Web & Social Media Analytics Previous Year Question Paper.pdf
Global trends in ICT and Education
1. GLOBAL TRENDS IN ICT
AND EDUCATION
Presented by
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Jose A. Fabricante Jr.
Ph.D.in Dev’t.Education Student
2. Teaching became more interactive. With
teachers and learners increasingly engaged
with interactive resources in the classroom,
the use of technology inside the classroom
has helped teachers provide differentiated
activities for learners of all abilities.
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3. Objectives :
At the end of the presentation you will be able to:
Identify some concepts in information and
communications technology
Explain key concepts of the global dimension in education
Appreciate the use of technology as aid in instruction
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4. Some Concepts in Information and Communications Technology
MOBILE LEARNING (m-learning)
New advances in hardware and software are making mobile
“smart phones” indispensible tools
Cell phones have leapfrogged fixed line technology in the
telecommunications industry
mobile devices with internet access and computing capabilities
will soon overtake personal computers as the information
appliance of choice in the classroom.
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5. Some Concepts in Information and Communications Technology
MOBILE LEARNING (m-learning)
Using portable computing devices (such as iPads, laptops, tablet
PCs, PDAs, and smart phones) with wireless networks enables
mobility and mobile learning, allowing teaching and learning to
extend to spaces beyond the traditional classroom. Within the
classroom, mobile learning gives instructors and learners
increased flexibility and new opportunities for interaction.
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7. Some Concepts in Information and Communications Technology
CLOUD COMPUTING
Applications are increasingly moving off the stand
alone desktop computers and increasingly onto server
farms accessible through the internet. The implications
of this trend for education systems are huge; they will
make cheaper information appliances available which
do not require the processing power of size of the pc.
The challenge will be providing the ubiquitous
connectivity to access information sitting in the cloud.
.
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9. Some Concepts in Information and Communications Technology
ONE TO ONE COMPUTING
The trend in classrooms around the world is to provide an
information appliance to every learner and create learning
environments that assume universal access to technology.
Whether the hardware involved is one laptop per child (OLPC),or
– increasingly- a net computer, smart phone, or the emergence
of the tablet, classrooms should prepare for the universal
availability of personal learning devices
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10. Some Concepts in Information and Communications Technology
UBIQUITOUS LEARNING
With the emergence of increasingly robust connectivity
infrastructure and cheaper computers, school systems around
the world are developing the ability to provide learning
opportunities to students “anytime, anywhere”.
In addition to hardware and internet access, it requires the
availability of virtual mentors or teachers, and/or
opportunities for peer to peer and self-paced ,deeper learning.
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11. Some Concepts in Information and Communications Technology
UBIQUITOUS LEARNING
Embeds many kinds of computer technologies under the history; mainframe in
1960s, LAN and workstation in 1970s, PC and the Internet in 1980s, and WWW in
1990s, providing a human with information services and applications through any
device over different kinds of networks.
Ubiquitous network can be seen as a prerequisite for pervasive computing
and network that emphasizes mobile data access and the mechanisms needed
for supporting a community of nomadic users. The goal of ubiquitous world is to
trigger a set of requirements; interoperability, adaptability and mobility, for
ubiquitous network technologies.
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13. Some Concepts in Information and Communications Technology
GAMING
A recent survey by the per internet and American Life Project per the
Horizon Report found that massively multiplayer and other online game
experience is extremely common among young people and that games
offer an opportunity for increased social interaction and civic
engagement among youth. The phenomenal success of games with a
focus on active participation, built in incentives and interaction
suggests that current educational methods are not falling short and
that educational games could more effectively attract the interest and
attention of the learners.
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14. Some Concepts in Information and Communications Technology
GAMING
"Online gaming is a technology rather than a genre, a mechanism for
connecting players together rather than a particular pattern of gameplay."
played over some form of computer, typically on the Internet
has the ability to connect to multiplayer games, although singleplayer online games are quite common as well
a great percentage of games don’t require payment
wide variety of games for all type of game players are available
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15. Some Concepts in Information and Communications Technology
PERSONALIZED LEARNING
Education systems are increasingly investigating the use of
technology to better understand a student’s knowledge base
from prior learning and to tailor teaching to both address
learning gaps as well as learning styles.
This focus transforms a classroom from one that teachers
to the middle to one that adjust content and pedagogy based on
the individual students needs – both strong and weak.
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16. Some Concepts in Information and Communications Technology
REDEFINITION OF THE LEARNING PROCESS
The ordered classroom of 30 desks in a row of 5 may
quickly become a relic of the industrial age as schools around
the world are rethinking the most appropriate learning
environments to foster collaborative, cross disciplinary,
students-centered learning.
Concepts such as greater use of light, colors,circular
tables, individual spaces for students and teachers and
smaller open learning spaces for project-based learning are
increasingly emphasized.
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17. Some Concepts in Information and Communications Technology
TEACHER-GENERATED OPEN CONTENT
OECD school system are increasingly empowering teachers and networks
of teachers to both identify and create the learning resources and they find
the most effective in the classroom.
Many online text allow teachers to edit, add to, or otherwise customize
material for their own purposes, so that their students receive a tailored
copy that exactly suits the style and pace of the course.
Resources complement the official textbook and may, in the years to
come, supplant the textbook as the primary learning source for the
students.
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18. Some Concepts in Information and Communications Technology
SMART PORTFOLIO ASSESSMENT
The collection,management,sorting,and retrieving of data related to
learning will help teachers to better understand learning gaps and
customize content and pedagogical approaches.
Also, assessment is increasingly moving toward frequent formative
assessments which lend itself to real-time data and less on high pressure
exams as the mark of excellence.
Tools are increasingly available to students to gather their work
together in a kind of online portfolio; wherever they add a
tweet,blog,post,or photo to any online.
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19. Some Concepts in Information and Communications Technology
TEACHER MANAGERS/MENTORS
The role of the teacher in the classroom is being transformed from that
of the font of knowledge to an instructional manager helping to guide
students through individualized learning pathways, identifying relevant
learning resources, creating collaborative learning opportunities and
providing insight and support both during formal class time and outside of
the designated 40 minute instruction period.
This shift is easier said than done and ultimately, the success or failure of
technology projects in the classroom hinge on the human factor and the
willingness of a teacher to step into unchartered territory.
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21. 8 Key Concepts in the Global Dimensions in Education
GLOBAL CITIZENSHIP
Gaining the knowledge, skills and
understanding of concepts and institutions
necessary to become informed, active,
responsible citizens.
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22. 8 Key Concepts in the Global Dimensions in Education
CONFLICT RESOLUTION
Understanding the nature of conflicts, their
impact on the development and why there is a
need for their resolution and the promotion of
harmony.
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23. 8 Key Concepts in the Global Dimensions in Education
DIVERSITY
Understanding and respecting
differences and relating these to our
common humanity.
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24. 8 Key Concepts in the Global Dimensions in Education
HUMAN RIGHTS
Knowing about human rights including the UN
Convention on the Rights of Children.
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25. 8 Key Concepts in the Global Dimensions in Education
INTERDEPENDENCE
Understanding how people,places,economies
and environments are all inextricably
interrelated and that choices and events have
repercussions on global scales.
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26. 8 Key Concepts in the Global Dimensions in Education
SOCIAL JUSTICE
Understanding the importance of social justice
as an element in both sustainable development
and improved welfare of all people.
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27. 8 Key Concepts in the Global Dimensions in Education
SUSTAINABLE DEVELOPMENT
Understanding the need to maintain and
improve the quality of life without damaging
the planet for future generations.
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28. 8 Key Concepts in the Global Dimensions in Education
VALUES AND PERCEPTIONS
Developing a critical evaluation of
representation of global issues and an
appreciation of the effect of these have on
people’s attitudes and values.
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