Disha NEET Physics Guide for classes 11 and 12.pdf
Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
1. Supporting crisis simulations with the ARLearn
toolkit for mobilee serious games.
Stefaan Ternier1, Atish Gonsalves2, Fred de Vries1 & Marcus Specht1
1Open University of the Netherlands
2UNHCR
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2. Introduction
• Transfer of factual knowledge
• simulation <> learning from a textbook
• different roles (e.g. team leader, experts)
• work together
• train
• real-world simulation <> mobile game
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3. Introduction
• ARLearn toolkit
• UNHCR pilot
• demo
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4. ARLearn toolkit
Serious gaming
Fieldtrip system
Augmented Reality mobile app Virtual reality
Notification framework
Rich media
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9. ARLearn toolkit
Serious gaming
Fieldtrip system
Augmented Reality mobile app Virtual reality
Notification framework
Rich media
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10. Serious games
• Scoring
• Progress
• Team play Run
• Roles Teams
Players Stefaan
Game
Marcus
Welcome message
Assignment 1 Answers
Feedback Actions
Assignment 2
Run 2
....
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11. Lifecycle of a media item
Invisible
dependsOn
visible
disappearOn
Invisible
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17. Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
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21. Design reusable mobile game patterns
• Fieldtrip scavenger game pattern
• go to location, assignment
• go to next location, assigment
• ...
• Decision making game
• Hide & seek
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22. Design UNHCR mobile game
• Death of a staff member
• Staff injured in mine strike
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23. Lessons Learned
• SIM cards are make your life difficult
• Design the platform so that the entire game can
continue when no network connection is available
• Do positioning in a smart way.
• GPS is not always accurate, battery comsuming
• scanning a tag, to check-in on location
• Make game independent of the game facilitator
• Interventions to be made by the facilitator do not
scale.
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