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Microtica
Тим 4 (HELLO WORLD)
THE TEAM
Great job,
everyone!
Лого & Сајт
is.gd/demo2k16
Интервјуа со девелопери
SAP Devs. (Hybris)
E-commerce devs.
Devs. who implemented
microservices
Mobile (Android)
Front-end (SPA)
?
JAVA Devs.
1.
2.
3.
4.
5.
6.
7.
LATE
ADOPTERS
Првично истражување
ПОСТАВЕНИ ПРАШАЊА
50+
40+
120
20
91100+
РАЗГОВОРИ
КОНТАКТИРАНИ ЕКСПЕРТИ
АНАЛИЗИРАНИ КОНКУРЕНТИ
ПОСТОВИ
ИПРАТЕНИ МЕЈЛОВИ
0 EARLY ADOPTERS
Конкуренција
170+ 80+ 91
ВКУПНО ПРОПАДНАЛЕ КОНКУРЕНЦИЈА
TOOLS:
Top3
How we got to the early adopters?
?GAME DEVELOPERS
Разлика меѓу web и game developers
WEB DEVELOPERS GAME DEVELOPERS
Незапознаени со многу BaaS освен
Firebase
Запознаени со микросервиси –
набројуваат по 2-3 конкуренти
FireBase е лидер овде, и нема никој
ни блиску до него
Нема лидер
Помала комплексност во просек Поголема комплексност во просек
Многу поголем % сакаат DIY бидејќи
можат
Далеку поголема отвореност кон
BaaS опција
WHY
GAME
DEVELOPERS?
Микротика v.s. Конкуренција
Недостатоци на конкуренцијата: ( Потенцијални) Предности на Микротика:
Недостатоци Предности
Никаков support, PlayFab има
најобичен од $400 /месечно.
Instant 24/7 free support
Многу нетранспарентен
pricing
Најтранспарентен можен
pricing на free tier + лимитите
Микросервисите не им се
доволно…."micro"
Нудење на јасно дефинирани,
single responsibility
микросервиси
Reaching the market:
Што работи од прва рака
Информирање за
микросервиси
Соработка со
course makers
Контакт со indie
game devs
OUR HELP TO YOU:
White-paper „State of
Microservices 2016“
Response: ½ of 15
How to: Пристап
Што може да работи
o GAMIFICATION
o Advertising piggy backing
o Open Source на одредени компоненти на GitHub
o Постирање на популарни game dev. сајтови како Gamedev/Gamasutra

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Microtica by Hello world

  • 4. Интервјуа со девелопери SAP Devs. (Hybris) E-commerce devs. Devs. who implemented microservices Mobile (Android) Front-end (SPA) ? JAVA Devs. 1. 2. 3. 4. 5. 6. 7. LATE ADOPTERS
  • 5. Првично истражување ПОСТАВЕНИ ПРАШАЊА 50+ 40+ 120 20 91100+ РАЗГОВОРИ КОНТАКТИРАНИ ЕКСПЕРТИ АНАЛИЗИРАНИ КОНКУРЕНТИ ПОСТОВИ ИПРАТЕНИ МЕЈЛОВИ 0 EARLY ADOPTERS
  • 6. Конкуренција 170+ 80+ 91 ВКУПНО ПРОПАДНАЛЕ КОНКУРЕНЦИЈА TOOLS: Top3
  • 7. How we got to the early adopters? ?GAME DEVELOPERS
  • 8. Разлика меѓу web и game developers WEB DEVELOPERS GAME DEVELOPERS Незапознаени со многу BaaS освен Firebase Запознаени со микросервиси – набројуваат по 2-3 конкуренти FireBase е лидер овде, и нема никој ни блиску до него Нема лидер Помала комплексност во просек Поголема комплексност во просек Многу поголем % сакаат DIY бидејќи можат Далеку поголема отвореност кон BaaS опција WHY GAME DEVELOPERS?
  • 9. Микротика v.s. Конкуренција Недостатоци на конкуренцијата: ( Потенцијални) Предности на Микротика: Недостатоци Предности Никаков support, PlayFab има најобичен од $400 /месечно. Instant 24/7 free support Многу нетранспарентен pricing Најтранспарентен можен pricing на free tier + лимитите Микросервисите не им се доволно…."micro" Нудење на јасно дефинирани, single responsibility микросервиси
  • 10. Reaching the market: Што работи од прва рака Информирање за микросервиси Соработка со course makers Контакт со indie game devs OUR HELP TO YOU: White-paper „State of Microservices 2016“ Response: ½ of 15
  • 11.
  • 12.
  • 13. How to: Пристап Што може да работи o GAMIFICATION o Advertising piggy backing o Open Source на одредени компоненти на GitHub o Постирање на популарни game dev. сајтови како Gamedev/Gamasutra