This document discusses the creation of educational digital games for museum galleries. It provides several examples of games created for different museums between 2003-2013. The document then focuses on the creation of a game called Mosaic for the Getty Villa museum, including the design process through paper prototypes, partnering with RIT, and player testing feedback. It concludes by identifying the remaining challenge of ensuring players closely examine artworks to learn required information to win the game, while keeping it engaging.
21. Mosaic: Audience Feedback so far
•It’s fun (7.5-10 out 10).
•The number of in-game rounds of match-3 need to be
reduced.
•How the game moves you through the museum needs
to be rethought.
•Scavenger hunt aspect gets high ratings from players.
•People don’t explore buttons for information (Help) or
game play (Change ability).
•The map needs some work.
•People read and enjoy the narrative.
•Some players pay attention to works of art while playing,
others don’t – the game does not require looking at the
works of art.
22. Remaining Questions and Next Steps
Game players must learn what the game requires
in order to advance to a win.
How do I make the content I want to teach:
•Close looking at works of art
•Information about how ancient works of art were
made and used
function as what the player must learn to win the
game – and keep the game engaging at the same
time?
Notas do Editor
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