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These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 1
Chapter 1
overview Software Engineering
2
What is Software?
Software is: (1) instructions (computer programs) that when
executed provide desired features, function, and
performance; (2) data structures that enable the programs to
adequately manipulate information and (3) documentation
that describes the operation and use of the programs.
Software is developed or engineered, it is not
manufactured in the classical sense.
Software doesn't "wear out."
Although the industry is moving toward component-based
construction, most software continues to be custom-built.
The IEEE definition:
Software Engineering: (1) The application of a systematic, disciplined,
quantifiable approach to the development, operation, and maintenance
of software; that is, the application of engineering to software. (2) The
study of approaches as in (1).
3
Wear vs. Deterioration
4
A Layered Technology
Software Engineering
a “quality” focus
process model
methods
tools
5
Framework Activities
 Communication
 Planning
 Modeling
 Analysis of requirements
 Design
 Construction
 Code generation
 Testing
 Deployment
6
The Essence of Practice
 Polya suggests:
1. Understand the problem (communication and analysis).
2. Plan a solution (modeling and software design).
3. Carry out the plan (code generation).
4. Examine the result for accuracy (testing and quality
assurance).
7
Hooker’s General Principles
 1: The Reason It All Exists
 2: KISS (Keep It Simple, Stupid!)
 3: Maintain the Vision
 4: What You Produce, Others Will Consume
 5: Be Open to the Future
 6: Plan Ahead for Reuse
 7: Think!
8
How It all Starts
 SafeHome:
 Every software project is precipitated by some
business need—
• the need to correct a defect in an existing application;
• the need to the need to adapt a ‘legacy system’ to a
changing business environment;
• the need to extend the functions and features of an
existing application, or
• the need to create a new product, service, or system.
9
The Four P’s
 People — the most important element of a
successful project
 Product — the software to be built
 Process — the set of framework activities and
software engineering tasks to get the job done
 Project — all work required to make the
product a reality
Project Management Concepts
10
Stakeholders
 Senior managers who define the business issues that
often have significant influence on the project.
 Project (technical) managers who must plan, motivate,
organize, and control the practitioners who do software
work.
 Practitioners who deliver the technical skills that are
necessary to engineer a product or application.
 Customers who specify the requirements for the software
to be engineered and other stakeholders who have a
peripheral interest in the outcome.
 End-users who interact with the software once it is
released for production use.
11
Team Leader
 The MOI Model
 Motivation. The ability to encourage (by “push or
pull”) technical people to produce to their best ability.
 Organization. The ability to mold existing processes
(or invent new ones) that will enable the initial
concept to be translated into a final product.
 Ideas or innovation. The ability to encourage
people to create and feel creative even when they
must work within bounds established for a particular
software product or application.
12
Software Teams
 the difficulty of the problem to be solved
 the size of the resultant program(s) in lines of code or
function points
 the time that the team will stay together (team lifetime)
 the degree to which the problem can be modularized
 the required quality and reliability of the system to be
built
 the rigidity of the delivery date
 the degree of sociability (communication) required for
the project
The following factors must be considered when
selecting a software project team structure ...
13
 closed paradigm—structures a team along a traditional
hierarchy of authority
 random paradigm—structures a team loosely and depends
on individual initiative of the team members
 open paradigm—attempts to structure a team in a manner
that achieves some of the controls associated with the
closed paradigm but also much of the innovation that
occurs when using the random paradigm
 synchronous paradigm—relies on the natural
compartmentalization of a problem and organizes team
members to work on pieces of the problem with little active
communication among themselves
Organizational Paradigms
suggested by Constantine [Con93]
14
Avoid Team “Toxicity”
 A frenzied work atmosphere in which team members
waste energy and lose focus on the objectives of the work
to be performed.
 High frustration caused by personal, business, or
technological factors that cause friction among team
members.
 “Fragmented or poorly coordinated procedures” or a poorly
defined or improperly chosen process model that becomes
a roadblock to accomplishment.
 Unclear definition of roles resulting in a lack of
accountability and resultant finger-pointing.
 “Continuous and repeated exposure to failure” that leads
to a loss of confidence and a lowering of morale.
15
Agile Teams
 Team members must have trust in one another.
 The distribution of skills must be appropriate to the
problem.
 Mavericks may have to be excluded from the team, if
team cohesiveness is to be maintained.
 Team is “self-organizing”
 An adaptive team structure
 Uses elements of Constantine’s random, open, and
synchronous paradigms
 Significant autonomy
16
Problem Decomposition
 Sometimes called partitioning or problem
elaboration
 Once scope is defined …
 It is decomposed into constituent functions
 It is decomposed into user-visible data objects
or
 It is decomposed into a set of problem classes
 Decomposition process continues until all
functions or problem classes have been
defined
17
The Process
 Once a process framework has been
established
 Consider project characteristics
 Determine the degree of rigor required
 Define a task set for each software engineering
activity
• Task set =
• Software engineering tasks
• Work products
• Quality assurance points
• Milestones
18
The Project
 Projects get into trouble when …
 Software people don’t understand their customer’s needs.
 The product scope is poorly defined.
 Changes are managed poorly.
 The chosen technology changes.
 Business needs change [or are ill-defined].
 Deadlines are unrealistic.
 Users are resistant.
 Sponsorship is lost [or was never properly obtained].
 The project team lacks people with appropriate skills.
 Managers [and practitioners] avoid best practices and
lessons learned.
19
Common-Sense Approach to Projects
 Start on the right foot. This is accomplished by working hard
(very hard) to understand the problem that is to be solved and
then setting realistic objectives and expectations.
 Maintain momentum. The project manager must provide
incentives to keep turnover of personnel to an absolute
minimum, the team should emphasize quality in every task it
performs, and senior management should do everything
possible to stay out of the team’s way.
 Track progress. For a software project, progress is tracked as
work products (e.g., models, source code, sets of test cases)
are produced and approved (using formal technical reviews) as
part of a quality assurance activity.
 Make smart decisions. In essence, the decisions of the
project manager and the software team should be to “keep it
simple.”
 Conduct a postmortem analysis. Establish a consistent
mechanism for extracting lessons learned for each project.
20
To Get to the Essence of a Project
 Why is the system being developed?
 What will be done?
 When will it be accomplished?
 Who is responsible?
 Where are they organizationally located?
 How will the job be done technically and
managerially?
 How much of each resource (e.g., people,
software, tools, database) will be needed?
Barry Boehm [Boe96]
21
Critical Practices
 Formal risk management
 Empirical cost and schedule estimation
 Metrics-based project management
 Earned value tracking
 Defect tracking against quality targets
 People aware project management
22
A Good Manager Measures
process
measurement
What do we
use as a
basis?
• size?
• function?
project metrics
process metrics
product
product metrics
 Process and Project Metrics
23
Why Do We Measure?
 assess the status of an ongoing project
 track potential risks
 uncover problem areas before they go
“critical,”
 adjust work flow or tasks,
 evaluate the project team’s ability to
control quality of software work products.
24
Process Measurement
 We measure the efficacy of a software process
indirectly.
 That is, we derive a set of metrics based on the
outcomes that can be derived from the process.
 Outcomes include
• measures of errors uncovered before release of the
software
• defects delivered to and reported by end-users
• work products delivered (productivity)
• human effort expended
• calendar time expended
• schedule conformance
• other measures.
 We also derive process metrics by measuring the
characteristics of specific software engineering tasks.
25
Process Metrics Guidelines
 Use common sense and organizational sensitivity when
interpreting metrics data.
 Provide regular feedback to the individuals and teams who
collect measures and metrics.
 Don’t use metrics to appraise individuals.
 Work with practitioners and teams to set clear goals and
metrics that will be used to achieve them.
 Never use metrics to threaten individuals or teams.
 Metrics data that indicate a problem area should not be
considered “negative.” These data are merely an indicator for
process improvement.
 Don’t obsess on a single metric to the exclusion of other
important metrics.
26
Software Process Improvement
SPI
Process model
Improvement goals
Process metrics
Process improvement
recommendations
27
Process Metrics
 Quality-related
 focus on quality of work products and deliverables
 Productivity-related
 Production of work-products related to effort expended
 Statistical SQA data
 error categorization & analysis
 Defect removal efficiency
 propagation of errors from process activity to activity
 Reuse data
 The number of components produced and their degree
of reusability
28
Project Metrics
 used to minimize the development schedule by making the
adjustments necessary to avoid delays and mitigate
potential problems and risks
 used to assess product quality on an ongoing basis and,
when necessary, modify the technical approach to improve
quality.
 every project should measure:
 inputs—measures of the resources (e.g., people, tools)
required to do the work.
 outputs—measures of the deliverables or work products
created during the software engineering process.
 results—measures that indicate the effectiveness of the
deliverables.
29
Typical Project Metrics
 Effort/time per software engineering task
 Errors uncovered per review hour
 Scheduled vs. actual milestone dates
 Changes (number) and their
characteristics
 Distribution of effort on software
engineering tasks
30
Software Project Planning
The overall goal of project planning is to
establish a pragmatic strategy for controlling,
tracking, and monitoring a complex technical
project.
Why?
So the end result gets done on time, with
quality!
Estimation for Software Projects
31
Project Planning Task Set-I
 Establish project scope
 Determine feasibility
 Analyze risks
 Risk analysis is considered in detail in Chapter 25.
 Define required resources
 Determine require human resources
 Define reusable software resources
 Identify environmental resources
32
Project Planning Task Set-II
 Estimate cost and effort
 Decompose the problem
 Develop two or more estimates using size, function
points, process tasks or use-cases
 Reconcile the estimates
 Develop a project schedule
 Scheduling is considered in detail in Chapter 27.
• Establish a meaningful task set
• Define a task network
• Use scheduling tools to develop a timeline chart
• Define schedule tracking mechanisms
33
Estimation
 Estimation of resources, cost, and schedule for
a software engineering effort requires
 experience
 access to good historical information (metrics)
 the courage to commit to quantitative predictions
when qualitative information is all that exists
 Estimation carries inherent risk and this risk
leads to uncertainty
34
Write it Down!
Software
Project
Plan
Project Scope
Estimates
Risks
Schedule
Control strategy
35
Project Estimation
 Project scope must be
understood
 Elaboration (decomposition) is
necessary
 Historical metrics are very helpful
 At least two different techniques
should be used
 Uncertainty is inherent in the
process
36
Estimation Techniques
 Past (similar) project experience
 Conventional estimation techniques
 task breakdown and effort estimates
 size (e.g., FP) estimates
 Empirical models
 Automated tools
37
Functional Decomposition
functional
decomposition
Statement
of
Scope
Perform a
Grammatical “parse”
38
Conventional Methods:
LOC/FP Approach
 compute LOC/FP using estimates of
information domain values
 use historical data to build estimates for
the project
39
Example: LOC Approach
Average productivity for systems of this type = 620 LOC/pm.
Burdened labor rate =$8000 per month, the cost per line of
code is approximately $13.
Based on the LOC estimate and the historical productivity
data, the total estimated project cost is $431,000 and the
estimated effort is 54 person-months.
40
Example: FP Approach
The estimated number of FP is derived:
FPestimated = count-total 3 [0.65 + 0.01 3 S (Fi)]
FPestimated = 375
organizational average productivity = 6.5 FP/pm.
burdened labor rate = $8000 per month, approximately $1230/FP.
Based on the FP estimate and the historical productivity data, total estimated
project cost is $461,000 and estimated effort is 58 person-months.
41
Process-Based Estimation
Obtained from “process framework”
application
functions
framework activities
Effort required to
accomplish
each framework
activity for each
application function
42
Process-Based Estimation Example
Activity
Task
Function
UICF
2DGA
3DGA
DSM
PCF
CGDF
DAM
Totals
% effort
CC Planning
Risk
Analysis Engineering
Construction
Release TotalsCE
analysis design code test
0.25 0.25 0.25 3.50 20.50 4.50 16.50 46.00
1% 1% 1% 8% 45% 10% 36%
CC = customer communication CE = customer evaluation
0.50
0.75
0.50
0.50
0.50
0.25
2.50
4.00
4.00
3.00
3.00
2.00
0.40
0.60
1.00
1.00
0.75
0.50
5.00
2.00
3.00
1.50
1.50
1.50
8.40
7.35
8.50
6.00
5.75
4.25
0.50 2.00 0.50 2.00 5.00
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Based on an average burdened labor rate of $8,000 per
month, the total estimated project cost is $368,000 and
the estimated effort is 46 person-months.
43
Tool-Based Estimation
project characteristics
calibration factors
LOC/FP data
44
Estimation with Use-Cases
use cases scenarios pages Êscenarios pages LOC LOC estimate
e subsystem 6 10 6 Ê 12 5 560 3,366
subsystem group 10 20 8 Ê 16 8 3100 31,233
e subsystem group 5 6 5 Ê 10 6 1650 7,970
Ê Ê Ê Ê
stimate Ê Ê Ê Ê 42,568
User interface subsystem
Engineering subsystem group
Infrastructure subsystem group
TotalLOC estimate
Using 620 LOC/pm as the average productivity for systems of
this type and a burdened labor rate of $8000 per month, the
cost per line of code is approximately $13. Based on the use-
case estimate and the historical productivity data, the total
estimated project cost is $552,000 and the estimated
effort is 68 person-months.
45
Empirical Estimation Models
General form:
effort = tuning coefficient * size
exponent
usually derived
as person-months
of effort required
either a constant or
a number derived based
on complexity of project
usually LOC but
may also be
function point
empirically
derived
46
COCOMO-II
 COCOMO II is actually a hierarchy of
estimation models that address the following
areas:
• Application composition model. Used during the early
stages of software engineering, when prototyping of
user interfaces, consideration of software and system
interaction, assessment of performance, and
evaluation of technology maturity are paramount.
• Early design stage model. Used once requirements
have been stabilized and basic software architecture
has been established.
• Post-architecture-stage model. Used during the
construction of the software.
47
The Software Equation
A dynamic multivariable model
E = [LOC x B0.333/P]3 x (1/t4)
where
E = effort in person-months or person-years
t = project duration in months or years
B = “special skills factor”
P = “productivity parameter”
48
The Make-Buy Decision
49
Computing Expected Cost
(path probability) x (estimated path cost)
i i
For example, the expected cost to build is:
expected cost = 0.30 ($380K) + 0.70 ($450K)
similarly,
expected cost = $382K
expected cost = $267K
expected cost = $410K
build
reuse
buy
contr
expected cost =
= $429 K
50
What is Risk?
 Risks are potential problems that may
affect successful completion of a
software project.
 Risks involve uncertainty and potential
losses.
 Risk analysis and management are
intended to help a software team
understand and manage uncertainty
during the development process.
51
Risk Strategies
 Reactive strategies
 very common, also known as fire fighting
 project team sets resources aside to deal with
problems
 team does nothing until a risk becomes a problem
 Proactive strategies
 risk management begins long before technical
work starts, risks are identified and prioritized by
importance
 team builds a plan to avoid risks if they can or to
minimize risks if they turn into problems
52
Software Risks - 1
 Project risks
 threaten the project plan
 Technical risks
 threaten product quality and the timeliness
of the schedule
 Business risks
 threaten the viability of the software to be
built (market risks, strategic risks,
management risks, budget risks)
53
Software Risks - 2
 Known risks
 predictable from careful evaluation of current project
plan and those extrapolated from past project
experience
 Unknown risks
 some problems will simply occur without warning
54
Risk Analysis
 Risk identification
 Risk projection
 impact of risks/likelihood of risk actually happening
 Risk assessment
 what will change if risk becomes problem
 Risk management
55
Risk Identification
 Product-specific risks
 the project plan and software statement of
scope are examined to identify any special
characteristics of the product that may
threaten the project plan
 Generic risks
 are potential threats to every software
product
• product size
• customer characteristics
• development environment
• technology to be built
56
Risk Projection
 The risk drivers affecting each risk component
are
 classified according to their impact category
 potential consequences of each undetected software
fault or unachieved project outcome are described
57
Risk Impact
 Risk components
 performance
 cost
 support
 schedule
 Risk impact
 negligible
 marginal
 critical
 catastrophic
58
Risk Estimation
1. Establish a scale indicating perceived
likelihood of risk occurring
2. Determine consequences.
3. Estimate impact of consequences on project
(for each risk).
4. Note overall accuracy of risk projection (to
avoid misunderstandings).
59
Risks Category Probability Impact RMMM
Estimated size of project in LOC or FP PS 80% 2 **
Lack of needed specialization increases
defects and reworks
ST 50% 2 **
Unfamiliar areas of the product take more
time than expected to design and implement
DE 50% 2 **
Does the environment make use of a
database
DE 35% 3
Components developed separately cannot
be integrated easily, requiring redesign
DE 25% 3
Development of the wrong software
functions requires redesign and
implementation
DE 25% 3
Development of extra software functions that
are not needed
DE 20% 3
Strict requirements for compatibility with
existing system require more testing, design,
and implementation than expected
DE 20% 3
Operation in unfamiliar software environment
causes unforeseen problems
EV 25% 4
Team members do not work well together ST 20% 4
Key personnel are available only part-time ST 20% 4
60
Risk Table Construction - 1
 List all risks in the first column of the
table
 Classify each risk and enter the
category label in column two
 Determine a probability for each risk and
enter it into column three
 Enter the severity of each risk
(negligible, marginal, critical,
catastrophic) in column four.
61
Risk Table Construction - 2
 Sort the table by probability and impact
value
 Determine the criteria for deciding
where the sorted table will be divided
into the first priority concerns and the
second priority concerns
 First priority concerns must be managed
(a fifth column can be added to contain
a pointer into the RMMM document)
62
CATEGORY  COMPONENTS PERFORMANCE SUPPORT COST SCHEDULE
CATASTROPHIC 1 Failure to meet would result in mission
failure
Failure results in increased costs
and schedule delays with
expected values in excess of
$500K
2
Significant
degradation to non-
achievement of
technical
performance
Non-responsive
or
unsupportable
software
Significant,
financial
shortages,
budget
overrun likely
Unachievable
delivery date
CRITICAL 1 Failure to meet the requirement would
degrade system performance to a point
where mission success is questionable
Failure results in operational
delays and/or increased costs
with expected value of $100K to
$500k
2
Some reduction in
technical
performance
Minor delays in
software
modifications
Some
shortage of
financial
resources,
possible
overruns
Possible
slippage in
delivery date
63
CATEGORY  COMPONENTS PERFORMANCE SUPPORT COST SCHEDULE
MARGINAL 1 Failure to meet the requirement would
result in degradation of secondary
mission
Costs, impacts, and/or
recoverable schedule slips with
expected value of $1K to $100K
2 Minimal to small
reduction in
technical
performance
Responsive
software
support
Sufficient
financial
resources
Realistic,
achievable
schedule
NEGLIGIBLE 1 Failure to meet the requirement would
create inconvenience or nonoperational
impact
Error results in minor cost and/or
schedule impact with expected
value of less than $1K
2 No reduction in
technical
performance
Easily
supportable
software
Possible
budget
underrun
Early
achievable
date
64
Risk Assessment - 1
 Define referent levels for each project
risk that can cause project termination
 performance degradation
 cost overrun
 support difficulty
 schedule slippage
 Attempt to develop a relationship
between each risk triple (risk,
probability, impact) and each of the
reference levels.
65
Risk Assessment - 2
 Predict the set of referent points that define a
region of termination, bounded by a curve or
areas of uncertainty.
 Try to predict how combinations of risks will
affect a referent level
66
Project Termination
67
Risk Refinement
 Process of restating the risks as a set of more
detailed risks that will be easier to mitigate,
monitor, and manage.
 CTC (condition-transition-consequence) format
may be a good representation for the detailed
risks (e.g. given that <condition> then there is a
concern that (possibly) <consequence>).
68
RMMM - 1
 Risk mitigation
 proactive planning for risk avoidance
 Risk monitoring
 assessing whether predicted risks occur or
not
 ensuring risk aversion steps are being
properly applied
 collect information for future risk analysis
 determining which risks caused which
problems
69
RMMM - 2
 Risk Management
 contingency planning
 actions to be taken in the event that mitigation steps
have failed and the risk has become a live problem
70
Risk Mitigation Example
Risk: loss of key team members
 Determine causes of job turnover.
 Eliminate causes before project starts.
 After project starts, assume turnover is going to occur
and work to ensure continuity.
 Make sure teams are organized and distribute
information widely.
 Define documentation standards and be sure
documents are produced in a timely manner.
 Conduct peer review of all work.
 Define backup staff.
71
Risk Information Sheets
 Alternative to RMMM plan in which each risk
is documented individually.
 Often risk information sheets (RIS) are
maintained using a database system.
 RIS components
 risk id, date, probability, impact, description
 refinement, mitigation/monitoring
 management/contingency/trigger
 status
 originator, assigned staff member
72
Safety and Hazards
 Risks are also associated with software
failures that occur in the field after the
development project has ended.
 Computers control many mission critical
applications today (weapons systems,
flight control, industrial processes, etc.).
 Software safety and hazard analysis are
quality assurance activities that are of
particular concern for these types of
applications
73
Why Are Projects Late?
 an unrealistic deadline established by someone outside the
software development group
 changing customer requirements that are not reflected in
schedule changes;
 an honest underestimate of the amount of effort and/or the
number of resources that will be required to do the job;
 predictable and/or unpredictable risks that were not considered
when the project commenced;
 technical difficulties that could not have been foreseen in
advance;
 human difficulties that could not have been foreseen in advance;
 miscommunication among project staff that results in delays;
 a failure by project management to recognize that the project is
falling behind schedule and a lack of action to correct the
problem
Project Scheduling
74
Scheduling Principles
 compartmentalization—define distinct tasks
 interdependency—indicate task
interrelationship
 effort validation—be sure resources are
available
 defined responsibilities—people must be
assigned
 defined outcomes—each task must have an
output
 defined milestones—review for quality
75
These slides are
designed to
accompany
Software
Engineering: A
Practitioner’s
Approach, 7/e
(McGraw-Hill
2009). Slides
copyright 2009 by
Roger Pressman.
Effort and Delivery Time
Effort
Cost
Impossible
region
td
Ed
Tmin = 0.75T d
to
Eo
Ea = m( td
4/ ta
4)
development time
Ea = effort in person-months
td = nominal delivery time for schedule
to = optimal development time (in terms of cost)
ta = actual delivery time desired
76
Effort Allocation
 “front end” activities
 customer communication
 analysis
 design
 review and modification
 construction activities
 coding or code
generation
 testing and installation
 unit, integration
 white-box, black box
 regression
40-50%
30-40%
15-20%
77
Defining Task Sets
 determine type of project
 assess the degree of rigor required
 identify adaptation criteria
 select appropriate software engineering tasks
78
Task Set Refinement
1.1 Concept scoping determines the overall scope of the
project.
Task definition: Task 1.1 Concept Scoping
1.1.1 Identify need, benefits and potential customers;
1.1.2 Define desired output/control and input events that drive the application;
Begin Task 1.1.2
1.1.2.1 FTR: Review written description of need
FTR indicates that a formal technical review (Chapter 26) is to be conducted.
1.1.2.2 Derive a list of customer visible outputs/inputs
1.1.2.3 FTR: Review outputs/inputs with customer and revise as required;
endtask Task 1.1.2
1.1.3 Define the functionality/behavior for each major function;
Begin Task 1.1.3
1.1.3.1 FTR: Review output and input data objects derived in task 1.1.2;
1.1.3.2 Derive a model of functions/behaviors;
1.1.3.3 FTR: Review functions/behaviors with customer and revise as required;
endtask Task 1.1.3
1.1.4 Isolate those elements of the technology to be implemented in software;
1.1.5 Research availability of existing software;
1.1.6 Define technical feasibility;
1.1.7 Make quick estimate of size;
1.1.8 Create a Scope Definition;
endTask definition: Task 1.1
is refined to
79
Define a Task Network
80
Timeline Charts
Tasks Week 1 Week 2 Week 3 Week 4 Week n
Task 1
Task 2
Task 3
Task
4Task 5
Task 6
Task 7
Task 8
Task 9
Task 10
Task
11Task 12
81
Use Automated Tools to
Derive a Timeline Chart
82
Schedule Tracking
 conduct periodic project status meetings in which
each team member reports progress and problems.
 evaluate the results of all reviews conducted
throughout the software engineering process.
 determine whether formal project milestones (the
diamonds shown in Figure 27.3) have been
accomplished by the scheduled date.
 compare actual start-date to planned start-date for
each project task listed in the resource table (Figure
27.4).
 meet informally with practitioners to obtain their
subjective assessment of progress to date and
problems on the horizon.
 use earned value analysis (Section 27.6) to assess
progress quantitatively.
83
Earned Value Analysis (EVA)
 Earned value
 is a measure of progress
 enables us to assess the “percent of completeness”
of a project using quantitative analysis rather than
rely on a gut feeling
 “provides accurate and reliable readings of
performance from as early as 15 percent into the
project.” [Fle98]
84
Computing Earned Value-I
 The budgeted cost of work scheduled (BCWS) is
determined for each work task represented in the
schedule.
 BCWSi is the effort planned for work task i.
 To determine progress at a given point along the project
schedule, the value of BCWS is the sum of the BCWSi
values for all work tasks that should have been completed
by that point in time on the project schedule.
 The BCWS values for all work tasks are summed to
derive the budget at completion, BAC. Hence,
BAC = ∑ (BCWSk) for all tasks k
85
Computing Earned Value-II
 Next, the value for budgeted cost of work performed
(BCWP) is computed.
 The value for BCWP is the sum of the BCWS values for all
work tasks that have actually been completed by a point in time
on the project schedule.
 “the distinction between the BCWS and the BCWP is that
the former represents the budget of the activities that were
planned to be completed and the latter represents the
budget of the activities that actually were completed.”
[Wil99]
 Given values for BCWS, BAC, and BCWP, important
progress indicators can be computed:
• Schedule performance index, SPI = BCWP/BCWS
• Schedule variance, SV = BCWP – BCWS
• SPI is an indication of the efficiency with which the project is
utilizing scheduled resources.
86
Computing Earned Value-III
 Percent scheduled for completion = BCWS/BAC
 provides an indication of the percentage of work that should have
been completed by time t.
 Percent complete = BCWP/BAC
 provides a quantitative indication of the percent of completeness
of the project at a given point in time, t.
 Actual cost of work performed, ACWP, is the sum of the effort
actually expended on work tasks that have been completed by
a point in time on the project schedule. It is then possible to
compute
• Cost performance index, CPI = BCWP/ACWP
• Cost variance, CV = BCWP – ACWP
Assignment:
 1. Provide at least five examples of how the law of
unintended consequences applies to computer software.
 2. Provide detailed examples (both positive and
negative) that indicate the impact of software on our
society.
 3. Many modern applications change frequently—before
they are presented to the end user and then after the
first version has been put into use. Suggest a few ways
to build software to stop deterioration due to change.
 4. Consider the seven software categories presented. Do
you think that the same approach to software
engineering can be applied for each? Explain your
answer
These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 87

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Chapter1 Advanced Software Engineering overview

  • 1. These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 1 Chapter 1 overview Software Engineering
  • 2. 2 What is Software? Software is: (1) instructions (computer programs) that when executed provide desired features, function, and performance; (2) data structures that enable the programs to adequately manipulate information and (3) documentation that describes the operation and use of the programs. Software is developed or engineered, it is not manufactured in the classical sense. Software doesn't "wear out." Although the industry is moving toward component-based construction, most software continues to be custom-built. The IEEE definition: Software Engineering: (1) The application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software. (2) The study of approaches as in (1).
  • 4. 4 A Layered Technology Software Engineering a “quality” focus process model methods tools
  • 5. 5 Framework Activities  Communication  Planning  Modeling  Analysis of requirements  Design  Construction  Code generation  Testing  Deployment
  • 6. 6 The Essence of Practice  Polya suggests: 1. Understand the problem (communication and analysis). 2. Plan a solution (modeling and software design). 3. Carry out the plan (code generation). 4. Examine the result for accuracy (testing and quality assurance).
  • 7. 7 Hooker’s General Principles  1: The Reason It All Exists  2: KISS (Keep It Simple, Stupid!)  3: Maintain the Vision  4: What You Produce, Others Will Consume  5: Be Open to the Future  6: Plan Ahead for Reuse  7: Think!
  • 8. 8 How It all Starts  SafeHome:  Every software project is precipitated by some business need— • the need to correct a defect in an existing application; • the need to the need to adapt a ‘legacy system’ to a changing business environment; • the need to extend the functions and features of an existing application, or • the need to create a new product, service, or system.
  • 9. 9 The Four P’s  People — the most important element of a successful project  Product — the software to be built  Process — the set of framework activities and software engineering tasks to get the job done  Project — all work required to make the product a reality Project Management Concepts
  • 10. 10 Stakeholders  Senior managers who define the business issues that often have significant influence on the project.  Project (technical) managers who must plan, motivate, organize, and control the practitioners who do software work.  Practitioners who deliver the technical skills that are necessary to engineer a product or application.  Customers who specify the requirements for the software to be engineered and other stakeholders who have a peripheral interest in the outcome.  End-users who interact with the software once it is released for production use.
  • 11. 11 Team Leader  The MOI Model  Motivation. The ability to encourage (by “push or pull”) technical people to produce to their best ability.  Organization. The ability to mold existing processes (or invent new ones) that will enable the initial concept to be translated into a final product.  Ideas or innovation. The ability to encourage people to create and feel creative even when they must work within bounds established for a particular software product or application.
  • 12. 12 Software Teams  the difficulty of the problem to be solved  the size of the resultant program(s) in lines of code or function points  the time that the team will stay together (team lifetime)  the degree to which the problem can be modularized  the required quality and reliability of the system to be built  the rigidity of the delivery date  the degree of sociability (communication) required for the project The following factors must be considered when selecting a software project team structure ...
  • 13. 13  closed paradigm—structures a team along a traditional hierarchy of authority  random paradigm—structures a team loosely and depends on individual initiative of the team members  open paradigm—attempts to structure a team in a manner that achieves some of the controls associated with the closed paradigm but also much of the innovation that occurs when using the random paradigm  synchronous paradigm—relies on the natural compartmentalization of a problem and organizes team members to work on pieces of the problem with little active communication among themselves Organizational Paradigms suggested by Constantine [Con93]
  • 14. 14 Avoid Team “Toxicity”  A frenzied work atmosphere in which team members waste energy and lose focus on the objectives of the work to be performed.  High frustration caused by personal, business, or technological factors that cause friction among team members.  “Fragmented or poorly coordinated procedures” or a poorly defined or improperly chosen process model that becomes a roadblock to accomplishment.  Unclear definition of roles resulting in a lack of accountability and resultant finger-pointing.  “Continuous and repeated exposure to failure” that leads to a loss of confidence and a lowering of morale.
  • 15. 15 Agile Teams  Team members must have trust in one another.  The distribution of skills must be appropriate to the problem.  Mavericks may have to be excluded from the team, if team cohesiveness is to be maintained.  Team is “self-organizing”  An adaptive team structure  Uses elements of Constantine’s random, open, and synchronous paradigms  Significant autonomy
  • 16. 16 Problem Decomposition  Sometimes called partitioning or problem elaboration  Once scope is defined …  It is decomposed into constituent functions  It is decomposed into user-visible data objects or  It is decomposed into a set of problem classes  Decomposition process continues until all functions or problem classes have been defined
  • 17. 17 The Process  Once a process framework has been established  Consider project characteristics  Determine the degree of rigor required  Define a task set for each software engineering activity • Task set = • Software engineering tasks • Work products • Quality assurance points • Milestones
  • 18. 18 The Project  Projects get into trouble when …  Software people don’t understand their customer’s needs.  The product scope is poorly defined.  Changes are managed poorly.  The chosen technology changes.  Business needs change [or are ill-defined].  Deadlines are unrealistic.  Users are resistant.  Sponsorship is lost [or was never properly obtained].  The project team lacks people with appropriate skills.  Managers [and practitioners] avoid best practices and lessons learned.
  • 19. 19 Common-Sense Approach to Projects  Start on the right foot. This is accomplished by working hard (very hard) to understand the problem that is to be solved and then setting realistic objectives and expectations.  Maintain momentum. The project manager must provide incentives to keep turnover of personnel to an absolute minimum, the team should emphasize quality in every task it performs, and senior management should do everything possible to stay out of the team’s way.  Track progress. For a software project, progress is tracked as work products (e.g., models, source code, sets of test cases) are produced and approved (using formal technical reviews) as part of a quality assurance activity.  Make smart decisions. In essence, the decisions of the project manager and the software team should be to “keep it simple.”  Conduct a postmortem analysis. Establish a consistent mechanism for extracting lessons learned for each project.
  • 20. 20 To Get to the Essence of a Project  Why is the system being developed?  What will be done?  When will it be accomplished?  Who is responsible?  Where are they organizationally located?  How will the job be done technically and managerially?  How much of each resource (e.g., people, software, tools, database) will be needed? Barry Boehm [Boe96]
  • 21. 21 Critical Practices  Formal risk management  Empirical cost and schedule estimation  Metrics-based project management  Earned value tracking  Defect tracking against quality targets  People aware project management
  • 22. 22 A Good Manager Measures process measurement What do we use as a basis? • size? • function? project metrics process metrics product product metrics  Process and Project Metrics
  • 23. 23 Why Do We Measure?  assess the status of an ongoing project  track potential risks  uncover problem areas before they go “critical,”  adjust work flow or tasks,  evaluate the project team’s ability to control quality of software work products.
  • 24. 24 Process Measurement  We measure the efficacy of a software process indirectly.  That is, we derive a set of metrics based on the outcomes that can be derived from the process.  Outcomes include • measures of errors uncovered before release of the software • defects delivered to and reported by end-users • work products delivered (productivity) • human effort expended • calendar time expended • schedule conformance • other measures.  We also derive process metrics by measuring the characteristics of specific software engineering tasks.
  • 25. 25 Process Metrics Guidelines  Use common sense and organizational sensitivity when interpreting metrics data.  Provide regular feedback to the individuals and teams who collect measures and metrics.  Don’t use metrics to appraise individuals.  Work with practitioners and teams to set clear goals and metrics that will be used to achieve them.  Never use metrics to threaten individuals or teams.  Metrics data that indicate a problem area should not be considered “negative.” These data are merely an indicator for process improvement.  Don’t obsess on a single metric to the exclusion of other important metrics.
  • 26. 26 Software Process Improvement SPI Process model Improvement goals Process metrics Process improvement recommendations
  • 27. 27 Process Metrics  Quality-related  focus on quality of work products and deliverables  Productivity-related  Production of work-products related to effort expended  Statistical SQA data  error categorization & analysis  Defect removal efficiency  propagation of errors from process activity to activity  Reuse data  The number of components produced and their degree of reusability
  • 28. 28 Project Metrics  used to minimize the development schedule by making the adjustments necessary to avoid delays and mitigate potential problems and risks  used to assess product quality on an ongoing basis and, when necessary, modify the technical approach to improve quality.  every project should measure:  inputs—measures of the resources (e.g., people, tools) required to do the work.  outputs—measures of the deliverables or work products created during the software engineering process.  results—measures that indicate the effectiveness of the deliverables.
  • 29. 29 Typical Project Metrics  Effort/time per software engineering task  Errors uncovered per review hour  Scheduled vs. actual milestone dates  Changes (number) and their characteristics  Distribution of effort on software engineering tasks
  • 30. 30 Software Project Planning The overall goal of project planning is to establish a pragmatic strategy for controlling, tracking, and monitoring a complex technical project. Why? So the end result gets done on time, with quality! Estimation for Software Projects
  • 31. 31 Project Planning Task Set-I  Establish project scope  Determine feasibility  Analyze risks  Risk analysis is considered in detail in Chapter 25.  Define required resources  Determine require human resources  Define reusable software resources  Identify environmental resources
  • 32. 32 Project Planning Task Set-II  Estimate cost and effort  Decompose the problem  Develop two or more estimates using size, function points, process tasks or use-cases  Reconcile the estimates  Develop a project schedule  Scheduling is considered in detail in Chapter 27. • Establish a meaningful task set • Define a task network • Use scheduling tools to develop a timeline chart • Define schedule tracking mechanisms
  • 33. 33 Estimation  Estimation of resources, cost, and schedule for a software engineering effort requires  experience  access to good historical information (metrics)  the courage to commit to quantitative predictions when qualitative information is all that exists  Estimation carries inherent risk and this risk leads to uncertainty
  • 34. 34 Write it Down! Software Project Plan Project Scope Estimates Risks Schedule Control strategy
  • 35. 35 Project Estimation  Project scope must be understood  Elaboration (decomposition) is necessary  Historical metrics are very helpful  At least two different techniques should be used  Uncertainty is inherent in the process
  • 36. 36 Estimation Techniques  Past (similar) project experience  Conventional estimation techniques  task breakdown and effort estimates  size (e.g., FP) estimates  Empirical models  Automated tools
  • 38. 38 Conventional Methods: LOC/FP Approach  compute LOC/FP using estimates of information domain values  use historical data to build estimates for the project
  • 39. 39 Example: LOC Approach Average productivity for systems of this type = 620 LOC/pm. Burdened labor rate =$8000 per month, the cost per line of code is approximately $13. Based on the LOC estimate and the historical productivity data, the total estimated project cost is $431,000 and the estimated effort is 54 person-months.
  • 40. 40 Example: FP Approach The estimated number of FP is derived: FPestimated = count-total 3 [0.65 + 0.01 3 S (Fi)] FPestimated = 375 organizational average productivity = 6.5 FP/pm. burdened labor rate = $8000 per month, approximately $1230/FP. Based on the FP estimate and the historical productivity data, total estimated project cost is $461,000 and estimated effort is 58 person-months.
  • 41. 41 Process-Based Estimation Obtained from “process framework” application functions framework activities Effort required to accomplish each framework activity for each application function
  • 42. 42 Process-Based Estimation Example Activity Task Function UICF 2DGA 3DGA DSM PCF CGDF DAM Totals % effort CC Planning Risk Analysis Engineering Construction Release TotalsCE analysis design code test 0.25 0.25 0.25 3.50 20.50 4.50 16.50 46.00 1% 1% 1% 8% 45% 10% 36% CC = customer communication CE = customer evaluation 0.50 0.75 0.50 0.50 0.50 0.25 2.50 4.00 4.00 3.00 3.00 2.00 0.40 0.60 1.00 1.00 0.75 0.50 5.00 2.00 3.00 1.50 1.50 1.50 8.40 7.35 8.50 6.00 5.75 4.25 0.50 2.00 0.50 2.00 5.00 n/a n/a n/a n/a n/a n/a n/a Based on an average burdened labor rate of $8,000 per month, the total estimated project cost is $368,000 and the estimated effort is 46 person-months.
  • 44. 44 Estimation with Use-Cases use cases scenarios pages Êscenarios pages LOC LOC estimate e subsystem 6 10 6 Ê 12 5 560 3,366 subsystem group 10 20 8 Ê 16 8 3100 31,233 e subsystem group 5 6 5 Ê 10 6 1650 7,970 Ê Ê Ê Ê stimate Ê Ê Ê Ê 42,568 User interface subsystem Engineering subsystem group Infrastructure subsystem group TotalLOC estimate Using 620 LOC/pm as the average productivity for systems of this type and a burdened labor rate of $8000 per month, the cost per line of code is approximately $13. Based on the use- case estimate and the historical productivity data, the total estimated project cost is $552,000 and the estimated effort is 68 person-months.
  • 45. 45 Empirical Estimation Models General form: effort = tuning coefficient * size exponent usually derived as person-months of effort required either a constant or a number derived based on complexity of project usually LOC but may also be function point empirically derived
  • 46. 46 COCOMO-II  COCOMO II is actually a hierarchy of estimation models that address the following areas: • Application composition model. Used during the early stages of software engineering, when prototyping of user interfaces, consideration of software and system interaction, assessment of performance, and evaluation of technology maturity are paramount. • Early design stage model. Used once requirements have been stabilized and basic software architecture has been established. • Post-architecture-stage model. Used during the construction of the software.
  • 47. 47 The Software Equation A dynamic multivariable model E = [LOC x B0.333/P]3 x (1/t4) where E = effort in person-months or person-years t = project duration in months or years B = “special skills factor” P = “productivity parameter”
  • 49. 49 Computing Expected Cost (path probability) x (estimated path cost) i i For example, the expected cost to build is: expected cost = 0.30 ($380K) + 0.70 ($450K) similarly, expected cost = $382K expected cost = $267K expected cost = $410K build reuse buy contr expected cost = = $429 K
  • 50. 50 What is Risk?  Risks are potential problems that may affect successful completion of a software project.  Risks involve uncertainty and potential losses.  Risk analysis and management are intended to help a software team understand and manage uncertainty during the development process.
  • 51. 51 Risk Strategies  Reactive strategies  very common, also known as fire fighting  project team sets resources aside to deal with problems  team does nothing until a risk becomes a problem  Proactive strategies  risk management begins long before technical work starts, risks are identified and prioritized by importance  team builds a plan to avoid risks if they can or to minimize risks if they turn into problems
  • 52. 52 Software Risks - 1  Project risks  threaten the project plan  Technical risks  threaten product quality and the timeliness of the schedule  Business risks  threaten the viability of the software to be built (market risks, strategic risks, management risks, budget risks)
  • 53. 53 Software Risks - 2  Known risks  predictable from careful evaluation of current project plan and those extrapolated from past project experience  Unknown risks  some problems will simply occur without warning
  • 54. 54 Risk Analysis  Risk identification  Risk projection  impact of risks/likelihood of risk actually happening  Risk assessment  what will change if risk becomes problem  Risk management
  • 55. 55 Risk Identification  Product-specific risks  the project plan and software statement of scope are examined to identify any special characteristics of the product that may threaten the project plan  Generic risks  are potential threats to every software product • product size • customer characteristics • development environment • technology to be built
  • 56. 56 Risk Projection  The risk drivers affecting each risk component are  classified according to their impact category  potential consequences of each undetected software fault or unachieved project outcome are described
  • 57. 57 Risk Impact  Risk components  performance  cost  support  schedule  Risk impact  negligible  marginal  critical  catastrophic
  • 58. 58 Risk Estimation 1. Establish a scale indicating perceived likelihood of risk occurring 2. Determine consequences. 3. Estimate impact of consequences on project (for each risk). 4. Note overall accuracy of risk projection (to avoid misunderstandings).
  • 59. 59 Risks Category Probability Impact RMMM Estimated size of project in LOC or FP PS 80% 2 ** Lack of needed specialization increases defects and reworks ST 50% 2 ** Unfamiliar areas of the product take more time than expected to design and implement DE 50% 2 ** Does the environment make use of a database DE 35% 3 Components developed separately cannot be integrated easily, requiring redesign DE 25% 3 Development of the wrong software functions requires redesign and implementation DE 25% 3 Development of extra software functions that are not needed DE 20% 3 Strict requirements for compatibility with existing system require more testing, design, and implementation than expected DE 20% 3 Operation in unfamiliar software environment causes unforeseen problems EV 25% 4 Team members do not work well together ST 20% 4 Key personnel are available only part-time ST 20% 4
  • 60. 60 Risk Table Construction - 1  List all risks in the first column of the table  Classify each risk and enter the category label in column two  Determine a probability for each risk and enter it into column three  Enter the severity of each risk (negligible, marginal, critical, catastrophic) in column four.
  • 61. 61 Risk Table Construction - 2  Sort the table by probability and impact value  Determine the criteria for deciding where the sorted table will be divided into the first priority concerns and the second priority concerns  First priority concerns must be managed (a fifth column can be added to contain a pointer into the RMMM document)
  • 62. 62 CATEGORY COMPONENTS PERFORMANCE SUPPORT COST SCHEDULE CATASTROPHIC 1 Failure to meet would result in mission failure Failure results in increased costs and schedule delays with expected values in excess of $500K 2 Significant degradation to non- achievement of technical performance Non-responsive or unsupportable software Significant, financial shortages, budget overrun likely Unachievable delivery date CRITICAL 1 Failure to meet the requirement would degrade system performance to a point where mission success is questionable Failure results in operational delays and/or increased costs with expected value of $100K to $500k 2 Some reduction in technical performance Minor delays in software modifications Some shortage of financial resources, possible overruns Possible slippage in delivery date
  • 63. 63 CATEGORY COMPONENTS PERFORMANCE SUPPORT COST SCHEDULE MARGINAL 1 Failure to meet the requirement would result in degradation of secondary mission Costs, impacts, and/or recoverable schedule slips with expected value of $1K to $100K 2 Minimal to small reduction in technical performance Responsive software support Sufficient financial resources Realistic, achievable schedule NEGLIGIBLE 1 Failure to meet the requirement would create inconvenience or nonoperational impact Error results in minor cost and/or schedule impact with expected value of less than $1K 2 No reduction in technical performance Easily supportable software Possible budget underrun Early achievable date
  • 64. 64 Risk Assessment - 1  Define referent levels for each project risk that can cause project termination  performance degradation  cost overrun  support difficulty  schedule slippage  Attempt to develop a relationship between each risk triple (risk, probability, impact) and each of the reference levels.
  • 65. 65 Risk Assessment - 2  Predict the set of referent points that define a region of termination, bounded by a curve or areas of uncertainty.  Try to predict how combinations of risks will affect a referent level
  • 67. 67 Risk Refinement  Process of restating the risks as a set of more detailed risks that will be easier to mitigate, monitor, and manage.  CTC (condition-transition-consequence) format may be a good representation for the detailed risks (e.g. given that <condition> then there is a concern that (possibly) <consequence>).
  • 68. 68 RMMM - 1  Risk mitigation  proactive planning for risk avoidance  Risk monitoring  assessing whether predicted risks occur or not  ensuring risk aversion steps are being properly applied  collect information for future risk analysis  determining which risks caused which problems
  • 69. 69 RMMM - 2  Risk Management  contingency planning  actions to be taken in the event that mitigation steps have failed and the risk has become a live problem
  • 70. 70 Risk Mitigation Example Risk: loss of key team members  Determine causes of job turnover.  Eliminate causes before project starts.  After project starts, assume turnover is going to occur and work to ensure continuity.  Make sure teams are organized and distribute information widely.  Define documentation standards and be sure documents are produced in a timely manner.  Conduct peer review of all work.  Define backup staff.
  • 71. 71 Risk Information Sheets  Alternative to RMMM plan in which each risk is documented individually.  Often risk information sheets (RIS) are maintained using a database system.  RIS components  risk id, date, probability, impact, description  refinement, mitigation/monitoring  management/contingency/trigger  status  originator, assigned staff member
  • 72. 72 Safety and Hazards  Risks are also associated with software failures that occur in the field after the development project has ended.  Computers control many mission critical applications today (weapons systems, flight control, industrial processes, etc.).  Software safety and hazard analysis are quality assurance activities that are of particular concern for these types of applications
  • 73. 73 Why Are Projects Late?  an unrealistic deadline established by someone outside the software development group  changing customer requirements that are not reflected in schedule changes;  an honest underestimate of the amount of effort and/or the number of resources that will be required to do the job;  predictable and/or unpredictable risks that were not considered when the project commenced;  technical difficulties that could not have been foreseen in advance;  human difficulties that could not have been foreseen in advance;  miscommunication among project staff that results in delays;  a failure by project management to recognize that the project is falling behind schedule and a lack of action to correct the problem Project Scheduling
  • 74. 74 Scheduling Principles  compartmentalization—define distinct tasks  interdependency—indicate task interrelationship  effort validation—be sure resources are available  defined responsibilities—people must be assigned  defined outcomes—each task must have an output  defined milestones—review for quality
  • 75. 75 These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. Effort and Delivery Time Effort Cost Impossible region td Ed Tmin = 0.75T d to Eo Ea = m( td 4/ ta 4) development time Ea = effort in person-months td = nominal delivery time for schedule to = optimal development time (in terms of cost) ta = actual delivery time desired
  • 76. 76 Effort Allocation  “front end” activities  customer communication  analysis  design  review and modification  construction activities  coding or code generation  testing and installation  unit, integration  white-box, black box  regression 40-50% 30-40% 15-20%
  • 77. 77 Defining Task Sets  determine type of project  assess the degree of rigor required  identify adaptation criteria  select appropriate software engineering tasks
  • 78. 78 Task Set Refinement 1.1 Concept scoping determines the overall scope of the project. Task definition: Task 1.1 Concept Scoping 1.1.1 Identify need, benefits and potential customers; 1.1.2 Define desired output/control and input events that drive the application; Begin Task 1.1.2 1.1.2.1 FTR: Review written description of need FTR indicates that a formal technical review (Chapter 26) is to be conducted. 1.1.2.2 Derive a list of customer visible outputs/inputs 1.1.2.3 FTR: Review outputs/inputs with customer and revise as required; endtask Task 1.1.2 1.1.3 Define the functionality/behavior for each major function; Begin Task 1.1.3 1.1.3.1 FTR: Review output and input data objects derived in task 1.1.2; 1.1.3.2 Derive a model of functions/behaviors; 1.1.3.3 FTR: Review functions/behaviors with customer and revise as required; endtask Task 1.1.3 1.1.4 Isolate those elements of the technology to be implemented in software; 1.1.5 Research availability of existing software; 1.1.6 Define technical feasibility; 1.1.7 Make quick estimate of size; 1.1.8 Create a Scope Definition; endTask definition: Task 1.1 is refined to
  • 79. 79 Define a Task Network
  • 80. 80 Timeline Charts Tasks Week 1 Week 2 Week 3 Week 4 Week n Task 1 Task 2 Task 3 Task 4Task 5 Task 6 Task 7 Task 8 Task 9 Task 10 Task 11Task 12
  • 81. 81 Use Automated Tools to Derive a Timeline Chart
  • 82. 82 Schedule Tracking  conduct periodic project status meetings in which each team member reports progress and problems.  evaluate the results of all reviews conducted throughout the software engineering process.  determine whether formal project milestones (the diamonds shown in Figure 27.3) have been accomplished by the scheduled date.  compare actual start-date to planned start-date for each project task listed in the resource table (Figure 27.4).  meet informally with practitioners to obtain their subjective assessment of progress to date and problems on the horizon.  use earned value analysis (Section 27.6) to assess progress quantitatively.
  • 83. 83 Earned Value Analysis (EVA)  Earned value  is a measure of progress  enables us to assess the “percent of completeness” of a project using quantitative analysis rather than rely on a gut feeling  “provides accurate and reliable readings of performance from as early as 15 percent into the project.” [Fle98]
  • 84. 84 Computing Earned Value-I  The budgeted cost of work scheduled (BCWS) is determined for each work task represented in the schedule.  BCWSi is the effort planned for work task i.  To determine progress at a given point along the project schedule, the value of BCWS is the sum of the BCWSi values for all work tasks that should have been completed by that point in time on the project schedule.  The BCWS values for all work tasks are summed to derive the budget at completion, BAC. Hence, BAC = ∑ (BCWSk) for all tasks k
  • 85. 85 Computing Earned Value-II  Next, the value for budgeted cost of work performed (BCWP) is computed.  The value for BCWP is the sum of the BCWS values for all work tasks that have actually been completed by a point in time on the project schedule.  “the distinction between the BCWS and the BCWP is that the former represents the budget of the activities that were planned to be completed and the latter represents the budget of the activities that actually were completed.” [Wil99]  Given values for BCWS, BAC, and BCWP, important progress indicators can be computed: • Schedule performance index, SPI = BCWP/BCWS • Schedule variance, SV = BCWP – BCWS • SPI is an indication of the efficiency with which the project is utilizing scheduled resources.
  • 86. 86 Computing Earned Value-III  Percent scheduled for completion = BCWS/BAC  provides an indication of the percentage of work that should have been completed by time t.  Percent complete = BCWP/BAC  provides a quantitative indication of the percent of completeness of the project at a given point in time, t.  Actual cost of work performed, ACWP, is the sum of the effort actually expended on work tasks that have been completed by a point in time on the project schedule. It is then possible to compute • Cost performance index, CPI = BCWP/ACWP • Cost variance, CV = BCWP – ACWP
  • 87. Assignment:  1. Provide at least five examples of how the law of unintended consequences applies to computer software.  2. Provide detailed examples (both positive and negative) that indicate the impact of software on our society.  3. Many modern applications change frequently—before they are presented to the end user and then after the first version has been put into use. Suggest a few ways to build software to stop deterioration due to change.  4. Consider the seven software categories presented. Do you think that the same approach to software engineering can be applied for each? Explain your answer These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 87