2. Designing
Designing structure
Navigation
Structural depth
Hot spot, hyper links, buttons
Icons
Designing user interface
Novice/expert modes
GUIS
Graphical approaches
Audio interface
Multimedia design case history
Story boarding a project
Putting it together
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3. Design is thinking, choosing, making, and doing.
It is shaping, smoothing, reworking, polishing, testing,
and editing.
Talent in graphic arts, video, and music; and ability to
conceptualize logical pathways through information are
all focused to create the real thing.
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4. approaches to creating an original interactive multimedia
design.
Detailed storyboard
Less detailed story board
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5. The way of arrangement of text, graphic, sound, and
video elements (or objects)
Great impact on user
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6. should be started early in the planning phase
outline the connections or links among various areas of
contents
Help to organize messages and contents
A navigation map (or site map) provides a table of contents
as well as a chart of the logical flow of the interactive
interface.
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7. Linear: Users navigate sequentially, from one frame or bite of
information to another. E.g. Next button
Hierarchical: Also called “linear with branching,” since users
navigate along the branches of a tree structure that is shaped by
the natural logic of the content. e.g. drop down
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8. Nonlinear: Users navigate freely through the content of the project,
unbound by predetermined routes. E.g. Wikipedia
Composite: Users may navigate freely (nonlinearly) but are occasionally
constrained to linear presentations of movies or critical information and/or
to data that is most logically organized in a hierarchy.
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9. STRUCTURAL DEPTH
Depth structure
represents the complete
navigation map and describes all
the links between all the
components of your project.
Surface structure
represents the structures
actually realized by a user
while navigating the depth
structure.
10. HOT SPOTS, HYPER LINKS,
BUTTONS
Multimedia authoring systems allow to make any part of the screen, or
any object, into a hot spot.
When users click a hot spot at that location, something happens
Makes multimedia not just interactive, but also exciting
The hot spot connects the user to another part of the document or
program or to a different program or web site, it is referred to as a link
or hyperlink.
Meaningful graphic image that you click or “touch” to make something
happen, is Button
11. constitute a suite of image resources that are linked to and identify an
application, file, volume, or service.
Can also replace an icon with your own by simply by right-click it;
select Properties> Customize tab > Change Icon.>Browse your saved
icon and click OK.
Building and saving icon files is simpler using an icon editor such as
IcoFX or the ICOformat plugin for Photoshop
you can use a system icon within your project, by capture or grab it off
the screen and place it directly into your project as a bitmap.
Some Browsers automatically show tiny 16 × 16 pixel icon in the root of
a web site.
12. You can also add icon in your website by using following tag
<link rel="icon" type="image/gif“
href="http://www.yourwebsite.com/yourIcon.gif">
13. The user interface of your multimedia product is a blend of its graphic
elements and its navigation system.
If your messages and content are disorganized and difficult to find, or
if users become disoriented or bored, your project may fail.
Poor graphics can cause boredom.
Poor navigational aids can make viewers feel lost and unconnected to
the content;
viewers may just give up and quit the program.
It includes
Novice/Expert Modes, GUIS ,Graphical approaches and Audio interface
14. two types of end users: those who are computer literate and those
who are not.
Creating a user interface that will satisfy both types
Simplest solution is to provide a modal interface,
Where the viewer can simply click a Novice/ Expert button and
change the approach of the whole interface to be either more or less
detailed or complex.
Modal interfaces are common on bulletin boards,
for example : allowing novices to read menus and select desired
activities, while experts can simply type an activity code directly
into an executable command line and save their time.
15. In multimedia projects, modal interfaces are avoided because
they tend to confuse the user.
only a minority of users are expert, and so the majority are
caught in between and frustrated.
The solution is to build
your multimedia project to contain plenty of navigational power,
providing access to content and tasks for users at all levels, as
well as a help system to provide some hand-holding and
reassurance.
Present all this power in easy-to-understand structures and
concepts, and use clear textual cues.
Above all, keep the interface simple! Even experts will balk at a
complex screen full of tiny buttons and will appreciate having
neat and clean doorways into your project’s content.
16. GUI
GUI supported by windows and Macintosh (Mac by Apple)
Simple, consistent, and quickly point-and-click style
Multimedia authoring systems provide tools to design and implement new
graphical user interface from scratch
It’s best for button design, visual and audio feedback, and navigation
structure.
Avoid hidden commands and unusual keystroke
No instruction manual or special training required
Do not have to remember keywords/special codes
17. GRAPHICAL APPROACHES
Graphics are special set of fine art skills requires to design
systems
graphic artists must well known with rapidly changing
features, techniques, applications, and creative tools
Artist work e.g. broad design choices, cartoon stick figures
for kid’s game ,illustrations for a medical reference etc.
graphic artwork must be appropriate for the end user
Things That Work
Neatly executed contrasts: big/small, bright/dark etc.
Simple screens with lots of white space
Eye-grabbers as single brightly colored object on screen
Shadows and drop shadows
Shaded objects and text in 2-D and 3-D
18. THINGS TO AVOID
Busy screens
Clashes of color or picture with a lot of color contrast
Squeaks when a button is clicked
Fancy pattern borders
Too many numbers, too many words
AUDIO INTERFACES
Interface include sound elements to affect the audience
It can be background music, effects for button clicks, effects synced to
animations
Choose music that fits the content
Always provide a toggle switch to disable sound
Always test a project that contains sound with potential users.
19. This presents an example of the design process for a simple
multimedia project about the construction and launch
This project was initially crafted in SuperCard (Mac based
only) but it was later ported to Adobe’s Director (window +
Mac)
It consist of :
Storyboarding a Project
20. The most eye-catching photograph was chosen as a background for
the main menu, and,
the main menu was planned to contain clearly labeled buttons
navigating to linear presentations of each topic area.
From every screen in the project, users would be able to return to
the main menu.
Adding a Quit button was necessary, also on the main menu
Photographs were old color prints that offered poor contrast and
faded colors but Photoshop was available to improve contrast
21.
22.
23. The photos were placed into the score, and the text was cut
and pasted into fields
It became clear that users might want to scan rapidly
through the photographs to watch the boat being built,
ignoring the text of the story.
Images that did not fit into the photo
This was the third time the navigation changed, proving that
you can continue to hang elements on a menu until the
menu screen is too busy
24. Firstly, it is terrifically boring to read a 3,000-word story by
scrolling a long text field.
Second, the photos were too small to be placed alone on a
single screen.
So it made sense to combine the story line with the images,
the story about launching the boat would progress from
beginning to end as the boat was slowly built in the pictures.
The storyboard changed to that shown in Figure 10-12