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Exploration of creativity within
immersive teaching experience
Ridvan Atolia in SL
Ridvan Ata
The University of
Sheffield
School of Education
Slides copyright Ridvan Ata; sources for pictures listed on the final slide VWBPE14 11 April
Outline
• Who I am
• Ridvan’s SL journey
• Context of the study
• The Four C Model
• Examples
• My reflections on the concept of creativity in
SL
2
Where Ridvan comes from
Language: Turkish
Climate: Hot, dry summers with mild, winter; harsh, snowy
Population: 77 million
1
2
3
Ridvan’s journey into Second Life
Born as Ridvan Atolia in 2009
My home in SL
4
My Study
• Research Area: How do educators implement teaching into
SL/f2f situations?
Methodology: Case Study
Information Literacy module
Inf104
• Observations
• Interviews with module tutors
• Interviews with educators from different countries
5
Characteristics of Participants
Interviews with Participants
6
The context
• Information School, University of Sheffield (small UG
programme, larger Masters programme + PhDs)
• Core module in BSc Information Management
programmes + a few other students (e.g. Hong Kong
exchange)
• Inquiry-based approach
for key classes; for all
classes assessment mostly
coursework (not exams)
Images: University of Sheffield
7
Inf104 module: Information Literacy
• Information Literacy core level 1 module: aims
– to progress students' information literacy in key areas
(working towards being an information literate citizen)
– to develop their understanding of information literacy &
information behaviour theories and practice
• 43 students , 22 from outside UK; 19 female
• Using face to face, Blackboard, web resources
• Mostly students used SL together in lab with
Ridvan and Sheila
8
Infolit iSchool
Taken by Sheila Webber/ Sheila Yoshikawa 9
Infolit Island
• Sheila actively involved in SL for both personal interest and educational aims
• The nature of the class is in the blended form
• The environment is recognised by others
• It has already been identified as worth investigating by other several academic
studies (Alarifi, 2008; 3DVLE, 2010; Webber, 2010)
• Accessibility of it for the study
10
SL Activities
11
The of Creativity
12
Avatar7: I think it has probably pushed me to be more creative
about how I use space and activities/resources in a classroom.
Avatar12: Having the experience of being able to be truly
creative has "raised the bar" for my real life practice.
Sub RQ: Does teaching in SL give educators insight to
improve their f2f pedagogy?
Avatar2, her teaching in SL “was important in a liberation from
assumptions associated with traditional schooling”.
Avatar9: I think it has been one of the things that have kept
me reflecting and learning about teaching.
Avatar19: I think it helped me understand a bit more about my
own assumptions and approaches and challenge with them.
• Reflective Teaching
13
The Four C Model
• Ward and Sonneborn (2011) conceptualize creativity with the
unique aspects of VWs as places where creativity might be
expressed, by employing the Four C model proposed by
Kaufman & Beghetto (2009)
Four C
Mini-c Little-c Pro-c Big-C
14
Creative expression in virtual worlds: Imitation, imagination, and individualized
collaboration.
Ward, Thomas B.; Sonneborn, Marcene S.
Psychology of Popular Media Culture, Vol 1(S), Aug 2011, 32-47
The Four C Model
Kaufman & Beghetto (2009)
• Mini-c is nascent form of creativity and about personal understanding of
the world.
• Little-c is about everyday creativity and can be observed through
acquisition of skills.
• Pro-c is creative endeavors by experts in a given domain. Such as adopting
the professional identity
• Big-C is about eminent contributions, ideas that revolutionalise the world.
15
Ward & Sonneborn (2011)
• Personalisation of the avatar ( Mini-c)
• 3D Builds such as cathedrals, monuments or
other structures (little-c and Pro-c)
Sistene Chapel on the Vassar campus in SL
Van Gogh’s famous Starry Night painting at the
Virtual Starry Night Sim ( Pro-c)
16
Sheila Yoshikawa
Mini-c Examples ( Personalisation of the avatar)
Early Days in SL in 2007
Taken by Sheila Webber/ Sheila Yoshikawa in 2007
17
Mini-c Examples
Taken by Sheila Webber/ Sheila Yoshikawa in 2008-2014
18
Mini-c Examples
Taken by Sheila Webber/ Sheila Yoshikawa in 2013-2014 19
Professionally dressed avatar
Little-c Examples
Taken by Sheila Webber/ Sheila Yoshikawa 20
Pro-c Examples
VWBPE12
SL Journal Club
VWER
• Webber S (2013) Blended Information Behaviour in Second Life. Journal of Information Science.
• Webber S (2010) Investigating modes of student inquiry in Second Life as part of a blended approach.
International Journal of Virtual and Personal Learning Environments, 1(3), 55-70.
• Webber, S. (2010) 3D virtual learning case study. University of South Australia.
http://www.unisanet.unisa.edu.au/3DVLE/siteassets/docs/3DVirtual_Case_Study_BScIM.pdf
21
Taken by Sheila Webber/ Sheila Yoshikawa in 2012-13
http://infolitjournalclub.blogspot.co.uk/
https://www.flickr.com/photos/23396182@N00
http://adventuresofyoshikawa.blogspot.co.uk/
Pro-c Examples
Taken by Sheila Webber/ Sheila Yoshikawa 22
http://adventuresofyoshikawa.blogspot.co.uk/
The blog of Sheila Yoshikawa on her adventures in Second Life since 2007, over
400 entities
Adventures of Yoshikawa
23
http://infolitjournalclub.blogspot.co.uk/
Infolit SL Journal Club
An online discussion group focusing on information literacy and other
aspects of user education since 2012, over 20 entities
24
Sheila Yoshikawa
Flickr
https://www.flickr.com/photos/23396182@N00
Over 4,750 images
25
My Reflections
• Reflective Practice
- Personalisation of experience
- Self-expression
• Internationalization
26
Ridvan Ata
r.ata@shef.ac.uk
Ridvan Atolia in SL
Twitter:RidvanAta
http://www.slideshare.net/RdvanAta
http://uk.linkedin.com/pub/dir/Ridvan/Ata
27
What is the value of User Created/Generated Content
within the sustainability of creativity?
Image sources
Pictures & Photos by Sheila Webber
https://www.flickr.com/photos/23396182@N00
& Ridvan Ata except the following
1. Cappadocia http://www.planetware.com/tourist-attractions/turkey-tr.htm
2. Turkey Map of Turkey http://www.dreamstime.com/stock-photo-turkey-map-image6838510
28

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Exploration of creativity within immersive teaching experience

  • 1. Exploration of creativity within immersive teaching experience Ridvan Atolia in SL Ridvan Ata The University of Sheffield School of Education Slides copyright Ridvan Ata; sources for pictures listed on the final slide VWBPE14 11 April
  • 2. Outline • Who I am • Ridvan’s SL journey • Context of the study • The Four C Model • Examples • My reflections on the concept of creativity in SL 2
  • 3. Where Ridvan comes from Language: Turkish Climate: Hot, dry summers with mild, winter; harsh, snowy Population: 77 million 1 2 3
  • 4. Ridvan’s journey into Second Life Born as Ridvan Atolia in 2009 My home in SL 4
  • 5. My Study • Research Area: How do educators implement teaching into SL/f2f situations? Methodology: Case Study Information Literacy module Inf104 • Observations • Interviews with module tutors • Interviews with educators from different countries 5
  • 7. The context • Information School, University of Sheffield (small UG programme, larger Masters programme + PhDs) • Core module in BSc Information Management programmes + a few other students (e.g. Hong Kong exchange) • Inquiry-based approach for key classes; for all classes assessment mostly coursework (not exams) Images: University of Sheffield 7
  • 8. Inf104 module: Information Literacy • Information Literacy core level 1 module: aims – to progress students' information literacy in key areas (working towards being an information literate citizen) – to develop their understanding of information literacy & information behaviour theories and practice • 43 students , 22 from outside UK; 19 female • Using face to face, Blackboard, web resources • Mostly students used SL together in lab with Ridvan and Sheila 8
  • 9. Infolit iSchool Taken by Sheila Webber/ Sheila Yoshikawa 9
  • 10. Infolit Island • Sheila actively involved in SL for both personal interest and educational aims • The nature of the class is in the blended form • The environment is recognised by others • It has already been identified as worth investigating by other several academic studies (Alarifi, 2008; 3DVLE, 2010; Webber, 2010) • Accessibility of it for the study 10
  • 12. The of Creativity 12 Avatar7: I think it has probably pushed me to be more creative about how I use space and activities/resources in a classroom. Avatar12: Having the experience of being able to be truly creative has "raised the bar" for my real life practice. Sub RQ: Does teaching in SL give educators insight to improve their f2f pedagogy?
  • 13. Avatar2, her teaching in SL “was important in a liberation from assumptions associated with traditional schooling”. Avatar9: I think it has been one of the things that have kept me reflecting and learning about teaching. Avatar19: I think it helped me understand a bit more about my own assumptions and approaches and challenge with them. • Reflective Teaching 13
  • 14. The Four C Model • Ward and Sonneborn (2011) conceptualize creativity with the unique aspects of VWs as places where creativity might be expressed, by employing the Four C model proposed by Kaufman & Beghetto (2009) Four C Mini-c Little-c Pro-c Big-C 14 Creative expression in virtual worlds: Imitation, imagination, and individualized collaboration. Ward, Thomas B.; Sonneborn, Marcene S. Psychology of Popular Media Culture, Vol 1(S), Aug 2011, 32-47
  • 15. The Four C Model Kaufman & Beghetto (2009) • Mini-c is nascent form of creativity and about personal understanding of the world. • Little-c is about everyday creativity and can be observed through acquisition of skills. • Pro-c is creative endeavors by experts in a given domain. Such as adopting the professional identity • Big-C is about eminent contributions, ideas that revolutionalise the world. 15
  • 16. Ward & Sonneborn (2011) • Personalisation of the avatar ( Mini-c) • 3D Builds such as cathedrals, monuments or other structures (little-c and Pro-c) Sistene Chapel on the Vassar campus in SL Van Gogh’s famous Starry Night painting at the Virtual Starry Night Sim ( Pro-c) 16
  • 17. Sheila Yoshikawa Mini-c Examples ( Personalisation of the avatar) Early Days in SL in 2007 Taken by Sheila Webber/ Sheila Yoshikawa in 2007 17
  • 18. Mini-c Examples Taken by Sheila Webber/ Sheila Yoshikawa in 2008-2014 18
  • 19. Mini-c Examples Taken by Sheila Webber/ Sheila Yoshikawa in 2013-2014 19 Professionally dressed avatar
  • 20. Little-c Examples Taken by Sheila Webber/ Sheila Yoshikawa 20
  • 21. Pro-c Examples VWBPE12 SL Journal Club VWER • Webber S (2013) Blended Information Behaviour in Second Life. Journal of Information Science. • Webber S (2010) Investigating modes of student inquiry in Second Life as part of a blended approach. International Journal of Virtual and Personal Learning Environments, 1(3), 55-70. • Webber, S. (2010) 3D virtual learning case study. University of South Australia. http://www.unisanet.unisa.edu.au/3DVLE/siteassets/docs/3DVirtual_Case_Study_BScIM.pdf 21 Taken by Sheila Webber/ Sheila Yoshikawa in 2012-13
  • 23. http://adventuresofyoshikawa.blogspot.co.uk/ The blog of Sheila Yoshikawa on her adventures in Second Life since 2007, over 400 entities Adventures of Yoshikawa 23
  • 24. http://infolitjournalclub.blogspot.co.uk/ Infolit SL Journal Club An online discussion group focusing on information literacy and other aspects of user education since 2012, over 20 entities 24
  • 26. My Reflections • Reflective Practice - Personalisation of experience - Self-expression • Internationalization 26
  • 27. Ridvan Ata r.ata@shef.ac.uk Ridvan Atolia in SL Twitter:RidvanAta http://www.slideshare.net/RdvanAta http://uk.linkedin.com/pub/dir/Ridvan/Ata 27 What is the value of User Created/Generated Content within the sustainability of creativity?
  • 28. Image sources Pictures & Photos by Sheila Webber https://www.flickr.com/photos/23396182@N00 & Ridvan Ata except the following 1. Cappadocia http://www.planetware.com/tourist-attractions/turkey-tr.htm 2. Turkey Map of Turkey http://www.dreamstime.com/stock-photo-turkey-map-image6838510 28