3. AdobeConnect
Enabling & muting your microphone
To Enable your Microphone:
1. Click the top left “Meeting” icon
2. Choose “Audio Setup Wizard”
3. Walk yourself through the Wizard – if everything works correctly:
• Click on the phone and/or microphone icon along the top
• Click “connect my audio”
• Choose “using microphone (computer/device)
• Click “join”
To Mute your Microphone:
1. Click the microphone icon along the top
2. Choose “mute my microphone” from the drop down
7. Getting Started
Activity A:
How is learning with the
GEAR approach going to
differ from how you
traditionally learn in a
classroom?
Enter your answer into chat.
COPYRIGHT CONRAD GOTTFREDSON
11. Cycle 1: Align (with Strategy, with Markets, with
Performers)
Discussion: Real World Realities for
Instructional Design
There are Two Worlds of Instructional
Design
Organizations Must Learn @ the Speed
of Change
Time to Competence is the Key Metric
Traditional ISD Can’t Keep Up
Training Alone Can’t Close the Gap
Our Work is to sustain Organizational
Competence
Discussion: Real World Realities for
Alignment
AGILE Practice 1: Scope Business Impact
and Resource Requirements
Key Tasks
One: Scope and Validate Business
Performance Needs
Strategy is a Moving Target
Performance Consulting Requires
Business Acumen
Training Shouldn’t be a First Response
Performance Support is the Game
Changer
Two: Estimate Resources
Governing Principles
Accommodate the Five Moments of
Learning Need
Attend to Learning Dispositions
Justify and Standardize Deliverables
Attend to Learning Dispositions
Copyright Conrad Gottfredson
13. Cycle 2: Map and Prioritize
Real World Realities
There’s Not Enough Time for Mager Objectives
Knowledge Enriched Performance is the Endgame
We are Cramming too Much into Formal Learning
Time Away From Work is Costly to the Organization
Safe Failure can Save Learning
AGILE Practice 2: Map the Moment of Apply
AGILE Practice 3: Prioritize Business Impact
Key Tasks
Key Task
One: Prepare for the Task Analysis
One: Conduct Critical Skills Analysis
Two: Conduct Rapid Task Analysis
Three Analyze Audiences
Four: Finalize the Results of the RTA
Governing Principles
Governing Principles
Embrace Reference-based Learning
Manage Resources by contribution and
priority
Manage Cognitive Load
Define & Consolidate Roles
Copyright Conrad Gottfredson
15. Cycle 3: Plan, Implement, and Iterate
AGILE Practice 4: Proof the EPSS
AGILE Practice 5: Develop the LEaP Plan
AGILE Practice 6: Iterate & Implement
Key Tasks
Key Tasks
Key Tasks
One: Develop a Workflow Map
One: Scope the Iteration(s)
Two: Define & Populate the Pyramid
One: Determine the Appropriate LEaP
Structure
Three: Determine Key Contexts
Two: Design the LEaP Plan
Four: Establish the Overarching EPSS
Structure
Three: Determine Fulfillment
(Development) Requirements
Governing Principles
Governing Principle
Manage Cognitive Load with an
Overarching Visual Map
Develop Cascading Levels for Support
Two: Stage the Implementations
Governing Principle
Use the Power of Iteration to Keep Up
with Agile Software Development
Accommodate Procedural-based, Principlebased, and Knowledge-based Solutions
Broker Before You Build
Simultaneous Effort Fuels AGILE ISD
Copyright Conrad Gottfredson
17. Cycle 4: Leverage and Evaluate
AGILE Practice 7: Leverage
AGILE Practice 8: Evaluate
Key Tasks
Key Tasks
One: Leverage Technology
One: Develop a Measurement Strategy
Two: Leverage People
Three: Leverage Research
Two: Put in Place an Measurement
Infrastructure
Governing Principle
Governing Principle
Accelerate Development and Maintenance
with Structured Authoring
Conduct Formative and Summative
Evaluation
Copyright Conrad Gottfredson
18. Kickoff
Discussion :
Real World
Realities for
Instructional
Design
Discussion Points
1. There are Two Worlds of Instructional
Design
2. Organizations Must Learn @ the Speed
of Change
3. Time to Competence is the Key Metric
4. Traditional ISD Can’t Keep Up
5. Training Alone Can’t Close the Gap
6. Our Work is to sustain Organizational
Competence
COPYRIGHT CONRAD GOTTFREDSON
20. Discussion 1:
Real World
Realities for
Instructional
Design
A Quick Peek at the New World of
Performance-based Instructional
Design:
1. There are Two
Worlds of
Instructional Design
COPYRIGHT CONRAD GOTTFREDSON
21. The AGILE Process
Scope and Validate Business
Performance Needs
Estimate Resources
COPYRIGHT CONRAD GOTTFREDSON
23. The AGILE Process
• Map the moment of APPLY through Rapid
Task Analysis
One: Prepare for the
Task Analysis
• Set them at ease.
• Finalize the scope
objective.
• Prepare the SMEs to help
identify tasks.
Step 1: Prepare
SMEs
Two: Conduct Rapid
Task Analysis
Step 2: Identify
Tasks
• Create a random list
• Verify they are tasks
• Gain Consensus
Three Analyze
Audiences
• Identify process categories
• Map tasks to the
categories
• Optimize categories
Step 3: Group
the Tasks
Four: Finalize the
Results of the RTA
Step 4: Establish
Relationships
• Order tasks
• Order groupings
• Map parking-lot concepts
to the processes
• Identify additional
concepts per process
• Map concepts to tasks
Step 5: Identify
Concepts
COPYRIGHT CONRAD GOTTFREDSON
24. The AGILE Process
• Justify the need for NEW and MORE by
rating the impact of failure through
Critical Skills Analysis
•Prepare the CSA
template
•Introduce the CSA
•Teach the benefits
of the CSA
Step 1: Prepare
for the CSA
Step 2: Conduct
the CSA
•Rate the impact of
failure for each task
for each job role
•Review the ratings
with the SMEs for
consistency
• See Finalize the
Results of the RTA
Session (above).
Step 3: Validate
the CSA
COPYRIGHT CONRAD GOTTFREDSON
26. The AGILE Process
Develop working solutions iteratively and
implement incrementally (MGP)
• Iterate: to do something over repeatedly
• Implement: to put into practical effect; carry out
• Incrementally: The process of increasing through addition or
contribution.
COPYRIGHT CONRAD GOTTFREDSON
27. The AGILE Process
Pursue continuous
improvement by leveraging
people and technology
• Automate Continuous Improvement
via an EPSS Technology
Infrastructure
• Implement the Governance
Strategy
COPYRIGHT CONRAD GOTTFREDSON
30. Discussion 1:
Real World
Realities for
Instructional
Design
Take 2.5 minutes
and complete this
Activity in your
workbook.
COPYRIGHT CONRAD GOTTFREDSON
31. Discussion 1:
Real World
Realities for
Instructional
Design
Talk out:
How does knowledgebased instruction
differ from
performance-based
instruction?
“One must learn by doing the thing,
for though you think you know ityou have no certainty, until you try.”
~Sophocles
COPYRIGHT CONRAD GOTTFREDSON
32. Discussion 1:
Real World
Realities for
Instructional
Design
Talk out:
What challenges does
ADDIE face when it
comes to
performance-based
instruction?
COPYRIGHT CONRAD GOTTFREDSON
33. THE ONLY PERSON WHO IS EDUCATED IS THE ONE WHO HAS
LEARNED HOW TO LEARN AND CHANGE.
~CARL ROGERS
COPYRIGHT CONRAD GOTTFREDSON