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Event Title:  “Play: The workshop” Date:  12th of September 2008 Speaker:  Robert Grigg Company:  University of Portsmouth Topic:  “Where is fun today?” www.use8.net www.twitter.com/use8  *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..
Event Description Methods for evaluating experience within the video games industry are growing and changing at a rapid pace. The South East Gaming Symposium is an innovative workshop that brings together industry professionals and academics to understand the mutual challenges that they face within the field. The workshop format creates the perfect environment to generate a shared understanding; leveraging both academic and industry participation as knowledge co-creators in the development of robust and reliable methods for evaluating experience. *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..
Where is FUN today? Robert Grigg Advanced Games Research Group School of Creative Technologies Faculty of Creative and Cultural Industries University of Portsmouth
Fun ,[object Object]
Interested? ,[object Object]
What Will I Be Talking About? ,[object Object],[object Object],[object Object],[object Object]
Usability and HCI ,[object Object],[object Object],[object Object],[object Object]
Fun Research is Lonely ,[object Object],[object Object],[object Object],[object Object]
Where is the Fun? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Games Industry and Fun ,[object Object],[object Object],[object Object],[object Object],[object Object]
Fun - Questions to Be Asked ,[object Object],[object Object],[object Object]
Entertainment Industry Research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why Would It Be Nice to Know More About Fun? ,[object Object],[object Object],[object Object],[object Object]
Understanding Fun ,[object Object]
Is Fun Precise Enough? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ISO Standard for Fun (Spoof) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Sport? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Elusive But We Are Not Alone ,[object Object],[object Object],[object Object]
FUN - Defining ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Encounter – Lessons from Improvisation Theatre ,[object Object],Offer Accept Block Counter-Offer
Albert Meets El ,[object Object],[object Object],[object Object],[object Object],[object Object],El (Druid from WoW) WoW Chat Interface
Acceptances in WoW ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Dice rolling mechanism for item allocation
Growing Level of Acceptances ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Low High Maturity   in Game Level of Acceptances
Blocking and the Cold-Shoulder ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Three Groupings Emerge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Fun Unification Model (Newman)
Immersive Tendencies ,[object Object],[object Object],[object Object],[object Object],[object Object]
Immersive Tendencies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Immersive Tendencies ,[object Object],[object Object],[object Object],[object Object],[object Object]
Narrative Tendencies ,[object Object],[object Object],[object Object],[object Object]
Narrative Tendencies ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Fun Response ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Fun Response ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Fun Response ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Fun Response ,[object Object],[object Object],[object Object],[object Object]
Experimental Results ,[object Object],[object Object],[object Object],[object Object]
Male Experience
Female Experience
Medium Altered Required Predisposition ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Other Outcomes ,[object Object],[object Object],[object Object],[object Object],[object Object]
Future Improvements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Impacts to How We Develop ,[object Object]
Closing Note ,[object Object],[object Object]
Questions? ,[object Object],[object Object]
Thank you! For more information about Use8 events please visit: www.use8.net Or follow us on Twitter: www.twitter.com/use8 *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..

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Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8

  • 1. Event Title: “Play: The workshop” Date: 12th of September 2008 Speaker: Robert Grigg Company: University of Portsmouth Topic: “Where is fun today?” www.use8.net www.twitter.com/use8 *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..
  • 2. Event Description Methods for evaluating experience within the video games industry are growing and changing at a rapid pace. The South East Gaming Symposium is an innovative workshop that brings together industry professionals and academics to understand the mutual challenges that they face within the field. The workshop format creates the perfect environment to generate a shared understanding; leveraging both academic and industry participation as knowledge co-creators in the development of robust and reliable methods for evaluating experience. *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..
  • 3. Where is FUN today? Robert Grigg Advanced Games Research Group School of Creative Technologies Faculty of Creative and Cultural Industries University of Portsmouth
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  • 26. The Fun Unification Model (Newman)
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  • 45. Thank you! For more information about Use8 events please visit: www.use8.net Or follow us on Twitter: www.twitter.com/use8 *The contents of this slideshow was presented at a Use8 event and reflects the views of the presenting parties ..