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blended-learning-DI-PERGURUAN-TINGGI.pptx

  1. 1. Prinsip & Implementasi Blended Learning di Perguruan Tinggi Dosen Pengampu: Dr. Rudi Hartono, M.Pd INOVASI PENDIDIKAN
  2. 2. Dunia di Tahun 2050: Society 5.0 https://www.youtube.com/watch?v=ABrjdyavqkI
  3. 3. Pendidikan Pendidikan adalah proses pengubahan sikap dan tata laku seseorang atau kelompok orang dalam usaha mendewasakan manusia melalui upaya pengajaran dan pelatihan. Belajar Mengajar Pengajaran Education ....is characterized by rich, cross-institutional, cross- cultural educational opportunities within which the learners themselves play a key role as creators of knowledge artifacts that are shared, and where social networking and social benefits outside the immediate scope of activity play a strong role..... Pedagogy is leading people to a place where they can learn for themselves. It is about creating environments and situations where people can draw out from within themselves, and hone the abilities they already have, to create their own knowledge, interpret the world in their own unique ways, and ultimately realize their full potential as human beings PENGALAMAN BELAJAR Belajar Engagement
  4. 4. New Learning Space: Real vs Virtual
  5. 5. Play Retire Learn Job Play Learn Pro- duce Proses Belajar Baru
  6. 6. The future is now....  THE NEW Learning is open Learning is social Learning is personal Learning is augmented 1.Learning is multirepresented Learning is anywhere, anytime, anybody Belajar BARU
  7. 7. Model Pembelajaran Baru student Learning outcomes assessment Learning resources e-test url address Learning resources Other students Learning experience System & the net E-books, e-journals Trainers & experts Lab/ workshop Facilities
  8. 8. SISTEM PEMBELAJARAN Baru Blended/ hybrid- learning Flipped- classroo m Online- learning Materi disampaikan sebelumnya secara daring, sesi belajar di kelas  diskusi, peer review, problem-solving activities). Full online
  9. 9. Perancangan Pembelajaran Daring FAKTOR Modalitas Pacing Rasio Siswa – Dosen/Tutor Pedagogy Evaluasi Hasil Belajar Daring • Fully online • Blended (over 50% online) • Blended (25–50% online) • Web-enabled F2F • Self-paced (open entry, open exit) • Class-paced • Class-paced with some self-paced  < 35 to 1  36–99 to 1  100–999 to 1  > 1,000 to 1  Expository  Practice  Exploratory  Collaborative • Determine if student is ready for new content • Tell system how to support the student (adaptive instruction) • Provide student or teacher with information about learning state • Input to grade • Identify students at risk of failure
  10. 10. Perancangan Pembelajaran Daring FAKTOR Peran Dosen/Tutor Peran Mahasiswa Pengalaman Belajar Delivery Umpan Balik • Active instruction online • Small presence online • Listen or read • Complete problems or answer questions • Explore simulation and resources • Collaborate with peers  Asynchronous only  Synchronous only  Some blend of both  Automated  Teacher  Peers  PBL  Flip Learning  Blended Learning
  11. 11. Pembelajaran berbasis Projek
  12. 12. • Proses belajar yang memadukan pembelajaran tatap muka dan pembelajaran daring (hybrid or mixed-mode learning) • Blended learning memadukan fitur terbaik dari pembelajaran daring dan tatap muka, misalnya 24/7 accessibility, flexibility, synchronous maupun asynchronous, face-to- face& offline interaction. • Di masa Covid-19: + belajar mandiri Blended Learning
  13. 13. Flipped Learning http://www.washington.edu/teaching/teaching-resources/flipping-the-classroom/
  14. 14. Flipped Learning http://www.washington.edu/teaching/teaching-resources/flipping-the-classroom/
  15. 15. Mind Soul Body Heart Pengembangan Karakter religius nationalist smart persistence independent Honesty and integrity Care Cerdas, tangguh, jujur, peduli https://www.youtube.com/watch?v=WjoDEQqyTig
  16. 16. Teknologi Persyaratan teknologi bagi mahasiswa akses terhadap materi kapan saja, dimana saja, siapa saja Tersedianya navigasi ke berbagai domain sumber belajar daring Learning Management System (LMS) yang User friendly Keragaman sinkronus dan asinkronus Pembelajaran yang menarik, interaktif, menyenangkan Semua sumber belajar menyebutkan sumbernya atau hak ciptanya dengan jelas.
  17. 17. Assesmen Pembelajaran Capaian Pembelajaran Proses Belajar Blended Asesmen (penilaian hasil belajar) Mata Kuliah • Asesmen mandiri: asesmen oleh mahasiswa sendiri • Asesmen oleh dosen untuk menilai hasil belajar mahasiswa • Asesmen non-test: projek, diskusi, dll. CP 1, 2, 3 Tugas/ latihan CP 4, 5, 6 UTS CP 7,8,9……dst UAS Nilai Akhir … % … % … %
  18. 18. TERIMA KASIH
  19. 19. Referensi:

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