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Mad Skillz  in WoW Acquisition and Transferability of 21st Century Skills from an Online Virtual Game Environment Liz Danforth [email_address]
 
 
 
 
Social change in progress Libraries embrace change
Blizzcon 2007 by jnemo  http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG:  Massively multi-player  online roleplaying game
 
 
 
 
Why Games?
1,630 respondents
3 Age Stereotypes 1  LFG GNOMER by Jennie Faber  http://bit.ly/14ukQl 2  Rick’s Birthday by Alain-Christian  http://bit.ly/1tsu29   3  Warcraft Warrior by Menage a Moi  http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
3:2 7:3 4:1 Gender Stereotypes 5:2
Brains or teh dumbz? PhD Graduation_3922 by KitLKat  http://bit.ly/35T7V7   Redneck by adiffererntryan  http://bit.ly/zstpQ
Genie III by Cathérine  http://bit.ly/4fkeQl
 
Fatty watching himself on TV by Cloudzilla  http://bit.ly/33jiwl
1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game image from  Don’t Bother Me, Mom, I’m Learning  by Marc Prensky
Sharing knowledge …  share knowledge during the game about subjects specific to internal gameplay? Agreed:  90.1% Sharing knowledge …  share knowledge during the game but related to subjects housed outside the game? Agreed:  78.6%
Problem solving …  learn problem-solving strategies within the game? Agreed:  89.8% Problem solving …  problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed:  53.6%
Creative Arts …  an impact on your creativity and literacy within the game, in knowledge or practice? Agreed:  38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed:  41.6% BlizzCon /09 (Shivarra) by brianjmatis  http://bit.ly/3iWcyQ
Social Computing …  new, more, or different uses of social online sites for game help? Agreed:  60% Social Computing … . new, more, or different uses of social online sites aside from the game but originally  as a result of playing WoW? Agreed:  38.3%
Computer Skills …  new computer-related skills and knowledge within or because of playing the game? Agreed:  66.6% Computer Skills …  new computer-related skills and knowledge taken to other areas of your real life? Agreed:  43.1%
Cooperation …  worked with others in the game? Agreed:  89.3% Cooperation …  worked with people you know because of the game but on real life matters  outside of the game? Agreed:  50.3%
1. Sharing knowledge 2. Problem solving 6. Cooperation
1. Sharing knowledge 39.7%   strongly  agreed that there was transference 2. Problem solving 17.5%  strongly felt that way about problem solving skills 6. Cooperation 19%  strongly agreed that experiences within the game led to  cooperative efforts outside the game
3. Creative arts All images courtesy of http://wow.com
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY !
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career Cultural
[email_address] Twitter: LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Kilrogg <Crusty Blades>

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Mad Skillz in WoW: 21st C Life Skills Acquired in World of Warcraft that Transfer to the Real World

  • 1. Mad Skillz in WoW Acquisition and Transferability of 21st Century Skills from an Online Virtual Game Environment Liz Danforth [email_address]
  • 2.  
  • 3.  
  • 4.  
  • 5.  
  • 6. Social change in progress Libraries embrace change
  • 7. Blizzcon 2007 by jnemo http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG: Massively multi-player online roleplaying game
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 14. 3 Age Stereotypes 1 LFG GNOMER by Jennie Faber http://bit.ly/14ukQl 2 Rick’s Birthday by Alain-Christian http://bit.ly/1tsu29 3 Warcraft Warrior by Menage a Moi http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
  • 15. 3:2 7:3 4:1 Gender Stereotypes 5:2
  • 16. Brains or teh dumbz? PhD Graduation_3922 by KitLKat http://bit.ly/35T7V7 Redneck by adiffererntryan http://bit.ly/zstpQ
  • 17. Genie III by Cathérine http://bit.ly/4fkeQl
  • 18.  
  • 19. Fatty watching himself on TV by Cloudzilla http://bit.ly/33jiwl
  • 20. 1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game image from Don’t Bother Me, Mom, I’m Learning by Marc Prensky
  • 21. Sharing knowledge … share knowledge during the game about subjects specific to internal gameplay? Agreed: 90.1% Sharing knowledge … share knowledge during the game but related to subjects housed outside the game? Agreed: 78.6%
  • 22. Problem solving … learn problem-solving strategies within the game? Agreed: 89.8% Problem solving … problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed: 53.6%
  • 23. Creative Arts … an impact on your creativity and literacy within the game, in knowledge or practice? Agreed: 38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed: 41.6% BlizzCon /09 (Shivarra) by brianjmatis http://bit.ly/3iWcyQ
  • 24. Social Computing … new, more, or different uses of social online sites for game help? Agreed: 60% Social Computing … . new, more, or different uses of social online sites aside from the game but originally as a result of playing WoW? Agreed: 38.3%
  • 25. Computer Skills … new computer-related skills and knowledge within or because of playing the game? Agreed: 66.6% Computer Skills … new computer-related skills and knowledge taken to other areas of your real life? Agreed: 43.1%
  • 26. Cooperation … worked with others in the game? Agreed: 89.3% Cooperation … worked with people you know because of the game but on real life matters outside of the game? Agreed: 50.3%
  • 27. 1. Sharing knowledge 2. Problem solving 6. Cooperation
  • 28. 1. Sharing knowledge 39.7% strongly agreed that there was transference 2. Problem solving 17.5% strongly felt that way about problem solving skills 6. Cooperation 19% strongly agreed that experiences within the game led to cooperative efforts outside the game
  • 29. 3. Creative arts All images courtesy of http://wow.com
  • 30. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY !
  • 31. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists
  • 32. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators
  • 33. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers
  • 34. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators
  • 35. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious
  • 36. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career
  • 37. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career Cultural
  • 38. [email_address] Twitter: LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Kilrogg <Crusty Blades>

Notas do Editor

  1. Geek inside -- that’s me.
  2. Most likely you know me wearing my library hat.
  3. Most likely you know me wearing my library hat.
  4. WHY AM I HERE?
  5. WHY AM I HERE TODAY?
  6. What is WoW?
  7. Go interesting places
  8. Meet interesting people
  9. And party down with them!
  10. Sometimes the fellowship is to assembled to go slay dragons.
  11. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  12. Demographics begin
  13. How old are they?
  14. What gender are they?
  15. Do you have to be stupid to spend your time playing a game like this?
  16. Well…. How much time DO they spend?…A: how long have they been playing? … how often do they log in?… how much time each week do they spend?
  17. Apparently the players are listening.
  18. Boob tube, for comparison
  19. I wanted to know exactly what are they learning and practicing in 6 fields
  20. Sharing Knowledge
  21. Problem solving
  22. Creativity Literacy
  23. Social computing -- use of the social web
  24. Computer skills…. Vent, Flash
  25. Cooperation
  26. Creative works