4.
4
Inventar / Innovar
Inventar
▬ RAE. 1. tr. Hallar o descubrir algo nuevo o no conocido.
Un INVENTO es por tanto algo que antes no existía y ahora
existe: se descubre.
Innovar.
▬ RAE. 1. tr. Mudar o alterar algo, introduciendo novedades.
Una INNOVACIÓN es por tanto algo que se Inventa o se mejora,
pero con una gran diferencia: SE ESTABLECE EN EL MERCADO
en una forma sustancialmente mejor que lo tradicional o habitual.
Comercializándose exitosamente. Por el contrario hay Inventos
que no llegan al mercado y a su comercialización.
12.
12 12
Pero… ¿Por qué innovar?
Ventas (€)
0 5
Nuevo
<5 años
Viejo
>5 años
Nuevo
<5 años
Viejo
>5 años
innovación
años
Claus Weyrich
Siemens
Corporate Research
26.
26
Transition and Change
Knowledge transfer
Interaction
Interchange of ideas
Enrichment of ideas
New ways of…
Making the change happen…
30.
30
Creation of an idea
The 2011 IDEX(Spigit) competition on innovation generated a lot of ideas.
ComboSter is one of the fruits of this process.
What began as a dream to harness the inherent advantages of video game
playing for use in improving a patient’s health, has become a viable solution for
step forward on Telemedicine.
Finally, ComboSter took shape, and it was defined to be: the development of
video games to answer the specific needs of rehabilitation in
remote, an advanced form of interactive tele-rehabilitation.
34.
34
Preliminary Research
ComboSter is a revolution in
tele-medicine. Why?
34
Robot assisted therapy
Virtual reality
Natural user interface
Minimize special equipment (with TV + Kinect OR
Kinect on PC
No learning curve: Natural user interface
encourages users to interact in their own
environment creating the avatar through motion
detection – no barriers (cables, robots...)
Natural progression from integrated HIS to
telemedicine
35.
35
EU Grant Programs - Outright grant programs
ICT for health, ageing well and inclusion under CIP
Objective 3.1: Wide deployment of integrated care services: 8 M€ (Pilot A)
Objective 3.2: Towards open and personalized solutions for active and independent living: 5 M€
(Pilot A)
Objective 3.3 : Digital capacity and skills: 3 M€ (Pilot B & TN)
Objective 3.4: Fall prevention network for older persons: 1 M€ (TN)
Objective 3.5: Large scale deployment of telehealth services for chronic conditions management: 5
M€ (Pilot A)
Objective 3.6: Adoption, taking up and testing of standards and specifications for eHealth
interoperability: 1 M€ (TN)
Objective 3.7: Community Building on Active and Healthy Ageing: 1 M€ (TN)
The total funding available for this theme is 24 M€ and actions will be funded under their established
objectives (ref: CIP - ICT POLICY SUPPORT PROGRAMME paper).
Type Characteristics Consortium Duration Budget
Collaborative
Projects
(Cooperation)
Research projects aimed at
developing new knowledge, new
technologies, products,
demonstration activities or
common resources for research
Minimum 3 independent
legal entities, each
established in a member
state or associate.
From 3 to 5
years
Small-Medium scale
from 1.5 to 4M €
Large integrated
projects, at least 4M
€