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Game Rules
         Ben SALEM
       School of Design
   University of Northumbria
Content



1.Defining Rules
2.Content
3.Writing a design document
4.Using the design document
Defining Rules

Rules constitute the inner, formal structure of games.
All games have rules that are one of their defining
qualities
Rules are different from the experience of the game
Rules are abstract tools for thinking about the formal
structure of a game
What are Game Rules

Limit players actions
Are explicit and unambiguous
Are shared by all players
Are fixed
Are binding
Are repeatable
Rule Levels 1



Constitutive Rules
  The abstract, core mathematical rules of a game
Operational Rules
  The rules of play that players follow when they are playing the game
Implicit Rules
  The unwritten rules of etiquette and behaviour that generally go un-
  stated.
Rule Levels 2


The operational rules of the game build directly from the
game constitutive rules
There is a fuzzy boundary between operational and
implicit rules
The formal identity of a game emerges from the
relationship between the constitutive rules and the
operational rules
The formal meaning of a game emerges from the
bridging of the three level of rules
Good Rules



Good and elegant rules allow player to focus on the
experience of play rather than on the logic of the rules
Board & Computer Game Rules 1




In general the rules of a computer game are the same
than the rules of a board game
  They are directly concerned with the actions players take and the
  outcome of those actions
The internal functioning of formal game logic is also part
of the rules
Board & Computer Game Rules 2



The constitutive rules of B&C Games are quite similar
  The constitutive rules of a computer game handle the game internal
  events
The operational rules of computer games are not only
concerned with the internal events but also with the
player inputs and the game outputs
B&C games share implicit rules
Rule Levels in Computer Games



In computer games is it sometimes not possible to
clearly determine what aspect of the game belongs to
what type of rule
Games as Complex Systems 1



Fixed Systems remain the same for ever
Periodic Systems repeat the same pattern endlessly
Complex Systems exhibit patterns of behaviour more
complex than periodic systems
Chaotic systems behave in a complete random fashion
(within the scope of gaming).
Games as Complex Systems 2


When a game lacks complexity it also lack meaningful
play
  Complexity ensures that the space of possibilities of a game is
  large enough to support meaningful play
Emergent systems generate unpredictable patterns of
complexity
  e.g. In language the rules of grammar and all possible statements
Games as Emergent Systems




Emergence in games results from the formal system of
the game put to use by the players
  e.g. bluffing in poker is not explicitly stated in the rules
Emergent games have a space of possibility large
enough to reward players for exploring the game
Games & Uncertainty



Uncertainty is a key component of every game
Relationship between game decision and outcome
have three degree of uncertainty:
  Certain outcomes are completely predetermined
  Risk outcome has a known probability of happening
  Uncertain outcome is completely unknown to the player.
Game design 3

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Game design 3

  • 1.
  • 2. Game Rules Ben SALEM School of Design University of Northumbria
  • 3. Content 1.Defining Rules 2.Content 3.Writing a design document 4.Using the design document
  • 4. Defining Rules Rules constitute the inner, formal structure of games. All games have rules that are one of their defining qualities Rules are different from the experience of the game Rules are abstract tools for thinking about the formal structure of a game
  • 5. What are Game Rules Limit players actions Are explicit and unambiguous Are shared by all players Are fixed Are binding Are repeatable
  • 6. Rule Levels 1 Constitutive Rules The abstract, core mathematical rules of a game Operational Rules The rules of play that players follow when they are playing the game Implicit Rules The unwritten rules of etiquette and behaviour that generally go un- stated.
  • 7. Rule Levels 2 The operational rules of the game build directly from the game constitutive rules There is a fuzzy boundary between operational and implicit rules The formal identity of a game emerges from the relationship between the constitutive rules and the operational rules The formal meaning of a game emerges from the bridging of the three level of rules
  • 8. Good Rules Good and elegant rules allow player to focus on the experience of play rather than on the logic of the rules
  • 9. Board & Computer Game Rules 1 In general the rules of a computer game are the same than the rules of a board game They are directly concerned with the actions players take and the outcome of those actions The internal functioning of formal game logic is also part of the rules
  • 10. Board & Computer Game Rules 2 The constitutive rules of B&C Games are quite similar The constitutive rules of a computer game handle the game internal events The operational rules of computer games are not only concerned with the internal events but also with the player inputs and the game outputs B&C games share implicit rules
  • 11. Rule Levels in Computer Games In computer games is it sometimes not possible to clearly determine what aspect of the game belongs to what type of rule
  • 12. Games as Complex Systems 1 Fixed Systems remain the same for ever Periodic Systems repeat the same pattern endlessly Complex Systems exhibit patterns of behaviour more complex than periodic systems Chaotic systems behave in a complete random fashion (within the scope of gaming).
  • 13. Games as Complex Systems 2 When a game lacks complexity it also lack meaningful play Complexity ensures that the space of possibilities of a game is large enough to support meaningful play Emergent systems generate unpredictable patterns of complexity e.g. In language the rules of grammar and all possible statements
  • 14. Games as Emergent Systems Emergence in games results from the formal system of the game put to use by the players e.g. bluffing in poker is not explicitly stated in the rules Emergent games have a space of possibility large enough to reward players for exploring the game
  • 15. Games & Uncertainty Uncertainty is a key component of every game Relationship between game decision and outcome have three degree of uncertainty: Certain outcomes are completely predetermined Risk outcome has a known probability of happening Uncertain outcome is completely unknown to the player.