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Requirements games
1.
Requirements Gathering Games
- Enhance your BA Arsenal BA Conference, Chennai Sunil Mundra Satish Viswanathan Jan. 29, 2011 © ThoughtWorks 2008
2.
Why Play Games? •
Increase collaboration between stakeholders and BA • Highly effective due to visual effects • Promote objectivity in stakeholder responses due to shared abstraction • Encourages participation from all stakeholders due to feeling of empowerment • Achieve consensus and ownership of requirements at group level • Fun! © ThoughtWorks 2008
3.
Product in a
Box
4.
Goal Of The
Game To identify the most important features of the solution © ThoughtWorks 2008
5.
How To Play
The Game • Ask stakeholders to imagine that they are selling the proposed solution at a retail store • Give them cardboard box and ask them to design a product box that they would sell • Ask them to write marketing slogans and features that would help them to sell the solution • When finished, pretend you are a prospect and ask the stakeholders to use the product box to sell the solution to you © ThoughtWorks 2008
6.
Why The Game
Is Effective • Selling ensures focus on benefits, rather than mere features • Limited space on the box makes people prioritize the most important aspects • Facilitates articulation of deep needs using a well- understood metaphor • Uncovers issues through observing interactions between stakeholders • Increases stakeholder enthusiasm as they get a feeling of deciding what the solution should be © ThoughtWorks 2008
7.
Spider Web Image courtesy:
http://www.agilitrix.com/ © ThoughtWorks 2008
8.
Goal Of The
Game To understand solution relationships © ThoughtWorks 2008
9.
How To Play
The Game • Draw a circle in the center of the whiteboard and name it as the proposed solution • Ask stakeholders to draw other products and services that they think are connected to the proposed solution • Ask them to identify when, how and why these are used and draw linkages based on these • Ask them to highlight important relationships with the proposed solution and also the relationship between other products and services that are relevant to the proposed solution © ThoughtWorks 2008
10.
Why The Game
Is Effective • Helps to discover potentially unknown relationships • Helps to visualize solution boundary from the stakeholders’ point of view • Also helps draw out constraints external to the proposed solution • Discovering interrelationships among external entities can lead to potential revenue generating opportunities © ThoughtWorks 2008
11.
Speed Boat
© ThoughtWorks 2008
12.
Goal Of The
Game To identify the stakeholders’ pain areas © ThoughtWorks 2008
13.
How To Play
The Game • Draw a boat on a whiteboard • Inform stakeholders that the boat is current system/situation and the pain points are the anchors • Ask stakeholders to identify the anchors • Attach anchors to the boat. Create ‘meta anchors’ for grouping similar pain areas, if required • Review the anchors to separate the symptoms from the problems. Probe the symptoms, if necessary, to get to the problems • Variation: Hot Air Balloon © ThoughtWorks 2008
14.
Why The Game
Is Effective • Provides way to express frustration without the bias of ‘group think’ or single person domination • Need to write forces the stakeholders to focus on the larger issues and keep out the trivial ones • Many stakeholders are uncomfortable expressing frustrations verbally and feel more at ease writing them down © ThoughtWorks 2008
15.
Buy A Feature
© ThoughtWorks 2008
16.
Goal Of The
Game To prioritize features © ThoughtWorks 2008
17.
How To Play
The Game • Create a list of features of the proposed solution and assign a price to each • Give play money to each of the stakeholders • Ask them to collaborate to buy features for the immediate release • Ensure the important features are priced such that no single customer can buy them • Ensure that the money available to stakeholders is less than the price of all the features • Game works best with 4-7 stakeholders across varied roles © ThoughtWorks 2008
18.
Why The Game
Is Effective • Ensures stakeholder ownership of prioritization, thereby avoiding post-delivery disappointments • Pulls them away from “I want everything’ syndrome • Helps stakeholders to arrive at consensus regarding feature priorities • Observing stakeholder negotiation leads to better understanding of what stakeholders really want © ThoughtWorks 2008
19.
Making Games More
Effective • Be a Facilitator and not an Analyst while conducting the games • Ignore the ‘messiness’ of the output. Focus on the learnings • Do not pass any judgment • Ensure participation from all stakeholders. Prompt quiet stakeholders where necessary • Be careful about revealing your biases and expectations • Listen • Observe interactions between stakeholders – you will understand a lot about the group dynamics • Make it fun for everyone • Have the outputs of the game displayed – this will prompt more discussion and conversations © ThoughtWorks 2008
20.
Reference www.innovationgames.com
© ThoughtWorks 2008
21.
Questions? ©
ThoughtWorks 2008
22.
Thank You
© ThoughtWorks 2008