRICTED TO A SPECIFIC DURATION.THE DURATION IS FIXED IN ADVANCE FOR EACH SPRINT AND IS NORMALLY BETWEEN ONE WEEK AND ONE MONTH. SCRUM IS FACILITATED BY A SCRUMMASTER, WHO IS ACCOUNTABLE FOR REMOVING IMPEDIMENTS TO THE ABILITY OF THE TEAM TO DELIVER THE SPRINT GOAL/DELIVERABLES. THE SCRUMMASTER IS NOT THE TEAM LEADER, BUT ACTS AS A BUFFER BETWEEN THE TEAM AND ANY DISTRACTING INFLUENCES. SCRUM MASTER
  • 6. UNDERSTANDING THE PRODUCT OWNERS ROLE THE PRODUCT OWNER IS ONE AND ONLY PERSON RESPONSIBLE FOR MANAGING THE PRODUCT BACKLOG AND ENSURING THE VALUE OF THE WORK TEAM PERFORMS. THIS PERSON MAINTAINS THE PPRODUCT BACKLOG AND ENSURES THAT IT IS VISIBLE TO EVERYONE
  • 7. DESIRABLE CHARECTERISTICS OF A PRODUCT OWNER VISIONORY DOER LEADER AND TEAM PLAYER ENTREPRENEURIAL TEAM IF YOU GIVE A MEDIOCRE IDEA TO A GREAT TEAM,THEY WILL EITHER FIX IT OR THROW IT AWAY AND COME UP WITH SOMETHING THAT WORKS.
  • 8. COMMUNICATOR AND NEGOTIATOR EMPOWERED AND COMMITTED AVAILABLE AND QUALIFIED PATIENCE WORKING WITH THE TEAM COLLABORATING WITH THE SCRUMMASTER DOING THE RIGHT THING THE RIGHT WAY
  • 9. COMMON MISTAKES UNDERPOWERED PRODUCT OWNER THE OVERWORKED PRODUCT OWNER THE PARTIAL PRODUCT OWNER THE PROXY PRODUCT OWNER THE PRODUCT OWNER COMMITTEE
  • 10. ENVISIONING THE PRODUCT THE PRODUCT VISION DESIRABLE QUALITIES OF THE VISION SHARED AND UNIFYING BROAD AND ENGAGING SHORT AND SWEET MINIMAL MARKETABLE PRODUCT SIMPLICITY
  • 11. THE BIRTH OF THE VISION USING PET PROJECTS USING SCRUM TECHNIQUES FOR CREATING THE VISION PROTOTYPES AND MOCK-UPS P-D-C-A PERSONAS AND SCENARIOS VISION BOX AND TRADE JOURNAL REVIEW KANO MODEL VISIONING PRODUCT ROADMAP
  • 12. COMMON MISTAKES NO VISION PROPHECY VISION ANALYSIS PARALYSIS WE KNOW BEST WHAT IS GOOD FOR OUR CUSTOMER!!!! BIG IS BEAUTIFUL
  • 13. WORKING WITH THE PRODUCT BACKLOG THE PRODUCT BACKLOG IS- PRIORITIZED LIST OF THE OUTSTANDING WORK NECESSARY TO BRING THE PRODUCT TO LIFE IT INCLUDES- • CUSTOMER NEEDS • VARIOUS TECHNICAL OPTION • FUNCTIONAL & NON FUNCTIONAL ISSUES • REMEDIATING DEFECTS
  • 14. THE “DEEP” QUALITIES OF THE PRODUCT BACKLOG D DETAILED E ESTIMATED E EMERGENT P PRIORITIZED
  • 15. PRODUCT BACKLOG PRIORITIZATION DETERMINES THE LEVEL OF DETAIL PRODUCT BACKLOG PRIORITY COURSE -GRAINED ITEMS i.e EPICS MEDIUM GRAINED ITEMS e.g. LARGER USER STORIES FINE GRAINED DETAIL ITEMS READY FOR NEXT ITERATION LOW HIGH
  • 16. GROOMING THE PRODUCT BACKLOG NEW ITEMS- DISCOVERED AND DESCRIBED EXISTING ONES- CHANGED OR REMOVED SIZING NEEDS TO BE DONE AGAIN AND AGAIN BY THE TEAM DISCOVERING NEW ITEM DESCRIBING ITEMS
  • 17. PRIORITIZING THE PRODUCT BACKLOG ON THE BASIS OF • VALUE • KNOWLEDGE • UNCERTAINTY • RISK • RELEASABILITY • DEPENDENCIES GETTING READY FOR THE SPRINT PLANNING DECIDING COMMON GOAL PREPARING JUST ENOUGH ITEMS JUST IN TIME
  • 18. LARGE SIZE LOW HIGH LEVEL OF DETAILS SMALL LARGE UNREFINED ITEMS SMALL UNREFINED ITEMS CLEAR, TESTABLE AND GEASABLE ITEMS DECOMPOSING AND REFINING PRODUCT BACKLOG ITEMS
  • 19. DECOMPOSING ITEMS DECOMPOSING MEANS MAKING ITEM SMALLER AND SMALLER UNTIL THEY FIT IN TO A SPRINT PROGRESSIVE REQUIREMENTS DECOMPOSITION IF ITEM IS LARGE AND COMPLEX THEN GATHER FEEDBACK FROM CUSTOMER,USER AND STAKEHOLDERS
  • 20. HOW USER STORIES CAN BE DECOMPOSED PROGRESSIVELY COMPOSE EMAIL AS AN ENTERPRISE USER, I WANT TO COMPOSE EMAIL STATE SUBJECT AS AN ENTERPRISE USER STATE RECIPIENT AS AN ENTERPRISE USER I WANT TO STATE ONE OR MORE RECIPIENTS SET IMPORTANCE AS AN ENTERPRISE USER, I WANT TO SET THE IMPORTANCE SELECT RECIPIENT AS AN ENTERPRISE USER, I WANT TO SELECT ONE OR MORE USER FROM MY CONTACT LIST ENTER RECIPIENT AS AN ENTERPRISE USER, I WANT TO ENTER A RECIPIENT
  • 21. SIZING THE ITEMS UNDERSTANDING THE ITEM AND DECIDING- EFFORTS REQUIRED TO SOLVE THEM SIZING HELPS IN PRIORITIZATION FAST TARCKING FORECASTING TOOLS TO DECIDE SIZE OF THE ITEMS STORY POINTS STORY POINTS ARE COARSE GRAINED RELATIVE MEASUERS OF EFFORT AND
  • 22. A STORY POINT RANGE SR.NO STORY POINTS SIZE INTERPRETATION 1 0 ALREADY IMPLEMENTED 2 1 EXTRA SMALL 3 2 SMALL 4 3 MEDIUM 5 5 LARGE 6 8 EXTRA LARGE 7 13 DOUBLE EXTRA LARGE 8 20 HUGE
  • 23. NON-LINEAR SEQUENCE IN TABLE SPEED UP DECISION MAKING PROCESS PLANNING POKER USED FOR EEFECTIVE TEAM BASED ESTIMATION STEPS- ITEM IS EXPLAINED HIGHER PRIORITY TO LOWEST PRIORITY THEN GAME OF POKER STARTS IT CONTINUES TILL CONSENSUS AFTER ESTIMATING TWO ITEMS RELATIVITY IS COMPARED IF RIGHT THEN
  • 24. ESTIMATING NON FUNCTIONAL REQUIREMENTS NON FUNCTIONAL REQUIREMENTS APPLY TO ALL FUNCTIONAL REQUIREMENTS THESE ARE INCLUDED IN THE TEAMS DEFINITION OF DONE PRODUCT OWNERS AND SCRUM MASTERS PLAY MAJOR ROLE THEY SHOULD NOT INFLUENCE ANY PROCESS UNLESS THEY ARE PERFORMERS PRODUCT OWNER SHOULD BE PRESENT FOR EVERY MEETING
  • 25. FAST- TRACK ESTIMATION IF THERE ARE TIME CONSTRAINTS USE STICKY NOTES DEALING WITH NON FUNCTIONAL REQUIREMENTS THESE ARE OPERATIONAL REQUIREMENTS, QUALITIES OF THE SYSTEM AND CONSTRAINTS DESCRIBE THEM DISTINGUISH THEM BETWEEN GLOBAL AND LOCAL REQUIREMENTS
  • 26. SCALING PRODUCT BACKLOG • USE ONE PRODUCT BACKLOG • EXTEND THE GROOMING HORIZON • PROVIDE SEPERATE BACKLOG VIEWS COMMON MISTAKES • DISGUISED REQUIREMENT SPECIFICATION • WISH LIST FOR SANTA • GROOMING NEGLECT • REQUIREMENT PUSH • COMPETING BACKLOGS
  • 27. PLANNING THE RELEASE TIME, COST AND FUNCTIONALITY QUALITY IS FROZEN EARLY AND FREQUENT RELEASES QUARTERLY CYCLES VELOCITY BASED ON BACKLOG ITEM AND REVIEW RESULT RELEASE BURNDOWN CHARTS
  • 30. RELEASE PLAN SPRINT 1 2 3 4 5 VELOCITY FORECAST N/A 12-32 18-28 21-28 11-18 ACTUAL VELOCITY 20 25 25 DEPENDEN CIES IMAGING LIBRARY RELEASES ALPHA CALS BASIC TEXT MESSAGE HOLIDAYS CURRENT SPRINT
  • 31. CREATING RELEASE PLAN SPREAD THE MESSAGE IN EVERY SPRINT DECIDE WORK PLAN USE ELECTRONIC TOOLS LIKE SPREADSHEET,etc USE OF STICKY NOTE ON THE WALL IS BEST RELEASE PLANNING ON THE LARGE PROJECTS COMMON BASELINES FOR ESTIMATES LOOK-AHEAD PLANNING PIPELINING
  • 32. COMMON MISTAKES NO RELEASE PLAN PRODUCT OWNER IN THE PASSENGER SEAT BIG-BANG RELEASE QUALITY COMPROMISES
  • 33. COLLABORATING IN THE SPRINT MEETINGS ENORMOUSLY IMPORTANT FOR PRODUCT OWNERS SPRINT PLANNING DEFINITION OF DONE DAILY SCRUM SPRINT BACKLOG AND SPRINT BURNDOWN SPRINT REVIEW JUST IN TIME REVIEWS SPRINT RETROSPECTIVE
  • 34. SPRINT MEETINGS ON LARGE PROJECTS JOINT SPRINT PLANNING SCRUM OF SCRUMS JOINT SPRINT REVIEW JOINT SPRINT RETROSPECTIVE COMMON MISTAKES THE BUNGEE PRODUCT OWNER THE PASSIVE PRODUCT OWNER UNSUSTAINABLE PACE SMOKE AND MIRRORS REPORTING UP THE SPRINT BURNDOWN
  • 35. TRANSITIONING IN TO THE PRODUCT OWNER ROLE BECOMING A GREAT PRODUCT OWNER KNOW YOURSELF GET A COACH DEVELOP AND GROW ENSURE THAT YOU HAVE SPONSOSHIP FROM RIGHT LEVEL YOU ARE NOT DONE YET
  • 36. DO DON’T SAY WHAT NEEDS TO BE DONE SAY HOW AND HOW MUCH TIME IT WILL TAKE CHALLENGE THE TEAM BULLY THEM GET INTERESTED IN BUILDING HIGH PERFORMANCE TEAM FOCUS ON SHORT TERM DELIVERY ONLY PRACTICE BUSINESS- VALUE- DRIVEN THINKING STICK TO THE ORIGINAL SCOPE AND APPROACH “NO MATTER WHAT” PROTECT THE TEAM FROM OUTSIDE NOISE WORRY THE TEAM WITH CHANGES INCORPORATE CHANGE BETN SPRINTS ALLOW CHANGE TO CREEP INTO SPRINTS