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Curtin University is a trademark of Curtin University of Technology
CRICOS Provider Code 00301J
SeGAH 2017
Analytic and Strategic
Challenges of Serious Games
Greater Curtin @ Perth
Learning Futures
 Develops strategic innovations that advance the
mission of the university
 Builds human and technological capacity
 Leads and manages early stage innovation
projects :
formal and informal learning innovations,
pathways & partnerships, UniReady, learning analytics
 Promotes faculty-based research and
continuous improvement using learning
analytics.
Curtin Institute for Computation
Education Theme:
Build computational
skills across the
university
UNESCO Chair of
Data Science in Higher Education
Learning & Teaching
Aim of the Chair
To advance global knowledge, practice and policy
concerning the application of data science in the
transformation of higher education learning and teaching
toward improved personalization, access and effectiveness
of education for all.
Objectives of the UNESCO Chair
 Data Science
Collaboration
 Professional Learning
 Expand Open Education
 Ethical and Social
Impacts
 Multicultural &
Interdisciplinary
Research
 Open Assessment
Resources
Today’s Agenda
 What do Serious Games teach?
 Data challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
What do Serious Games teach?
A Series of Interesting Decisions Wrapped
with Fun and Competition
Immersive affordances
 Research-based learning progressions
 Epistemic challenges and experiences
 Unobtrusive assessment and immediate feedback
Which can teach-train-reinforce
 Embodied Intelligence – Heuristics - Strategic thinking
 Social Interaction Skills – Communication & Collaboration
Today’s Agenda
 What do Serious Games teach?
 Challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
About that data…
Why New Psychometrics
There is a need for new frameworks,
concepts and methods for measuring
what someone knows and can do
based on game interactions and
artifacts created during serious play
Why? Ubiquitous, unobtrusive,
interactive big data created by people
working in digital media performance
spaces
New Psychometric Landscape
 A “do over” for performance
assessment
 New ways of performing & new
methods of data capture, analysis and
display
 Complex tasks create evidence:
higher order thinking (e.g. decision sequences)
physical performances demonstrating skills
emotional responses
New Space for Performance
 Unfold in time
 Cover a multivariate space of possible actions
 Assets contain both intangible (e.g. value, meaning,
sensory qualities, and emotions) and tangible components
(e.g. media, materials, time and space)
NOTE: Asset utilization during performance provides
evidence of what a user knows and can do
Performance Space Features
 Unconstrained complex multidimensional stimuli and
responses
 Dynamic adaptation of items to user, which entails
interactivity and dependency
 Nonlinear behaviors with both temporal and spatial
components
NOTE: Higher order and creative thinking is supported in
such a space
New Analysis Perspectives
 Hypothetico-deductive methods cannot induce or discover
a new hypothesis or rule to explain particular observations
 Thus the need for data mining, network analysis, and
probability-based methods to augment IRT
 Themes: Data-driven Science & Complexity
GOAL: To characterize and understand high-resolution
multidimensional time-based data
Types of Evidence
 Intentional (e.g. constructed responses, whole documents,
short answers, writing, speaking, tool utilization, action
sequences, utilization of help or scaffolds)
 Unintentional (e.g. gestures, utterances, eye movements,
affective states, time taken to respond)
Analysis Concepts
 Segmentation of time into events, slices, episodes, activity
segments or n-grams, which are atomistic points for
aggregation
 Segments must be recognizable in relationship to some
structure of meaning – attributes in some frame
 Components of event structure are identified as situations
eliciting action-product learning trajectories made by users.
Adaptive Performance Assessments
 Assessments can now be fully embedded and
synonymous with adaptive changes in the digital learning
environment
 There is a thin line between formative and summative,
primarily differentiated by the purposes and audiences of
assessment
Analysis Challenges of a Multidimensional
Landscape
 Time (e.g. historical preconditions, longitudinal
data, recurring patterns and autocorrelations)
 Space (e.g. brain use patterns, neighbor
effects, socioeconomic topologies)
 Scale (e.g. neurons to social communities)
 Dynamics (e.g. unique behavioral profiles even
under highly similar conditions)
Today’s Agenda
 What do Serious Games teach?
 Data challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
Learning Theory Framework
for Software Agents
Content
that adapts
to group
and
individual
profiles
Agents for
selecting,
personalizin
g, organizing
& reusing
Agents for
translating,
reformatting,
time shifting,
monitoring,
summarizing
Agents for
critiquing,
“just in time”
feedback &
adaptive
testing
Community
AssessmentLearner
Knowledge
Learning analytics
 Educational data mining (EDM) refers to the process of
extracting useful information out of a large collection of
complex educational datasets (Romero, Ventura, Pechenizkiy, &
Baker, 2011)
 Academic analytics (AA) is the identification of meaningful
patterns in educational data in order to inform academic
issues (e.g., retention, success rates) and produce
actionable strategies (e.g., budgeting, human resources)
(Campbell, DeBlois, & Oblinger, 2010)
Learning analytics
 Learning analytics use static and dynamic information
about learners and learning environments - assessing,
eliciting and analysing it - for real-time modelling,
prediction, and optimisation of learning processes and
learning environments (Ifenthaler, 2015)
Types of Analytics
The different types of analytics can be thought of as a continuum
with increasing value and difficulty. The type of analytics chosen
will be dependent on the business value of the problem.
Value
Difficulty
Descriptive
Analytics
Diagnostic
Analytics
Predictive
Analytics
Prescriptive
Analytics
What happened?
Why did it happen?
What will happen?
What should
I do?
Today’s Agenda
 What do Serious Games teach?
 Data challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
The Vees (there are a few more but these will do)
Another view of the process
What is Complexity?
 A characteristic of an agent or system
(complexity is not a thing, it exists via relationships)
 Complicated, yes but more…
 Surprising, yes but could be via simple rules…
 Hovers (not sits) between chaos and order
Today’s Agenda
 What do Serious Games teach?
 Data challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
34
Blackboard
StudentOne
Online Library
Cluster Method of Data Integration for Insight
Condense, classify and map
hypotheses
Surveys
• eValuate
• CASS
• CEQ
• School
Classifications
(constructed)
Conduct analysis &
interactively validate results
Model Construction
(Student Discovery Model)
Analytical Data Set
10 Sources
300GB Data
12 billion data
elements
51,181
Students
1273 Attributes
8 Clusters
Voice of Business, Voice of
Students and Voice of Data
External Data Sets
• Census
• SES indexes
• Geocoding
• A unit of one – the student
• Micro-segmentation is appropriate
• Techinique is Kohonen or Self Organising
Map (SOM) through the Viscovery tool
• SOM is a neural network
• 1273 attributes viewable on the map
• for each of the 51,181 Students in scope
• Map built from 274 simultaneously
considered attributes
Attrition StudentsUnderlying statisticsClusters Map International Students
Self-Organizing Map Model
eValuate Sentiment
+ 1270 more attributes
Blackboard Logins
Student A Semantic Network
Analysis
Student C
Semantic Network
Analysis
Semantics
Structure
Surface Matching
Structural
Matching
Concept Matching
Propositional
Matching
Balanced
Semantic Matching
)( ief
 
2
!22
!



n
n
n
)( iv
),,( kji vev
 
)(),((
),,(),,,(
.1.1,
.2.2.2.1.1.1,
mlBA
kjikjiBA
ees
vevvevs



  
vi
iu
uv
V
i V



2
,, 
Gamma Matching
Graphical Matching
  ji
ji
eKSpTd ,
,
(max
(Ifenthaler, 2014; Ifenthaler & Pirnay-Dummer, 2014;
Pirnay-Dummer, Ifenthaler, & Spector, 2010)
Today’s Agenda
 What do Serious Games teach?
 Data challenges of new psychometrics
 Learning analytics
 Educational research with big data
 Methods of educational data science
 What higher education can learn
Learning for Tomorrow
Technology
Project SummariesCurtin University is a trademark of
Curtin University of Technology
CRICOS Provider Code 00301J
Page 9
The vision is for analytics to provide insight in domains that span the student experience:
Leveraging internal
knowledge and external
datasets together to provide
insight to economic,
population and industry
trends.
Generating an understanding
of students, their behaviours
and experiences to better
target, tailor and engage with
them.
Transformation of teaching
& learning content in
response to changes in
student behaviour, desires
and external factors.
Measurement and rapid
reaction to student
interactions, leading to a
dynamic adoption of best
practice teaching and
assessment techniques.
Leverage of rich university
datasets and analytical
skillsets to promote depth
and breadth of research,
innovation and knowledge
advancement.
Current LearnersCommunity of Future Students Community of Advocates
Market Analytics Curriculum Analytics Teaching Analytics Graduate AnalyticsLearner Analytics
Education Analytics Domains
learning experience; executed at a global scale.
Track and Assist the Learner’s Journey
The university needs to build staff leadership &
capacity in data-driven decision-making across
all of its delivery domains to promote game
based (challenge based) learning.
Build a Distributed Learning Analytics
Capacity
(Ifenthaler, 2015)
THANK YOU
david.c.gibson@curtin.edu.au
Learning Futures @ Curtin University
Inspiring and supporting
innovation, excellence and impact
in learning and teaching

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Application orientated numerical on hev.ppt
 

Analytic and strategic challenges of serious games

  • 1. Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J SeGAH 2017 Analytic and Strategic Challenges of Serious Games
  • 3. Learning Futures  Develops strategic innovations that advance the mission of the university  Builds human and technological capacity  Leads and manages early stage innovation projects : formal and informal learning innovations, pathways & partnerships, UniReady, learning analytics  Promotes faculty-based research and continuous improvement using learning analytics.
  • 4. Curtin Institute for Computation
  • 6. UNESCO Chair of Data Science in Higher Education Learning & Teaching
  • 7. Aim of the Chair To advance global knowledge, practice and policy concerning the application of data science in the transformation of higher education learning and teaching toward improved personalization, access and effectiveness of education for all.
  • 8. Objectives of the UNESCO Chair  Data Science Collaboration  Professional Learning  Expand Open Education  Ethical and Social Impacts  Multicultural & Interdisciplinary Research  Open Assessment Resources
  • 9. Today’s Agenda  What do Serious Games teach?  Data challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 10. What do Serious Games teach?
  • 11. A Series of Interesting Decisions Wrapped with Fun and Competition Immersive affordances  Research-based learning progressions  Epistemic challenges and experiences  Unobtrusive assessment and immediate feedback Which can teach-train-reinforce  Embodied Intelligence – Heuristics - Strategic thinking  Social Interaction Skills – Communication & Collaboration
  • 12. Today’s Agenda  What do Serious Games teach?  Challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 14. Why New Psychometrics There is a need for new frameworks, concepts and methods for measuring what someone knows and can do based on game interactions and artifacts created during serious play Why? Ubiquitous, unobtrusive, interactive big data created by people working in digital media performance spaces
  • 15. New Psychometric Landscape  A “do over” for performance assessment  New ways of performing & new methods of data capture, analysis and display  Complex tasks create evidence: higher order thinking (e.g. decision sequences) physical performances demonstrating skills emotional responses
  • 16. New Space for Performance  Unfold in time  Cover a multivariate space of possible actions  Assets contain both intangible (e.g. value, meaning, sensory qualities, and emotions) and tangible components (e.g. media, materials, time and space) NOTE: Asset utilization during performance provides evidence of what a user knows and can do
  • 17. Performance Space Features  Unconstrained complex multidimensional stimuli and responses  Dynamic adaptation of items to user, which entails interactivity and dependency  Nonlinear behaviors with both temporal and spatial components NOTE: Higher order and creative thinking is supported in such a space
  • 18. New Analysis Perspectives  Hypothetico-deductive methods cannot induce or discover a new hypothesis or rule to explain particular observations  Thus the need for data mining, network analysis, and probability-based methods to augment IRT  Themes: Data-driven Science & Complexity GOAL: To characterize and understand high-resolution multidimensional time-based data
  • 19. Types of Evidence  Intentional (e.g. constructed responses, whole documents, short answers, writing, speaking, tool utilization, action sequences, utilization of help or scaffolds)  Unintentional (e.g. gestures, utterances, eye movements, affective states, time taken to respond)
  • 20. Analysis Concepts  Segmentation of time into events, slices, episodes, activity segments or n-grams, which are atomistic points for aggregation  Segments must be recognizable in relationship to some structure of meaning – attributes in some frame  Components of event structure are identified as situations eliciting action-product learning trajectories made by users.
  • 21. Adaptive Performance Assessments  Assessments can now be fully embedded and synonymous with adaptive changes in the digital learning environment  There is a thin line between formative and summative, primarily differentiated by the purposes and audiences of assessment
  • 22. Analysis Challenges of a Multidimensional Landscape  Time (e.g. historical preconditions, longitudinal data, recurring patterns and autocorrelations)  Space (e.g. brain use patterns, neighbor effects, socioeconomic topologies)  Scale (e.g. neurons to social communities)  Dynamics (e.g. unique behavioral profiles even under highly similar conditions)
  • 23. Today’s Agenda  What do Serious Games teach?  Data challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 24. Learning Theory Framework for Software Agents Content that adapts to group and individual profiles Agents for selecting, personalizin g, organizing & reusing Agents for translating, reformatting, time shifting, monitoring, summarizing Agents for critiquing, “just in time” feedback & adaptive testing Community AssessmentLearner Knowledge
  • 25. Learning analytics  Educational data mining (EDM) refers to the process of extracting useful information out of a large collection of complex educational datasets (Romero, Ventura, Pechenizkiy, & Baker, 2011)  Academic analytics (AA) is the identification of meaningful patterns in educational data in order to inform academic issues (e.g., retention, success rates) and produce actionable strategies (e.g., budgeting, human resources) (Campbell, DeBlois, & Oblinger, 2010)
  • 26. Learning analytics  Learning analytics use static and dynamic information about learners and learning environments - assessing, eliciting and analysing it - for real-time modelling, prediction, and optimisation of learning processes and learning environments (Ifenthaler, 2015)
  • 27. Types of Analytics The different types of analytics can be thought of as a continuum with increasing value and difficulty. The type of analytics chosen will be dependent on the business value of the problem. Value Difficulty Descriptive Analytics Diagnostic Analytics Predictive Analytics Prescriptive Analytics What happened? Why did it happen? What will happen? What should I do?
  • 28. Today’s Agenda  What do Serious Games teach?  Data challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 29. The Vees (there are a few more but these will do)
  • 30.
  • 31. Another view of the process
  • 32. What is Complexity?  A characteristic of an agent or system (complexity is not a thing, it exists via relationships)  Complicated, yes but more…  Surprising, yes but could be via simple rules…  Hovers (not sits) between chaos and order
  • 33. Today’s Agenda  What do Serious Games teach?  Data challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 34. 34 Blackboard StudentOne Online Library Cluster Method of Data Integration for Insight Condense, classify and map hypotheses Surveys • eValuate • CASS • CEQ • School Classifications (constructed) Conduct analysis & interactively validate results Model Construction (Student Discovery Model) Analytical Data Set 10 Sources 300GB Data 12 billion data elements 51,181 Students 1273 Attributes 8 Clusters Voice of Business, Voice of Students and Voice of Data External Data Sets • Census • SES indexes • Geocoding
  • 35. • A unit of one – the student • Micro-segmentation is appropriate • Techinique is Kohonen or Self Organising Map (SOM) through the Viscovery tool • SOM is a neural network • 1273 attributes viewable on the map • for each of the 51,181 Students in scope • Map built from 274 simultaneously considered attributes Attrition StudentsUnderlying statisticsClusters Map International Students Self-Organizing Map Model eValuate Sentiment + 1270 more attributes Blackboard Logins
  • 36. Student A Semantic Network Analysis
  • 38. Semantics Structure Surface Matching Structural Matching Concept Matching Propositional Matching Balanced Semantic Matching )( ief   2 !22 !    n n n )( iv ),,( kji vev   )(),(( ),,(),,,( .1.1, .2.2.2.1.1.1, mlBA kjikjiBA ees vevvevs       vi iu uv V i V    2 ,,  Gamma Matching Graphical Matching   ji ji eKSpTd , , (max (Ifenthaler, 2014; Ifenthaler & Pirnay-Dummer, 2014; Pirnay-Dummer, Ifenthaler, & Spector, 2010)
  • 39. Today’s Agenda  What do Serious Games teach?  Data challenges of new psychometrics  Learning analytics  Educational research with big data  Methods of educational data science  What higher education can learn
  • 40. Learning for Tomorrow Technology Project SummariesCurtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Page 9 The vision is for analytics to provide insight in domains that span the student experience: Leveraging internal knowledge and external datasets together to provide insight to economic, population and industry trends. Generating an understanding of students, their behaviours and experiences to better target, tailor and engage with them. Transformation of teaching & learning content in response to changes in student behaviour, desires and external factors. Measurement and rapid reaction to student interactions, leading to a dynamic adoption of best practice teaching and assessment techniques. Leverage of rich university datasets and analytical skillsets to promote depth and breadth of research, innovation and knowledge advancement. Current LearnersCommunity of Future Students Community of Advocates Market Analytics Curriculum Analytics Teaching Analytics Graduate AnalyticsLearner Analytics Education Analytics Domains learning experience; executed at a global scale. Track and Assist the Learner’s Journey The university needs to build staff leadership & capacity in data-driven decision-making across all of its delivery domains to promote game based (challenge based) learning.
  • 41. Build a Distributed Learning Analytics Capacity (Ifenthaler, 2015)
  • 42. THANK YOU david.c.gibson@curtin.edu.au Learning Futures @ Curtin University Inspiring and supporting innovation, excellence and impact in learning and teaching