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Characterizing the
emotional impacts of haptic-emotional impacts of haptic-
enhanced mobile media
Amaya Becvar Weddle, Ph.D. | UX Research Managery , | g
Immersion Corporation, San Jose, CA
© 2013 Immersion Corporation - Confidential
UXPA 2013
12 JULY
What is ‘haptics?’at s apt cs?
The study of how people sense
their environment through touch
Feeling a
Feeling a
real bump
on a
Feeling a
haptic
simulation
of a bump
Vs.
on a
surface
of a bump
on a surface
© 2013 Immersion Corporation - Confidential 2
Haptic interfaces simulate real-world tactile interactions
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Immersion Haptic TechnologyImmersion Haptic Technology
© 2013 Immersion Corporation - Confidential 3OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
A UX Value of Haptics = Realismp
Multimodal experiences feel
more realistic and immersivemore realistic and immersive
Haptics can reinforce the
illusion of tangible reality
Interactions feel natural andInteractions feel natural and
intuitive
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Realism
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Haptic Video Enhancement Feature
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Haptic effects generated from
audio signal in real-time
Audio signal sourceud o s g a sou ce
Low frequency,
Haptic outputi
high amplitude
Haptic outputImmersion’s
“Reverb” feature
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Mobile video
consumption isconsumption is
on the rise
The overall time spentThe overall time spent
watching video on
mobile devices (tablets
& smartphones) grew
by 19% in Q1 2013*
© 2013 Immersion Corporation - Confidential
*Ooyala Global Video Index Report, June 2013
© 2013 Immersion Corporation - Confidential
© 2013 Immersion Corporation - Confidential
How does haptic-How does haptic-
enhancement impactenhancement impact
the video viewingthe video viewing
experience?p
© 2013 Immersion Corporation - Confidential
HypothesisHypothesis
Mobile video enhanced by haptics isy p
more realistic, immersive, and
emotionally involvingemotionally involving.
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
ApproachApproach
Compare emotional response to
haptic enhanced videos versushaptic-enhanced videos versus
control videos with no haptics.
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
What do we mean byWhat do we mean by
emotional response?e ot o a espo se?
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Arrousal
Valence
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Why is emotion important in UX?
In some contexts, usability is less relevant.
Sometimes, two experiences are comparable usability-
i b i ll *wise, but not emotionally*.
Emotion is always part of human experience.
*Agarwal, Anshu, and Andrew Meyer. "Beyond usability: evaluating emotional response as an
© 2013 Immersion Corporation - Confidential
g , , y y y g p
integral part of the user experience." CHI'09 Extended Abstracts on Human Factors in Computing
Systems. ACM, 2009.
How can we measure
i lemotional response
i UX t di ?in UX studies?
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Two methods:Two methods:
1. Self-report. Se epo t
2. Physiologicaly g
measurements
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Two methods:Two methods:
1. Self-report. Se epo t
2. Physiologicaly g
measurements
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self-ReportSe epo t
Affect Grid
Product Reaction Cards
Emo-cards
Wells R ScaleWells R Scale
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self-ReportSe epo t
Affect Grid
Product Reaction Cards
Emo-cards
Wells R ScaleWells R Scale
Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and
arousal." Journal of Personality and Social psychology 57.3 (1989): 493.
Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting.
Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002.
Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and
Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.
© 2013 Immersion Corporation - Confidential
Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer
Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer
Research.
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self-ReportSe epo t
Affect Grid
Product Reaction Cards
Emo-cards
Wells R ScaleWells R Scale
Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and
arousal." Journal of Personality and Social psychology 57.3 (1989): 493.
Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting.
Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002.
Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and
Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.
© 2013 Immersion Corporation - Confidential
Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer
Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer
Research.
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self-ReportSe epo t
Affect Grid
Product Reaction Cards
Emo-cards
Wells R ScaleWells R Scale
Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and
arousal." Journal of Personality and Social psychology 57.3 (1989): 493.
Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting.
Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002.
Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and
Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.
© 2013 Immersion Corporation - Confidential
Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer
Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer
Research.
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self Report – Affect Gridp
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self Report – Affect Gridp
x
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self Report – Affect Gridp
Participants seem to learn
x
p
to use Affect Grid quickly
& intuitively
Possible to derivePossible to derive
quantitative measures of
two dimensions of
emotion, allowing for
statistical comparisons
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Self Report – Wells R Scalep
Emotional Involvement & “Being There”
“I felt like I was right there in the video, experiencing the situation.”f g , p g
“I really got involved in the emotions provoked by the video.”
Typically used to assess audience involvement in
© 2013 Immersion Corporation - Confidential
yp y
advertising messages
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Two methods:Two methods:
1. Self-report. Se epo t
2. Physiologicaly g
measurements
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Physiological Measurementsy g
Electrodermal Response
H t R t
Facial Expression
Heart Rate
TemperatureTemperature
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Physiological Measurementsy g
Electrodermal Response
H t R t
Facial Expression
Heart Rate
TemperatureTemperature
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Physiological Measurementsy g
Electrodermal Response
• Measure of physiological arousal
Q Sensor
Affectiva, Inc.
• Measure of physiological arousal
• # of “peaks” increase in heightened
arousal state
ff ,
videos viewed on HD phoneSCR
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
St d DesignStudy Design
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Study Participantsy p
23 ti i t23 participants
Gender balanced
Own Android or iOS device 2 years old or less
All watch media on smartphone or tablet regularly (2 3 times/week)
© 2013 Immersion Corporation - Confidential
All watch media on smartphone or tablet regularly (2-3 times/week)
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS©2013 Immersion Corporation - Confidential
Test ContentTest Content
8 videos
40 – 90s in length
Downloaded from YouTube
Music VideosCommercials
Downloaded from YouTube
Movie Trailers User Created
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Test Content
Played on Nexus S smartphonesy p
Reverb feature enabled/disabled in
counterbalanced presentation
Genre /# Content
M i T il 1 “M l’ Th A ”Movie Trailer 1 “Marvel’s The Avengers”
Movie Trailer 2 “House at the End of the Street”
Commercial 1 Budweiser
Commercial 2 Mercedes C63 AMG Black Series
Music Video 1 “Put Your Graffiti on Me” – Kat Graham
Music Video 2 “The Veldt” - Deadmau5
User-Created 1 Skydiving
User Created 2 Motocross race
© 2013 Immersion Corporation - Confidential
User-Created 2 Motocross race
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Laboratory Set-Upy p
Headphones
GSR SensorPaper survey Smartphone
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Video App
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Research methodsExperimental Design
Training/BaselineTraining/Baseline
Session 1.Session 1.
Watch 8 videos; doWatch 8 videos; doWatch 8 videos; do
ratings
•Haptic Condition
Watch 8 videos; do
ratings
•Haptic Conditionp
•Control
p
•Control
© 2013 Immersion Corporation - Confidential
Feature AssessmentsFeature Assessments
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Research methodsExperimental Design
Training/BaselineTraining/Baseline
Session 1.Session 1.
Watch 8 videos; doWatch 8 videos; do
Watch video
Complete questions
Watch 8 videos; do
ratings
•Haptic Condition
Watch 8 videos; do
ratings
•Haptic Condition
Rest period
X 8
p
•Control
p
•Control
© 2013 Immersion Corporation - Confidential
Feature AssessmentsFeature Assessments
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Research methodsExperimental Design
~7 days
Training/BaselineTraining/Baseline
Session 1.Session 1.
Warm-UpWarm-Up
Session 2.Session 2.
Watch 8 videos; doWatch 8 videos; do Watch 8 videos; doWatch 8 videos; do
Watch video
Complete questions
Watch 8 videos; do
ratings
•Haptic Condition
Watch 8 videos; do
ratings
•Haptic Condition
Watch 8 videos; do
ratings
•Control
Watch 8 videos; do
ratings
•Control
Rest period
X 8
p
•Control
p
•Control •Haptic Condition•Haptic Condition
ll
© 2013 Immersion Corporation - Confidential
Feature AssessmentsFeature Assessments Final AssessmentsFinal Assessments
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Research Methods - Data
Haptic Enhancement No Enhancement
• Physiological measure – arousal (GSR)
• Self-Reportsp
• Affect Grid – valence & arousal
• Wells R Scale - involvement with content
• Quality of Experience (QoE)Quality of Experience (QoE)
• Descriptive, qualitative feedback
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Res ltsResults
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Physiological DataPhysiological Data
EDR
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Physiological DataPhysiological Data
Physiological data reflecty g
higher arousal levels in
response to videos with
Reverb appliedReverb applied.
Heightened psychological
aro sal has been linked toarousal has been linked to
ad effectiveness and
persuasion*
Reverb Control
© 2013 Immersion Corporation - Confidential
p = 0.006
*(Sanbonmatsu and Kardes, 1988)
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Affect Grid DataAffect Grid Data
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Affect Grid DataAffect Grid Data
Avg. Valence = 6.3 Avg. Valence = 5.8
A A l 5 1
© 2013 Immersion Corporation - Confidential
Avg. Arousal = 6.1 Avg. Arousal = 5.1
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Affect Grid DataAffect Grid Data
Avg. Valence = 6.3 Avg. Valence = 5.8
A A l 5 1
p < 0.05
© 2013 Immersion Corporation - Confidential
Avg. Arousal = 6.1 Avg. Arousal = 5.1
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Affect Grid DataAffect Grid Data
Avg. Valence = 6.3 Avg. Valence = 5.8
A A l 5 1
p < 0.05
© 2013 Immersion Corporation - Confidential
Avg. Arousal = 6.1 Avg. Arousal = 5.1p < 0.004
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Emotional Involvement Data
“I felt like I was right there in the video, experiencing the situation.”
“I really got involved in the emotions provoked by the video.”
Users reported feeling more
immersed and more
emotionally involved with
- Reverb
- Control
emotionally involved with
video content enhanced by
haptic effects.
© 2013 Immersion Corporation - Confidential
p < 0.003 p < 0.008
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
QoE DataQoE Data
Quality of Experience
R b
QoE ratings on
average 15%
higher for
- Reverb
- Control
higher for
Reverb videos
vs. controls.
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Qualitative Data
“It’s like the difference of
ki t t
“It was like supplementing
or helped me recall true
experience It brought me
Qualitative Data
making you want to
dance and not dance.”
experience. It brought me
back to the memory of
something, like driving a
cool car or skydiving.”
“It totally enhances the
experience. It kicks it up a
© 2013 Immersion Corporation - Confidential
p p
notch. I feel like I’m in a movie
theater.”
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Summary
H ti E h d
Summary
Haptic Enhanced
Mobile Video
 More positive and enthusiastic response to video content
 Higher level of emotional involvement
 Higher quality of experience ratings
© 2013 Immersion Corporation - Confidential
Higher quality of experience ratings
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Impact
Haptic Content Strategic Initiative
F d
Impact
For end-users:
Haptics as a value-added feature to mobile experiences
For content producers:
Haptics as a new medium for creative expression
For advertisers:
Haptics as a novel mechanism to engage customers
For Immersion:
A new business unit!
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Measuring Emotiong
in User Experiences
T E l Di d Ad t ( ) Di d t ( )Type Examples Discussed Advantages (+) Disadvantages (-)
Physiological
Measures
Electrodermal
Activity
Powerful &
persuasive data,
“objective” measure
Requires rigorous
experimental design,
very sensitive toobjective measure very sensitive to
exposure, expensive
equipment & software,
takes significant time &
effort to analyze data;effort to analyze data;
arousal, not valence
Self-Report Affect Grid,
Involvement (Wells R
Easy to train
participants to use
Ultimately, a subjective
measure; effect size canInvolvement (Wells R
Scale)
participants to use,
arousal & valence,
relatively easy to
analyze, quantitative
analysis possible
measure; effect size can
be hard for subjects to
estimate
© 2013 Immersion Corporation - Confidential
analysis possible.
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Thank You!
aweddle@immersion.com
© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
DiscussionDiscussion
Interactive Exercise – Using Emotion Measures in UX
Imagine using emotion measures in your own UX work.
What would represent an ideal outcome? (Your island paradise)
© 2013 Immersion Corporation - Confidential
What would represent an ideal outcome? (Your island paradise).
What is holding you back from achieving that goal? (Your anchors).
OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
Appendix.
© 2013 Immersion Corporation - Confidential
Self Report – Emocardsp
© 2013 Immersion Corporation - Confidential
Image from Agarwal and Meyer, 2009, p. 2923
Self Report – Emocardsp
Participants have a hard
time understandingtime understanding
cartoon faces without
textual labels
Comparisons are
qualitative
© 2013 Immersion Corporation - Confidential
QoE Timeline Data
64.6
LFE
71.9
Authored
54.8
No Haptics
54.8
© 2013 Immersion Corporation - Confidential
Mean opinion scores of all participants (including “outliers”) is plotted as a bold, colored line.
Grey shading represents the 95% confidence interval for each rating point. (Rating data was gathered at a rate of one rating/s).
Overall grand mean of all ratings is represented as a dotted line.
© 2013 Immersion Corporation - Confidential

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Characterizing the Emotional Impacts of Audio-Haptic Mobile Media Enhancement

  • 1. Characterizing the emotional impacts of haptic-emotional impacts of haptic- enhanced mobile media Amaya Becvar Weddle, Ph.D. | UX Research Managery , | g Immersion Corporation, San Jose, CA © 2013 Immersion Corporation - Confidential UXPA 2013 12 JULY
  • 2. What is ‘haptics?’at s apt cs? The study of how people sense their environment through touch Feeling a Feeling a real bump on a Feeling a haptic simulation of a bump Vs. on a surface of a bump on a surface © 2013 Immersion Corporation - Confidential 2 Haptic interfaces simulate real-world tactile interactions OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 3. Immersion Haptic TechnologyImmersion Haptic Technology © 2013 Immersion Corporation - Confidential 3OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 4. A UX Value of Haptics = Realismp Multimodal experiences feel more realistic and immersivemore realistic and immersive Haptics can reinforce the illusion of tangible reality Interactions feel natural andInteractions feel natural and intuitive © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 5. Realism © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 6. Haptic Video Enhancement Feature © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 7. Haptic effects generated from audio signal in real-time Audio signal sourceud o s g a sou ce Low frequency, Haptic outputi high amplitude Haptic outputImmersion’s “Reverb” feature © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 8. Mobile video consumption isconsumption is on the rise The overall time spentThe overall time spent watching video on mobile devices (tablets & smartphones) grew by 19% in Q1 2013* © 2013 Immersion Corporation - Confidential *Ooyala Global Video Index Report, June 2013
  • 9. © 2013 Immersion Corporation - Confidential
  • 10. © 2013 Immersion Corporation - Confidential
  • 11. How does haptic-How does haptic- enhancement impactenhancement impact the video viewingthe video viewing experience?p © 2013 Immersion Corporation - Confidential
  • 12. HypothesisHypothesis Mobile video enhanced by haptics isy p more realistic, immersive, and emotionally involvingemotionally involving. © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 13. ApproachApproach Compare emotional response to haptic enhanced videos versushaptic-enhanced videos versus control videos with no haptics. © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 14. What do we mean byWhat do we mean by emotional response?e ot o a espo se? © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 15. Arrousal Valence © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 16. © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 17. Why is emotion important in UX? In some contexts, usability is less relevant. Sometimes, two experiences are comparable usability- i b i ll *wise, but not emotionally*. Emotion is always part of human experience. *Agarwal, Anshu, and Andrew Meyer. "Beyond usability: evaluating emotional response as an © 2013 Immersion Corporation - Confidential g , , y y y g p integral part of the user experience." CHI'09 Extended Abstracts on Human Factors in Computing Systems. ACM, 2009.
  • 18. How can we measure i lemotional response i UX t di ?in UX studies? © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 19. Two methods:Two methods: 1. Self-report. Se epo t 2. Physiologicaly g measurements © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 20. Two methods:Two methods: 1. Self-report. Se epo t 2. Physiologicaly g measurements © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 21. Self-ReportSe epo t Affect Grid Product Reaction Cards Emo-cards Wells R ScaleWells R Scale © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 22. Self-ReportSe epo t Affect Grid Product Reaction Cards Emo-cards Wells R ScaleWells R Scale Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493. Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47. © 2013 Immersion Corporation - Confidential Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer Research. OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 23. Self-ReportSe epo t Affect Grid Product Reaction Cards Emo-cards Wells R ScaleWells R Scale Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493. Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47. © 2013 Immersion Corporation - Confidential Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer Research. OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 24. Self-ReportSe epo t Affect Grid Product Reaction Cards Emo-cards Wells R ScaleWells R Scale Russell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure andRussell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493. Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47. © 2013 Immersion Corporation - Confidential Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in Consumer Research (Vol. 13, pp. 9–12). Provo, UT: Association for Consumer Research. OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 25. Self Report – Affect Gridp © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 26. Self Report – Affect Gridp x © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 27. Self Report – Affect Gridp Participants seem to learn x p to use Affect Grid quickly & intuitively Possible to derivePossible to derive quantitative measures of two dimensions of emotion, allowing for statistical comparisons © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 28. Self Report – Wells R Scalep Emotional Involvement & “Being There” “I felt like I was right there in the video, experiencing the situation.”f g , p g “I really got involved in the emotions provoked by the video.” Typically used to assess audience involvement in © 2013 Immersion Corporation - Confidential yp y advertising messages OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 29. Two methods:Two methods: 1. Self-report. Se epo t 2. Physiologicaly g measurements © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 30. Physiological Measurementsy g Electrodermal Response H t R t Facial Expression Heart Rate TemperatureTemperature © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 31. Physiological Measurementsy g Electrodermal Response H t R t Facial Expression Heart Rate TemperatureTemperature © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 32. Physiological Measurementsy g Electrodermal Response • Measure of physiological arousal Q Sensor Affectiva, Inc. • Measure of physiological arousal • # of “peaks” increase in heightened arousal state ff , videos viewed on HD phoneSCR © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 33. St d DesignStudy Design © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 34. Study Participantsy p 23 ti i t23 participants Gender balanced Own Android or iOS device 2 years old or less All watch media on smartphone or tablet regularly (2 3 times/week) © 2013 Immersion Corporation - Confidential All watch media on smartphone or tablet regularly (2-3 times/week) OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS©2013 Immersion Corporation - Confidential
  • 35. Test ContentTest Content 8 videos 40 – 90s in length Downloaded from YouTube Music VideosCommercials Downloaded from YouTube Movie Trailers User Created © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 36. Test Content Played on Nexus S smartphonesy p Reverb feature enabled/disabled in counterbalanced presentation Genre /# Content M i T il 1 “M l’ Th A ”Movie Trailer 1 “Marvel’s The Avengers” Movie Trailer 2 “House at the End of the Street” Commercial 1 Budweiser Commercial 2 Mercedes C63 AMG Black Series Music Video 1 “Put Your Graffiti on Me” – Kat Graham Music Video 2 “The Veldt” - Deadmau5 User-Created 1 Skydiving User Created 2 Motocross race © 2013 Immersion Corporation - Confidential User-Created 2 Motocross race OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 37. Laboratory Set-Upy p Headphones GSR SensorPaper survey Smartphone © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 38. Video App © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 39. Research methodsExperimental Design Training/BaselineTraining/Baseline Session 1.Session 1. Watch 8 videos; doWatch 8 videos; doWatch 8 videos; do ratings •Haptic Condition Watch 8 videos; do ratings •Haptic Conditionp •Control p •Control © 2013 Immersion Corporation - Confidential Feature AssessmentsFeature Assessments OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 40. Research methodsExperimental Design Training/BaselineTraining/Baseline Session 1.Session 1. Watch 8 videos; doWatch 8 videos; do Watch video Complete questions Watch 8 videos; do ratings •Haptic Condition Watch 8 videos; do ratings •Haptic Condition Rest period X 8 p •Control p •Control © 2013 Immersion Corporation - Confidential Feature AssessmentsFeature Assessments OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 41. Research methodsExperimental Design ~7 days Training/BaselineTraining/Baseline Session 1.Session 1. Warm-UpWarm-Up Session 2.Session 2. Watch 8 videos; doWatch 8 videos; do Watch 8 videos; doWatch 8 videos; do Watch video Complete questions Watch 8 videos; do ratings •Haptic Condition Watch 8 videos; do ratings •Haptic Condition Watch 8 videos; do ratings •Control Watch 8 videos; do ratings •Control Rest period X 8 p •Control p •Control •Haptic Condition•Haptic Condition ll © 2013 Immersion Corporation - Confidential Feature AssessmentsFeature Assessments Final AssessmentsFinal Assessments OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 42. Research Methods - Data Haptic Enhancement No Enhancement • Physiological measure – arousal (GSR) • Self-Reportsp • Affect Grid – valence & arousal • Wells R Scale - involvement with content • Quality of Experience (QoE)Quality of Experience (QoE) • Descriptive, qualitative feedback © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 43. Res ltsResults © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 44. Physiological DataPhysiological Data EDR © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 45. Physiological DataPhysiological Data Physiological data reflecty g higher arousal levels in response to videos with Reverb appliedReverb applied. Heightened psychological aro sal has been linked toarousal has been linked to ad effectiveness and persuasion* Reverb Control © 2013 Immersion Corporation - Confidential p = 0.006 *(Sanbonmatsu and Kardes, 1988) OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 46. Affect Grid DataAffect Grid Data © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 47. Affect Grid DataAffect Grid Data Avg. Valence = 6.3 Avg. Valence = 5.8 A A l 5 1 © 2013 Immersion Corporation - Confidential Avg. Arousal = 6.1 Avg. Arousal = 5.1 OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 48. Affect Grid DataAffect Grid Data Avg. Valence = 6.3 Avg. Valence = 5.8 A A l 5 1 p < 0.05 © 2013 Immersion Corporation - Confidential Avg. Arousal = 6.1 Avg. Arousal = 5.1 OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 49. Affect Grid DataAffect Grid Data Avg. Valence = 6.3 Avg. Valence = 5.8 A A l 5 1 p < 0.05 © 2013 Immersion Corporation - Confidential Avg. Arousal = 6.1 Avg. Arousal = 5.1p < 0.004 OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 50. Emotional Involvement Data “I felt like I was right there in the video, experiencing the situation.” “I really got involved in the emotions provoked by the video.” Users reported feeling more immersed and more emotionally involved with - Reverb - Control emotionally involved with video content enhanced by haptic effects. © 2013 Immersion Corporation - Confidential p < 0.003 p < 0.008 OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 51. QoE DataQoE Data Quality of Experience R b QoE ratings on average 15% higher for - Reverb - Control higher for Reverb videos vs. controls. © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 52. Qualitative Data “It’s like the difference of ki t t “It was like supplementing or helped me recall true experience It brought me Qualitative Data making you want to dance and not dance.” experience. It brought me back to the memory of something, like driving a cool car or skydiving.” “It totally enhances the experience. It kicks it up a © 2013 Immersion Corporation - Confidential p p notch. I feel like I’m in a movie theater.” OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 53. Summary H ti E h d Summary Haptic Enhanced Mobile Video  More positive and enthusiastic response to video content  Higher level of emotional involvement  Higher quality of experience ratings © 2013 Immersion Corporation - Confidential Higher quality of experience ratings OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 54. Impact Haptic Content Strategic Initiative F d Impact For end-users: Haptics as a value-added feature to mobile experiences For content producers: Haptics as a new medium for creative expression For advertisers: Haptics as a novel mechanism to engage customers For Immersion: A new business unit! © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 55. Measuring Emotiong in User Experiences T E l Di d Ad t ( ) Di d t ( )Type Examples Discussed Advantages (+) Disadvantages (-) Physiological Measures Electrodermal Activity Powerful & persuasive data, “objective” measure Requires rigorous experimental design, very sensitive toobjective measure very sensitive to exposure, expensive equipment & software, takes significant time & effort to analyze data;effort to analyze data; arousal, not valence Self-Report Affect Grid, Involvement (Wells R Easy to train participants to use Ultimately, a subjective measure; effect size canInvolvement (Wells R Scale) participants to use, arousal & valence, relatively easy to analyze, quantitative analysis possible measure; effect size can be hard for subjects to estimate © 2013 Immersion Corporation - Confidential analysis possible. OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 56. Thank You! aweddle@immersion.com © 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 57. DiscussionDiscussion Interactive Exercise – Using Emotion Measures in UX Imagine using emotion measures in your own UX work. What would represent an ideal outcome? (Your island paradise) © 2013 Immersion Corporation - Confidential What would represent an ideal outcome? (Your island paradise). What is holding you back from achieving that goal? (Your anchors). OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS
  • 58. Appendix. © 2013 Immersion Corporation - Confidential
  • 59. Self Report – Emocardsp © 2013 Immersion Corporation - Confidential Image from Agarwal and Meyer, 2009, p. 2923
  • 60. Self Report – Emocardsp Participants have a hard time understandingtime understanding cartoon faces without textual labels Comparisons are qualitative © 2013 Immersion Corporation - Confidential
  • 61. QoE Timeline Data 64.6 LFE 71.9 Authored 54.8 No Haptics 54.8 © 2013 Immersion Corporation - Confidential Mean opinion scores of all participants (including “outliers”) is plotted as a bold, colored line. Grey shading represents the 95% confidence interval for each rating point. (Rating data was gathered at a rate of one rating/s). Overall grand mean of all ratings is represented as a dotted line.
  • 62. © 2013 Immersion Corporation - Confidential