Comunicação de Christoph Deeg, gestor de cultura e marketing, co-fundador do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos Bibliotecários", no dia 20 de Maio de 2010 no Goethe-Institut em Portugal
22. Look who is playing...
„Oh my god – mum and dad are playing
computergames...“
23. Look who is playing
About 25% of all germans are playing
Computergames
More than 50% of all adults in the US
are playing Computergames
Sources Germany: BITKOM (2009)
Sources US: PEW Internet & American Life Projekt (2008)
28. Try and Fail
●
Learning from mistakes
●
Making mistakes is welcome
●
Theory vs. Experience
●
Learning:
●
how to solve the actual problem
●
how to use „try and fail“
29. The Marriage:-)
The Internet and the World of
Computergames are melting into the
Web3.0 or Web 4.0 or Web 5.0
30. What Libraries can learn
from Computergames
●
Try and Fail
●
non-linear Systems
●
Fun
●
more Fun
●
creating new products/games
●
Serious Games
●
Work-Games (i.e. Foursquare)
36. The Librarian 2.0
●
Bringing together people an content
●
Everywhere
●
Every time
●
Online an Offline
●
Playing Games
●
With the costumers
●
For the costumers