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Children's Gallery Melbourne Museum

Director Exhibitions at ACMI em ACMI - the Australian Centre for the Moving Image
19 de Feb de 2017
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Children's Gallery Melbourne Museum

  1. Starting with play February 2017 Paul Bowers Head Exhibitions
  2. ‘Children’s Room’ National Museum of Victoria, 1917 “Gone were the Latin names and the high cases. The displays were eye- catching and changed frequently”
  3. The last Children’s Gallery
  4. 2013: Early Years Framework • Multiple forums with Academics, Policy- makers, Practitioners, Families • Built our understanding • Created our advocacy positions • Discovered scale of interest and demand • Built allies, momentum and credibility
  5. 2013: Early Years Framework • National (2011) & State (2009) curriculum: • importance of learning from birth, • importance of play-based learning, • role of educator and parent. • Theory (Piaget, Vygotsky, etc) • Children learn through play • Constructivism: learning builds on pre-existing knowledge • Scaffolding: children learn well when assisted • Neuroscience underpinning it all
  6. Gallery redevelopment – kick off • Appointed 2 internal stars • Conversational brief development – about 5 months of coffee chats • Set 0-5 as the target audience • ‘parents as first teacher’ a guiding principle • Arrived at the Vision A wondrous museum place filled with multi- sensory, child-led, play-based learning adventures where children’s minds run free.
  7. Types of Play 1. Symbolic Play – eg a piece of wood to symbolise an object 2. Rough and Tumble Play 3. Socio-dramatic Play – enactment of real experiences eg going to the shops 4. Social Play – play that has rules set between two or more people eg games 5. Creative Play – making things 6. Communication Play – play using words or gestures eg charades 7. Dramatic Play – enactment of stories eg a movie seen by the child 8. Locomotor Play – movement for its own sake eg chase, tree climbing 9. Deep Play – risky play to develop survival skills eg lighting a fire with matches 10. Exploratory Play – ‘see what happens’ play eg banging, mouthing objects 11. Fantasy Play – creating a make believe world not limited by reality 12. Imaginative Play – pretend play eg patting a pretend dog 13. Mastery Play – constructing environments eg making a dam 14. Object Play – exploration of an object eg examination of a cup 15. Role Play – exploring ways of being eg sweeping 16. Recapitulative Play – exploration of ancestry, history, rituals Hughes, B. (2002) A Playworker’s Taxonomy of Play Types, 2nd edition, London: PlayLink.
  8. Working with our audience Developmental ages and stages • ‘Sitting up’ ~6-12 month old babies • ‘Cruisers’ ~12-18 months olds • Toddlers from 18 months old to 3 years • Young children from 3-4 years old • Young children from 4-5 years old Children are co-creators: • Asking children to design their ‘dream museum’ • Observing children interacting with experiences • Prototyping interactives and programming
  9. Materials and experience exploration across all ages. Gowrie Childcare & Polyglot Theatre, 17 March 2015 Exploring the idea of Camouflage Disco, across all ages. Gowrie Childcare and Polyglot Theatre, 27 March 2015
  10. Children’s needs & expectations • Young children: tactile • Older: narrative, games and social • Nature focus: rocks, bushes, forest, sea, animals, parks • Being scared (in a good way!), hiding places • Balance between familiar and unfamiliar • Construction activities, dancing / movement • Pretend and narrative play • Sound/music and light • High energy spaces/experiences balanced with calmer spaces/experiences to pull back into; and take time out
  11. Adult’s needs & expectations • Child and carer playing • The child wants to have fun, feel welcome, free, comfortable, safe, confident that they can do things. • The carer wants to be part of child’s learning, needs to know what to do. • Child playing, carer watching • The carer expects to actively observe the child explore, learn and be independent. • They need to feel reassured that this is OK, that they are not being judged and have a comfortable and appropriate space from which to watch. • Child playing, carer chilling • The carer wants to escape, belong, indulge, take a break and socialize while their children are safe. • They need to feel reassured that this is OK and they are not judged and there is a comfortable space to do this.
  12. Tactile, magical, comfortable Design Brief: • Inclusive – additional needs, learning styles and diversity • Multi-modal • Highly tactile – with the inclusion of natural materials • The consideration of materials/mediums as adding to the overall sensory experience of the gallery • Comfortable – seating, acoustic improvements to the environment. Seating. Sitting on floor. More seating. • Clean - durable materials that are robust and cleanable • Safe – sightlines, pathways, access and egress • Pace – high and low energy areas and activities
  13. Scared. But not too scared! 1/2 Dream Museum workshop at Gowrie Maggie, 3: “I like butterflies. A lion, a tiger, a tiger”. Evan, 5: “Yes! These are the children finding the monster in the bushes. They are scared!” Prototype 2 “Where are the dinosaurs? Are they coming to get me?” Genuinely scared, left area. Spider projected onto floor, children ran off as it moved towards them and others stomped on the image
  14. Scared. But not too scared 2/2 Final delivery: Tiger specimen in corner of Camouflage Disco Lower key sounds (not too scary) Slow projection movements No spider!
  15. Posting shapes 1/2 Based on developmental information, children enjoy putting things in and out of containers from 18mths. Also, that toddlers are attracted to faces. Idea of posting shapes into faces, simple action reaction, getting a sound reward. Did 2 rounds of testing with 3-4 year olds.
  16. Posting shapes 2/2 Only some holes have sounds sounds are a short duration holes lower down provide younger children with chance to engage We don’t worry about dropped blocks!
  17. Safe, welcome
  18. Conclusions • Actually listening • Start with tiny team • Result reflects the making • Let the audience tell you how to be museumy
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