The document discusses emerging technologies and their predicted times to widespread adoption. It explores technologies like mobile devices, eBooks, augmented reality, gesture-based computing, learning analytics and visual data analysis. Technologies are grouped into those predicted to reach adoption within 1 year, 2-3 years, and 4-5 years. The document emphasizes exploiting new technologies' "wow factor" to enhance teaching practices.
2. EXPLOITING THE WOW FACTOR Michael Coghlan eLearning11 7/12/11 Creative Commons (CC) licensed music by Lohsta na David Creative Commons (CC) licensed music by Lohstana David found at JAMENDO
27. The future is already here — it's just not evenly distributed. (William Gibson)
28. TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
29. CONVERGENCE TECHNOLOGICAL CONVERGENCE The tendency for different technological systems to evolve towards performing similar tasks. eg mobile phone + Internet = Smart Phone
48. http://flickr.com/photos/7447470@N06/1345266896/ Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves.