SlideShare uma empresa Scribd logo
1 de 25
Baixar para ler offline
Making Understandable Game
Learning Analytics for Teachers
Antonio Calvo Morata, Cristina Alonso Fernández,
Manuel Freire Morán, Iván Martínez Ortiz,
Baltasar Fernández Manjón
balta@fdi.ucm.es @baltaFM
https://www.slideshare.net/BaltasarFernandezManjon
Serious Games for Education: Advantages
Ideal tool for teaching
● Break the 10 minute attention span
● Immersive
● Free and safe exploration
● Perception of progress
● Engaging and motivating nature
● Short feedback cycle
Successfully applied in several contexts: military, health, business, etc.
What about teachers when you deploy serious games?
Serious Games for Education: Handicaps
Still not widespread adoption of Serious Games in general education due to:
● production cost
● games adapted to the curriculum
● Teacher role: technical requirements, familiarity with technology
From the technical perspective there is a lack of:
● standards for development
● standards for validation
● standards for deployment
Game Learning Analytics
Learning Analytics (LA) aims to provide insight about learners’ actions in
educational contexts to improve their learning process and contexts.
When applied to games, Game Learning Analytics (GLA) gathers information
from in-game interactions.
Use of GLA to help teachers and provide insight into learners action:
● improve learning process
● improve learning context
Require implying teachers into the GLA process design
Game Learning Analytics: Pipeline
Game Learning Analytics: Data Collection Issues
Data collection
● issues to share the collected data
● privacy issues (now key element in Europe)
● data collected influence dashboard outcomes
Teacher involvement:
● difficult to obtain teachers requirements
● don’t expect to receive information in real time
● in general, prefer basic information but easy to understand and act on it
Game Learning Analytics: Dashboard Issues
Dashboard design
● design of possible dashboards is complex
● requires pedagogical knowledge and game-specific information
● teachers are (generally) no experts in dashboard design
Changing dashboard requirements
● teachers will often request additional visualizations after use the game
Beyond stand-alone games
● use games as parts of larger courses
● requirements of analyzed the game as a part of a whole
GLA: Our Experience in EU H2020 projects
Technical Issues: Data Collection
● Experience API for Serious Games Profile (xAPI-SG)
● Pseudoanonymous tokens for students
○ Token = 4 uppercase letters
○ Token shared between tests and user interactions data
○ (re-test) Teachers can keep correspondence between tokens and real
student
https://xapi.e-ucm.es/vocab/seriousgames
xAPI
Application profile for
Serious Games
Issues: Teacher Implication / Dashboard Design
● Default dashboard with different visualizations
○ No requires setup
○ Display basic data for any game with xAPI-SG data
● Alerts and Warnings
○ Notifications in real-time
○ Easy and adapted to the specific game
○ Allow teachers know the problems of each user
■ stuck player, serious mistakes…
Issue: Dashboard Design/Changing Dashboard Requirements
● Provide a wide range of default analysis and visualizations
● Allow create customized game-specific analysis and visualizations
● Allow re-evaluate old data for custom analysis and dashboards
○ Display existing information in new ways
● We use:
○ Kibana
○ Elastic Search
Issue: Beyond Stand-Alone Games
● Multilevel analysis
Example 1: Conectado
Conectado:
● Serious game to:
○ raise awareness against cyberbullying
○ increase empathy
● Graphic adventure
● Students in the victim role
Sessions
● Pre-post test
● Interactions data collected
Conectado: Dashboard
Dashboards to cover
● progress
● decisions taken
● specific metrics by class and by student
Average friendship risk
Number of players per game day
Number of player that have taken each possible action
Maximum friendship risk
Conectado: Experiments
Deployed in 8 institutes
● +800 students
● +120 educational sciences students
● +80 teachers
Dashboard used in sessions as a control tool
● Check that data was collected
● Check students progress
● Evaluate acceptance of dashboards
by the teacher
Lessons Learnt
Teachers usually consider dashboards complex to use and to act on it!
Significative names on visualizations and labels
Explain the information displayed
Alerts and warnings are very helpful
Compact visualizations (no scroll, if possible)
Example 2: RAGE Game
Work in a Game Studio and you need to
improve teamwork
Thomas-Kilmann Conflict Mode Instrument
measure an individual's response to conflict
situations
● Assertiveness
● Cooperativeness
Specific analysis and visualizations
● TKI categorization for each player
● Biases
TKI Dashboard
Specific request by creators of the game in collaboration with teachers
● Thomas-Kilmann classifications
● Games shipped (team productivity)
● Awards won (team quality)
● Office morale
● Overall Thomas-Kilmann classification
● Pie chart for each bias
● Ratio of responses where it was averted or exhibited
Lessons Learnt
Improvement of alerts and warnings view to better know when the teachers need
to intervene to be more effective
Example 3: Beaconing Dashboards
Multilevel analytics
● hierarchical model to aggregate
information from minigames to
higher-level nodes (e.g. quests,
missions) using rollup rules
New visualizations for geolocalized games
using an extension of the xAPI-SG Profile for
location-based interaction data
Conclusions
Teacher as a key to increasing adoption of SG by schools
Requirements of GLA should also into account teachers requirements
Game Learning Analytics (GLA) uses
● validate SG
● monitor the class
● empowering the teacher
Dashboards should be clear and easy to understand by teachers
● an iterative process to improve understandability
Next step: apply to gamification environments
Thanks
Baltasar Fernández
Manjón
balta@fdi.ucm.es
@baltaFM

Mais conteúdo relacionado

Semelhante a Making Understandable Game Learning Analytics for Teachers

11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...eMadrid network
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid network
 
Multi-level game learning analytics for serious games - VSGames 2018
Multi-level game learning analytics for serious games - VSGames 2018Multi-level game learning analytics for serious games - VSGames 2018
Multi-level game learning analytics for serious games - VSGames 2018Iván Pérez Colado
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...eMadrid network
 
Assessment in programming competitive assignments
Assessment in programming competitive assignmentsAssessment in programming competitive assignments
Assessment in programming competitive assignmentsDrPantera
 
Gala Conference 2018 Presentation
Gala Conference 2018 PresentationGala Conference 2018 Presentation
Gala Conference 2018 PresentationCristina Alonso
 
Learning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesLearning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesBaltasar Fernández-Manjón
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationAggregage
 
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...Baltasar Fernández-Manjón
 
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Cristina Alonso
 
Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017Baltasar Fernández-Manjón
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Baltasar Fernández-Manjón
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)Baltasar Fernández-Manjón
 
Applying learning analytics to simplify serious games deployment in the class...
Applying learning analytics to simplify serious games deployment in the class...Applying learning analytics to simplify serious games deployment in the class...
Applying learning analytics to simplify serious games deployment in the class...Baltasar Fernández-Manjón
 
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...eMadrid network
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwgBaltasar Fernández-Manjón
 

Semelhante a Making Understandable Game Learning Analytics for Teachers (20)

11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
 
Multi-level game learning analytics for serious games - VSGames 2018
Multi-level game learning analytics for serious games - VSGames 2018Multi-level game learning analytics for serious games - VSGames 2018
Multi-level game learning analytics for serious games - VSGames 2018
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...
 
Assessment in programming competitive assignments
Assessment in programming competitive assignmentsAssessment in programming competitive assignments
Assessment in programming competitive assignments
 
Gala Conference 2018 Presentation
Gala Conference 2018 PresentationGala Conference 2018 Presentation
Gala Conference 2018 Presentation
 
Applying learning analytics in serious games
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games
 
Learning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive DisabilitiesLearning Analytics Serious Games Cognitive Disabilities
Learning Analytics Serious Games Cognitive Disabilities
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in Gamification
 
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
 
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017
 
Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
 
LSAC 2018 Presentation
LSAC 2018 PresentationLSAC 2018 Presentation
LSAC 2018 Presentation
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)
 
Applying learning analytics to simplify serious games deployment in the class...
Applying learning analytics to simplify serious games deployment in the class...Applying learning analytics to simplify serious games deployment in the class...
Applying learning analytics to simplify serious games deployment in the class...
 
Educon2016 12 04-2016
Educon2016  12 04-2016Educon2016  12 04-2016
Educon2016 12 04-2016
 
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in E...
 
Fernandez manjon
Fernandez manjonFernandez manjon
Fernandez manjon
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwg
 

Mais de Baltasar Fernández-Manjón

Articodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptxArticodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptxBaltasar Fernández-Manjón
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldBaltasar Fernández-Manjón
 
Extending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesExtending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesBaltasar Fernández-Manjón
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGBaltasar Fernández-Manjón
 
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...Baltasar Fernández-Manjón
 
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVASimplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVABaltasar Fernández-Manjón
 
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019Baltasar Fernández-Manjón
 
Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019Baltasar Fernández-Manjón
 
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...Baltasar Fernández-Manjón
 
From heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboardsFrom heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboardsBaltasar Fernández-Manjón
 
Serious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digitalSerious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digitalBaltasar Fernández-Manjón
 
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...Baltasar Fernández-Manjón
 
Game learning analtytics is not informagic educon 2018
Game learning analtytics is not informagic educon 2018Game learning analtytics is not informagic educon 2018
Game learning analtytics is not informagic educon 2018Baltasar Fernández-Manjón
 
Analíticas y aplicación de juegos educativos en la escuela
Analíticas y aplicación de juegos educativos en la escuelaAnalíticas y aplicación de juegos educativos en la escuela
Analíticas y aplicación de juegos educativos en la escuelaBaltasar Fernández-Manjón
 

Mais de Baltasar Fernández-Manjón (20)

Articodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptxArticodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptx
 
Juegos serios en museos -
Juegos serios en museos -Juegos serios en museos -
Juegos serios en museos -
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing world
 
Extending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesExtending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigames
 
E madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm finalE madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm final
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
 
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
 
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVASimplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
 
UIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizajeUIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizaje
 
Investigacion en Juegos Serios
Investigacion en Juegos SeriosInvestigacion en Juegos Serios
Investigacion en Juegos Serios
 
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
 
Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019
 
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
 
From heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboardsFrom heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboards
 
xAPI Application Profile for Serious Games
xAPI Application Profile for Serious GamesxAPI Application Profile for Serious Games
xAPI Application Profile for Serious Games
 
Serious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digitalSerious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digital
 
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
 
Conectado cyberbullying videojuegos INTEF
Conectado cyberbullying videojuegos INTEF Conectado cyberbullying videojuegos INTEF
Conectado cyberbullying videojuegos INTEF
 
Game learning analtytics is not informagic educon 2018
Game learning analtytics is not informagic educon 2018Game learning analtytics is not informagic educon 2018
Game learning analtytics is not informagic educon 2018
 
Analíticas y aplicación de juegos educativos en la escuela
Analíticas y aplicación de juegos educativos en la escuelaAnalíticas y aplicación de juegos educativos en la escuela
Analíticas y aplicación de juegos educativos en la escuela
 

Último

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 

Último (20)

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 

Making Understandable Game Learning Analytics for Teachers

  • 1. Making Understandable Game Learning Analytics for Teachers Antonio Calvo Morata, Cristina Alonso Fernández, Manuel Freire Morán, Iván Martínez Ortiz, Baltasar Fernández Manjón balta@fdi.ucm.es @baltaFM https://www.slideshare.net/BaltasarFernandezManjon
  • 2. Serious Games for Education: Advantages Ideal tool for teaching ● Break the 10 minute attention span ● Immersive ● Free and safe exploration ● Perception of progress ● Engaging and motivating nature ● Short feedback cycle Successfully applied in several contexts: military, health, business, etc. What about teachers when you deploy serious games?
  • 3. Serious Games for Education: Handicaps Still not widespread adoption of Serious Games in general education due to: ● production cost ● games adapted to the curriculum ● Teacher role: technical requirements, familiarity with technology From the technical perspective there is a lack of: ● standards for development ● standards for validation ● standards for deployment
  • 4. Game Learning Analytics Learning Analytics (LA) aims to provide insight about learners’ actions in educational contexts to improve their learning process and contexts. When applied to games, Game Learning Analytics (GLA) gathers information from in-game interactions. Use of GLA to help teachers and provide insight into learners action: ● improve learning process ● improve learning context Require implying teachers into the GLA process design
  • 6. Game Learning Analytics: Data Collection Issues Data collection ● issues to share the collected data ● privacy issues (now key element in Europe) ● data collected influence dashboard outcomes Teacher involvement: ● difficult to obtain teachers requirements ● don’t expect to receive information in real time ● in general, prefer basic information but easy to understand and act on it
  • 7. Game Learning Analytics: Dashboard Issues Dashboard design ● design of possible dashboards is complex ● requires pedagogical knowledge and game-specific information ● teachers are (generally) no experts in dashboard design Changing dashboard requirements ● teachers will often request additional visualizations after use the game Beyond stand-alone games ● use games as parts of larger courses ● requirements of analyzed the game as a part of a whole
  • 8. GLA: Our Experience in EU H2020 projects
  • 9. Technical Issues: Data Collection ● Experience API for Serious Games Profile (xAPI-SG) ● Pseudoanonymous tokens for students ○ Token = 4 uppercase letters ○ Token shared between tests and user interactions data ○ (re-test) Teachers can keep correspondence between tokens and real student https://xapi.e-ucm.es/vocab/seriousgames
  • 11. Issues: Teacher Implication / Dashboard Design ● Default dashboard with different visualizations ○ No requires setup ○ Display basic data for any game with xAPI-SG data ● Alerts and Warnings ○ Notifications in real-time ○ Easy and adapted to the specific game ○ Allow teachers know the problems of each user ■ stuck player, serious mistakes…
  • 12. Issue: Dashboard Design/Changing Dashboard Requirements ● Provide a wide range of default analysis and visualizations ● Allow create customized game-specific analysis and visualizations ● Allow re-evaluate old data for custom analysis and dashboards ○ Display existing information in new ways ● We use: ○ Kibana ○ Elastic Search Issue: Beyond Stand-Alone Games ● Multilevel analysis
  • 13. Example 1: Conectado Conectado: ● Serious game to: ○ raise awareness against cyberbullying ○ increase empathy ● Graphic adventure ● Students in the victim role Sessions ● Pre-post test ● Interactions data collected
  • 14.
  • 15. Conectado: Dashboard Dashboards to cover ● progress ● decisions taken ● specific metrics by class and by student Average friendship risk Number of players per game day Number of player that have taken each possible action Maximum friendship risk
  • 16. Conectado: Experiments Deployed in 8 institutes ● +800 students ● +120 educational sciences students ● +80 teachers Dashboard used in sessions as a control tool ● Check that data was collected ● Check students progress ● Evaluate acceptance of dashboards by the teacher
  • 17. Lessons Learnt Teachers usually consider dashboards complex to use and to act on it! Significative names on visualizations and labels Explain the information displayed Alerts and warnings are very helpful Compact visualizations (no scroll, if possible)
  • 18. Example 2: RAGE Game Work in a Game Studio and you need to improve teamwork Thomas-Kilmann Conflict Mode Instrument measure an individual's response to conflict situations ● Assertiveness ● Cooperativeness Specific analysis and visualizations ● TKI categorization for each player ● Biases
  • 19.
  • 20. TKI Dashboard Specific request by creators of the game in collaboration with teachers ● Thomas-Kilmann classifications ● Games shipped (team productivity) ● Awards won (team quality) ● Office morale ● Overall Thomas-Kilmann classification ● Pie chart for each bias ● Ratio of responses where it was averted or exhibited
  • 21. Lessons Learnt Improvement of alerts and warnings view to better know when the teachers need to intervene to be more effective
  • 22. Example 3: Beaconing Dashboards Multilevel analytics ● hierarchical model to aggregate information from minigames to higher-level nodes (e.g. quests, missions) using rollup rules New visualizations for geolocalized games using an extension of the xAPI-SG Profile for location-based interaction data
  • 23.
  • 24. Conclusions Teacher as a key to increasing adoption of SG by schools Requirements of GLA should also into account teachers requirements Game Learning Analytics (GLA) uses ● validate SG ● monitor the class ● empowering the teacher Dashboards should be clear and easy to understand by teachers ● an iterative process to improve understandability Next step: apply to gamification environments