I had a wonderful opportunity to talk to KPMG's managers and process experts on how to improve collaboration and think innovatively by introducing creative and fun activities. I used some ideas from agile, innovation games and bodystorming. I created/used a term 'funday' to reflect how a day at work could be made much more fun and productive by fundamentally changing the way we conduct meetings, which tend to be the biggest drain on people's motivation and productivity.
13. Four Defining Traits of a Game
Game
Goal
“sense of
purpose”
Rules
“unleash
creativity and
foster strategic
thinking”
Feedback
system
“provides
motivation to
keep playing”
Voluntary
participation
“establishes
common
ground”
“Reality
is
Broken:
Why
Games
Make
Us
Be"er
and
How
They
Can
Change
the
World”
–
Jane
McGonigal
16. 65%
Visual Learners
Faster
processing
of
visual
info
over
text
90%
InformaHon
coming
to
brain
is
visual
StaHsHcs
source:
h"p://visualteachingalliance.com/
Improvement
in
learning
through
visual
aids
21. Product Box
Ask your customers to imagine
that they’re selling your product
at a trade show, retail outlet, or
public market. Give them a few
cardboard boxes and ask them
to design the product box that
they would buy.
The box can contain anything
they want—marketing slogans
that they find interesting,
pictures, price points. They can
build elaborate boxes through
the materials you’ll provide or
just write down the phrases and
slogans they find most
interesting.
When finished, ask your
customer to use their box to sell
your product to you and the
other customers in the room.
22. Show and Tell
Goal: Identify the most important artifacts created by your
product
23. Show and Tell
Ask your customers
to bring examples
of artifacts created
or modified by your
product or service.
Ask them to tell you
why these artifacts
are important and
when and how
they’re used.
24. Bodystorming
• Goal: To help designers derive new ideas and
unexpected ideas by physically experiencing a
situation.
• Bodystorming is a unique method that spans
empathy work, ideation, and prototyping.
• Bodystorming is technique of physically
experiencing a situation to derive new ideas. It
requires setting up an experience - complete with
necessary artifacts and people - and physically
“testing” it.
• Bodystorming can also include physically
changing your space during ideation. What you're
focused on here is the way you interact with your
environment and the choices you make while in it.
25. Why Bodystorm?
• We bodystorm to generate unexpected ideas that
might not be realized by talking or sketching.
• We bodystorm to help create empathy in the
context of possible solutions for prototyping. If
you're stuck in your ideation phase, you can
bodystorm in the context of a half-baked concept
to get you thinking about alternative ideas.
• Designing a coffee bar? Set up a few foam cubes
and "order" a coffee! Bodystorming is also
extremely useful in the context of prototyping
concepts. Have a couple concepts you're testing?
Bodystorm with both of them to help you
evaluate them. Developing any sort of physical
environment demands at least a few bodystorms…