The document discusses challenges faced by designers in corporate environments. It includes quotes from design alumni expressing frustration that their skills and contributions are not fully understood or utilized. For example, one alumnus notes that companies are built for engineers, not designers, and designers are not always given challenging or meaningful work. Another says design thinking is overused for business purposes without understanding what designers can truly offer. The document advocates for organizations to develop more design-centric cultures where design plays a central, strategic role and designers have opportunities to lead and contribute creatively.
4. âŠ.thinking about that I
should have been in a
place like an advertising
agency, that has to do
with more creativity.
â â Alumni, Graphic Design
15. Just hiring a
designer does not
make a design
savvy organisation
If you want to
attract and retain
good talent, design
needs to be at the
forefront.
16. Just hiring a
designer does not
make a design
savvy organisation
If you want to
attract and retain
good talent, design
needs to be at the
forefront.
17. Better
integration
of design ethos
into everyday
working of an
organisation
Just hiring a
designer does not
make a design
savvy organisation
If you want to
attract and retain
good talent, design
needs to be at the
forefront.
27. âDesign is still not a priority, its not
in the DNA
⊠it is used as a gimmick
âŠthey donât understand what
we can do and we arenât
taken seriouslyâ
âdesign is a very small component of
the overall ecosystemâ
âDesign thinking is overused
especially for business side.â
31. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
32. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
33. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
34. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
35. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
Tactical
Level
Form
Colour
Detail
Technology
Finishes
Tools
Ornamentation
Practical Know-
How
improves: quality cost,
performance finish,
colour ornament
SKILL + SENSE
LED DESIGN
36. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
Tactical
Level
Form
Colour
Detail
Technology
Finishes
Tools
Ornamentation
Practical Know-
How
improves: quality cost,
performance finish,
colour ornament
SKILL + SENSE
LED DESIGN
37. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
Tactical
Level
Form
Colour
Detail
Technology
Finishes
Tools
Ornamentation
Practical Know-
How
improves: quality cost,
performance finish,
colour ornament
SKILL + SENSE
LED DESIGN
Elaborative
Level
Variety & Style
Differentiation
Choice/Fashion
product differentiation
variety
style / collections
market segmentations
MARKET
LED DESIGN
38. *Source : M P Ranjan
Strategic
Level
Systems Thinking
Opportunity
Mapping
Strategic Initiatives
creates new industries
creates new markets
re-engineering
strategies
anticipatory
mass customisation
VISION
LED DESIGN
Creative
Level
Inventive
Innovative
Creative
breakthrough products
novel constructions
innovative processes
PATENT LED
DESIGN
Tactical
Level
Form
Colour
Detail
Technology
Finishes
Tools
Ornamentation
Practical Know-
How
improves: quality cost,
performance finish,
colour ornament
SKILL + SENSE
LED DESIGN
Elaborative
Level
Variety & Style
Differentiation
Choice/Fashion
product differentiation
variety
style / collections
market segmentations
MARKET
LED DESIGN
40. âCreative freedom depends on team,
client and if the client is receptiveâ
âNeed to have willingness to stand up to
clients who may not see the value of
design in the long term, and are only
conditioned to think in a particular
manner.â
ââŠdonât care about design, take any
client work they get, no filtering , agree
to all client whims and the studio
doesnât have a sayâŠâ
42. âDonât see us as individualsâ
âwe havenât wasted 4 years
of our lives.â
âIf I have been given a responsibility, I
wouldnât want to disappointâ
What ends up happening is that you do
a lot of research and insights but all of
this goes for a toss if developer says its
not feasible, even if its exactly what is
requiredâ
44. âI was left on my own..
I completed this project from end
to end, a project that no one was
willing to do âŠ
I took charge of development
and other things that werenât my
deal, but it received a lot of
praiseâ
â Alumni, Communication Design
47. ââŠleader was creative, he understood us,
then he left..the whole vibe of the design
studio crashed ⊠made me realise.. the kind
of boss you are working for matters a lot -
soon after I made a choice to leaveâŠâ
48. ââŠleader was creative, he understood us,
then he left..the whole vibe of the design
studio crashed ⊠made me realise.. the kind
of boss you are working for matters a lot -
soon after I made a choice to leaveâŠâ
âits luck rightâŠ.
49. ââŠleader was creative, he understood us,
then he left..the whole vibe of the design
studio crashed ⊠made me realise.. the kind
of boss you are working for matters a lot -
soon after I made a choice to leaveâŠâ
âits luck rightâŠ.
what kind of manager you get..â
50. ââŠleader was creative, he understood us,
then he left..the whole vibe of the design
studio crashed ⊠made me realise.. the kind
of boss you are working for matters a lot -
soon after I made a choice to leaveâŠâ
âits luck rightâŠ.
what kind of manager you get..â
âdesign decision maker is very low on the
totem pole, sometimes they are not even
present during decision making ⊠end up
creating something thatâs uninspiring.
51. ââŠleader was creative, he understood us,
then he left..the whole vibe of the design
studio crashed ⊠made me realise.. the kind
of boss you are working for matters a lot -
soon after I made a choice to leaveâŠâ
âits luck rightâŠ.
what kind of manager you get..â
âdesign decision maker is very low on the
totem pole, sometimes they are not even
present during decision making ⊠end up
creating something thatâs uninspiring.
ââŠtoo many steps to get representationâ
56. âI understand that as organisations grow,
at large scale, routine does set in, you do
have big projects - so some way to break
the monotony will workâ
57. âI understand that as organisations grow,
at large scale, routine does set in, you do
have big projects - so some way to break
the monotony will workâ
âYou canât just do a 9-5 with a
designerâŠjust bring in a bit more life..â
58. âI understand that as organisations grow,
at large scale, routine does set in, you do
have big projects - so some way to break
the monotony will workâ
âYou canât just do a 9-5 with a
designerâŠjust bring in a bit more life..â
âdo not want routine, need more
creativityâ
59. âI understand that as organisations grow,
at large scale, routine does set in, you do
have big projects - so some way to break
the monotony will workâ
âYou canât just do a 9-5 with a
designerâŠjust bring in a bit more life..â
âdo not want routine, need more
creativityâ
ââŠit is like any government stable
income, fixed timelines, entire life
planned outâŠ
62. Canât do brain dead jobs, if itâs only
about following instructions, you
donât need a designer.â
63. Canât do brain dead jobs, if itâs only
about following instructions, you
donât need a designer.â
âInternal projects are very
redundant, nothing new to be done,
when I started, there was already a
library of things waiting for meâŠâ
64. Canât do brain dead jobs, if itâs only
about following instructions, you
donât need a designer.â
âextremely boring repetitive
work - boring, not challenged.â
âInternal projects are very
redundant, nothing new to be done,
when I started, there was already a
library of things waiting for meâŠâ
65. Canât do brain dead jobs, if itâs only
about following instructions, you
donât need a designer.â
âextremely boring repetitive
work - boring, not challenged.â
âInternal projects are very
redundant, nothing new to be done,
when I started, there was already a
library of things waiting for meâŠâ
ânot enough chances to
prove yourselfâ
68. the one thing that I enjoyed
the most was talking to
clients..at a huge scale,
gave me confidence to
communicateâ
69. the one thing that I enjoyed
the most was talking to
clients..at a huge scale,
gave me confidence to
communicateâ
â..We had all the techs and
gadgets we could expect,
there were so many gadgets
we could tinker withâŠI was
exposed to so many things..
70. the one thing that I enjoyed
the most was talking to
clients..at a huge scale,
gave me confidence to
communicateâ
â..We had all the techs and
gadgets we could expect,
there were so many gadgets
we could tinker withâŠI was
exposed to so many things..
âImpact I can create
is motivatingâ
71. the one thing that I enjoyed
the most was talking to
clients..at a huge scale,
gave me confidence to
communicateâ
â Got a global exposure,
learnt from non-designers,
helps you appreciate
thinking across geo
locationsâ
â..We had all the techs and
gadgets we could expect,
there were so many gadgets
we could tinker withâŠI was
exposed to so many things..
âImpact I can create
is motivatingâ
72. ânot much scope for growth for
designersâŠâ
âDesign discourse is missing, I would
like to keep growing, keep learning,
going for conferences, having meet
ups at work to discuss designâ
â Would be good to hear things
beyond designâŠâ
74. âThe ___ office was an
artistic space, so that was
much more in tune with
us, so that helpedâ
â I canât think sitting in the same
place.âŠneed informal environment,
chilled-out space, young vibe,
colourful, flat hierarchyâ
77. Hannah Somerville,
the archivist for the
Materials room library,
arranges textiles
swatches above a
museum-style display of
objects that designers
can peruse.
GOOGLE
Design Lab
California, US
Hardware design chief Ivy Ross (right)
and designer Leslie Greene compare
colors across Google product lines, from
Nest stands to Pixel phones, in the labâs
Color room.
*Source : FASTCOMPANY
[Photo:Â Cody Pickens]
82. âCanât they just appreciate what we know?â
â..now I was seeing the side of the
developers, what they had to go through to
create something simple that I had made,
being empathetic to both
and finding a compromise.â
86. System Design Approach > Silos Vs Whole
TECHNOLOGICAL
FUNCTIONAL
ECONOMIC
SPIRITUALAL
MATERIAL
CULTURAL
COST
CLIENT
INDUSTRIAL
LEGAL
SOCIAL
BUSINESSENVIRONMENTAL
GEOGRAPHICAL
POLITICAL
ETHICAL
EMOTIONAL
FUTUREPAST
TRENDS
87.
88. Seeing connections that arenât obvious, connecting disparate
elements, creating meaningful solutions as a whole.
89. Underlying Structure (status quo)
Individual Parts (autonomous)
Links & Loops (interdependencies)
Simultaneous Interaction (multi-users)
Non-Linear Pathways (cross-functional)
Cause & Effect (domino effect)
Sum total of parts (holistic solution)
{ {Designers are
trained to
manage
variables and
contradictions
106. âplaying extremely safeâŠ
way too safe..âŠâ
âapplying design parameters
cerated many years ago, world
is a very different place today,
new technology will need new
success parameters, we need to
keep track and updateâ
â..contextual understanding
is lacking ..âŠâ