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Developing a serious game to evaluate and train group decision making skills Conor Linehan ,  Shaun Lawson, Mark Doughty, Ben Kirman Lincoln Social Computing (LiSC) Research Centre Department of Computing and Informatics  University of Lincoln Brayford Pool, Lincoln, UK. LN6 7TS. Contacts:  [email_address] [email_address] [email_address]   30 th  September, 2009
Introduction ,[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object]
Identifying learning outcomes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Serious Games ,[object Object],[object Object]
Serious Games ,[object Object],[object Object]
Serious Games ,[object Object],[object Object],[object Object],[object Object]
Identifying learning outcomes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Embedding LOs ,[object Object],[object Object]
[object Object],[object Object]
http://www.mcvideogame.com
http://www.mcvideogame.com
http://www.redistrictinggame.org
http://www.redistrictinggame.org
http://www.3rdworldfarmer.com/
Embedding LOs ,[object Object],[object Object]
Identifying learning outcomes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Feedback ,[object Object],[object Object],[object Object]
Feedback ,[object Object],[object Object],[object Object]
Identifying learning outcomes ,[object Object],[object Object],[object Object],[object Object]
Training experts ,[object Object],[object Object]
Training experts ,[object Object],[object Object]
Training experts ,[object Object],[object Object],[object Object]
Identifying learning outcomes ,[object Object],[object Object],[object Object],[object Object]
Decision-making groups ,[object Object],[object Object]
Decision-making groups ,[object Object],[object Object],[object Object],[object Object],[object Object]
Summary of design requirements ,[object Object],[object Object],[object Object],[object Object],[object Object]
DREAD-ED Game Design   ,[object Object],[object Object]
DREAD-ED Game Design ,[object Object]
DREAD-ED Game Design ,[object Object],[object Object],[object Object]
DREAD-ED  Game Design ,[object Object],[object Object]
DREAD-ED  Game Design ,[object Object],[object Object],[object Object],[object Object]
DREAD-ED Game Design
Evaluation ,[object Object],[object Object],[object Object],[object Object]
Evaluation ,[object Object],[object Object],[object Object]
Evaluation ,[object Object],[object Object],[object Object]
Group Effectiveness ,[object Object],[object Object]
Group Effectiveness 3 1 N/A 4 2 *PR 1 1 N/A 4 2 *Operations 5 4 N/A 3 3 Hazard Risk 4 5 6 5 5 Casualties No actions Group 4 Group 3 Group 2 Group 1
Group Effectiveness ,[object Object],[object Object],[object Object]
Unnecessary & Dangerous Actions ,[object Object]
Unnecessary & Dangerous Actions 1 1 0 0 Teams deployed 5 3 0 4 Number of actions taken in final round Group 4 Group 3 Group 2 Group 1
Unnecessary & Dangerous Actions ,[object Object],[object Object],[object Object]
Unnecessary & Dangerous Actions ,[object Object]
Individuals vs. Groups ,[object Object],[object Object]
Individuals vs. Groups ,[object Object],[object Object]
Individuals vs. Groups 0 1 0 Teams deployed 0 3 0 Number of actions taken in final round 3 4 3 *PR 1 1 1 *Operations 5 1 5 Hazard Risk 4 5 4 Casualties No actions Participant 18 Participant 17
Individuals vs. Groups ,[object Object],[object Object],[object Object]
Individuals vs. Groups ,[object Object],[object Object],[object Object]
Summary of results ,[object Object],[object Object],[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object]
Future Work ,[object Object],[object Object],[object Object]
 
 
 
Contact ,[object Object],[object Object],[object Object],[object Object],[object Object]

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