Design challenges have the power to encourage creativity in your students - by providing limitations and guidelines, students can actually become more creative. Learn strategies for creating design prompts, running challenges and incorporating the design process into projects with your students. We’ll discuss how to create open-ended challenges and material-specific challenges in a way that will maximize your students’ creativity, as well as how to create passive design challenges that require minimal supervision. We’ll talk about some of the problems that educators face when running challenges, how to help your students focus, and balancing guided projects, design challenges and open-ended exploration. Whether you’ve had a makerspace up and running for years or are just getting started with the Maker Movement, you will leave this session feeling equipped to lead your students through design challenges that will spark their creative genius.
2. @DianaLRendina * RenovatedLearning.com
DIANA RENDINA, MLIS • Media Specialist at Tampa
Preparatory, 6-12
independent school
• Stewart Middle Magnet
School in Tampa, FL from
2010-2017
• Blogger @
RenovatedLearning
• 2016 ISTE Outstanding
Young Educator
Portrait by Kimberly Yau
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About Stewart
• Public STEM Magnet Middle School
• Hillsborough County Public Schools (8th largest
district in USA)
• Grades 6-8
• Urban location near downtown Tampa
• Title 1 - 75% of students on free or reduced
lunch
• 30% Black, 33% Hispanic, 30% White, 7%
Asian and Multiracial
• 65% Male, 35% Female
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Body Level One
Body Level Two
Body Level Three
“The Challenge of the Blank
Screen” Seymour Papert
“The Paradox of Choice”
Barry Schwartz, psychologist
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CREATING A DESIGN PROMPT
• What is the goal?
• Who do students work with?
• What are the materials?
• How much 0me do they have?
• How will they share it?
• Other crea0ve constraints?
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RUBBER BAND LAUNCHER PROMPT
• Goal: Create something that
launches with a rubber band
• Who: Choose your own groups
• Materials: Anything! + rubber
bands
• Time: 3 weeks
• Share: Video conference
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CARDBOARD CHALLENGE PROMPT
• Goal: Make an arcade game with
cardboard
• Who: Choose your own groups
• Materials: At least 75% cardboard
• Time: 2 weeks
• Share: Global Cardboard
Challenge event
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PHONE/TABLET HOLDER PROMPT
Build a device that can hold your
phone steady to take a picture or
video. Work with your table group.
You can only use K’nex provided at
your table. You have 45 minutes,
then we’ll share “shark tank” pitches
to the group.
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BEST PRACTICES FOR CHALLENGES
• Don’t make it a compe00on
• Provide a focus, but not too
many limita0ons
• Leave room for crea0vity
• Build in a sharing component
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DESIGN PROMPT
Build a model of a coral reef using
K’nex or LEGOs. You must cite at
least one piece of evidence from
the text. Work alone or in groups.
You have 15 minutes, then we’ll
present our projects to the class.
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COLLABORATION The Engineering Design Process
IdenQfy the PROBLEM
BRAINSTORM a soluQon
DESIGN & BUILD a prototype
TEST & EVALUATE
REDESIGN based on tests
SHARE your soluQon
REFLECT on process
46. @DianaLRendina * RenovatedLearning.com
DESIGN PROMPT The Engineering Design Process
Build a device that can hold a
phone to take a picture.
Document your work on your
worksheet. Work in table groups.
You have 20 minutes, then we’ll
pitch our projects to the class.