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Indicates Safety
Indicates
Danger
Further
Testing
Needed
Crafting Compelling Visuals
Matt Vassar
April 6, 2022
COM 88: High-Impact Tech Talk
Stanford Continuing Studies Program
Three things to think of…
Your
Audience
Design
Theory
Design
Visually
Three things to think of…
Your
Audience
Design
Theory
Design
Visually
Choosing the Right Tool for the Task
Pencil Computers
Complexity of Tool
Quick Sketches Complex Graphics
Animation
Reproducible
Casual Drawing
Unique Applications
Three things to think of…
Your
Audience
Design
Theory
Design
Visually
Multimedia Learning (Mayer)
How Much People Learn
Modality Principle
How Much People Learn
Imagecredit:NorskFolkehjelpNorwegianPeople'sAid[link]
Redundancy Principle
How Much People Learn
Why you should avoid text:
• Cognitive overload
• Text distracts from images
• Audiences learn less
Coherence Principle
How Much People Learn
Image credit: Geetesh Bajaj [link]
Segmentation Principle
How Much People Learn
Indicates Safety
Indicates
Danger
Further
Testing
Needed
Your
Audience
Design
Theory
Design
Visually
Three things to think of…
So often, uncomfortable speakers end up making matters
so much worse for themselves. They start off with a lack of
confidence, which manifests itself in their physical delivery.
Because they are unconfident, they may speak softly or
avoid eye contact. They may use a lot of filler words, or
begin stuttering over various words and phrases. Of
course, this poor delivery results in the audiences getting
bored, and then the speaker picks up on that. As speakers
feel that their audiences don’t care about what they have to
say, it only results in sapping their confidence further, which
starts the process all over again.
In order to avoid this, a speaker should always be confident
in him or herself. This will help with delivery and create
positive feedback from the audience.
Bullet Points Are Not Simple Enough
Not the best way . . . .
A problem with speaking
– Lack of confidence breeds poor delivery.
– Poor delivery bores audiences.
– Bored audiences sap a speaker’s confidence.
A Simpler Representation
A Problem with Public Speaking:
Lack of Confidence
Bored Audiences
Poor Delivery
Remove Unnecessary Lines
# of Worms Caught by Hour of Day
4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM
Robin 10 9 9 5 3 2 0
Sparrow 7 7 6 4 3 1 1
Pigeon 6 5 5 3 2 0 0
Eagle 3 3 3 2 1 0 0
Ostrich 0 0 2 1 0 0 0
Average 5.2 4.8 5 3 1.8 0.6 0.2
Add Colors
# of Worms Caught by Hour of Day
4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM
Robin 10 9 9 5 3 2 0
Sparrow 7 7 6 4 3 1 1
Pigeon 6 5 5 3 2 0 0
Eagle 3 3 3 2 1 0 0
Ostrich 0 0 2 1 0 0 0
Average 5.2 4.8 5 3 1.8 0.6 0.2
4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM
Robin 10 9 9 5 3 2 0
Sparrow 7 7 6 4 3 1 1
Pigeon 6 5 5 3 2 0 0
Eagle 3 3 3 2 1 0 0
Ostrich 0 0 2 1 0 0 0
Average 5.2 4.8 5 3 1.8 0.6 0.2
Highlight Key Information
# of Worms Caught by Hour of Day
Sparrows can catch worms late in the day
We Must Partner
with Sparrows!
Avoid Complex Pie Charts
13%
17%
13%
57%
Ads
Equip.
Salaries
Fun
Our Team’s Expenses
Remove 3D, Gaps, and Legend
13%
17%
57%
13%
Our Team’s Expenses
Salaries
Fun Ads
Equip.
Simplify Data and Regions
13%
87%
Fun
Other
Our Team’s Expenses
Three things to think of…
Your
Audience
Design
Theory
Design
Visually
Indicates Safety
Indicates
Danger
Further
Testing
Needed

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Visual Aid Design Theory

  • 1.
  • 3. Crafting Compelling Visuals Matt Vassar April 6, 2022 COM 88: High-Impact Tech Talk Stanford Continuing Studies Program
  • 4. Three things to think of… Your Audience Design Theory Design Visually
  • 5. Three things to think of… Your Audience Design Theory Design Visually
  • 6.
  • 7. Choosing the Right Tool for the Task Pencil Computers Complexity of Tool Quick Sketches Complex Graphics Animation Reproducible Casual Drawing Unique Applications
  • 8.
  • 9. Three things to think of… Your Audience Design Theory Design Visually
  • 10. Multimedia Learning (Mayer) How Much People Learn
  • 11. Modality Principle How Much People Learn Imagecredit:NorskFolkehjelpNorwegianPeople'sAid[link]
  • 12. Redundancy Principle How Much People Learn Why you should avoid text: • Cognitive overload • Text distracts from images • Audiences learn less
  • 13.
  • 14.
  • 15. Coherence Principle How Much People Learn Image credit: Geetesh Bajaj [link]
  • 16.
  • 17.
  • 20.
  • 21.
  • 23.
  • 24. So often, uncomfortable speakers end up making matters so much worse for themselves. They start off with a lack of confidence, which manifests itself in their physical delivery. Because they are unconfident, they may speak softly or avoid eye contact. They may use a lot of filler words, or begin stuttering over various words and phrases. Of course, this poor delivery results in the audiences getting bored, and then the speaker picks up on that. As speakers feel that their audiences don’t care about what they have to say, it only results in sapping their confidence further, which starts the process all over again. In order to avoid this, a speaker should always be confident in him or herself. This will help with delivery and create positive feedback from the audience.
  • 25. Bullet Points Are Not Simple Enough Not the best way . . . . A problem with speaking – Lack of confidence breeds poor delivery. – Poor delivery bores audiences. – Bored audiences sap a speaker’s confidence.
  • 26. A Simpler Representation A Problem with Public Speaking: Lack of Confidence Bored Audiences Poor Delivery
  • 27. Remove Unnecessary Lines # of Worms Caught by Hour of Day 4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM Robin 10 9 9 5 3 2 0 Sparrow 7 7 6 4 3 1 1 Pigeon 6 5 5 3 2 0 0 Eagle 3 3 3 2 1 0 0 Ostrich 0 0 2 1 0 0 0 Average 5.2 4.8 5 3 1.8 0.6 0.2
  • 28. Add Colors # of Worms Caught by Hour of Day 4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM Robin 10 9 9 5 3 2 0 Sparrow 7 7 6 4 3 1 1 Pigeon 6 5 5 3 2 0 0 Eagle 3 3 3 2 1 0 0 Ostrich 0 0 2 1 0 0 0 Average 5.2 4.8 5 3 1.8 0.6 0.2
  • 29. 4 AM 5 AM 6 AM 7 AM 8 AM 9 AM 10 AM Robin 10 9 9 5 3 2 0 Sparrow 7 7 6 4 3 1 1 Pigeon 6 5 5 3 2 0 0 Eagle 3 3 3 2 1 0 0 Ostrich 0 0 2 1 0 0 0 Average 5.2 4.8 5 3 1.8 0.6 0.2 Highlight Key Information # of Worms Caught by Hour of Day Sparrows can catch worms late in the day
  • 30. We Must Partner with Sparrows!
  • 31. Avoid Complex Pie Charts 13% 17% 13% 57% Ads Equip. Salaries Fun Our Team’s Expenses
  • 32. Remove 3D, Gaps, and Legend 13% 17% 57% 13% Our Team’s Expenses Salaries Fun Ads Equip.
  • 33. Simplify Data and Regions 13% 87% Fun Other Our Team’s Expenses
  • 34. Three things to think of… Your Audience Design Theory Design Visually
  • 35.