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CONTENT 
Why Practex? 03 
Programs 04 
Wallbreakers 04 
Gamechangers 06 
Playmakers 08 
Time Traps 10 
Mind Mapping For Business 13 
16 
Assessment 
Learning Receptiveness Profile-LRP 16 
12 Emotional Intelligence Competencies Profile 18 
20 
Practex Kids 
LRP™ Toolkid 20 
Mind Mapping For Kids 21 
Practex Education 
23 
LRP™ Toolbox 23 
Mind Mapping For Education 24
Practex Management Consulting is the first firm focusing on delivering soft skills programs in 
a simulation format converting the intangible into tangible delivered with the highest quality 
standards. 
We have been successfully providing our clients with very professional and interactive training 
solutions, as well as with the neuroscience-based assessment tools. 
Our training programs have attracted thousands of participants from many different 
organizations from different industries like Oil & Gas, Government, Construction, Banking, 
Media and our client base is steadily growing. 
Practex has established itself as a leader in the field of soft skills simulations by developing its 
own simulations as well as acquiring the best simulations from the world. We’re changing the 
way soft skills are being taught, by creating board simulations, tools, and content to equip the 
participants with the needed skills that will make a difference at their work. 
Our Vision 
To become one of the Top Ten simulation-based training companies in the region by 2024. 
Our Mission 
To develop & acquire simulations for soft skills courses to maximize the learning & the ROI 
to our customers. 
Our Values 
Innovation: applying new solutions and tools that meet market needs. 
Excellence: continuous pursuit of differentiation in our quality, to offer the best practices to 
our customers. 
Influence: committed to deliver a memorable content. 
03 
Partners Clients 
Why Practex?
Programs 
Wallbreakers™ is a tool used to train implementation of organisational change. It is about 
transforming resistance towards change into understanding, acceptance and support. 
Most large change processes involve frustration, resistance, and reduced productivity. This is 
a natural part of all change processes. Whether a change process is off to a successful start, 
implementation, and anchoring depends on how well managers deal with the human 
dimension of the change processes. 
Most large change processes involve frustration, resistance, and reduced productivity. This is 
a natural part of all change processes. Whether a change process is off to a successful start, 
implementation, and anchoring depends on how well managers deal with the human 
dimension of the change processes. 
PRACTISING CHANGE LEADERSHIP 
Wallbreakers is a captivating simulation of a change process, which offers managers a safe 
forum in which they can try out difficult leadership skills. Wallbreakers focuses on how to 
motivate employees to take part in the desired change, and how different phases of change 
processes require different forms of leadership. 
Wallbreakers uses game dynamics and is build around a specific business case. Participants 
work in groups of three to six. Each group has to navigate a team of fictitious employees 
through a change process in three phases. The groups work on change intensity, prioritising 
of resources and handling various personality types and individual needs among employees. 
THEORY 
Wallbreakers is based on a series of recognized theories on personality types, management, 
organizational culture, and change processes, including MBTI/JTI, Edgar Schein, John 
Kotter, Rick Maurer and Daniel Goleman. 
04
05 
Programs 
APPLICATION 
For managers, project managers and employees involved in change processes. 
As part of leadership development programmes. 
In major changes processes - implementation of LEAN. 
FACTS 
• A set can be used by 8-24 people. 
• Several sets can be used simultaneously. 
• Takes 1- 1½ days to complete. 
• Can be facilitated by Practex or by your staff certified by Practex. 
• Available in English, French, Danish and Swedish. 
• Additional exercises can be tailored to meet your organizations needs. 
EFFECTS 
• Creates a common frame of reference for those working with change and resistance. 
• Increased reflection among managers on their own leadership style in change processes.
GAMECHANGERS™ 
Gamechangers is a leadership simulation about 
strategy execution in large organizations. It 
focuses on how to engage stakeholders in 
carrying out a strategic initiative throughout the 
organization. 
MUST WIN BATTLES 
Implementing LEAN, deploying sustainability, or creating a new sales platform can be right 
choices for a company. However, they might still fail to be executed. Studies show that the 
initiatives fail on the softer side of management. Strategic initiatives that span the whole 
organization are frequently so comprehensive that they fundamentally change how work is 
done. They can also change the benchmarks used to navigate in other departments. The 
personal impact of strategic initiatives can be huge. Executing a strategic initiative requires a 
leader that can create coalitions and builds trust in the strategy, in the future and in the 
leader’s own competence. 
A FIRM AND FLEXIBLE DRIVE 
In Gamechangers you learn that your prior experience will not necessarily provide a smooth 
ride for you. There is a paradox between planning and action: You have to analyse the 
situation, but need to get going. 
06 
Programs
You have to know what is happening in the organization, and adjust to, build 
on, ignore or end other initiatives. You have to create results in order to build a 
strong coalition, and you need a coalition to create results. You have to be 
firm; on the other hand inflexibility can alienate core stakeholders. You have to 
involve companywide resources in development, but still stay true to the vision 
of the initiative. Relationships do matter. 
In Gamechangers you learn that your prior experience will not necessarily 
provide a smooth ride for you. There is a paradox between planning and 
action: You have to analyse the situation, but need to get going. You have to 
know what is happening in the organization, and adjust to, build on, ignore or 
end other initiatives. You have to create results in order to build a strong 
coalition, and you need a coalition to create results. You have to be firm; on 
the other hand inflexibility can alienate core stakeholders. You have to involve 
companywide resources in development, but still stay true to the vision of the 
initiative. Relationships do matter. 
THE GAME 
The participants are given the responsibility to implement a strategic change in 
a fictitious organization. They have to engage colleagues with different motives 
and KPI’s to work in the interest of the strategy. Throughout the game their 
abilities to create results and a strong coalition are measured. 
The first part of the game focuses on building and utilizing networks within the 
organization. The participants do this by communicating and engaging with 
the important stakeholders. The second part focuses on realising the benefits 
of the initiative, maintaining momentum and integrating the initiative into the 
systems and daily life of the organization. 
THE THEORY 
Gamechangers is based on acknowledged theories and models for 
negotiation, conflict resolution, influence styles and change leadership. 
Amongst these are theories by Richard Shell, Thomas-Kilmann, John Kotter 
and Stephen Bungay. 
Programs 
07
Programs 
PLAYMAKERS™ 
Playmakers is a simulation focusing on the leadership aspects of project management. It 
challenges the participants’ ability to handle all the different aspects of project leadership, 
including the ability to lead a project team as well as being aware of and act on all the different 
interests presented by different stakeholders. The simulation is about project leadership 
rather than project management. 
PROJECT LEADERSHIP WITH MANY PHASES 
Project management is not only about planning and budgeting. Projects often change 
character over time and many different stakeholders are involved in the course of the project. 
Often steering committees define goals and visions for the project while other stakeholders – 
either internal or external - have other agendas that might influence the project. Both external 
stakeholders and internal team dynamics must be handled. Project leadership has many 
different phases that the project manager must deal with. For many this is a difficult task. 
Playmakers trains and teaches participants in the task of leading people: project team 
members, steering committees, and others that might influence the course of the project. 
The simulation focuses on leading individuals as well as groups. 
It focuses on motivation and conflict management as well as communication and negotiation. 
Playmakers offers the participants a safe forum where they can try out difficult leadership 
tasks, and learn with and from each other. 
THE SIMULATION 
Playmakers is based upon a concrete case that defines the setting. During three phases of 
the simulation, participants are challenged to lead a concrete project that changes character 
08
as they play. Unforeseen difficulties arise, and goals and visions are changed. 
The participants must relate to the long-term goals of the project as well as the 
crises that inevitably arise. The participants work in teams to ensure 
knowledge sharing and joint learning. The simulation supports participants in 
the ability to analyse, recognize and handle organisational, group-based, and 
individual dilemmas within project leadership. 
FACTS ABOUT PLAYMAKERS 
• Playmakers is for organizations and companies that want to train project 
managers and steering committee members in the art of running a project 
successfully. 
• One set of Playmakers can be used by 3-5 participants.It is possible to use 
more than one set of Playmakers during the same training course of e.g. 
20-80 participants. 
• The duration of the simulation is 4-6 hours. 
• Playmakers can be used as a training course in itself, or it can be an integral 
part of a course on project management. 
• Playmakers is based on a number of accepted project models and theories 
among those are Daniel Goleman, J.R. Katzenbach and Bruce W. 
Tuckman. 
• Playmakers can be facilitated either by consultants from Workz or by internal 
consultants following a certification course. 
• Playmakers is available in English and Danish. 
• Playmakers is used by numerous organizations including Danfoss, ISS, 
Novo Nordisk and on various Mater programmes at Copenhagen Business 
School. 
• ”Playmakers gives a fantastic insight into the many different aspects that 
demand consideration in a big company – both on a political and a personal 
level - to ensure optimal performance. The simulation offered us a great 
platform for common understanding about what good project management 
is to us –the way we do it.” 
Programs 
09
Programs 
Time Traps 
Course overview 
Most of us have, at one time or another, felt daunted and overwhelmed by the number of 
tasks and commitments that have been pushed in our direction. The key to tackling these 
situations is effective time management. 
Why Time Traps Board Simulation? 
Time Traps Simulation allows employees to apply newly acquired knowledge in a realistic 
simulated business environment. As they make realistic business decisions and see the 
results of their actions, important business principles become a part of their natural thinking. 
They become so used to making the right decision that it becomes second nature to them. 
This allows the individual to move from .me awareness to .me management competency, and 
then on to mastery of the key skills involved. 
Outline 
Setting Goals 
Goal setting is critical to effective .me management strategies. It's also an important life skill 
that many people never learn how to do properly. Goal setting can be used in every single 
area life, and it's the first step in using your .me in the way you want to use it. 
10
Programs 
Prioritizing 
Effective prioritizing is the lynchpin of good .me management. In this module we focus on 
tools and strategies that help you to distinguish between the urgent and the important; to do 
the things that really matter rather than the things that the things that scream the loudest; to 
concentrate on being effective, not just efficient. 
Planning 
The next step in successful time management is being consistently productive each day. To 
do this, you need to have a daily plan, not just a to-do list, and you need to commit to using 
your plan so you stay focused on your priorities. 
Tackling procrastination 
The ability to overcome procrastination and tackle the important actions that have the biggest 
positive impact on life is a hallmark of the most successful people. In this module we discuss 
ways in which you can motivate yourself to get moving on even the toughest of tasks. 
Organizing 
In order to be productive each day, you must create an appropriate environment. By 
eliminating clutter, setting up an effective filing system, gathering essential tools and 
managing workflow, you'll be well on your way to greater productivity and less stress! 
Methodology 
1- Brief: Provide the mission/task overview 
Introduce the mission or task in a high-level overview 
Brief the participant on the details of the task at hand. 
11
Programs 
2- Model: Show the participant the expected behavior. 
3- Experience: Let participants experience it first hand Participant performance is assessed 
in real-time. 
4- Debrief: Review participant performance. 
5- Repeat: Simulation through remaining rounds to ensure the maximum learning. 
Tools 
The Time Traps Board Simulation consists of: 
• iPad Application. 
• Coins. 
• Tubes. 
• Board. 
Who Should Attend? 
Staff 
12
Mind Mapping For Business 
“Mind Mapping is contagious because it works. It 
has helped businesspeople clearly perceive what 
was essential, discriminating it from the noise”. 
What is a Mind Map? 
Masanori Kanda 
Leading Japanese Entrepreneur 
A Mind Map is a thinking technique that can be used to generate, visualize, structure and 
classify ideas. It mirrors the way our brains are designed to think and memorize information. 
Referred to as the ‘Swiss army knife of the brain’ , using Mind Maps has helped millions 
unlock their creative potential, improve memory and take notes more effectively. It is a tool 
that is easy to learn and apply with multiple applications for business, personal or 
educational situations. 
Mind Map concept was invented by Tony Buzan in the late 1960s whilst studying 
psychology at university. 
All of his knowledge and research was combined together to form what has become the 
‘ultimate thinking tool’ – the Mind Map. 
The concept of Mind Mapping keeps growing in importance. Today there are more than 
500,000,000 Mind Maps images on the Internet. 
Tony Buzan 
13 
Programs
Some of the big companies and institutes that use Mind Maps: Disney, NASA, Honeywell, 
PG, XEROX, ExxonMobil, DHL, Pfizer, General Electric, Michelin, Boeing, Pepsico, Volvo, 
Unilever, BBC, Barclays, etc... 
The Two Days Advance Mind Map course will 
cover the following: 
• Understand How Your Brain Thinks 
• Understanding Your Thinking Mode: 
o Generative Thinking. 
o Reactive Thinking. 
o Analytical Thinking. 
o Selective Thinking. 
o Proactive Thinking. 
• Understand Mind Maps Concept. 
• Use Mind Maps for: 
o Being Better Organized and Time Management. 
o Negotiation. 
o Effective Presentations. 
o Ideas Generation and Innovation. 
o Strategic Thinking (Brain Storming, PESTEL, Porter 5 Forces, Marketing Mix 7Ps, 
SWOT Analysis). 
14 
Programs
• Introduction to iMindMap Software 
• Understand “The Most Important Graph in the World” 
This is the graph that inspired Tony Buzan to develop Mind Maps. 
This graph as well being a graph of memory during learning, is a graph on: 
• How to develop any memory system. 
• How to improve time management. 
• How to present, how to write. 
• How to help other people learn and remember. 
• How to continually provide value, increase sales and build stronger ties with your 
customers. 
• How to enhance the effectiveness of every new encounter (proposals, 
negotiations, service or support). 
15 
Programs
Assessment 
Learning Receptiveness Profile-LRP 
Discover your amazing Neurological Design 
Neuro-Link’s assessments provide validated and highly reliable information which can help 
people understand themselves and others better and make informed decisions about 
optimising their brain performance, developing themselves and becoming the best they can 
be.University of Stellenbosch is an educational institution that uses Neuro-Link’s brain profiles 
to optimize students’ brain performance and learning results. 
What is the brain profile assessment? 
Our brain profile assessments are called Learning Receptiveness Profiles™. It is not a 
psychometric test. The LRP™ brain profile assessment indicates a person’s unique 
neurological wiring. 
In this profile of a person’s brain preferences and its various regions, we have simplified 
neuroscience to avoid being too technical, but we have also been conscious not to 
over-simplify, because the brain is a web-like structure of neurons which form complex 
assemblies of brain cells which make up a person’s brain regions. This brain profile is a 
neuroscientific, multi-dimensional assessment that identifies 6 drivers that can be enhanced 
for optimum brain performance and 7 different neurological learning styles. It provides 
validated and highly reliable information which can help people and organizations make 
informed decisions about future development, subject choices and career choices. 
16
Assessment 
This assessment will help you to: 
• Improve your mental performance. 
• Accurately understand your potential. 
• Identify drivers that will optimize your potential. 
• Understand your 7 different learning styles. 
• Make informed subject, career and job choices. 
• Identify potential areas of human error. 
• Understand your team/family. 
• Manage yourself more effectively. 
• Manage others more effectively. 
• Understand your unique communication style. 
• Strengthen your self-esteem. 
• Understand other. 
17
Assessment 
12 Emotional Intelligence Competencies Profile 
This profile measures your competence on twelve different emotional intelligence 
competencies The 12 Emotional Intelligence Competencies Profile is a practical assessment 
to determine how skilled a person is in terms of emotional intelligence. This profile also offers 
suggestions on how emotional intelligence can be developed further. It is an excellent tool for 
people to identify how they can develop themselves further and enhance their success 
factors as professionals, leaders and in their personal lives. 
It assesses the following 12 Emotional Intelligence 
Competencies: 
• Intrapersonal Competencies. 
• Emotional Self-Awareness. 
• Accurate Self-Assessment. 
• Self-Confidence. 
• Self-Control. 
• Adaptability. 
• Self-Motivation. 
Interpersonal Competencies: 
• Empathy. 
• Service Orientation. 
• Organizational Awareness. 
• Interpersonal Communication. 
• Team Functioning. 
• Servant Leadership. 
18
Benefits of this profile: 
• Understanding of the competencies necessary to be well, happy and successful in life and work. 
• A blue-print to develop 6 intrapersonal and 6 interpersonal competencies that determines a 
person’s success and effectiveness in life. 
• Personal impact in society  the workplace. 
• Establish strong social bonds with others. 
• Accurate self-awareness  understanding. 
• Accurate social awareness. 
• Self-management competence. 
• Interpersonal  social skills. 
• Self-motivation. 
• Interpersonal communication skills. 
19 
Assessment
™ Toolkid 
LRPChildren aged 6 to 9. Neuro-Link compiles a Learning Readiness Profile for children ages 6-9 
to determine how ready they are for formal learning. It is a brain-based assessment tool to 
determine the neurological wiring of a child, discovering how uniquely they process 
information, in which mode they prefer to learn, their emotional readiness for learning and it 
also indicates areas for further development. 
The LRP™ Toolkid measures the following aspects 
of learning readiness: 
• Brain fitness. 
• Left-right brain hemisphere dominance. 
• Expressive receptive preference. 
• Four quadrants. 
• Information processing style. 
• Sensory preference. 
• Emotional readiness. 
20 
Practex Kids
Mind Mapping For Kids 
“You stand over a 99% chance that your brain has 
been in a ‘non-creativity’ prison from the 
time you started school to you being here”. 
Tony Buzan 
A Mind Map is a thinking technique that can be used to generate, visualize, structure and 
classify ideas. The process, in essence, stimulates creativity and thought, unlocking the 
potential of your brain. 
Mind Mapping was invented by Tony Buzan in the late 1960s whilst studying psychology at 
university.Whilst revising he started to realize that his linear notes were just not effective. 
From this the concept of Mind Maps grew, not just for revising but for creativity, organization, 
education and planning. 
The concept of Mind Mapping keeps growing in importance. Today there are more than 
480,000,000 Mind Maps images on the internet. 
21 
Practex Kids
“Mind Mapping is contagious because it 
works. It has helped business people 
clearly perceive what was essential, 
discriminating it from the noise” Massanori 
Kanda Leading Entrepreneur 
Massanori Kanda 
Leading Entrepreneur 
What Mind Maps Can Do For You? 
• Activate your whole brain. 
• Allow you to focus on the subject. 
• Demonstrate connections between isolated pieces of information. 
• Give a clear picture of both the details and the big picture. 
• Be more creative. 
• Make your problem solving and decision making more efficient and creative. 
• Improve your recall. 
What Mind Maps Can Do for Students? 
• Remember better. 
• Come out with brilliant ideas. 
• Save time. 
• Get better grades. 
• Organize thinking. 
• Better prepare for tests and assignments. 
22 
Practex Kids
™ Toolbox 
LRPFor children and students aged 10 and older. Neuro-Link compiles Learning Receptiveness 
Profiles of students age 10 and up to determine their learning receptivity. The LRP™ Toolbox is 
a brain-based assessment tool to discover how uniquely learners process information, how 
skilled they are at learning, in which mode they prefer to learn and think, which strengths they 
have in the learning situation, what their intelligence preferences are and it also indicates areas 
for further development. It is a powerful tool to develop and polish their unique talents and 
potential and prepare them for a purposeful future. 
The LRP™ Toolbox measures the following aspects 
of learning receptiveness: 
• Brain fitness. 
• Left-right brain hemisphere dominance. 
• Expressive receptive preference. 
• Four quadrants. 
• Rational/emotional preference. 
• Information processing style. 
• Sensory preferences. 
• Ten intelligence preferences. 
• Mental approach to learning. 
• Learning skills. 
• Impact of the environment on learning. 
• Brain food. 
23 
Practex Education
Mind Mapping For Education 
“You stand over a 99% chance that your brain has 
been in a ‘non-creativity’ prison from the time you 
started school to you being here”. 
A Mind Map is a thinking technique that can be used to generate, visualize, structure and 
classify ideas. The process, in essence, stimulates creativity and thought, unlocking the 
potential of your brain. 
Mind Mapping was invented by Tony Buzan in the late 1960s whilst studying psychology at 
university.Whilst revising he started to realize that his linear notes were just not effective. 
From this the concept of Mind Maps grew, not just for revising but for creativity, organization, 
education and planning. 
The concept of Mind Mapping keeps growing in importance. Today there are more than 
480,000,000 Mind Maps images on the internet. 
What Mind Maps Can Do For You? 
• Activate your whole brain. 
• Allow you to focus on the subject. 
• Demonstrate connections between isolated pieces of information. 
Tony Buzan 
24 
Practex Education
“Mind Mapping is contagious because it 
works. It has helped business people 
clearly perceive what was essential, 
discriminating it from the noise” Massanori 
Kanda Leading Entrepreneur 
Massanori Kanda 
Leading Entrepreneur 
• Give a clear picture of both the details and the big picture. 
• Be more creative. 
• Make your problem solving and decision making more efficient and creative. 
• Improve your recall. 
What Mind Maps Can Do for Teachers? 
• Lesson preparation. 
• Deliverig lessongs. 
• Curriculum planning. 
• Creating handouts. 
• Encouraging discussions. 
• Student assessment. 
• Self evaluation. 
• Introduction to iMindMap Software. 
• Understand “The Most Important Graph in the World”. 
This is the graph that inspired Tony Buzan to develop Mind Maps. 
This graph as well being a graph of memory during learning, is a graph on: 
• How to develop any memory system. 
• How to improve time management. 
• How to present, how to write. 
• How to help other people learn and remember. 
• How to continually provide value, increase sales and build stronger ties with your 
customers. 
• How to enhance the effectiveness of every new encounter (proposals, 
negotiations, service or support). 
25 
Practex Education
Head Office: 
Practex Management Consulting, 601, Block - B, Business Village, Deira Dubai, UAE 
Tel: +9714 361 3241 Fax: +9714 368 1011 
Cairo Office: 
Practex Management Consulting, The 47th Building, North 90th St 5th Settlement, 
New Cairo, Cairo - Egypt 
Tel: +202 2503 2944 Fax: +202 2503 2801 
Web: www.practex.net

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Practex Management Consulting - Company Profile

  • 1.
  • 2. CONTENT Why Practex? 03 Programs 04 Wallbreakers 04 Gamechangers 06 Playmakers 08 Time Traps 10 Mind Mapping For Business 13 16 Assessment Learning Receptiveness Profile-LRP 16 12 Emotional Intelligence Competencies Profile 18 20 Practex Kids LRP™ Toolkid 20 Mind Mapping For Kids 21 Practex Education 23 LRP™ Toolbox 23 Mind Mapping For Education 24
  • 3. Practex Management Consulting is the first firm focusing on delivering soft skills programs in a simulation format converting the intangible into tangible delivered with the highest quality standards. We have been successfully providing our clients with very professional and interactive training solutions, as well as with the neuroscience-based assessment tools. Our training programs have attracted thousands of participants from many different organizations from different industries like Oil & Gas, Government, Construction, Banking, Media and our client base is steadily growing. Practex has established itself as a leader in the field of soft skills simulations by developing its own simulations as well as acquiring the best simulations from the world. We’re changing the way soft skills are being taught, by creating board simulations, tools, and content to equip the participants with the needed skills that will make a difference at their work. Our Vision To become one of the Top Ten simulation-based training companies in the region by 2024. Our Mission To develop & acquire simulations for soft skills courses to maximize the learning & the ROI to our customers. Our Values Innovation: applying new solutions and tools that meet market needs. Excellence: continuous pursuit of differentiation in our quality, to offer the best practices to our customers. Influence: committed to deliver a memorable content. 03 Partners Clients Why Practex?
  • 4. Programs Wallbreakers™ is a tool used to train implementation of organisational change. It is about transforming resistance towards change into understanding, acceptance and support. Most large change processes involve frustration, resistance, and reduced productivity. This is a natural part of all change processes. Whether a change process is off to a successful start, implementation, and anchoring depends on how well managers deal with the human dimension of the change processes. Most large change processes involve frustration, resistance, and reduced productivity. This is a natural part of all change processes. Whether a change process is off to a successful start, implementation, and anchoring depends on how well managers deal with the human dimension of the change processes. PRACTISING CHANGE LEADERSHIP Wallbreakers is a captivating simulation of a change process, which offers managers a safe forum in which they can try out difficult leadership skills. Wallbreakers focuses on how to motivate employees to take part in the desired change, and how different phases of change processes require different forms of leadership. Wallbreakers uses game dynamics and is build around a specific business case. Participants work in groups of three to six. Each group has to navigate a team of fictitious employees through a change process in three phases. The groups work on change intensity, prioritising of resources and handling various personality types and individual needs among employees. THEORY Wallbreakers is based on a series of recognized theories on personality types, management, organizational culture, and change processes, including MBTI/JTI, Edgar Schein, John Kotter, Rick Maurer and Daniel Goleman. 04
  • 5. 05 Programs APPLICATION For managers, project managers and employees involved in change processes. As part of leadership development programmes. In major changes processes - implementation of LEAN. FACTS • A set can be used by 8-24 people. • Several sets can be used simultaneously. • Takes 1- 1½ days to complete. • Can be facilitated by Practex or by your staff certified by Practex. • Available in English, French, Danish and Swedish. • Additional exercises can be tailored to meet your organizations needs. EFFECTS • Creates a common frame of reference for those working with change and resistance. • Increased reflection among managers on their own leadership style in change processes.
  • 6. GAMECHANGERS™ Gamechangers is a leadership simulation about strategy execution in large organizations. It focuses on how to engage stakeholders in carrying out a strategic initiative throughout the organization. MUST WIN BATTLES Implementing LEAN, deploying sustainability, or creating a new sales platform can be right choices for a company. However, they might still fail to be executed. Studies show that the initiatives fail on the softer side of management. Strategic initiatives that span the whole organization are frequently so comprehensive that they fundamentally change how work is done. They can also change the benchmarks used to navigate in other departments. The personal impact of strategic initiatives can be huge. Executing a strategic initiative requires a leader that can create coalitions and builds trust in the strategy, in the future and in the leader’s own competence. A FIRM AND FLEXIBLE DRIVE In Gamechangers you learn that your prior experience will not necessarily provide a smooth ride for you. There is a paradox between planning and action: You have to analyse the situation, but need to get going. 06 Programs
  • 7. You have to know what is happening in the organization, and adjust to, build on, ignore or end other initiatives. You have to create results in order to build a strong coalition, and you need a coalition to create results. You have to be firm; on the other hand inflexibility can alienate core stakeholders. You have to involve companywide resources in development, but still stay true to the vision of the initiative. Relationships do matter. In Gamechangers you learn that your prior experience will not necessarily provide a smooth ride for you. There is a paradox between planning and action: You have to analyse the situation, but need to get going. You have to know what is happening in the organization, and adjust to, build on, ignore or end other initiatives. You have to create results in order to build a strong coalition, and you need a coalition to create results. You have to be firm; on the other hand inflexibility can alienate core stakeholders. You have to involve companywide resources in development, but still stay true to the vision of the initiative. Relationships do matter. THE GAME The participants are given the responsibility to implement a strategic change in a fictitious organization. They have to engage colleagues with different motives and KPI’s to work in the interest of the strategy. Throughout the game their abilities to create results and a strong coalition are measured. The first part of the game focuses on building and utilizing networks within the organization. The participants do this by communicating and engaging with the important stakeholders. The second part focuses on realising the benefits of the initiative, maintaining momentum and integrating the initiative into the systems and daily life of the organization. THE THEORY Gamechangers is based on acknowledged theories and models for negotiation, conflict resolution, influence styles and change leadership. Amongst these are theories by Richard Shell, Thomas-Kilmann, John Kotter and Stephen Bungay. Programs 07
  • 8. Programs PLAYMAKERS™ Playmakers is a simulation focusing on the leadership aspects of project management. It challenges the participants’ ability to handle all the different aspects of project leadership, including the ability to lead a project team as well as being aware of and act on all the different interests presented by different stakeholders. The simulation is about project leadership rather than project management. PROJECT LEADERSHIP WITH MANY PHASES Project management is not only about planning and budgeting. Projects often change character over time and many different stakeholders are involved in the course of the project. Often steering committees define goals and visions for the project while other stakeholders – either internal or external - have other agendas that might influence the project. Both external stakeholders and internal team dynamics must be handled. Project leadership has many different phases that the project manager must deal with. For many this is a difficult task. Playmakers trains and teaches participants in the task of leading people: project team members, steering committees, and others that might influence the course of the project. The simulation focuses on leading individuals as well as groups. It focuses on motivation and conflict management as well as communication and negotiation. Playmakers offers the participants a safe forum where they can try out difficult leadership tasks, and learn with and from each other. THE SIMULATION Playmakers is based upon a concrete case that defines the setting. During three phases of the simulation, participants are challenged to lead a concrete project that changes character 08
  • 9. as they play. Unforeseen difficulties arise, and goals and visions are changed. The participants must relate to the long-term goals of the project as well as the crises that inevitably arise. The participants work in teams to ensure knowledge sharing and joint learning. The simulation supports participants in the ability to analyse, recognize and handle organisational, group-based, and individual dilemmas within project leadership. FACTS ABOUT PLAYMAKERS • Playmakers is for organizations and companies that want to train project managers and steering committee members in the art of running a project successfully. • One set of Playmakers can be used by 3-5 participants.It is possible to use more than one set of Playmakers during the same training course of e.g. 20-80 participants. • The duration of the simulation is 4-6 hours. • Playmakers can be used as a training course in itself, or it can be an integral part of a course on project management. • Playmakers is based on a number of accepted project models and theories among those are Daniel Goleman, J.R. Katzenbach and Bruce W. Tuckman. • Playmakers can be facilitated either by consultants from Workz or by internal consultants following a certification course. • Playmakers is available in English and Danish. • Playmakers is used by numerous organizations including Danfoss, ISS, Novo Nordisk and on various Mater programmes at Copenhagen Business School. • ”Playmakers gives a fantastic insight into the many different aspects that demand consideration in a big company – both on a political and a personal level - to ensure optimal performance. The simulation offered us a great platform for common understanding about what good project management is to us –the way we do it.” Programs 09
  • 10. Programs Time Traps Course overview Most of us have, at one time or another, felt daunted and overwhelmed by the number of tasks and commitments that have been pushed in our direction. The key to tackling these situations is effective time management. Why Time Traps Board Simulation? Time Traps Simulation allows employees to apply newly acquired knowledge in a realistic simulated business environment. As they make realistic business decisions and see the results of their actions, important business principles become a part of their natural thinking. They become so used to making the right decision that it becomes second nature to them. This allows the individual to move from .me awareness to .me management competency, and then on to mastery of the key skills involved. Outline Setting Goals Goal setting is critical to effective .me management strategies. It's also an important life skill that many people never learn how to do properly. Goal setting can be used in every single area life, and it's the first step in using your .me in the way you want to use it. 10
  • 11. Programs Prioritizing Effective prioritizing is the lynchpin of good .me management. In this module we focus on tools and strategies that help you to distinguish between the urgent and the important; to do the things that really matter rather than the things that the things that scream the loudest; to concentrate on being effective, not just efficient. Planning The next step in successful time management is being consistently productive each day. To do this, you need to have a daily plan, not just a to-do list, and you need to commit to using your plan so you stay focused on your priorities. Tackling procrastination The ability to overcome procrastination and tackle the important actions that have the biggest positive impact on life is a hallmark of the most successful people. In this module we discuss ways in which you can motivate yourself to get moving on even the toughest of tasks. Organizing In order to be productive each day, you must create an appropriate environment. By eliminating clutter, setting up an effective filing system, gathering essential tools and managing workflow, you'll be well on your way to greater productivity and less stress! Methodology 1- Brief: Provide the mission/task overview Introduce the mission or task in a high-level overview Brief the participant on the details of the task at hand. 11
  • 12. Programs 2- Model: Show the participant the expected behavior. 3- Experience: Let participants experience it first hand Participant performance is assessed in real-time. 4- Debrief: Review participant performance. 5- Repeat: Simulation through remaining rounds to ensure the maximum learning. Tools The Time Traps Board Simulation consists of: • iPad Application. • Coins. • Tubes. • Board. Who Should Attend? Staff 12
  • 13. Mind Mapping For Business “Mind Mapping is contagious because it works. It has helped businesspeople clearly perceive what was essential, discriminating it from the noise”. What is a Mind Map? Masanori Kanda Leading Japanese Entrepreneur A Mind Map is a thinking technique that can be used to generate, visualize, structure and classify ideas. It mirrors the way our brains are designed to think and memorize information. Referred to as the ‘Swiss army knife of the brain’ , using Mind Maps has helped millions unlock their creative potential, improve memory and take notes more effectively. It is a tool that is easy to learn and apply with multiple applications for business, personal or educational situations. Mind Map concept was invented by Tony Buzan in the late 1960s whilst studying psychology at university. All of his knowledge and research was combined together to form what has become the ‘ultimate thinking tool’ – the Mind Map. The concept of Mind Mapping keeps growing in importance. Today there are more than 500,000,000 Mind Maps images on the Internet. Tony Buzan 13 Programs
  • 14. Some of the big companies and institutes that use Mind Maps: Disney, NASA, Honeywell, PG, XEROX, ExxonMobil, DHL, Pfizer, General Electric, Michelin, Boeing, Pepsico, Volvo, Unilever, BBC, Barclays, etc... The Two Days Advance Mind Map course will cover the following: • Understand How Your Brain Thinks • Understanding Your Thinking Mode: o Generative Thinking. o Reactive Thinking. o Analytical Thinking. o Selective Thinking. o Proactive Thinking. • Understand Mind Maps Concept. • Use Mind Maps for: o Being Better Organized and Time Management. o Negotiation. o Effective Presentations. o Ideas Generation and Innovation. o Strategic Thinking (Brain Storming, PESTEL, Porter 5 Forces, Marketing Mix 7Ps, SWOT Analysis). 14 Programs
  • 15. • Introduction to iMindMap Software • Understand “The Most Important Graph in the World” This is the graph that inspired Tony Buzan to develop Mind Maps. This graph as well being a graph of memory during learning, is a graph on: • How to develop any memory system. • How to improve time management. • How to present, how to write. • How to help other people learn and remember. • How to continually provide value, increase sales and build stronger ties with your customers. • How to enhance the effectiveness of every new encounter (proposals, negotiations, service or support). 15 Programs
  • 16. Assessment Learning Receptiveness Profile-LRP Discover your amazing Neurological Design Neuro-Link’s assessments provide validated and highly reliable information which can help people understand themselves and others better and make informed decisions about optimising their brain performance, developing themselves and becoming the best they can be.University of Stellenbosch is an educational institution that uses Neuro-Link’s brain profiles to optimize students’ brain performance and learning results. What is the brain profile assessment? Our brain profile assessments are called Learning Receptiveness Profiles™. It is not a psychometric test. The LRP™ brain profile assessment indicates a person’s unique neurological wiring. In this profile of a person’s brain preferences and its various regions, we have simplified neuroscience to avoid being too technical, but we have also been conscious not to over-simplify, because the brain is a web-like structure of neurons which form complex assemblies of brain cells which make up a person’s brain regions. This brain profile is a neuroscientific, multi-dimensional assessment that identifies 6 drivers that can be enhanced for optimum brain performance and 7 different neurological learning styles. It provides validated and highly reliable information which can help people and organizations make informed decisions about future development, subject choices and career choices. 16
  • 17. Assessment This assessment will help you to: • Improve your mental performance. • Accurately understand your potential. • Identify drivers that will optimize your potential. • Understand your 7 different learning styles. • Make informed subject, career and job choices. • Identify potential areas of human error. • Understand your team/family. • Manage yourself more effectively. • Manage others more effectively. • Understand your unique communication style. • Strengthen your self-esteem. • Understand other. 17
  • 18. Assessment 12 Emotional Intelligence Competencies Profile This profile measures your competence on twelve different emotional intelligence competencies The 12 Emotional Intelligence Competencies Profile is a practical assessment to determine how skilled a person is in terms of emotional intelligence. This profile also offers suggestions on how emotional intelligence can be developed further. It is an excellent tool for people to identify how they can develop themselves further and enhance their success factors as professionals, leaders and in their personal lives. It assesses the following 12 Emotional Intelligence Competencies: • Intrapersonal Competencies. • Emotional Self-Awareness. • Accurate Self-Assessment. • Self-Confidence. • Self-Control. • Adaptability. • Self-Motivation. Interpersonal Competencies: • Empathy. • Service Orientation. • Organizational Awareness. • Interpersonal Communication. • Team Functioning. • Servant Leadership. 18
  • 19. Benefits of this profile: • Understanding of the competencies necessary to be well, happy and successful in life and work. • A blue-print to develop 6 intrapersonal and 6 interpersonal competencies that determines a person’s success and effectiveness in life. • Personal impact in society the workplace. • Establish strong social bonds with others. • Accurate self-awareness understanding. • Accurate social awareness. • Self-management competence. • Interpersonal social skills. • Self-motivation. • Interpersonal communication skills. 19 Assessment
  • 20. ™ Toolkid LRPChildren aged 6 to 9. Neuro-Link compiles a Learning Readiness Profile for children ages 6-9 to determine how ready they are for formal learning. It is a brain-based assessment tool to determine the neurological wiring of a child, discovering how uniquely they process information, in which mode they prefer to learn, their emotional readiness for learning and it also indicates areas for further development. The LRP™ Toolkid measures the following aspects of learning readiness: • Brain fitness. • Left-right brain hemisphere dominance. • Expressive receptive preference. • Four quadrants. • Information processing style. • Sensory preference. • Emotional readiness. 20 Practex Kids
  • 21. Mind Mapping For Kids “You stand over a 99% chance that your brain has been in a ‘non-creativity’ prison from the time you started school to you being here”. Tony Buzan A Mind Map is a thinking technique that can be used to generate, visualize, structure and classify ideas. The process, in essence, stimulates creativity and thought, unlocking the potential of your brain. Mind Mapping was invented by Tony Buzan in the late 1960s whilst studying psychology at university.Whilst revising he started to realize that his linear notes were just not effective. From this the concept of Mind Maps grew, not just for revising but for creativity, organization, education and planning. The concept of Mind Mapping keeps growing in importance. Today there are more than 480,000,000 Mind Maps images on the internet. 21 Practex Kids
  • 22. “Mind Mapping is contagious because it works. It has helped business people clearly perceive what was essential, discriminating it from the noise” Massanori Kanda Leading Entrepreneur Massanori Kanda Leading Entrepreneur What Mind Maps Can Do For You? • Activate your whole brain. • Allow you to focus on the subject. • Demonstrate connections between isolated pieces of information. • Give a clear picture of both the details and the big picture. • Be more creative. • Make your problem solving and decision making more efficient and creative. • Improve your recall. What Mind Maps Can Do for Students? • Remember better. • Come out with brilliant ideas. • Save time. • Get better grades. • Organize thinking. • Better prepare for tests and assignments. 22 Practex Kids
  • 23. ™ Toolbox LRPFor children and students aged 10 and older. Neuro-Link compiles Learning Receptiveness Profiles of students age 10 and up to determine their learning receptivity. The LRP™ Toolbox is a brain-based assessment tool to discover how uniquely learners process information, how skilled they are at learning, in which mode they prefer to learn and think, which strengths they have in the learning situation, what their intelligence preferences are and it also indicates areas for further development. It is a powerful tool to develop and polish their unique talents and potential and prepare them for a purposeful future. The LRP™ Toolbox measures the following aspects of learning receptiveness: • Brain fitness. • Left-right brain hemisphere dominance. • Expressive receptive preference. • Four quadrants. • Rational/emotional preference. • Information processing style. • Sensory preferences. • Ten intelligence preferences. • Mental approach to learning. • Learning skills. • Impact of the environment on learning. • Brain food. 23 Practex Education
  • 24. Mind Mapping For Education “You stand over a 99% chance that your brain has been in a ‘non-creativity’ prison from the time you started school to you being here”. A Mind Map is a thinking technique that can be used to generate, visualize, structure and classify ideas. The process, in essence, stimulates creativity and thought, unlocking the potential of your brain. Mind Mapping was invented by Tony Buzan in the late 1960s whilst studying psychology at university.Whilst revising he started to realize that his linear notes were just not effective. From this the concept of Mind Maps grew, not just for revising but for creativity, organization, education and planning. The concept of Mind Mapping keeps growing in importance. Today there are more than 480,000,000 Mind Maps images on the internet. What Mind Maps Can Do For You? • Activate your whole brain. • Allow you to focus on the subject. • Demonstrate connections between isolated pieces of information. Tony Buzan 24 Practex Education
  • 25. “Mind Mapping is contagious because it works. It has helped business people clearly perceive what was essential, discriminating it from the noise” Massanori Kanda Leading Entrepreneur Massanori Kanda Leading Entrepreneur • Give a clear picture of both the details and the big picture. • Be more creative. • Make your problem solving and decision making more efficient and creative. • Improve your recall. What Mind Maps Can Do for Teachers? • Lesson preparation. • Deliverig lessongs. • Curriculum planning. • Creating handouts. • Encouraging discussions. • Student assessment. • Self evaluation. • Introduction to iMindMap Software. • Understand “The Most Important Graph in the World”. This is the graph that inspired Tony Buzan to develop Mind Maps. This graph as well being a graph of memory during learning, is a graph on: • How to develop any memory system. • How to improve time management. • How to present, how to write. • How to help other people learn and remember. • How to continually provide value, increase sales and build stronger ties with your customers. • How to enhance the effectiveness of every new encounter (proposals, negotiations, service or support). 25 Practex Education
  • 26. Head Office: Practex Management Consulting, 601, Block - B, Business Village, Deira Dubai, UAE Tel: +9714 361 3241 Fax: +9714 368 1011 Cairo Office: Practex Management Consulting, The 47th Building, North 90th St 5th Settlement, New Cairo, Cairo - Egypt Tel: +202 2503 2944 Fax: +202 2503 2801 Web: www.practex.net