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„I am a conservative –
i preserve the progress“
      Gaming and Web 2.0
     Goethe-Institut Portugal
          May 20, 2010
What is the
Zukunftswerkstatt?
How will we impart cultural and
scientific content in the future?
The Idea:




Web 2.0 and Computergames
Who is the
      Zukunftswerkstatt?




Jin Tan      Julia Bergmann   Christoph Deeg
What is Web 2.0?
What is Web 2.0?
What is Web 2.0?




Technology vs. Culture
What is Web 2.0
• Technology      • Culture
  – Wikis           –   Cooperation
  – Blogs           –   Sharing
  – Communities     –   Exchange
  – etc.            –   Interaction
                    –   Transparency
                    –   etc.
Cooperation
Trust
Transparency
Places to share content:
What is the internet?

The internet is not just another medium – it is a
hypermedium that assimilates the other media
Processuality

The internet is a continued process
Education and
Entertainment are melting
    into Edutainment


Education   Entertainment   Edutainment
Computergames
Play, it's your nature...
What if Gutenberg...
...would have invented
   Computergames?
History
Look who is playing...


„Oh my god – mum and dad are playing
         computergames...“
Look who is playing


About 25% of all germans are playing
          Computergames
More than 50% of all adults in the US
    are playing Computergames
                    Sources Germany: BITKOM (2009)

         Sources US: PEW Internet & American Life Projekt (2008)
Making Decisions
Collateral Learning




Probing vs. Telescoping
Probing
●
    Exploring and Analysing
      ●
          Rules
      ●
          Natural laws
      ●
          Options
      ●
          Structure
      ●
          Targets
Telescoping
●
    hierachical Structuring
       ●
           Results
       ●
           Aktions


                 Repeat, Repeat, Repeat:-)
Try and Fail
●
    Learning from mistakes
●
    Making mistakes is welcome
●
    Theory vs. Experience
●
    Learning:
      ●
          how to solve the actual problem
      ●
          how to use „try and fail“
The Marriage:-)



  The Internet and the World of
Computergames are melting into the
  Web3.0 or Web 4.0 or Web 5.0
What Libraries can learn
      from Computergames
●
    Try and Fail
●
    non-linear Systems
●
    Fun
●
    more Fun
●
    creating new products/games
      ●
          Serious Games
      ●
          Work-Games (i.e. Foursquare)
Libraries online
Hi,
where can i find
  the library?
Library
Library 2.0
The Librarian 2.0
The gaming information-agent:-)
The Librarian 2.0
●
    Bringing together people an content
       ●
           Everywhere
       ●
           Every time
       ●
           Online an Offline
●
    Playing Games
       ●
           With the costumers
       ●
           For the costumers
The situation...
The Challenge...
The Challenge
●
    Innovation Managment
●
    Change Management
●
    Educating
●
    Activating
●
    Having fun:-)
Thank You...
www.zukunftswerkstatt.org

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