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Page:Pitch Deck | Presentation
DesignOps
INNOVATION & IT
Agenda
• Why DesignOps Now?
• What is DesignOps?
• DesignOps models
• The DesingOps role
• Design research is special
• DesignOps I UFST
Page:Pitch Deck | Presentation
Why DesignOps
Now?
INNOVATION & IT
Value of design
Companies are beginning to understand the value of design, and are investing in
the role of DesignOps to maximize design’s value and impact.
Collin Whitehead, Dropbox
INNOVATION & IT
Wait a miniute
What is design?
INNOVATION & IT
Wait a miniute
Design practices
Graphic design UX research
UX-design
Interaction design
Classic design Design thinking Computational design
INNOVATION & IT
DesignOps
motivation
The rise of agile development has
necessitated much tighter integration
between design and technology, while
recent investment in design has
highlighted the need to figure out how to
deliver design at scale. Design Ops is
essentially the practice of reducing
operational inefficiencies in the design
workflow through process and
technological advancements.
In short it’s about getting [design]
improvements in the hands of your
users as quickly and with as little
friction as possible.
INNOVATION & IT
Companies using it
INNOVATION & IT
Need for
scaling design
There is a greater focus on design -
from all the different types of design
practices - in todays organisations.
That means designers are supporting
more parts of the organisation. At the
same time design solutions are
growing in complexity all the while
expanding product offerings. And of
course everything is high priority.
Demand
Design
Drivers:
Complexity
Product expansion
Awareness of design value
INNOVATION & IT
Scaling
[In the beginning] we leaned heavily on the raw talents of individuals and the
close relationships that allowed people to easily share information across
smaller groups. As the team continued to grow, we reached a tipping point
where things suddenly became harder. Teams could no longer all fit on the
same floor. New people brought with them new ways of doing things.
Adrian Cleave, AirBnb
INNOVATION & IT
High expectations to design
Business’ like Apple, Google, AirBnb,
Facebook have promoted design and
made the public aware and used to
high quality experiences, which
demands solutions that not just meet
user needs but also anticipates them.
INNOVATION & IT
Great talent seeks challenges
Great designers are a rare
commodity, and they know it. This
makes recruiting more difficult than
days past. They don’t want to be in a
bureaucracy, but instead focus solely
on design, so they can progress,
develop themselves, be rewarded
and recognised.
INNOVATION & IT
Design needs support
Design practice requires a collection of
balanced activities that support the
designers in actually designing. Such
activities include but are not limited to:
• HR
• Tools
• Methods and Processes
• Infrastructure
INNOVATION & IT
Agile is a set of management
practices made for software
development. The practices and
processes are made for developers
in mind - and not designers. So agile
becoming the norm was much to the
harm of design
But there is problem … agile
INNOVATION & IT
Agile is made for engineers and has been
the way to create great products -
Amazon, Google, Netflix, Facebook
Therefore designers have taken
themselves upon the method in order to
be in on succesful products - even though
it doesn’t fit their processes
Modern software
development
INNOVATION & IT
What I saw was design practice
taking big steps backwards—vision,
exploration, deconstruction,
associative thinking, and
interruptions were suppressed in
favor of working the way developers
work.
Two different disciplines
Dave Malouf, General Assembly DesignOps handbook, ch. 1
INNOVATION & IT
Design today
Many organizations expect their designers to wear many hats—project manager,
cross-functional partner, creative leader, and logistical coordinator. However, these
additional roles reduce the time your designer can devote to your product and
users.
Meredith Black, Pinterest
INNOVATION & IT
Designers taking a lot of overhead
Production role instead of strategic
Superficial cleanup
Servant role to developers
Designers in a culture
optimised for engineers
INNOVATION & IT
Developers and product managers
measures success by whether a
product ships on time, and not
whether the design satisfies user
needs.
Misalignment on success
Project manager: project done on time
Developer: all functionality implemented
Designer: design satisfies user needs
INNOVATION & IT
Enabler for speed
When considering what it takes to scale and run a high performance design
team that needs to maintain pace in a fast moving company, this approach
made a lot of sense.
Adrian Cleave, AirBnb
INNOVATION & IT
The current solution
DUAL TRACK AGILE
http://uxandthecity.co/ux-in-the-scrum-team/dual-track-agile-post-image/
INNOVATION & IT
TRI-TRACK AGILE
Expanding this
DesignOps handbook, ch. 1
INNOVATION & IT
But production time is
still a problem
Often design doesn't mesh 1:1 with
that proces. Either there working a
sprint ahead, in parallel. What will
take engineering 1 sprint might take
design 3 sprints and what might take
designers 1 sprint might take
engineering 3 sprints.
Josh Ulm, Oracle
INNOVATION & IT
Operationalising design
DesignOps is everything that supports high quality crafts, methods, and processes
… Tools, infrastructure, workflow, people, and governance is operations.
Dave Malouf, General Assembly
Page:Pitch Deck | Presentation
What is
DesignOps?
INNOVATION & IT
DesignOps
For us, DesignOps enables the product and design teams to learn faster, build
better things and focus on their craft
Alastair Simpson, Atlassian
INNOVATION & IT
DesignOps is … managing
DesignOps teams help to forecast
work, manage resourcing, drive the
day-to-day project flows, oversee
budgets, support team health, and
basically facilitate anything that
allows creative teams to focus on
what they do best.
INNOVATION & IT
DesignOps is … protecting
Building a process that will protect
the integrity of the product and
design team’s work.
The job of the DesignOps team is to
protect the time and headspace of
everyone working with design, which
allows everyone to focus on their
respective craft.
INNOVATION & IT
Example
There are so much political struggle about how much time may go into
development and how much goes into operations, so for now there are no budget
for developing. But if there is no development there is no design.
Anonymus designer
INNOVATION & IT
DesignOps is … stakeholder
management
Scale, pace, and complexity can add up
to an environment where creative
teams feel like they are always reacting,
and never exploring and refining ideas.
Therefore DesignOps:
• Managing requests
• Prepares the team for upcoming
projects
• Gets the team early involved on to
help define the problem
• Sets stakeholders expectations
• Manages stakeholder feedback
INNOVATION & IT
DesignOps is … operations
Business operations
• Budgetary and political capital to facilitate design
Workflow operations
• Design standardisation and optimisation
• Product lifecycle management
People operations
• Hiring, support, rituals, and defined expectations
INNOVATION & IT
DesignOps focus area
DesignOps handbook, ch. 1
INNOVATION & IT
DesignOps vs DevOps
It’s worth noting that while Design Ops and
DevOps are the result of similar drivers, the
practices are considerably different.
DevOps obviously has a much stronger
bias towards tools and server-based
solutions, while Design Ops tends to focus
more on the process and operations side
of the equation.
INNOVATION & IT
Focus areas at Airbnb’s DesignOps
Production design
The overarching mission is to create
the best user experience possible
Language
Design systems
Embedding quality assuancere
Operational strategy
Measure impact
Team coordinators
Design Program
Management
LocalizationsDesign tools
Sketch
Abstract
etc.
INNOVATION & IT
DesignOps is … building a
design culture
How we manage our particular
operations is our culture. The drive of
an organisation should be based on:
• values
• principles
• mission
INNOVATION & IT
DesignOps handbook, ch. 1
INNOVATION & IT
DesignOps
This is why we’ve created DesignOps, to ease collaboration and
amplify effectiveness, not only across product disciplines, but also
between the increasingly complex world of Product Design.
Adrian Cleave, AirBnb
Page:Pitch Deck | Presentation
DesignOps
Models
INNOVATION & IT
DesignOps models
DesignOps can have many types of
responsibilities, so implementation
depends on what your organisation
needs the most. The following
presents two models:
DesignOps as team support
DesignOps as project support
DesignOps as own division
INNOVATION & IT
Embedded DesignOps
Product team Product team Product team Product team Product team Product team
Rest of organisation
Product
management
Product
management
DesignOps
DesignOps
INNOVATION & IT
DesingOps as team support
Focus on organisation and
collaboration:
Stakeholder management
Alignment, responsibilities, and goals
Project intake
Innovation projects
Project support
Knowledge management
Career development
Facilitating critiques
Legal
Procurement
These clear responsibilities also
delineate what folks
should not work on, like tasks
that can best be handled by
someone else or that are out of
scope.
INNOVATION & IT
DesignOps as project support
Product team Product team Product team Product team Product team Product team
Rest of organisation
Product
management
Product
management
DesignOps
INNOVATION & IT
DesignOps as project support
Focus on improving and empowering
design:
Tools
Design language
Principles
Method catalogue
Critiques
Innovation projects
Knowledge management
Career development
Facilitating critiques
Recruiting
These areas include design tooling and systems,
communications, recruiting, team development,
and budgeting. The DesignOps team can
standardize the tooling and systems used to
scope, resource, track, and archive projects.
While some of these systems can drive high-level
strategy, others—like file nomenclature and
folder structure—can be just as vital to a team’s
success and sanity.
INNOVATION & IT
Division model
Engineering
Management
Design Test
Front-end
Back-end
UX-research
UX-design
QA
Integration
Security
GDPR
Network
DevOps DesignOps Automatisation
Vulnerability &
exploitation
INNOVATION & IT
Challenges
When unifying design disciplines into a single organisation, we faced challenges
spanning from the tactical to cultural
Kate Battles, Fitbit
INNOVATION & IT
Remember
DesignOps form for many reasons, and
grow and morph in many ways to fit the
needs of an organization. 
INNOVATION & IT
1. Do you have visibility into what the
design team is working on?
2. Are designers reacting to things or
acting on new ways of doing things?
3. Are designers designing or are they
fulfilling other roles?
Reflection questions
INNOVATION & IT
DesignOps
As design teams and companies invest in DesignOps, they’ll realize better creative
results faster, and they’ll see how better work processes can impact the entire
culture of collaboration.
Collin Whitehead, Dropbox
Page:Pitch Deck | Presentation
The DesignOps
Role
INNOVATION & IT
The essence
DesignOps makes teams run more effectively by letting designers focus
on design while leaving everything else to the operations team.
INNOVATION & IT
DesignOps people are able to build cross-functional relationships while
representing design, and someone who understands the design
process. These relationships will necessitate understanding the product
development process and product engineering principles.
The role also calls for excellent project, time, budget, and resource
management, and an understanding of different project management
ideologies (like waterfall and agile, among others)
Finally, this role calls for calm in ambiguous and changing
environments.
Who they are
INNOVATION & IT
What they do
• Make sure they have what they need to develop their best work.
• Identifying the critical gaps and weaknesses where design
could provide the most value
• case for change
• Design tools
• Design systems
• Communication protocols
• Skills, specialists and recruiting (internal/external)
• Team development
• Budgeting
• Track ressource usage on projects (high-level into strategy)
• Nomenclauture and folder structure (low-level practical)
• Think strategically with 1:1 meetings - take responsible for
some of the 1:1
• Design team meetings
• Meetings with other managers and leaders
• Good meeting hygienje - only go to meetings that has clear
agendas
• Facilitating critiques
• Makes it easy to get content from communication and
translation departments
• Onboarding new people
• Teammate recognition
• Organising special projects (hack weeks) or innovation sprints
and other projects where there is no natural owner.
• Establing clear roles and responsibilities for designers - when
they are assigned to projects - ie. Also what they are not
working on
• Creative scheudle and milestones for the design team.
• Documenting tasks outside projects, delegating according to
capacity and follow-up
• Handling project intake
• Preparing designers for new assignements/projects and push
them in to help define the problem
• Roadmap
• Organising design QA
• Develop a long term plan to scale operations in the org
• Establishing and fostering strong cross-functional partnerships
• Socializing process proposals to other teams and make case for
change
• Integrate the team processes with those of the greater product
development team.
Tasks
INNOVATION & IT
Initiatives
• Ressources
• Program management
• Onboarding
• Education
• Budget
• Communication
• Framework and responsibilities
• Tools and processes
• Strategy
The work of the design operations
team has contributed to a team that
is central to the development of the
Fitbit’s strategy; ranks at the top in
company engagement metrics; and
is creative, open, and fun.
Kate Battles, Fitbit
“
INNOVATION & IT
Build culture
• Define the culture and prioritize it.
• Build a design culture: vision, models
and tools
• Address areas of friction head on to
deliver better outcomes sooner!
INNOVATION & IT
Facilitate conversations at the design leadership level to ensure
success is being defined based on the company’s goals.
Communicate the defintion to team and between team, managers
and leadership (and engineers), and then set expectations.
Define success
"Goals that are shared and agreed upon are goals that can be met.”
Kate Battles, FitBit
INNOVATION & IT
Are there regular design critiques or feedback sessions?
Symptom
In my experience every year some designer is bringing
design critiques back in to the organisations, but they
always seem to fade out, probably because people
aren’t doing that much design.
Example
INNOVATION & IT
Week 1
Build relationships within and beyond the
design team. Identify what designers have
and what they need.
Month 1
Finding solutions to what they need and
building infrastructure for designers. Set up
tracking for performance.
Plan for integrating
Year 1
Performance report and
communicating the goals achieved for
the organisation to see the value.
INNOVATION & IT
Pay-off
Teams will be better organized, leadership will gain a better
understanding of what makes their teams tick, and cross-functional
teams will have more visibility into—and a better understanding of—
the design process. This creates better organizational awareness of
design, and mitigates misconceptions that “designers design in a
black hole” or that design projects take too long.
Meredith Black, Pinterest
INNOVATION & IT
1. How many designers are there
today in the org?
2. And how many are doing
design?
3. How much does design matter
to the org?
Reflection questions
Page:Pitch Deck | Presentation
Design research
is special
INNOVATION & IT
Organizing research activities to discover insights—and then making
those insights actionable—requires attention to many operational
concerns. This is especially true as you scale your research and your org
as a whole.
Why design research is
special
INNOVATION & IT
What is design research
• User research
• Ethnography
• Interviews
• Remote and in-person moderated and unmoderated testing
• Journaling
• Participatory design
• User activities (purchases, usage, site, and app analytics)
• Market research
• Analyst reports
• Support and sales logs
• Customer interviews
INNOVATION & IT
Design research mission
1. Scale design research, especially in areas that are horizontal to all
products
2. Operationalize research so designers can more efficiently and effectively
do the research they were already doing
3. Evangelize and coach research, analysis, and synthesis methods to make
results more accurate and actionable
4. “non-user” related research: quantitative studies, analytics, market
research, and analyst reports
INNOVATION & IT
• Usability lab - Different devices - booking - user experience of the lab
• Gear for doing field research. Microphones, video cameras etc.
• Digital tools for testing. That fit designers tools
• Digital tools for categorizing and finding insights. Engagement information, who
(demographics), what (system, prototype, process-step), where (physically, business area)
person engaged with
• Recruiting users and customer panel
• Disclaimers and non-discloure agreements - legal stuff
• Easy to test and access solutions (dev/design-dep). Aligment about when as well
• Budget, tools, licenses. Rules for gifts and incentives
• Transparent prioritization process based on business reasoning
Infrastructure
INNOVATION & IT
Insights platform
Most importantly a tool for tracking,
collecting, curating and consolidating.
Prevents you from repeating the same
queries and answering the same
question. When you store data, and
make it easy to access (with help from
solid metadata), you make it easy to find
and reuse existing information across the
organisation.
Fx products such as:
https://www.aureliuslab.com/
https://www.optimalworkshop.com/reframer
https://nomnominsights.com/
INNOVATION & IT
Operationalising research
If you’re thinking of operationalizing research, think about the processes that lend
themselves to documentation, decision paths, and archiving.
Dave Malouf, IXDA, DesignOps Summit
INNOVATION & IT
One space unique to research is the usability lab. A lab calls for
equipment that needs to be selected (measuring, recording, and
communication devices), a space architected into a proper test
environment (proper lighting and sound set-up), and ongoing
maintenance to keep everything humming.
Eventually this might call for a lab manager who keeps the space in tip-
top shape and administers all the equipment. A lab also serves as a
storeroom for equipment like cameras and microphones that are used
both in the lab and in the field.
Along those lines, you might require a mobile device lab stocked with
different devices and configurations of software and hardware. This is
especially true if you maintain legacy platforms.
Lab time is coveted by researchers, so you’ll need a system for managing
access. While first come, first served on a shared calendar can work, you’ll
likely need to implement some evaluation criteria based on project
priorities.
When you bring folks into a lab, you need everything to run smoothly. Your
lab manager or tech support might need to be on standby in case of any
unanticipated glitches. And don’t forget to be hospitable—where will
visitors wait for their interviews or tests? Will you provide drinks, snacks,
or lunch? The user experience extends to the lab.
Example Usabilty lab
The DesignOps Handbook
INNOVATION & IT
Reflection questions
• Is research a practice unto itself, or is it practiced by people tied to other functional roles (like
design, product management, or development)?
• Who leads which types of research activities?
• Do researchers plan and execute all the research for the benefit of others?
• Do designers and product managers lead their own research initiatives?
• Who do researchers report to?
• What other types of research does the organization conduct—market research, data science,
and analytics?
• If market researchers or data scientists are conducting research, who do they report to?
• Does research function as a service agency to the entire org, or are individual researchers
assigned to specific teams?
INNOVATION & IT
The final destination
The goal is to reach a stage where the
process and tools fade into the
background, and we live in a world where
information is easy to find, people are easy
to locate, prototypes are quick to create
and work is easy to share — and we look
back and wonder how we ever did it
before.
INNOVATION & IT
Win-win
DesignOps doesn’t just help the
design team—it benefits all parts of
the product organization.
Meredith Black,
Pinterest
INNOVATION & IT
Kilder
Andre:
Blogpost by Chris Ward
 
https://blog.codeship.com/what-is-designops/ https://www.thoughtworks.com/radar/techniques/designops
Airbnb DesignOps
https://airbnb.design/designops-airbnb/
Design in Tech Report 2017 by John Maeda
Primær kilde:
Design Better - DesignOps Handbook
https://www.designbetter.co/designops-handbook/introducing-designops

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DesignOps Handbook Condensed

  • 1. Page:Pitch Deck | Presentation DesignOps
  • 2. INNOVATION & IT Agenda • Why DesignOps Now? • What is DesignOps? • DesignOps models • The DesingOps role • Design research is special • DesignOps I UFST
  • 3. Page:Pitch Deck | Presentation Why DesignOps Now?
  • 4. INNOVATION & IT Value of design Companies are beginning to understand the value of design, and are investing in the role of DesignOps to maximize design’s value and impact. Collin Whitehead, Dropbox
  • 5. INNOVATION & IT Wait a miniute What is design?
  • 6. INNOVATION & IT Wait a miniute Design practices Graphic design UX research UX-design Interaction design Classic design Design thinking Computational design
  • 7. INNOVATION & IT DesignOps motivation The rise of agile development has necessitated much tighter integration between design and technology, while recent investment in design has highlighted the need to figure out how to deliver design at scale. Design Ops is essentially the practice of reducing operational inefficiencies in the design workflow through process and technological advancements. In short it’s about getting [design] improvements in the hands of your users as quickly and with as little friction as possible.
  • 9. INNOVATION & IT Need for scaling design There is a greater focus on design - from all the different types of design practices - in todays organisations. That means designers are supporting more parts of the organisation. At the same time design solutions are growing in complexity all the while expanding product offerings. And of course everything is high priority. Demand Design Drivers: Complexity Product expansion Awareness of design value
  • 10. INNOVATION & IT Scaling [In the beginning] we leaned heavily on the raw talents of individuals and the close relationships that allowed people to easily share information across smaller groups. As the team continued to grow, we reached a tipping point where things suddenly became harder. Teams could no longer all fit on the same floor. New people brought with them new ways of doing things. Adrian Cleave, AirBnb
  • 11. INNOVATION & IT High expectations to design Business’ like Apple, Google, AirBnb, Facebook have promoted design and made the public aware and used to high quality experiences, which demands solutions that not just meet user needs but also anticipates them.
  • 12. INNOVATION & IT Great talent seeks challenges Great designers are a rare commodity, and they know it. This makes recruiting more difficult than days past. They don’t want to be in a bureaucracy, but instead focus solely on design, so they can progress, develop themselves, be rewarded and recognised.
  • 13. INNOVATION & IT Design needs support Design practice requires a collection of balanced activities that support the designers in actually designing. Such activities include but are not limited to: • HR • Tools • Methods and Processes • Infrastructure
  • 14. INNOVATION & IT Agile is a set of management practices made for software development. The practices and processes are made for developers in mind - and not designers. So agile becoming the norm was much to the harm of design But there is problem … agile
  • 15. INNOVATION & IT Agile is made for engineers and has been the way to create great products - Amazon, Google, Netflix, Facebook Therefore designers have taken themselves upon the method in order to be in on succesful products - even though it doesn’t fit their processes Modern software development
  • 16. INNOVATION & IT What I saw was design practice taking big steps backwards—vision, exploration, deconstruction, associative thinking, and interruptions were suppressed in favor of working the way developers work. Two different disciplines Dave Malouf, General Assembly DesignOps handbook, ch. 1
  • 17. INNOVATION & IT Design today Many organizations expect their designers to wear many hats—project manager, cross-functional partner, creative leader, and logistical coordinator. However, these additional roles reduce the time your designer can devote to your product and users. Meredith Black, Pinterest
  • 18. INNOVATION & IT Designers taking a lot of overhead Production role instead of strategic Superficial cleanup Servant role to developers Designers in a culture optimised for engineers
  • 19. INNOVATION & IT Developers and product managers measures success by whether a product ships on time, and not whether the design satisfies user needs. Misalignment on success Project manager: project done on time Developer: all functionality implemented Designer: design satisfies user needs
  • 20. INNOVATION & IT Enabler for speed When considering what it takes to scale and run a high performance design team that needs to maintain pace in a fast moving company, this approach made a lot of sense. Adrian Cleave, AirBnb
  • 21. INNOVATION & IT The current solution DUAL TRACK AGILE http://uxandthecity.co/ux-in-the-scrum-team/dual-track-agile-post-image/
  • 22. INNOVATION & IT TRI-TRACK AGILE Expanding this DesignOps handbook, ch. 1
  • 23. INNOVATION & IT But production time is still a problem Often design doesn't mesh 1:1 with that proces. Either there working a sprint ahead, in parallel. What will take engineering 1 sprint might take design 3 sprints and what might take designers 1 sprint might take engineering 3 sprints. Josh Ulm, Oracle
  • 24. INNOVATION & IT Operationalising design DesignOps is everything that supports high quality crafts, methods, and processes … Tools, infrastructure, workflow, people, and governance is operations. Dave Malouf, General Assembly
  • 25. Page:Pitch Deck | Presentation What is DesignOps?
  • 26. INNOVATION & IT DesignOps For us, DesignOps enables the product and design teams to learn faster, build better things and focus on their craft Alastair Simpson, Atlassian
  • 27. INNOVATION & IT DesignOps is … managing DesignOps teams help to forecast work, manage resourcing, drive the day-to-day project flows, oversee budgets, support team health, and basically facilitate anything that allows creative teams to focus on what they do best.
  • 28. INNOVATION & IT DesignOps is … protecting Building a process that will protect the integrity of the product and design team’s work. The job of the DesignOps team is to protect the time and headspace of everyone working with design, which allows everyone to focus on their respective craft.
  • 29. INNOVATION & IT Example There are so much political struggle about how much time may go into development and how much goes into operations, so for now there are no budget for developing. But if there is no development there is no design. Anonymus designer
  • 30. INNOVATION & IT DesignOps is … stakeholder management Scale, pace, and complexity can add up to an environment where creative teams feel like they are always reacting, and never exploring and refining ideas. Therefore DesignOps: • Managing requests • Prepares the team for upcoming projects • Gets the team early involved on to help define the problem • Sets stakeholders expectations • Manages stakeholder feedback
  • 31. INNOVATION & IT DesignOps is … operations Business operations • Budgetary and political capital to facilitate design Workflow operations • Design standardisation and optimisation • Product lifecycle management People operations • Hiring, support, rituals, and defined expectations
  • 32. INNOVATION & IT DesignOps focus area DesignOps handbook, ch. 1
  • 33. INNOVATION & IT DesignOps vs DevOps It’s worth noting that while Design Ops and DevOps are the result of similar drivers, the practices are considerably different. DevOps obviously has a much stronger bias towards tools and server-based solutions, while Design Ops tends to focus more on the process and operations side of the equation.
  • 34. INNOVATION & IT Focus areas at Airbnb’s DesignOps Production design The overarching mission is to create the best user experience possible Language Design systems Embedding quality assuancere Operational strategy Measure impact Team coordinators Design Program Management LocalizationsDesign tools Sketch Abstract etc.
  • 35. INNOVATION & IT DesignOps is … building a design culture How we manage our particular operations is our culture. The drive of an organisation should be based on: • values • principles • mission
  • 36. INNOVATION & IT DesignOps handbook, ch. 1
  • 37. INNOVATION & IT DesignOps This is why we’ve created DesignOps, to ease collaboration and amplify effectiveness, not only across product disciplines, but also between the increasingly complex world of Product Design. Adrian Cleave, AirBnb
  • 38. Page:Pitch Deck | Presentation DesignOps Models
  • 39. INNOVATION & IT DesignOps models DesignOps can have many types of responsibilities, so implementation depends on what your organisation needs the most. The following presents two models: DesignOps as team support DesignOps as project support DesignOps as own division
  • 40. INNOVATION & IT Embedded DesignOps Product team Product team Product team Product team Product team Product team Rest of organisation Product management Product management DesignOps DesignOps
  • 41. INNOVATION & IT DesingOps as team support Focus on organisation and collaboration: Stakeholder management Alignment, responsibilities, and goals Project intake Innovation projects Project support Knowledge management Career development Facilitating critiques Legal Procurement These clear responsibilities also delineate what folks should not work on, like tasks that can best be handled by someone else or that are out of scope.
  • 42. INNOVATION & IT DesignOps as project support Product team Product team Product team Product team Product team Product team Rest of organisation Product management Product management DesignOps
  • 43. INNOVATION & IT DesignOps as project support Focus on improving and empowering design: Tools Design language Principles Method catalogue Critiques Innovation projects Knowledge management Career development Facilitating critiques Recruiting These areas include design tooling and systems, communications, recruiting, team development, and budgeting. The DesignOps team can standardize the tooling and systems used to scope, resource, track, and archive projects. While some of these systems can drive high-level strategy, others—like file nomenclature and folder structure—can be just as vital to a team’s success and sanity.
  • 44. INNOVATION & IT Division model Engineering Management Design Test Front-end Back-end UX-research UX-design QA Integration Security GDPR Network DevOps DesignOps Automatisation Vulnerability & exploitation
  • 45. INNOVATION & IT Challenges When unifying design disciplines into a single organisation, we faced challenges spanning from the tactical to cultural Kate Battles, Fitbit
  • 46. INNOVATION & IT Remember DesignOps form for many reasons, and grow and morph in many ways to fit the needs of an organization. 
  • 47. INNOVATION & IT 1. Do you have visibility into what the design team is working on? 2. Are designers reacting to things or acting on new ways of doing things? 3. Are designers designing or are they fulfilling other roles? Reflection questions
  • 48. INNOVATION & IT DesignOps As design teams and companies invest in DesignOps, they’ll realize better creative results faster, and they’ll see how better work processes can impact the entire culture of collaboration. Collin Whitehead, Dropbox
  • 49. Page:Pitch Deck | Presentation The DesignOps Role
  • 50. INNOVATION & IT The essence DesignOps makes teams run more effectively by letting designers focus on design while leaving everything else to the operations team.
  • 51. INNOVATION & IT DesignOps people are able to build cross-functional relationships while representing design, and someone who understands the design process. These relationships will necessitate understanding the product development process and product engineering principles. The role also calls for excellent project, time, budget, and resource management, and an understanding of different project management ideologies (like waterfall and agile, among others) Finally, this role calls for calm in ambiguous and changing environments. Who they are
  • 52. INNOVATION & IT What they do • Make sure they have what they need to develop their best work. • Identifying the critical gaps and weaknesses where design could provide the most value • case for change • Design tools • Design systems • Communication protocols • Skills, specialists and recruiting (internal/external) • Team development • Budgeting • Track ressource usage on projects (high-level into strategy) • Nomenclauture and folder structure (low-level practical) • Think strategically with 1:1 meetings - take responsible for some of the 1:1 • Design team meetings • Meetings with other managers and leaders • Good meeting hygienje - only go to meetings that has clear agendas • Facilitating critiques • Makes it easy to get content from communication and translation departments • Onboarding new people • Teammate recognition • Organising special projects (hack weeks) or innovation sprints and other projects where there is no natural owner. • Establing clear roles and responsibilities for designers - when they are assigned to projects - ie. Also what they are not working on • Creative scheudle and milestones for the design team. • Documenting tasks outside projects, delegating according to capacity and follow-up • Handling project intake • Preparing designers for new assignements/projects and push them in to help define the problem • Roadmap • Organising design QA • Develop a long term plan to scale operations in the org • Establishing and fostering strong cross-functional partnerships • Socializing process proposals to other teams and make case for change • Integrate the team processes with those of the greater product development team. Tasks
  • 53. INNOVATION & IT Initiatives • Ressources • Program management • Onboarding • Education • Budget • Communication • Framework and responsibilities • Tools and processes • Strategy The work of the design operations team has contributed to a team that is central to the development of the Fitbit’s strategy; ranks at the top in company engagement metrics; and is creative, open, and fun. Kate Battles, Fitbit “
  • 54. INNOVATION & IT Build culture • Define the culture and prioritize it. • Build a design culture: vision, models and tools • Address areas of friction head on to deliver better outcomes sooner!
  • 55. INNOVATION & IT Facilitate conversations at the design leadership level to ensure success is being defined based on the company’s goals. Communicate the defintion to team and between team, managers and leadership (and engineers), and then set expectations. Define success "Goals that are shared and agreed upon are goals that can be met.” Kate Battles, FitBit
  • 56. INNOVATION & IT Are there regular design critiques or feedback sessions? Symptom In my experience every year some designer is bringing design critiques back in to the organisations, but they always seem to fade out, probably because people aren’t doing that much design. Example
  • 57. INNOVATION & IT Week 1 Build relationships within and beyond the design team. Identify what designers have and what they need. Month 1 Finding solutions to what they need and building infrastructure for designers. Set up tracking for performance. Plan for integrating Year 1 Performance report and communicating the goals achieved for the organisation to see the value.
  • 58. INNOVATION & IT Pay-off Teams will be better organized, leadership will gain a better understanding of what makes their teams tick, and cross-functional teams will have more visibility into—and a better understanding of— the design process. This creates better organizational awareness of design, and mitigates misconceptions that “designers design in a black hole” or that design projects take too long. Meredith Black, Pinterest
  • 59. INNOVATION & IT 1. How many designers are there today in the org? 2. And how many are doing design? 3. How much does design matter to the org? Reflection questions
  • 60. Page:Pitch Deck | Presentation Design research is special
  • 61. INNOVATION & IT Organizing research activities to discover insights—and then making those insights actionable—requires attention to many operational concerns. This is especially true as you scale your research and your org as a whole. Why design research is special
  • 62. INNOVATION & IT What is design research • User research • Ethnography • Interviews • Remote and in-person moderated and unmoderated testing • Journaling • Participatory design • User activities (purchases, usage, site, and app analytics) • Market research • Analyst reports • Support and sales logs • Customer interviews
  • 63. INNOVATION & IT Design research mission 1. Scale design research, especially in areas that are horizontal to all products 2. Operationalize research so designers can more efficiently and effectively do the research they were already doing 3. Evangelize and coach research, analysis, and synthesis methods to make results more accurate and actionable 4. “non-user” related research: quantitative studies, analytics, market research, and analyst reports
  • 64. INNOVATION & IT • Usability lab - Different devices - booking - user experience of the lab • Gear for doing field research. Microphones, video cameras etc. • Digital tools for testing. That fit designers tools • Digital tools for categorizing and finding insights. Engagement information, who (demographics), what (system, prototype, process-step), where (physically, business area) person engaged with • Recruiting users and customer panel • Disclaimers and non-discloure agreements - legal stuff • Easy to test and access solutions (dev/design-dep). Aligment about when as well • Budget, tools, licenses. Rules for gifts and incentives • Transparent prioritization process based on business reasoning Infrastructure
  • 65. INNOVATION & IT Insights platform Most importantly a tool for tracking, collecting, curating and consolidating. Prevents you from repeating the same queries and answering the same question. When you store data, and make it easy to access (with help from solid metadata), you make it easy to find and reuse existing information across the organisation. Fx products such as: https://www.aureliuslab.com/ https://www.optimalworkshop.com/reframer https://nomnominsights.com/
  • 66. INNOVATION & IT Operationalising research If you’re thinking of operationalizing research, think about the processes that lend themselves to documentation, decision paths, and archiving. Dave Malouf, IXDA, DesignOps Summit
  • 67. INNOVATION & IT One space unique to research is the usability lab. A lab calls for equipment that needs to be selected (measuring, recording, and communication devices), a space architected into a proper test environment (proper lighting and sound set-up), and ongoing maintenance to keep everything humming. Eventually this might call for a lab manager who keeps the space in tip- top shape and administers all the equipment. A lab also serves as a storeroom for equipment like cameras and microphones that are used both in the lab and in the field. Along those lines, you might require a mobile device lab stocked with different devices and configurations of software and hardware. This is especially true if you maintain legacy platforms. Lab time is coveted by researchers, so you’ll need a system for managing access. While first come, first served on a shared calendar can work, you’ll likely need to implement some evaluation criteria based on project priorities. When you bring folks into a lab, you need everything to run smoothly. Your lab manager or tech support might need to be on standby in case of any unanticipated glitches. And don’t forget to be hospitable—where will visitors wait for their interviews or tests? Will you provide drinks, snacks, or lunch? The user experience extends to the lab. Example Usabilty lab The DesignOps Handbook
  • 68. INNOVATION & IT Reflection questions • Is research a practice unto itself, or is it practiced by people tied to other functional roles (like design, product management, or development)? • Who leads which types of research activities? • Do researchers plan and execute all the research for the benefit of others? • Do designers and product managers lead their own research initiatives? • Who do researchers report to? • What other types of research does the organization conduct—market research, data science, and analytics? • If market researchers or data scientists are conducting research, who do they report to? • Does research function as a service agency to the entire org, or are individual researchers assigned to specific teams?
  • 69. INNOVATION & IT The final destination The goal is to reach a stage where the process and tools fade into the background, and we live in a world where information is easy to find, people are easy to locate, prototypes are quick to create and work is easy to share — and we look back and wonder how we ever did it before.
  • 70. INNOVATION & IT Win-win DesignOps doesn’t just help the design team—it benefits all parts of the product organization. Meredith Black, Pinterest
  • 71. INNOVATION & IT Kilder Andre: Blogpost by Chris Ward   https://blog.codeship.com/what-is-designops/ https://www.thoughtworks.com/radar/techniques/designops Airbnb DesignOps https://airbnb.design/designops-airbnb/ Design in Tech Report 2017 by John Maeda Primær kilde: Design Better - DesignOps Handbook https://www.designbetter.co/designops-handbook/introducing-designops