This document summarizes a half-day service design workshop that was inspired by and partially derived from an Adaptive Path workshop. The workshop covers the key aspects of the service design process including defining the service, mapping the customer journey, creating service blueprints, and iterating on the design. The game plan outlines exercises on landscape mapping, customer journey mapping, concept sketching touchpoints, and service blueprints. The document provides background on service design and discusses applying the process to current work.
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Service design Workshop
1. Service Design Workshop
Inspired and partially-derived from Adaptive Path’s October 18, 2012 workshop in
Atlanta, Georgia. Creative-license taken. Also condensed from full day to 1/2 day.
Going to the deep end of design.
Sunday, August 25, 13
3. Game Plan
Hour ONE
Hour TWO+
Intro to Service Design
Warm up - Rules of the game, Defining our Service
Overview of Service Design Process and our Premise
Landscape Map Exercise
Quick 5 min break!
Journey Map of the Intrepid
Concept Sketching Touchpoints
Service Design Blueprint
If this Were Real Life...
But it’s not - so what?
Sunday, August 25, 13
4. Where we get to play is
e x p a n d i n g
• Control
• Feature
• System
• Service
• Organization
We are here.
This is where we are going.
Sunday, August 25, 13
5. What is Service Design, Exactly?
“Applying design methods and
craft to the definition and
orchestration of service
experiences.”
“Explicitly approaching design
problems from a systematic
perspective and taking a more
holistic view of people and their
experience.”
-Adaptive Path
“The activity of planning
and organizing people,
infrastructure,
communication and
material components of a
service in order to improve
its quality and the
interaction between service
provider and customers.”
-Wikipedia
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6. Before we ask...
“Is this the right product for the service?”
We need to ask...
“Is this the right service for the user?”
Sunday, August 25, 13
7. Before we ask...
“Is this the right product for the service?”
We need to ask...
“Is this the right service for the world?”
Sunday, August 25, 13
8. Start with the Service, the product
will follow
Interaction Design or traditional User experience design =
great experience b/w product and person
Service design = great experience b/w organization and
humanity.
“great products don’t mend broken services”
Sunday, August 25, 13
9. Business Case for Service Design
• “Better Customer and Staff Experiences
• Reduce inefficiencies
• Improve customer retention and loyalty
• Deepen and widen customer base
• Design new business models”
• Create ‘flow’ within organization
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10. New / Redefined / Redesigned /
Eliminated...
• Sub-services, business models
• Staff interactions (processes,
meetings, training)
• Internal metrics
• Projects
• Back-end systems
• Consumer touch points
• Jobs.
Complete F*cking Overhaul.
In essence,
Outcomes of Service Design include...
Sunday, August 25, 13
11. Before we get started
DO THIS:
• Explore without fear. Fear is the
mindkiller!
• Seek unexpected ideas.
• Look beyond the obvious. Rethink the
obvious
• Think...“If it were magic, how would it
work?” - Alan Cooper
NOT THIS:
• Overthink it. (Get our of your own
way!)
• Chat instead of putting pen to paper.
• Pass judgement on your ideas or
others.
We are swimming in the deep end of design. If you feel out of your league, that’s a
good sign you are doing this right. We all are out of your league.
Sunday, August 25, 13
12. The Service Design Mindset
LONG TERM THINKING HOLISTIC THINKING
Sunday, August 25, 13
13. What Service are we providing?
What cause, ideal, good or portion of
humanity benefits from our service?
Why?
NOT what product we trying to sell.
NOT what “target market,” “demographic” or “persona.”
What would happen if we didn’t provide this service?
Sunday, August 25, 13
14. How do we know our service is properly providing?
How will we measure success?
Sunday, August 25, 13
15. Up Next!
Done!
The Service Design Process
Break!
1. Define your Service
2. Define the people who you serve (not people who make you money)
3. Define your why.What happens if your service was not available?
4. Define Metrics
5. Map the Landscape
6. Map the Journeys of those who are served
7. Create a Service Blueprint
8. Iterate by evaluating and coordinating touchpoints
Sunday, August 25, 13
16. 1. Define your Service
2. Define the people who you serve (not people who make you money)
3. Define your why.What happens if your service was not available?
4. Define Metrics
5. Map the Landscape
6. Map the Journeys of those who are served
7. Create a Service Blueprint
8. Iterate by evaluating and coordinating touchpoints
Instant Satisfaction
Get back to your roots.
Remember to love your customers.
See your mission as critical.
Recalibrate what outcomes really matter.
Get an Eagle-Eye understanding of the lay of the land - today and tomorrow.
Put yourself in your customers shoes, design their day with your business as integral part
Have a tangible plan for carrying out your critical mission.
Understand where to go from there.
Sunday, August 25, 13
17. Landscape Map Part 1
“Territory Maps are visual tools that
capture the initial knowledge of the
team, before any research is done.”
people
places
products/artifacts
services/subservices
OUTSIDE
SPHERE OF
INFLUENCE
INSIDE
SPHERE OF
INFLUENCE
TODAY
Sunday, August 25, 13
18. Landscape Map Part 2
Mapping out the lay of the land of 2017.
people
places
products/artifacts
services/subservices
Landscape maps give us a first pass of all
the possible pieces of the puzzle, inside
and outside our sphere of influence.
It should also be a tool for delinating the
knowns of today and the assumptions
about the future that we need to be
designing for.
OUTSIDE
SPHERE OF
INFLUENCE
INSIDE
SPHERE OF
INFLUENCE
TOMORROW
Sunday, August 25, 13
19. Landscape Map Part 3 - Research
OUTSIDE
SPHERE OF
INFLUENCE
INSIDE
SPHERE OF
INFLUENCE
POSSIBLE FUTURE
IMPROBABLE FUTURE
This is our backdrop, our set
Sunday, August 25, 13
20. Customer Journey - Part 1
Wake up Commute Work Lunch Work Commute Evening Weekend
Define Intrepid-like actions.
STAGE
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MOMENT
EMOTION
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21. Customer Journey - Part 2
Wake up Commute Work Lunch Work Commute Evening Weekend
Concept Touchpoints for those Actions
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Sunday, August 25, 13
22. Customer Journey - Part 3
Wake up Commute Work Lunch Work Commute Evening Weekend
Choose, Review and Mash-Up
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Wake up Commute Work Lunch Work Commute Evening Weekend
Sunday, August 25, 13
24. Creating a Service Blueprint
• “A blueprint is an operation tool that describes the nature and the characteristics
of the service interactions in enough detail to verify, implement and maintain.”
• Customer Actions (Top of Action Card)
• Touchpoints (bottom of action card)
• Customer-facing Staff Actions
• Backstage Staff Actions
• Support Processes
Line of Visibility
Sunday, August 25, 13
25. Lunch Work Commute Evening Weekend
Choose, Review and Mash-Up
STAGE
ACTION/
MOMENT
EMOTION
NEED
CONTEXT
Wake up Commute Work Lunch Work Commute Evening Weekend
STAGE
ACTION/
MOMENT
EMOTION
NEED
CONTEXT
Wake up Commute Work Lunch Work Commute Evening Weekend
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Wake up Commute Work Lunch Work Commute Evening Weekend
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Wake up Commute Work Lunch Work Commute Evening Weekend
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Wake up Commute Work Lunch Work Commute Evening Weekend
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Wake up Commute Work Lunch Work Commute Evening Weekend
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ACTION/
MOMENT
EMOTION
NEED
CONTEXT
Wake up Commute Work Lunch Work Commute Evening Weekend
STAGE
ACTION/
MOMENT
EMOTION
NEED
CONTEXT
Wake up Commute Work Lunch Work Commute Evening Weekend
Creating a Service Blueprint
Customer Actions (Top of Action Card)
Touchpoints (bottom of action card)
Customer-facing Staff Actions
Backstage Staff Actions
Support Processes
Wake up Commute Work
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Line of
Visibility
Sunday, August 25, 13
26. What WOULD we do next? Iterate.
• Return to Landscape Map. Clean up and Add fidelity. Heavy research on the our
assumptions and vision of future landscape as well as testing what we think we
know about today.
• Additional Interviews and research on the Journey of the intrepid.Testing
assumptions, clearing up ambiguities about actions.
• Touchpoint Concept Work - Diverge on quantity, review and evaluate, converge on
fidelity of most promising concepts
• Service Prototyping - create models of touchpoints.
• Revisit service blueprint. Analyze for gaps in service. Do it again.
Sunday, August 25, 13
27. What we are REALLY going to do
next:
Apply it to our current work.
• So, now we are back to reality. Did today’s exercise of long-term and holistic
service design thinking give us any new insights into how we should do our job
over the next few months?
• Discussion
• Goodbye!
Sunday, August 25, 13