1. It’s not about learning
It’s about change
a better world, with more knowledge
2. We are living in the scarcity economy.
Time is our most valuable asset
We want people to learn faster
while having more fun
“
3. AAL framework
Inspired by high engagement, innovation fire,
tailor made approach we designed a
framework to learn faster while having more
fun.
The AAL (Arcadia Augmented Learning)
Framework integrates processes, innovative
methodology and edge technology in such a
way to engage people, let them learn and
change easily behaviour.
This framework has been validated in 2015
by CEFRIEL, ICT Center of Excellence For
Research, Innovation, Education and
industrial Labs partnerships.
4. Outlook
Focused on change management processes
Founded in 2001
Employee: 40
Revenue 2014: 4,3 mln €
Clients: 150+
Offices:
• Cittadella (PD)
• Milan
• Rome
• Naples
7. Contents(1/2)
VIRTUAL REALITY AUGMENTED REALITY ANIMATIONS
Design and production of VR
scenarios, simulators and
environments for immersive
education
E-textbooks, AR
presentations and marketing
documents, AR environments
or object for an augmented
way of living
High effective, interactive and
easy to upgrade animated
stories, presentations and
contents used for marketing
or learning goals
High interactive, effective, gamified contents are developed to boost learning and change while having
more fun
8. Contents(2/2)
INTERACTIVE VIDEOS APPS & WEBAPPS GAMES
Design and production of
contents and games
adopting gamification
mechanics
Changing behavior becomes
easier by simulating many
times different workalike
activities and skills through
bite sized, interactive video
simulators
Simulation and interaction
during learning session or
process management are
possible by dedicated APPS
High interactive, effective, gamified contents are developed to boost learning and change while having
more fun
10. Systems - Technologies (1/2)
3D VISORS WEARABLES GOOGLE GLASS
VR visors are used in
immersive educations and
experiences
Smartwatch, rings,
wristbands and so on are
used in immersive
experiences or in gesture
controls activities
Record videos, pictures, read
hangouts, learn by doing,
augmented reality are
possibile with Google Glass
by voice control commands
Arcadia scouts and tests edge technologies trying new ways of reducing learning time and increasing
organizations performances
11. Systems - Technologies (2/2)
PHYSICAL SIMULATORS 3D PRINTERS AND
SCANNERS
360° CAMERAS AND
DRONES
Used to simulate activities
that are dangerous or high
costly in real life environment
Scan, design and produce
3D prototypes and objects to
use in learning or process
management
Used to create VR contents
for immersive experiences
Arcadia scouts and tests edge technologies trying new ways of reducing learning time and increasing
organizations performances
12. Systems - Platforms (1/2)
LMS, CMS SETUP LMS, CMS
INTEGRATION
MOOC
LMS and CMS setup and
maintenance based on
company needs
LMS and CMS integration
when company goals requires
it (i.e. community management
or social learning or knowledge
management)
Creation of learning
environments integrating LMS
with most famous MOOCs
We integrate and design platforms in order to better manage people learning paths, to facilitate
collaborative learning and change management
13. Systems - Platforms (2/2)
ADAPTIVE PLATFORMS AAL PLATFORMS
Design and implementation
of platforms to guarantee
behavioral change by
adaptive learning
Upgrade of AAL exo-
structure for having various
learning recording, tracking,
and with adaptive and
predictive features
We integrate and design platforms in order to better manage people learning paths, to facilitate
collaborative learning and change management
15. Innovation - AAL Deployment (1/2)
TRAINING CONSULTING
Training courses designed
by AAL Framework to
engage people and
empower learning processes
and change management
To increase performance
AAL is applied to rethink and
redesign processes
Arcadia Augmented Learning (AAL) Framework is a learning model used to design learning paths.
AAL matches innovative methodologies along with edge technologies AAL to boost learning while
having more fun
16. Innovation - AAL Deployment (2/2)
VR PROCESSES AR PROCESSES
Virtual Reality is used to
change processes execution
and management by
creating simulation scenarios
Augmented Reality is used
to change processes
execution and management
by adding informations to
objects and documents
Arcadia Augmented Learning (AAL) Framework is a learning model used to design learning paths.
AAL matches innovative methodologies along with edge technologies AAL to boost learning while
having more fun
17. Innovation - R&D (1/2)
TRAINING TRENDS TECHNOLOGY TRENDS
Continuous analysis of main
worldwide learning trends
and impacts over people
and organizations
Test of edge technologies in
order to re-design processes
A continuous scouting of methodological, technological and sociological trends and models impacting over
people and organizations. Research and development of new trends are large scale performed thanks to a
broad partner network of Universities, Research Centers, scientists and innovative corporations.
18. Innovation - R&D (2/2)
METHODOLOGY
TRENDS
CHANGE
MANAGEMENT TRENDS
New organizational models
analysis, mapping and proof
Research, map and test of
new change management
frameworks
A continuous scouting of methodological, technological and sociological trends and models impacting over
people and organizations. Research and development of new trends are large scale performed thanks to a
broad partner network of Universities, Research Centers, scientists and innovative corporations.
19. Why Arcadia
Augmented Learning through Augmented Reality, Immersive experience
(Virtual Reality), process simulation that facilitate new skills acquisition
Disruptive management models based on digital tools and methodologies
that boost company performance
Business Specific Learning Tools
Framework AAL that leads to a unique learning experience
20. Target Market
We are focused on large international corporations involved in change
management programs by means of learning and digitalization
21. Positioning
Learning will become adaptive, predictive and devmesh based
source:Gartner - Hype Cycle for Education, 2015
150 bln $ till 2020
AUGMENTED
REALITY
13% learning acceleration
FLIPPED
MODEL
67% of millennials learn
using Youtube
INTERACTIVE
VIDEO
16 bln $ in the next 3
years
VIRTUAL
REALITY
The Change Management market is predicted to witness USD 1,368 million by the end of 2019 (source)
The Global Ed Tech market is expected to grow from USD 43.27 Billion in 2015 to $ 93.76 Billion to 2020, at a
CAGR of 16.72% (source)
The Global LMS market is expected to grow from USD 4.07 Billion in 2015 to $ 11.34 Billion in 2020, at a CAGR of
22.8% during the forecast period (source)
Global E-Learning market is estimated to be $ 165.36 billion in 2015 and is poised to grow at a CAGR of 5.08% to
reach $ 243.8 billion by 2022 (source)
22. Vertical Knowledge
LUXURY MANUFACTURING SERVICES
Extensive training programs
over different country, plants,
shops regarding thousands
of people
Blended training courses
about technical and safety
skills using digital contents
Change management
programs using AAL
Framework