SlideShare uma empresa Scribd logo
1 de 96
Baixar para ler offline
OptimalARUX
forComplex
Purchases
How immersive augmented reality boosts shopper
success for personalized, configured products
Note: This session as presented contained
many video demonstrations, which may
appear in the associated session recording
Hello!
2
Mike Osswald
VP, Experience Innovation
3
@mikeosswald
@HansonInc hansoninc.com
Session Hashtag #UXAR19
Augmented Reality can help people 

make confident purchase decisions

for complex products
When the experience is designed

in conjunction with what people really expect,
AR has applicability across the full dreaming,
planning, selecting, and buying journey
4
Explore and discuss ways Augmented Reality can be used to
create more engaging, immersive experiences specifically for
complex commerce
1. Quick AR groundwork
2. How people think about complex purchases
3. Foundational UX — and how AR fits in the journey
4. The UX of AR for complex purchases
5. eXtending Reality: what’s coming soon and next
6. Answer questions
Here’s the Flow
5
Augmented Reality
Groundwork
How we got to now
1
The “virtuality” continuum
1. Groundwork 7
Augmented Reality: when the products aren't real
and you’re holding your device with one or both hands Virtual Reality: when the whole world isn't real
Smartglasses/Headset: 

you’re wearing the
transparent screen in
front of your eyes
Today’s focus (specifically apps)
Early AR
1. Groundwork 8
The earliest AR
from a decade
ago used “image
recognition” to
decide where and
how big to show
a 3D overlay
The system could
match a known
image and display
content over the top —Lego in 2011 (FDS nucklehead, YouTube)
—Layar in 2010
Today: ARs most basic capabilities
1. Groundwork 9
World alignment
Happens at startup and continuously
by tracking interesting points, 

plus math of where the camera moves
Managing a virtual, in-scale map
of the space around you
ARs most basic capabilities
1. Groundwork 10
Finding horizontal and vertical surfaces
Placing objects: they appear in scale,
and stay where they are placed
About faces
1. Groundwork 11
Significant work has been done with face
detection long before AR
– Example use: autofocus photos
It’s CUTE! It’s CREEPY
It’s the key reason AR is so widespread

and great for try-it-on products: 

glasses and makeup
But the thing to know here: this is 

built-in recognition and tracking of a
specific dimensional object in the real world
AR for shopping today
1. Groundwork 12
—Sephora
—Wayfair
• AR is deceptively simple, yet very
complicated (capable)
• AR is continuously evolving — there are 

gaps in what can be done easily (or custom
workarounds); but today’s R&D should
quickly become standardized
• Major players are focused on enabling cross-
platform applications (OpenXR standard)
• Some capabilities (and experiences) will 

require newer and faster hardware
• 3D content is a requirement, but the
ecosystem is working on that too
Quick Tech Notes
13
OpenXR Working Group
1. Groundwork
What people experience with
complex products and purchases
What we’re trying to solve
2
Somethingsarehardtopurchase
2. Complex products & services
Checklist for a hard purchase:
Aestheticsareinvolved
Many stylistic/design choices 
I might not know what I like
I want something that looks a particular way
I want something that goes well with other things 

(that I also might be buying)
2. Complex products & services
Checklist for a hard purchase:
Manyphysicalconfigurationoptions
What size is this?
Will it fit?
What size is it when set up this or that way?
2. Complex products & services
Checklist for a hard purchase:
Thecostis“significant”
Is it worth the money?
What about delivery? Installation? And disposal?
What if I want to return it? Can I return it?
2. Complex products & services
Checklist for a hard purchase:
Haven’tboughtthisrecently(orever)
Where do I begin?
What am I getting into?
Will I like this in 2 years?
2. Complex products & services
high-involvementproducts
big-ticketitems
complexprojects
2. Complex products & services
Harddecisionscanbe

physicallyexhausting—
whichwecall
DecisionFatigue
2. Complex products & services
PeoplelackConfidence

inmakinga“good”decision

theywon’tregret
(oh,manydecisionsaremadewithothers)
2. Complex products & services
PeoplelackTrustinthesalesperson
(becausetheydon’tfeelincontrol)


(andbecausesalespeople

aren’tknownasimpartial)
2. Complex products & services
Aconfusedminddoesn’tbuy
TheymightjustAvoidordeferthedecision,

andspendonsomethingelse
2. Complex products & services
HomeImprovementproducts

areespeciallytroublesome
HomeImprovementproducts

areespeciallytroublesome
–youlivewiththem,seethem,usethem
–somepurchasesseemsmallorsimple
–youmightbecrazyaboutdesign,orhavenoideawhatlooksgood
–butyoulikelydon’tknowhowtoshopformost
–youmightevenstartoutoverconfident
2. Complex products & services
Furniture,largeandsmallappliances,

doorsandwindows,cabinets,wallpaper,
woodflooring,carpeting,rugs,tile,faucets,
sinks,toilets,showers/tubs,countertops,
storage,homedecorandaccessories…
2. Complex products & services
The complex products include…
First time buyers (with low experience) 

own homes over 20 years old
Home improvers have many projects 

“in the works” – 60% doing some 

form of continuous planning

Research with building products tells the story
(2 years prior or in the future)
Painting
Landscaping
Kitchen Remodel
Bath Remodel
Flooring
Major Appliances
Replacing Doors/Windows
Closets/Storage
Living Room Redecorating
Bedroom Redecorating
Outdoor Areas
Replace Siding
Adding Insulation
Reroofing
0% 20% 40% 60%
Number of projects
completed or planned
>2000
1980-2000
1960-1980
1940-1960
<1940
Year home built for
first time buyers
(across all age groups)
6+
(37%)
2-5
(49%)
1
(14%)
Number of projects
completed or planned
(2 years prior or 

in the future)
282. Complex products & services Hanson Research, 2018
Othercomplexpurchases
automotive
add-onsand
accessories
boats

ATVs
RVs
clothing
(outfits)and
accessories
electronics
tools
2. Complex products & services
The UX of complex purchase journeys,
visual feedback and composition
AR will be relevant when it supports the complete journey
3
Buying

(and owning)
People, products, experiences—making decisions to purchase
32
decide to pursue a project
gather information on what to buy
identify options and make a list
evaluate the short list (prioritize)
pick the winner
purchase
Unlimited/unknown
items that
might be OK
5-10
1
Stage of decision-making
Potential products
considered
People want to
compare
(ranking)
People want to
categorize
(decision set)
People want to
decide
Planning
specifics 

detailss
Dreaming with
similar homes 

(or body styles)
Dreaming with
my home 

(or my body)
Selecting
and last steps
What they’re
doing
How they’re
doing it
3. UX of complex purchase journeys
33
🙂 Inspiration often
leads to indecision 😫
• People are inspired with seemingly infinite
design images and videos they find online
• But they people lack the ability to really see 

how things would look in their home
• Not everyone has a design professional or
project manager on their side
“I want to enjoy my
home more” —
78%
63%use social
platforms and video
but 66%struggle to picture how

a product would look in their home
3. UX of complex purchase journeys Hanson Research, 2018
For complex products, Amazon and the
majority of retail sites are designed for failure
And when people get serious, the process gets hard
34
Comparisons are just 

side-by-side specs
on 3 or 4 products!)
Product data is
lacking,
filtering is 

spec-based
Too many
places to buy
Too many
options
People want to
compare
(ranking)
People want to
categorize
(decision set)
💣
3. UX of complex purchase journeys
Complex products 

need immersive, 

engaging experiences
35
lots of customization
many stylistic/aesthetic choices
concerns about installation
high cost to purchase
low knowledge
Dreaming Planning Selecting Purchasing Owning
AR’s future will build on current UX solutions
36
Reducing the decision set
• Human-based filtering, not just technical specs
• Step-by-step planners, wizards, quizzes
• Meaningful comparisons
• Recommended “Outfits” and mood boards
• Using favorites or a wishlist
Visually seeing the solution, specifying the solution
• Photorealistic visualization tools
• Product configurators / calculators
Ways to translate project needs and lifestyle desires into “the perfect purchase”
3. UX of complex purchase journeys
Current UX: Human-based filtering
37
A step in the right direction, 

could provide more
meaningful criteria, but this
data might not be universally
understood
(branded features
might be unclear)
(styles might be arbitrary)
3. UX of complex purchase journeys
Current UX: Step-by-step planners / Wizards / Quizzes
38
Filter the catalog by asking people
human-based questions they can
answer
Help define their style and make
recommendations
Help capture their required 

anchors (like specific sizes)
3. UX of complex purchase journeys
393. UX of complex purchase journeys
Current UX: Step-by-step planners / Wizards / Quizzes
Filter the catalog by asking people
human-based questions they can
answer
Help define their style and make
recommendations
Help capture their required 

anchors (like specific sizes)
Current UX: Meaningful comparisons
40
(One of these is 

important for 

pet owners)
3. UX of complex purchase journeys
And a smaller set of
recommendations
Current UX: “Outfits” and moodboards
41
Easy ways to visually
shop through
recommendation

of coordinated items
3. UX of complex purchase journeys
Current UX for visualization:
Let’s look at existing experiences 

for seeing products come to life
42
As projects progress, inspirational and emotional experiences precede practical and rational
Visualization/Configuration along the journey
433. UX of complex purchase journeys
VisualRealism(aestheticemotional)
Level of Specificity (getting a feel, putting together, on to purchase)
surfaces/textures
photorealcartoon
Following the typical purchase Journey
SKUs / BOMmaterials estimation… plus dimensioned objects
As projects progress, inspirational and emotional experiences precede practical and rational
Visualization/Configuration along the journey
443. UX of complex purchase journeys
VisualRealism(aestheticemotional)
Level of Specificity (getting a feel, putting together, on to purchase)
surfaces/textures
photorealcartoon
Planning
specific 

details
Selecting –
 for actual
plans and
budgets
Dreaming with
similar homes
Following the typical purchase Journey
SEEING
SCALING
SHOPPING
Dreaming with
my home
SKUs / BOMmaterials estimation… plus dimensioned objects
Visualization/Configuration along the journey
45
Different types of tools help these activities goVisualRealism(aestheticemotional)
Level of Specificity (getting a feel, putting together, on to purchase)
surfaces/textures
photorealcartoon
Planning
specific 

details
Selecting –
 for actual
plans and
budgets
Dreaming with
similar homes
SEEING
SCALING
SHOPPING
Dreaming with
my home
SKUs / BOMmaterials estimation… plus dimensioned objects
photographs
photo-real
visualizers
photo-real
visualizers
configurators
space planners
3. UX of complex purchase journeys
Visualization/Configuration along the journey
46
3D and augmented experiences can be used in many ways and support each stage’s activitesVisualRealism(aestheticemotional)
Level of Specificity (getting a feel, putting together, on to purchase)
surfaces/textures
photorealcartoon
Planning
specific 

details
Selecting –
 for actual
plans and
budgets
Dreaming with
similar homes
SEEING
SCALING
SHOPPING
Dreaming with
my home
SKUs / BOMmaterials estimation… plus dimensioned objects
photographs
photo-real
visualizers
photo-real
visualizers
configurators
space planners
3D/AR
3D/AR
3D/AR
3D/AR
AR Today

(mainly 1 item 

at a time)
Current UX: Image-based Visualizers
47
• Focus is on realistic design/aesthetics;
product SKUs and amounts to purchase
may be secondary
• Work best for flat “surfaces” because what’s
in the photo is physically “fixed” in scale
Simplest approach is just
like putting a sticker to a
“straight on” photo
3. UX of complex purchase journeys Hanson project for Therma-Tru Doors
48
circa 2000 today
Specific products but also suggested combinations
3. UX of complex purchase journeys
Current UX: Image-based Visualizers
Hanson projects for Owens Corning
and/or using seamless tiled
patterns for every surface
How visualizers work:
But first – photos need to be prepared

Masking area boundaries, and then
indicating the scale and perspective
curved
shapes are
possible,
but with
desktop
software
Recoloring parts of
product images
493. UX of complex purchase journeys
How visualizers work:
50
Can layer to create product variations Can layer to create whole rooms
3. UX of complex purchase journeys
transparency
curved surfaces
reflections
and shiny
surfaces
custom
patterns
and layouts
randomized
installations
see what’s
inside
shadows
51
Image-based visualizers have limits to realism…
3. UX of complex purchase journeys
52
• When you make choices to
put products together or
specify measurements
• Might have several steps,
each informed by the
previous
• Might have a calculator –
and lead to quantity and
model number and exact
price
• Realism is secondary
3. UX of complex purchase journeys
—Smith & Noble
—Tylko
—MYCS
Current UX: Configurators
So,tomoveAugmentedRealitytothe
nextstage,weneedtointegrateitmore
completelyintothepurchasejourney
Dreaming Planning Selecting Purchasing Owning
Saidanotherway,beginARwhentheuserhassomeideaofwhattheywant
The UX of AR
Basics and Beyond
4
Stages
1. Initialization / Surface Detection (setup)
2. Main interface (doing stuff)
• Defining areas
• Placing/manipulating objects
Behind the scenes: the application continuously 

evaluates the virtual/real world maps
Key Concepts: Structure/Flow for AR Application
4. The UX of AR 55
Be aware of interruptions!
• ARKit can’t keep track of position
when AR is not active
• “Relocalization” is a state where the
application attempts to reorient to the
world
• “Persistence” features are ways to
save the 3D world map, and try to
realign in a future session
Screen interface layers
“screen space” –
UI layer (panels,
text, buttons) that
stay aligned to the
phone screen
“virtual
environment” –
camera, 3D
objects, other UI
elements (incl.
text) “inside” the
virtual world
Key Concepts: Structure/Flow for AR Application
4. The UX of AR 56
Design for users
Visibility / Affordances
Consistency
Feedback
Non-destructive operations (undo/restart)
Human Interface Guidelines
Apple ARKit
Google ARCore
Microsoft (Hololens)
Core principles still apply
574. The UX of AR
https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/
https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/introduction.html
https://docs.microsoft.com/en-us/windows/mixed-reality/design
Ethan Allen inHome
IKEA Place
Pottery Barn 3D Room View
Burrow
Housecraft
Homestory
Houzz
Graham & Brown Wallpaper
Warby Parker
Interior Define
markilux Awnings
Sotheby’s Curate
Wayfair
Major applications referenced
584. The UX of AR
Examples follow for:
Onboarding / Initialization & Surface Detection (Startup)
Placing/Manipulating Objects
Defining Areas (for Surfaces ~ floors/walls)
Connecting with the Catalog
Getting product Details/Specs
Changing Variations (surface/color/material choices)
Changing Physical makeup (size, configuration)
Interactions with Product features/functions
UX/UI Experiences within the AR flow
59
Theexactsequencewill
vary–somefunctionsvary
withthedesiredexperience
Asanapplication,

sometasksarenecessary
4. The UX of AR
Onboarding: For
now, it’s a good
idea for apps to
show users what
they will encounter
At startup, or when
first encountering
the feature
Onboarding / Initialization&Surface Detection
604. The UX of AR
Initialization & Surface Detection
Indicates when the phone should move
around and then when the surface is found
Onboarding / Initialization&Surface Detection
614. The UX of AR
Placing/Manipulating Objects
624. The UX of AR
Items enter the virtual environment from a
catalog/list screen space
Placement / Interaction
• (A) Favor direct manipulation over separate
onscreen controls
• (A) Let people directly interact with virtual objects
using standard, familiar gestures
• (A) In general, keep interactions simple
• Consider when proximity might snap an item to
another (or to a drawn floor/wall edge)
Feedback
• (A) Respond appropriately (quickly) when the user
places an object
• (A) Create convincing illusions when placing
realistic objects – plop down
• (A) Use audio and haptic feedback to enhance the
immersive experience (throughout)
movement on 2 axes at a time 

(across surface or up/down)
rotate on 1 axis
single-finger drag two-finger rotation
—Primarily Apple AR guidelines
Use Case:
Putting things
right where
you want them
button to drop
one finger
move
two to rotate
slider to 

raise/lower
Placing/Manipulating Objects
63
movement on 2 axes at a time 

(across surface or up/down)
rotate on 1 axis
4. The UX of AR
For products that are “flat,”
like tile or wallpaper, this step
confines where on the flat
planes the products will go
Related: a full planner might
have the user draw out a
complete room with all walls
and more
Surfaces: Masking/Defining Boundaries
644. The UX of AR
Users can also be assisted in
gathering other info about
their space — in this case,
measuring the size of a door to
automatically filter for a
replacement
Objects: Measuring Space
654. The UX of AR
—Hanson
Internal Demo
Best: Begin AR when the user
has some idea of what they
want – with large catalogs,
this is especially true
Consider the complexity of
the filtering while the user is
holding their phone the
whole time
I recommend helping the
user find items first, and try
on items from a short list
• Most solutions I’ve seen do not
work this way, instead letting
the user initialize and then use
the catalog!
Connecting with the catalog
664. The UX of AR
Assuming the user came from a catalog/list, 

they will know some things about the item
But while viewing the item, some data might be
helpful – like actual size, or amount of product
Providing Information and Details
674. The UX of AR
Use Case: Since AR is actual scale, encourage users to understand 

size and relationship to other real and virtual products
Details…
684. The UX of AR
Use Case: Since AR can be very high quality,
encourage users to get up close and
evaluate the design from any angle
It probably won’t completely 

replace images*, but AR 

does not have to look fake
Details…
69*But 3D modeling already has in lots of cases4. The UX of AR
Use Case: Since AR can be very high quality, encourage 

users to get up close and evaluate the design from any angle
Details…
704. The UX of AR
Use Case: With detailed
models, AR can go beyond
scale and aesthetics — users
can be encouraged to check
out construction details
Details…
714. The UX of AR
Variations are
presented in
screen space in an
appropriate way
Changing Surfaces/Textures
724. The UX of AR
Variations should
be presented in
screen space in an
appropriate way
Changing Surfaces/Textures&Sizes
734. The UX of AR
Variations should
be presented in
screen space in an
appropriate way
Changing Size Variations
744. The UX of AR
Some products are custom-sized as well as custom configured. 

Here user indicates specific measures and other options. Also has some interactions.
Changing Physical Makeup (Parametric Objects)
754. The UX of AR
—markilux with ViewAR platform
Changing Physical Makeup (Parametric Objects)
764. The UX of AR
—markilux with ViewAR platform
Some products are custom-sized as well as custom configured. 

Here user indicates specific measures and other options. Also has some interactions.
Changing Physical Makeup (Parametric Objects)
774. The UX of AR
—markilux with ViewAR platform
Some products are custom-sized as well as custom configured. 

Here user indicates specific measures and other options. Also has some interactions.
Changing Physical Makeup (Parametric Objects)
784. The UX of AR
—markilux with ViewAR platform
Some products are custom-sized as well as custom configured. 

Here user indicates specific measures and other options. Also has some interactions.
Use Case: Seeing how
something is put together –
interacting and learning with
animations helps people get
comfortable with purchase
In this demo, it’s just showing
a few steps with animations
Also great for 

customer support
Interactions
79
—Hanson Mobile Vision
(download in app store)
4. The UX of AR
https://apple.co/2sz49zl
Amazon anti-patterns teach people AR is “basic”
804. The UX of AR
AR accessed at bottom of search (camera)
Catalog has no information except picture 

(top picks by who?) (related how?)
Getting details = going to product page 

(no going back)
Tray hides screenshot/camera button
♥ adds to wishlist (but can’t add from list)
One item at a time
No history
People deserve more out of these experiences!
Where are these features?
• Help make recommendations, whether one
product or recommended combinations
• Help people easily compare a smaller set of items
in their room to decide which they like better
• Use human filters like style, and setting fixed
anchors (like size) to limit options
• What about swapping a set of products for
another –maybe a little less expensive?
• What about recommending items that are
popular with each other?
• Or suggest items that are similar in smart ways
Summary thoughts on the UX of AR up to now…
814. The UX of AR
What’s coming next
A bunch of really cool features are in the works
5
AsAugmentedRealitycombineswithother

intelligencetechnologies,youcancallit
~XRforeXtendedReality
~orMRforMixedReality
Themainpoint:
You’llbeabletomakeevenbetterexperiencesastimegoeson
Physical
Reality
Digital
Reality
Extended or Mixed Reality
What comes next?
5 – What’s coming next 84
For more realistic experiences
• Diminished Reality
• Occlusion with real world objects
• Collision and Physics with real world objects
For more helpful and engaging experiences
• Better space recognition and auto-masking
• Object and context identification/awareness
• Co-creation and shared experiences
• Big products and large-scale surfaces, especially outside
Expect change!
Here are some features that will make
AR even more immersive when
shopping for complex products
Some are coming soon, some are big
problems to solve
Where AR giveth,
“diminished reality”
taketh away.
Affects things like rugs,
window treatments,
furniture, faucets
Future: Diminished Reality
855 – What’s coming next
You might know of this as
“content aware fill” in
Photoshop
Future: Diminished Reality
865 – What’s coming next
—yokoyalab on YouTube (2013)
AR looks great, until
things get in the way
The big thing to
solve: occluding
virtual objects with
real world
Future: Handling Occlusion
87
AR always sits on top
5 – What’s coming next
AR looks great, until
things get in the way
Future: Handling Occlusion
885 – What’s coming next
Future: Collision, Physics, Interaction
895 – What’s coming next
—Demo from 6D.ai ~ 6D Reality platform
People Occlusion– ARKit3 + latest hardware
905 – What’s coming next
The ability to detect and
recognize the 3D pattern
of physical objects and
align virtual elements
Allows us to “see inside”
and opens the door to
more immersive pre-sale
and support experiences
Future: Object recognition and alignment
91
—Demo from PTC Vuforia platform
https://www.ptc.com/en/products/augmented-reality5 – What’s coming next
With machine learning and intelligent
features we can build on object
recognition and make preparation
easier and add guidance
Ideas:
Placing objects smarter
• Place AR chairs next to a real couch
• Setting AR table items at each real seat
• Applying AR drapes to real windows
Automatically, accurately masking entire
floors and walls, cutting out openings
Future: Intelligence to help with decisions
925 – What’s coming next
—Stanford Computational Vision & Geometry Lab
cvgl.stanford.edu/projects/objectnet3d/
Apple, Google, and others are
working on persistence —
retaining the 3D map at close
resolution
This can one day allow:
• Accurately positioning objects for
multiple people with their own
devices
• The ability to pick up where you 

left off, or have others peer into your
world and make suggestions
• Take your project to the store or
vice versa — have experts guide and
make changes — see in a higher-
resolution “holodeck”
Future: Co-creation and shared experiences
935 – What’s coming next
Discussion6
@mikeosswald
Please connect and follow :)
AR’s future will build on current UX solutions

for complex purchases
Help people get to a smaller decision set, 

then use AR to help them evaluate
• Use for up close details, actual scale, assembly
• Recommendations: help people choose what fits their needs
• Comparisons: good, better, or however people want to make a choice
• Calculations of materials, suites of products
• Smart ways to connect with and filter the catalog
Think about future features that will make the 

experience even more immersive and helpful
Final Summary, Q&A
6 – Discussion 95
@mikeosswald
Session
Hashtag
#UXAR19
Thank you!
96
@mikeosswald
Please connect and follow :)
Session Hashtag #UXAR19

Mais conteúdo relacionado

Mais procurados

UX in the Age of AI: Leading with Design
UX in the Age of AI: Leading with DesignUX in the Age of AI: Leading with Design
UX in the Age of AI: Leading with DesignUXPA International
 
Intro to Agile and Lean UX
Intro to Agile and Lean UXIntro to Agile and Lean UX
Intro to Agile and Lean UXJacklyn Burgan
 
Usability Testing
Usability TestingUsability Testing
Usability TestingAndy Budd
 
UXPA2019 I am the LAAW! The Lean Accessibility Audit Workshop
UXPA2019  I am the LAAW!   The Lean Accessibility Audit WorkshopUXPA2019  I am the LAAW!   The Lean Accessibility Audit Workshop
UXPA2019 I am the LAAW! The Lean Accessibility Audit WorkshopUXPA International
 
Improving your site's usability - what users really want
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really wantleisa reichelt
 
UX Bootcamp - August 2016
UX Bootcamp - August 2016UX Bootcamp - August 2016
UX Bootcamp - August 2016Jacklyn Burgan
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience DesignerVinay Mohanty
 
Embedding Experience: Bridging the gap between design & reality
Embedding Experience: Bridging the gap between design & realityEmbedding Experience: Bridging the gap between design & reality
Embedding Experience: Bridging the gap between design & realityMorgan McKeagney
 
UI For Alien Cowboys
UI For Alien CowboysUI For Alien Cowboys
UI For Alien CowboysMatt Jones
 
Designing user experience (ux) for digital products
Designing user experience (ux) for digital productsDesigning user experience (ux) for digital products
Designing user experience (ux) for digital productsVijay Morampudi
 
Design for developers
Design for developersDesign for developers
Design for developersJohan Ronsse
 
UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1Sebastian Tory-Pratt
 
Remixing Mobile User Experience
Remixing Mobile User ExperienceRemixing Mobile User Experience
Remixing Mobile User ExperienceJason Mesut
 
The State of UX: Industry Trends & Survey Results - IA Summit 2017
The State of UX: Industry Trends & Survey Results - IA Summit 2017The State of UX: Industry Trends & Survey Results - IA Summit 2017
The State of UX: Industry Trends & Survey Results - IA Summit 2017Lyle Kantrovich
 
Information Architecture Heuristics
Information Architecture HeuristicsInformation Architecture Heuristics
Information Architecture HeuristicsAbby Covert
 
Why UX is Important
Why UX is Important Why UX is Important
Why UX is Important Chris Becker
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Robert Stribley
 
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...Alan Colville
 

Mais procurados (20)

UX in the Age of AI: Leading with Design
UX in the Age of AI: Leading with DesignUX in the Age of AI: Leading with Design
UX in the Age of AI: Leading with Design
 
Intro to Agile and Lean UX
Intro to Agile and Lean UXIntro to Agile and Lean UX
Intro to Agile and Lean UX
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
 
UXPA2019 I am the LAAW! The Lean Accessibility Audit Workshop
UXPA2019  I am the LAAW!   The Lean Accessibility Audit WorkshopUXPA2019  I am the LAAW!   The Lean Accessibility Audit Workshop
UXPA2019 I am the LAAW! The Lean Accessibility Audit Workshop
 
Improving your site's usability - what users really want
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really want
 
UX Bootcamp - August 2016
UX Bootcamp - August 2016UX Bootcamp - August 2016
UX Bootcamp - August 2016
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience Designer
 
Embedding Experience: Bridging the gap between design & reality
Embedding Experience: Bridging the gap between design & realityEmbedding Experience: Bridging the gap between design & reality
Embedding Experience: Bridging the gap between design & reality
 
UI For Alien Cowboys
UI For Alien CowboysUI For Alien Cowboys
UI For Alien Cowboys
 
Designing user experience (ux) for digital products
Designing user experience (ux) for digital productsDesigning user experience (ux) for digital products
Designing user experience (ux) for digital products
 
Design for developers
Design for developersDesign for developers
Design for developers
 
UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1
 
Remixing Mobile User Experience
Remixing Mobile User ExperienceRemixing Mobile User Experience
Remixing Mobile User Experience
 
The State of UX: Industry Trends & Survey Results - IA Summit 2017
The State of UX: Industry Trends & Survey Results - IA Summit 2017The State of UX: Industry Trends & Survey Results - IA Summit 2017
The State of UX: Industry Trends & Survey Results - IA Summit 2017
 
Information Architecture Heuristics
Information Architecture HeuristicsInformation Architecture Heuristics
Information Architecture Heuristics
 
Why UX is Important
Why UX is Important Why UX is Important
Why UX is Important
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17
 
Rulespace
RulespaceRulespace
Rulespace
 
UX Fundamentals for Startups
UX Fundamentals for StartupsUX Fundamentals for Startups
UX Fundamentals for Startups
 
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...
UX Bristol 2017 - Three steps to consistent, connected, cross channel custome...
 

Semelhante a UXPA2019 Optimal AR UX for Complex Purchases — How immersive technology boosts shopper success for personalized, configured products

Designing from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product DesignDesigning from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product DesignDan Saffer
 
COMP 4010 - Lecture 5: Interaction Design for Virtual Reality
COMP 4010 - Lecture 5: Interaction Design for Virtual RealityCOMP 4010 - Lecture 5: Interaction Design for Virtual Reality
COMP 4010 - Lecture 5: Interaction Design for Virtual RealityMark Billinghurst
 
ProdPad Sales Deck - Software for Highly Effective Product Managers
ProdPad Sales Deck - Software for Highly Effective Product Managers ProdPad Sales Deck - Software for Highly Effective Product Managers
ProdPad Sales Deck - Software for Highly Effective Product Managers ProdPad
 
Innovation in the Agile Age
Innovation in the Agile AgeInnovation in the Agile Age
Innovation in the Agile AgeScott Neilson
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience DesignKiera McMaster
 
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityCOMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityMark Billinghurst
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the RunwayOne North
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRMark Billinghurst
 
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignWorld Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignMito
 
Owning the product by owning the user experience
Owning the product by owning the user experienceOwning the product by owning the user experience
Owning the product by owning the user experienceMark Notess
 
Foundations of IA - World IA Day
Foundations of IA - World IA DayFoundations of IA - World IA Day
Foundations of IA - World IA DayNomensa
 
UX South Africa 2014 - Keynote
UX South Africa 2014 - KeynoteUX South Africa 2014 - Keynote
UX South Africa 2014 - KeynotePhil Barrett
 
The Heek Product Cycle
The Heek Product CycleThe Heek Product Cycle
The Heek Product CycleHeek Team
 
Building a wow product by @RuthlessUx
Building a wow product by @RuthlessUxBuilding a wow product by @RuthlessUx
Building a wow product by @RuthlessUxSHAHEENA ATTARWALA
 
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...UXPA International
 
Life, actually: An All Channels Open approach to real time research on the move
Life, actually: An All Channels Open approach to real time research on the moveLife, actually: An All Channels Open approach to real time research on the move
Life, actually: An All Channels Open approach to real time research on the moveCrowdLab
 
Ecommerce In Sri Lanka: Building An Experience That Customers Will Love
Ecommerce In Sri Lanka: Building An Experience That Customers Will LoveEcommerce In Sri Lanka: Building An Experience That Customers Will Love
Ecommerce In Sri Lanka: Building An Experience That Customers Will LoveAdnan Issadeen
 

Semelhante a UXPA2019 Optimal AR UX for Complex Purchases — How immersive technology boosts shopper success for personalized, configured products (20)

Class 6 s07
Class 6 s07Class 6 s07
Class 6 s07
 
Designing from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product DesignDesigning from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product Design
 
COMP 4010 - Lecture 5: Interaction Design for Virtual Reality
COMP 4010 - Lecture 5: Interaction Design for Virtual RealityCOMP 4010 - Lecture 5: Interaction Design for Virtual Reality
COMP 4010 - Lecture 5: Interaction Design for Virtual Reality
 
ProdPad Sales Deck - Software for Highly Effective Product Managers
ProdPad Sales Deck - Software for Highly Effective Product Managers ProdPad Sales Deck - Software for Highly Effective Product Managers
ProdPad Sales Deck - Software for Highly Effective Product Managers
 
Innovation in the Agile Age
Innovation in the Agile AgeInnovation in the Agile Age
Innovation in the Agile Age
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience Design
 
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual RealityCOMP 4010: Lecture 5 - Interaction Design for Virtual Reality
COMP 4010: Lecture 5 - Interaction Design for Virtual Reality
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VR
 
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignWorld Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
 
Monetization Strategies
Monetization StrategiesMonetization Strategies
Monetization Strategies
 
Owning the product by owning the user experience
Owning the product by owning the user experienceOwning the product by owning the user experience
Owning the product by owning the user experience
 
Foundations of IA
Foundations of IAFoundations of IA
Foundations of IA
 
Foundations of IA - World IA Day
Foundations of IA - World IA DayFoundations of IA - World IA Day
Foundations of IA - World IA Day
 
UX South Africa 2014 - Keynote
UX South Africa 2014 - KeynoteUX South Africa 2014 - Keynote
UX South Africa 2014 - Keynote
 
The Heek Product Cycle
The Heek Product CycleThe Heek Product Cycle
The Heek Product Cycle
 
Building a wow product by @RuthlessUx
Building a wow product by @RuthlessUxBuilding a wow product by @RuthlessUx
Building a wow product by @RuthlessUx
 
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
 
Life, actually: An All Channels Open approach to real time research on the move
Life, actually: An All Channels Open approach to real time research on the moveLife, actually: An All Channels Open approach to real time research on the move
Life, actually: An All Channels Open approach to real time research on the move
 
Ecommerce In Sri Lanka: Building An Experience That Customers Will Love
Ecommerce In Sri Lanka: Building An Experience That Customers Will LoveEcommerce In Sri Lanka: Building An Experience That Customers Will Love
Ecommerce In Sri Lanka: Building An Experience That Customers Will Love
 

Mais de UXPA International

UXPA 2023: Start Strong - Lessons learned from associate programs to platform...
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA 2023: Start Strong - Lessons learned from associate programs to platform...
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
 
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
 
UXPA 2023 Poster: ESG & Sustainable UX
UXPA 2023 Poster: ESG & Sustainable UXUXPA 2023 Poster: ESG & Sustainable UX
UXPA 2023 Poster: ESG & Sustainable UXUXPA International
 
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and Strategic
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and StrategicUXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and Strategic
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and StrategicUXPA International
 
UXPA 2023: Data science and UX: Smarter together
UXPA 2023: Data science and UX: Smarter togetherUXPA 2023: Data science and UX: Smarter together
UXPA 2023: Data science and UX: Smarter togetherUXPA International
 
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
 
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?UXPA 2023 Poster: Are virtual spaces the future of video conferencing?
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?UXPA International
 
UXPA 2023: Learn how to get over personas by swiping right on user roles
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA 2023: Learn how to get over personas by swiping right on user roles
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA International
 
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...UXPA International
 
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA 2023: Experience Maps - A designer's framework for working in Agile team...
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
 
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...UXPA International
 
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...UXPA International
 
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA International
 
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative Team
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative Team
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA International
 
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA International
 
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA International
 
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...UXPA International
 
UXPA 2023: Lessons for new managers
UXPA 2023: Lessons for new managersUXPA 2023: Lessons for new managers
UXPA 2023: Lessons for new managersUXPA International
 
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA International
 

Mais de UXPA International (20)

UXPA 2023: Start Strong - Lessons learned from associate programs to platform...
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA 2023: Start Strong - Lessons learned from associate programs to platform...
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...
 
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...
 
UXPA 2023 Poster: ESG & Sustainable UX
UXPA 2023 Poster: ESG & Sustainable UXUXPA 2023 Poster: ESG & Sustainable UX
UXPA 2023 Poster: ESG & Sustainable UX
 
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and Strategic
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and StrategicUXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and Strategic
UXPA 2023 Poster: The Two Tracks of UX Under Agile: Tactical and Strategic
 
UXPA 2023: Data science and UX: Smarter together
UXPA 2023: Data science and UX: Smarter togetherUXPA 2023: Data science and UX: Smarter together
UXPA 2023: Data science and UX: Smarter together
 
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
 
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?UXPA 2023 Poster: Are virtual spaces the future of video conferencing?
UXPA 2023 Poster: Are virtual spaces the future of video conferencing?
 
UXPA 2023: Learn how to get over personas by swiping right on user roles
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA 2023: Learn how to get over personas by swiping right on user roles
UXPA 2023: Learn how to get over personas by swiping right on user roles
 
UXPA 2023: F@#$ User Personas
UXPA 2023: F@#$ User PersonasUXPA 2023: F@#$ User Personas
UXPA 2023: F@#$ User Personas
 
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...
UXPA 2023 Poster: Pocket Research Guide - Empower your Solution and Foster Cu...
 
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA 2023: Experience Maps - A designer's framework for working in Agile team...
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...
 
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...
UXPA 2023 Poster: Atomic Research in Practice: Using a Feedback Repository to...
 
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...
UXPA 2023 Poster: Leveraging Dial Testing To Measure Real-Time User Frustrati...
 
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...
 
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative Team
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative Team
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative Team
 
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...
 
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...
 
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...
UXPA 2023 Poster: 5 Key Findings from Moderated Accessibility Testing with Sc...
 
UXPA 2023: Lessons for new managers
UXPA 2023: Lessons for new managersUXPA 2023: Lessons for new managers
UXPA 2023: Lessons for new managers
 
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...
 

Último

Report Writing Webinar Training
Report Writing Webinar TrainingReport Writing Webinar Training
Report Writing Webinar TrainingKylaCullinane
 
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara ServicesVVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara ServicesPooja Nehwal
 
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, YardstickSaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, Yardsticksaastr
 
George Lever - eCommerce Day Chile 2024
George Lever -  eCommerce Day Chile 2024George Lever -  eCommerce Day Chile 2024
George Lever - eCommerce Day Chile 2024eCommerce Institute
 
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptxMohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptxmohammadalnahdi22
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaKayode Fayemi
 
Air breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animalsAir breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animalsaqsarehman5055
 
ANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docxANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docxNikitaBankoti2
 
Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510Vipesco
 
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort ServiceDelhi Call girls
 
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night EnjoyCall Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night EnjoyPooja Nehwal
 
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...Sheetaleventcompany
 
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...Kayode Fayemi
 
Mathematics of Finance Presentation.pptx
Mathematics of Finance Presentation.pptxMathematics of Finance Presentation.pptx
Mathematics of Finance Presentation.pptxMoumonDas2
 
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...Hasting Chen
 
Microsoft Copilot AI for Everyone - created by AI
Microsoft Copilot AI for Everyone - created by AIMicrosoft Copilot AI for Everyone - created by AI
Microsoft Copilot AI for Everyone - created by AITatiana Gurgel
 
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdfThe workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdfSenaatti-kiinteistöt
 
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort ServiceDelhi Call girls
 
Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)Chameera Dedduwage
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxraffaeleoman
 

Último (20)

Report Writing Webinar Training
Report Writing Webinar TrainingReport Writing Webinar Training
Report Writing Webinar Training
 
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara ServicesVVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
 
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, YardstickSaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
 
George Lever - eCommerce Day Chile 2024
George Lever -  eCommerce Day Chile 2024George Lever -  eCommerce Day Chile 2024
George Lever - eCommerce Day Chile 2024
 
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptxMohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
 
Air breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animalsAir breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animals
 
ANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docxANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docx
 
Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510
 
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
 
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night EnjoyCall Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
 
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
 
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
 
Mathematics of Finance Presentation.pptx
Mathematics of Finance Presentation.pptxMathematics of Finance Presentation.pptx
Mathematics of Finance Presentation.pptx
 
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...
Re-membering the Bard: Revisiting The Compleat Wrks of Wllm Shkspr (Abridged)...
 
Microsoft Copilot AI for Everyone - created by AI
Microsoft Copilot AI for Everyone - created by AIMicrosoft Copilot AI for Everyone - created by AI
Microsoft Copilot AI for Everyone - created by AI
 
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdfThe workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
 
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
 
Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
 

UXPA2019 Optimal AR UX for Complex Purchases — How immersive technology boosts shopper success for personalized, configured products

  • 1. OptimalARUX forComplex Purchases How immersive augmented reality boosts shopper success for personalized, configured products Note: This session as presented contained many video demonstrations, which may appear in the associated session recording
  • 3. Mike Osswald VP, Experience Innovation 3 @mikeosswald @HansonInc hansoninc.com Session Hashtag #UXAR19
  • 4. Augmented Reality can help people 
 make confident purchase decisions
 for complex products When the experience is designed
 in conjunction with what people really expect, AR has applicability across the full dreaming, planning, selecting, and buying journey 4
  • 5. Explore and discuss ways Augmented Reality can be used to create more engaging, immersive experiences specifically for complex commerce 1. Quick AR groundwork 2. How people think about complex purchases 3. Foundational UX — and how AR fits in the journey 4. The UX of AR for complex purchases 5. eXtending Reality: what’s coming soon and next 6. Answer questions Here’s the Flow 5
  • 7. The “virtuality” continuum 1. Groundwork 7 Augmented Reality: when the products aren't real and you’re holding your device with one or both hands Virtual Reality: when the whole world isn't real Smartglasses/Headset: 
 you’re wearing the transparent screen in front of your eyes Today’s focus (specifically apps)
  • 8. Early AR 1. Groundwork 8 The earliest AR from a decade ago used “image recognition” to decide where and how big to show a 3D overlay The system could match a known image and display content over the top —Lego in 2011 (FDS nucklehead, YouTube) —Layar in 2010
  • 9. Today: ARs most basic capabilities 1. Groundwork 9 World alignment Happens at startup and continuously by tracking interesting points, 
 plus math of where the camera moves Managing a virtual, in-scale map of the space around you
  • 10. ARs most basic capabilities 1. Groundwork 10 Finding horizontal and vertical surfaces Placing objects: they appear in scale, and stay where they are placed
  • 11. About faces 1. Groundwork 11 Significant work has been done with face detection long before AR – Example use: autofocus photos It’s CUTE! It’s CREEPY It’s the key reason AR is so widespread
 and great for try-it-on products: 
 glasses and makeup But the thing to know here: this is 
 built-in recognition and tracking of a specific dimensional object in the real world
  • 12. AR for shopping today 1. Groundwork 12 —Sephora —Wayfair
  • 13. • AR is deceptively simple, yet very complicated (capable) • AR is continuously evolving — there are 
 gaps in what can be done easily (or custom workarounds); but today’s R&D should quickly become standardized • Major players are focused on enabling cross- platform applications (OpenXR standard) • Some capabilities (and experiences) will 
 require newer and faster hardware • 3D content is a requirement, but the ecosystem is working on that too Quick Tech Notes 13 OpenXR Working Group 1. Groundwork
  • 14. What people experience with complex products and purchases What we’re trying to solve 2
  • 16. Checklist for a hard purchase: Aestheticsareinvolved Many stylistic/design choices  I might not know what I like I want something that looks a particular way I want something that goes well with other things 
 (that I also might be buying) 2. Complex products & services
  • 17. Checklist for a hard purchase: Manyphysicalconfigurationoptions What size is this? Will it fit? What size is it when set up this or that way? 2. Complex products & services
  • 18. Checklist for a hard purchase: Thecostis“significant” Is it worth the money? What about delivery? Installation? And disposal? What if I want to return it? Can I return it? 2. Complex products & services
  • 19. Checklist for a hard purchase: Haven’tboughtthisrecently(orever) Where do I begin? What am I getting into? Will I like this in 2 years? 2. Complex products & services
  • 28. First time buyers (with low experience) 
 own homes over 20 years old Home improvers have many projects 
 “in the works” – 60% doing some 
 form of continuous planning
 Research with building products tells the story (2 years prior or in the future) Painting Landscaping Kitchen Remodel Bath Remodel Flooring Major Appliances Replacing Doors/Windows Closets/Storage Living Room Redecorating Bedroom Redecorating Outdoor Areas Replace Siding Adding Insulation Reroofing 0% 20% 40% 60% Number of projects completed or planned >2000 1980-2000 1960-1980 1940-1960 <1940 Year home built for first time buyers (across all age groups) 6+ (37%) 2-5 (49%) 1 (14%) Number of projects completed or planned (2 years prior or 
 in the future) 282. Complex products & services Hanson Research, 2018
  • 31. The UX of complex purchase journeys, visual feedback and composition AR will be relevant when it supports the complete journey 3
  • 32. Buying
 (and owning) People, products, experiences—making decisions to purchase 32 decide to pursue a project gather information on what to buy identify options and make a list evaluate the short list (prioritize) pick the winner purchase Unlimited/unknown items that might be OK 5-10 1 Stage of decision-making Potential products considered People want to compare (ranking) People want to categorize (decision set) People want to decide Planning specifics 
 detailss Dreaming with similar homes 
 (or body styles) Dreaming with my home 
 (or my body) Selecting and last steps What they’re doing How they’re doing it 3. UX of complex purchase journeys
  • 33. 33 🙂 Inspiration often leads to indecision 😫 • People are inspired with seemingly infinite design images and videos they find online • But they people lack the ability to really see 
 how things would look in their home • Not everyone has a design professional or project manager on their side “I want to enjoy my home more” — 78% 63%use social platforms and video but 66%struggle to picture how
 a product would look in their home 3. UX of complex purchase journeys Hanson Research, 2018
  • 34. For complex products, Amazon and the majority of retail sites are designed for failure And when people get serious, the process gets hard 34 Comparisons are just 
 side-by-side specs on 3 or 4 products!) Product data is lacking, filtering is 
 spec-based Too many places to buy Too many options People want to compare (ranking) People want to categorize (decision set) 💣 3. UX of complex purchase journeys
  • 35. Complex products 
 need immersive, 
 engaging experiences 35 lots of customization many stylistic/aesthetic choices concerns about installation high cost to purchase low knowledge Dreaming Planning Selecting Purchasing Owning
  • 36. AR’s future will build on current UX solutions 36 Reducing the decision set • Human-based filtering, not just technical specs • Step-by-step planners, wizards, quizzes • Meaningful comparisons • Recommended “Outfits” and mood boards • Using favorites or a wishlist Visually seeing the solution, specifying the solution • Photorealistic visualization tools • Product configurators / calculators Ways to translate project needs and lifestyle desires into “the perfect purchase” 3. UX of complex purchase journeys
  • 37. Current UX: Human-based filtering 37 A step in the right direction, 
 could provide more meaningful criteria, but this data might not be universally understood (branded features might be unclear) (styles might be arbitrary) 3. UX of complex purchase journeys
  • 38. Current UX: Step-by-step planners / Wizards / Quizzes 38 Filter the catalog by asking people human-based questions they can answer Help define their style and make recommendations Help capture their required 
 anchors (like specific sizes) 3. UX of complex purchase journeys
  • 39. 393. UX of complex purchase journeys Current UX: Step-by-step planners / Wizards / Quizzes Filter the catalog by asking people human-based questions they can answer Help define their style and make recommendations Help capture their required 
 anchors (like specific sizes)
  • 40. Current UX: Meaningful comparisons 40 (One of these is 
 important for 
 pet owners) 3. UX of complex purchase journeys And a smaller set of recommendations
  • 41. Current UX: “Outfits” and moodboards 41 Easy ways to visually shop through recommendation
 of coordinated items 3. UX of complex purchase journeys
  • 42. Current UX for visualization: Let’s look at existing experiences 
 for seeing products come to life 42
  • 43. As projects progress, inspirational and emotional experiences precede practical and rational Visualization/Configuration along the journey 433. UX of complex purchase journeys VisualRealism(aestheticemotional) Level of Specificity (getting a feel, putting together, on to purchase) surfaces/textures photorealcartoon Following the typical purchase Journey SKUs / BOMmaterials estimation… plus dimensioned objects
  • 44. As projects progress, inspirational and emotional experiences precede practical and rational Visualization/Configuration along the journey 443. UX of complex purchase journeys VisualRealism(aestheticemotional) Level of Specificity (getting a feel, putting together, on to purchase) surfaces/textures photorealcartoon Planning specific 
 details Selecting –  for actual plans and budgets Dreaming with similar homes Following the typical purchase Journey SEEING SCALING SHOPPING Dreaming with my home SKUs / BOMmaterials estimation… plus dimensioned objects
  • 45. Visualization/Configuration along the journey 45 Different types of tools help these activities goVisualRealism(aestheticemotional) Level of Specificity (getting a feel, putting together, on to purchase) surfaces/textures photorealcartoon Planning specific 
 details Selecting –  for actual plans and budgets Dreaming with similar homes SEEING SCALING SHOPPING Dreaming with my home SKUs / BOMmaterials estimation… plus dimensioned objects photographs photo-real visualizers photo-real visualizers configurators space planners 3. UX of complex purchase journeys
  • 46. Visualization/Configuration along the journey 46 3D and augmented experiences can be used in many ways and support each stage’s activitesVisualRealism(aestheticemotional) Level of Specificity (getting a feel, putting together, on to purchase) surfaces/textures photorealcartoon Planning specific 
 details Selecting –  for actual plans and budgets Dreaming with similar homes SEEING SCALING SHOPPING Dreaming with my home SKUs / BOMmaterials estimation… plus dimensioned objects photographs photo-real visualizers photo-real visualizers configurators space planners 3D/AR 3D/AR 3D/AR 3D/AR AR Today
 (mainly 1 item 
 at a time)
  • 47. Current UX: Image-based Visualizers 47 • Focus is on realistic design/aesthetics; product SKUs and amounts to purchase may be secondary • Work best for flat “surfaces” because what’s in the photo is physically “fixed” in scale Simplest approach is just like putting a sticker to a “straight on” photo 3. UX of complex purchase journeys Hanson project for Therma-Tru Doors
  • 48. 48 circa 2000 today Specific products but also suggested combinations 3. UX of complex purchase journeys Current UX: Image-based Visualizers Hanson projects for Owens Corning
  • 49. and/or using seamless tiled patterns for every surface How visualizers work: But first – photos need to be prepared
 Masking area boundaries, and then indicating the scale and perspective curved shapes are possible, but with desktop software Recoloring parts of product images 493. UX of complex purchase journeys
  • 50. How visualizers work: 50 Can layer to create product variations Can layer to create whole rooms 3. UX of complex purchase journeys
  • 51. transparency curved surfaces reflections and shiny surfaces custom patterns and layouts randomized installations see what’s inside shadows 51 Image-based visualizers have limits to realism… 3. UX of complex purchase journeys
  • 52. 52 • When you make choices to put products together or specify measurements • Might have several steps, each informed by the previous • Might have a calculator – and lead to quantity and model number and exact price • Realism is secondary 3. UX of complex purchase journeys —Smith & Noble —Tylko —MYCS Current UX: Configurators
  • 54. The UX of AR Basics and Beyond 4
  • 55. Stages 1. Initialization / Surface Detection (setup) 2. Main interface (doing stuff) • Defining areas • Placing/manipulating objects Behind the scenes: the application continuously 
 evaluates the virtual/real world maps Key Concepts: Structure/Flow for AR Application 4. The UX of AR 55 Be aware of interruptions! • ARKit can’t keep track of position when AR is not active • “Relocalization” is a state where the application attempts to reorient to the world • “Persistence” features are ways to save the 3D world map, and try to realign in a future session
  • 56. Screen interface layers “screen space” – UI layer (panels, text, buttons) that stay aligned to the phone screen “virtual environment” – camera, 3D objects, other UI elements (incl. text) “inside” the virtual world Key Concepts: Structure/Flow for AR Application 4. The UX of AR 56
  • 57. Design for users Visibility / Affordances Consistency Feedback Non-destructive operations (undo/restart) Human Interface Guidelines Apple ARKit Google ARCore Microsoft (Hololens) Core principles still apply 574. The UX of AR https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/ https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/introduction.html https://docs.microsoft.com/en-us/windows/mixed-reality/design
  • 58. Ethan Allen inHome IKEA Place Pottery Barn 3D Room View Burrow Housecraft Homestory Houzz Graham & Brown Wallpaper Warby Parker Interior Define markilux Awnings Sotheby’s Curate Wayfair Major applications referenced 584. The UX of AR
  • 59. Examples follow for: Onboarding / Initialization & Surface Detection (Startup) Placing/Manipulating Objects Defining Areas (for Surfaces ~ floors/walls) Connecting with the Catalog Getting product Details/Specs Changing Variations (surface/color/material choices) Changing Physical makeup (size, configuration) Interactions with Product features/functions UX/UI Experiences within the AR flow 59 Theexactsequencewill vary–somefunctionsvary withthedesiredexperience Asanapplication,
 sometasksarenecessary 4. The UX of AR
  • 60. Onboarding: For now, it’s a good idea for apps to show users what they will encounter At startup, or when first encountering the feature Onboarding / Initialization&Surface Detection 604. The UX of AR
  • 61. Initialization & Surface Detection Indicates when the phone should move around and then when the surface is found Onboarding / Initialization&Surface Detection 614. The UX of AR
  • 62. Placing/Manipulating Objects 624. The UX of AR Items enter the virtual environment from a catalog/list screen space Placement / Interaction • (A) Favor direct manipulation over separate onscreen controls • (A) Let people directly interact with virtual objects using standard, familiar gestures • (A) In general, keep interactions simple • Consider when proximity might snap an item to another (or to a drawn floor/wall edge) Feedback • (A) Respond appropriately (quickly) when the user places an object • (A) Create convincing illusions when placing realistic objects – plop down • (A) Use audio and haptic feedback to enhance the immersive experience (throughout) movement on 2 axes at a time 
 (across surface or up/down) rotate on 1 axis single-finger drag two-finger rotation —Primarily Apple AR guidelines
  • 63. Use Case: Putting things right where you want them button to drop one finger move two to rotate slider to 
 raise/lower Placing/Manipulating Objects 63 movement on 2 axes at a time 
 (across surface or up/down) rotate on 1 axis 4. The UX of AR
  • 64. For products that are “flat,” like tile or wallpaper, this step confines where on the flat planes the products will go Related: a full planner might have the user draw out a complete room with all walls and more Surfaces: Masking/Defining Boundaries 644. The UX of AR
  • 65. Users can also be assisted in gathering other info about their space — in this case, measuring the size of a door to automatically filter for a replacement Objects: Measuring Space 654. The UX of AR —Hanson Internal Demo
  • 66. Best: Begin AR when the user has some idea of what they want – with large catalogs, this is especially true Consider the complexity of the filtering while the user is holding their phone the whole time I recommend helping the user find items first, and try on items from a short list • Most solutions I’ve seen do not work this way, instead letting the user initialize and then use the catalog! Connecting with the catalog 664. The UX of AR
  • 67. Assuming the user came from a catalog/list, 
 they will know some things about the item But while viewing the item, some data might be helpful – like actual size, or amount of product Providing Information and Details 674. The UX of AR
  • 68. Use Case: Since AR is actual scale, encourage users to understand 
 size and relationship to other real and virtual products Details… 684. The UX of AR
  • 69. Use Case: Since AR can be very high quality, encourage users to get up close and evaluate the design from any angle It probably won’t completely 
 replace images*, but AR 
 does not have to look fake Details… 69*But 3D modeling already has in lots of cases4. The UX of AR
  • 70. Use Case: Since AR can be very high quality, encourage 
 users to get up close and evaluate the design from any angle Details… 704. The UX of AR
  • 71. Use Case: With detailed models, AR can go beyond scale and aesthetics — users can be encouraged to check out construction details Details… 714. The UX of AR
  • 72. Variations are presented in screen space in an appropriate way Changing Surfaces/Textures 724. The UX of AR
  • 73. Variations should be presented in screen space in an appropriate way Changing Surfaces/Textures&Sizes 734. The UX of AR
  • 74. Variations should be presented in screen space in an appropriate way Changing Size Variations 744. The UX of AR
  • 75. Some products are custom-sized as well as custom configured. 
 Here user indicates specific measures and other options. Also has some interactions. Changing Physical Makeup (Parametric Objects) 754. The UX of AR —markilux with ViewAR platform
  • 76. Changing Physical Makeup (Parametric Objects) 764. The UX of AR —markilux with ViewAR platform Some products are custom-sized as well as custom configured. 
 Here user indicates specific measures and other options. Also has some interactions.
  • 77. Changing Physical Makeup (Parametric Objects) 774. The UX of AR —markilux with ViewAR platform Some products are custom-sized as well as custom configured. 
 Here user indicates specific measures and other options. Also has some interactions.
  • 78. Changing Physical Makeup (Parametric Objects) 784. The UX of AR —markilux with ViewAR platform Some products are custom-sized as well as custom configured. 
 Here user indicates specific measures and other options. Also has some interactions.
  • 79. Use Case: Seeing how something is put together – interacting and learning with animations helps people get comfortable with purchase In this demo, it’s just showing a few steps with animations Also great for 
 customer support Interactions 79 —Hanson Mobile Vision (download in app store) 4. The UX of AR https://apple.co/2sz49zl
  • 80. Amazon anti-patterns teach people AR is “basic” 804. The UX of AR AR accessed at bottom of search (camera) Catalog has no information except picture 
 (top picks by who?) (related how?) Getting details = going to product page 
 (no going back) Tray hides screenshot/camera button ♥ adds to wishlist (but can’t add from list) One item at a time No history
  • 81. People deserve more out of these experiences! Where are these features? • Help make recommendations, whether one product or recommended combinations • Help people easily compare a smaller set of items in their room to decide which they like better • Use human filters like style, and setting fixed anchors (like size) to limit options • What about swapping a set of products for another –maybe a little less expensive? • What about recommending items that are popular with each other? • Or suggest items that are similar in smart ways Summary thoughts on the UX of AR up to now… 814. The UX of AR
  • 82. What’s coming next A bunch of really cool features are in the works 5
  • 84. What comes next? 5 – What’s coming next 84 For more realistic experiences • Diminished Reality • Occlusion with real world objects • Collision and Physics with real world objects For more helpful and engaging experiences • Better space recognition and auto-masking • Object and context identification/awareness • Co-creation and shared experiences • Big products and large-scale surfaces, especially outside Expect change! Here are some features that will make AR even more immersive when shopping for complex products Some are coming soon, some are big problems to solve
  • 85. Where AR giveth, “diminished reality” taketh away. Affects things like rugs, window treatments, furniture, faucets Future: Diminished Reality 855 – What’s coming next
  • 86. You might know of this as “content aware fill” in Photoshop Future: Diminished Reality 865 – What’s coming next —yokoyalab on YouTube (2013)
  • 87. AR looks great, until things get in the way The big thing to solve: occluding virtual objects with real world Future: Handling Occlusion 87 AR always sits on top 5 – What’s coming next
  • 88. AR looks great, until things get in the way Future: Handling Occlusion 885 – What’s coming next
  • 89. Future: Collision, Physics, Interaction 895 – What’s coming next —Demo from 6D.ai ~ 6D Reality platform
  • 90. People Occlusion– ARKit3 + latest hardware 905 – What’s coming next
  • 91. The ability to detect and recognize the 3D pattern of physical objects and align virtual elements Allows us to “see inside” and opens the door to more immersive pre-sale and support experiences Future: Object recognition and alignment 91 —Demo from PTC Vuforia platform https://www.ptc.com/en/products/augmented-reality5 – What’s coming next
  • 92. With machine learning and intelligent features we can build on object recognition and make preparation easier and add guidance Ideas: Placing objects smarter • Place AR chairs next to a real couch • Setting AR table items at each real seat • Applying AR drapes to real windows Automatically, accurately masking entire floors and walls, cutting out openings Future: Intelligence to help with decisions 925 – What’s coming next —Stanford Computational Vision & Geometry Lab cvgl.stanford.edu/projects/objectnet3d/
  • 93. Apple, Google, and others are working on persistence — retaining the 3D map at close resolution This can one day allow: • Accurately positioning objects for multiple people with their own devices • The ability to pick up where you 
 left off, or have others peer into your world and make suggestions • Take your project to the store or vice versa — have experts guide and make changes — see in a higher- resolution “holodeck” Future: Co-creation and shared experiences 935 – What’s coming next
  • 95. AR’s future will build on current UX solutions
 for complex purchases Help people get to a smaller decision set, 
 then use AR to help them evaluate • Use for up close details, actual scale, assembly • Recommendations: help people choose what fits their needs • Comparisons: good, better, or however people want to make a choice • Calculations of materials, suites of products • Smart ways to connect with and filter the catalog Think about future features that will make the 
 experience even more immersive and helpful Final Summary, Q&A 6 – Discussion 95 @mikeosswald Session Hashtag #UXAR19
  • 96. Thank you! 96 @mikeosswald Please connect and follow :) Session Hashtag #UXAR19