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The future of the IMS Learning Design
                       specification: a critical look
                                       Peter B. Sloep
                              Wollongong, December 10th, 2009




                                             1
Thursday, December 10, 2009
Overview
                                     Past & Future
               1. Designing for learning and Learning Design
               2. Past: strengths & weaknesses of LD
                    Spec threats to & opportunities for LD
               3. Future:
                     vs
               4. Conclusions
                   Design



                                      2
Thursday, December 10, 2009
1 Designing for learning



                              3
Thursday, December 10, 2009
designing                                  learner

        for                              performs
                                                     0, 1

     learning                                        1..*

                                               learning
                                               activities




                                              learning          0..*     1        learning
                                             opportunity        has               outcome




                                              learning
                                            environment




                               fellow      staff (admin,
                                                                      artefacts
                              learners       teacher)


                                                            4
Thursday, December 10, 2009
criteria                                   learner

       for
                                                                                                student
                                                     0, 1                                     perceptions
                                         performs                       attractiveness
    successful                                       1..*

                                               learning
     designs                                   activities
                                                                                       realized vs
                                                                                        intended
                                                                effectiveness           outcome


                                              learning           0..*     1        learning
                                             opportunity         has               outcome


                                                                 efficiency               effort to
                                                                                         achieve
                                              learning                                   outcome
                                            environment




                               fellow      staff (admin,
                                                                       artefacts
                              learners       teacher)


                                                            5
Thursday, December 10, 2009
• there is ‘learning design’ (‘instructional
                              design) and ‘Learning Design’ (the
                              specification)

                   • Learning Design is a means to the end of
                              designing learning or instruction




                                                  6
Thursday, December 10, 2009
design for
                                  problem-based
                                  learning case in
                                  medical education
                                  using a UML
                                  activity diagram




                              7
Thursday, December 10, 2009
IMS LD elements




                              8
Thursday, December 10, 2009
IMS LD code bit




                              9
Thursday, December 10, 2009
2 Learning Design



                                      10
Thursday, December 10, 2009
OUNL
                   • was founded in1984, meant to be ‘open’
                   • having open access, no diplomas required
                   • allowing students to learn at any time, any
                              pace, any place
                   • offering a ‘second chance’ to enter
                              academia


                                                11
Thursday, December 10, 2009
Design consequences
                          of being open
                   • explicit learning/instructional design of
                              ‘guided self-study’
                   • very few residential sessions, ‘distance
                              learning’
                   • industrial production mode, division of
                              labour


                                                    12
Thursday, December 10, 2009
‘Studienet’
                   • 1995: launch first VLE ‘Studienet’
                   • 1997: adoption of e-learning by board
                    • goal: demand for pedagogical richness
                    • boundary condition: remain as efficient as
                              ever, increase effectiveness and
                              attractiveness


                                               13
Thursday, December 10, 2009
Educational Modelling
                            Language
                   • 1997 -2000 development EML (open spec.)
                   • workflow specification (‘learning flow’)
                    • scripting language for learning, theatrical
                              metaphor
                   • formal language
                    • explicit and closed vocabulary and syntax
                                         14
Thursday, December 10, 2009
IMS LD
                   • 2001 - 2003 development of IMS LD,
                              differences with EML:
                         • no content module (advice: use XHTML)
                         • no assessment module (use QTI 2.0)
                         • three levels of complexity A, B, C
                         • member of IMS family of specifications
                                                15
Thursday, December 10, 2009
CopperCore (1)

                   • 2003 - 2004 under development, code has
                              been open sourced (SourceForge)
                   • finite state machine, keeps track of states of
                              users




                                               16
Thursday, December 10, 2009
student
   states

                              S1,1                 S1,2            S1,3

                      essay submitted                     essay rated

teacher                                S2,1               S2,2
 states


                        input/output
                        state transition
                                              17
Thursday, December 10, 2009
CopperCore (3)
                   • APIs to make development of LD compliant
                              VLEs easier
                   • Course Manager: publish UOL, createUser,
                              createRun, adUserToRun, addUserToRole,
                              etc.
                   • LDEngine: various calls, to sequence LD’s
                              XML


                                               18
Thursday, December 10, 2009
Strengths of LD (1/2)
                   • LD is a formal language for instructional/
                              learning design, it fosters:
                         • reuse of UoLs (courses, programmes)
                         • reuse of designs (templates, patterns)
                         • interoperability: one VLE for every need
                   • hence: gains in efficiency
                                                   19
Thursday, December 10, 2009
Strengths of LD (2/2)

                         • because of reuse and interoperability, also
                              gains in efficiency?
                         • because of team effort, also gains in
                              effectiveness (better designs) and
                              attractiveness?



                                                20
Thursday, December 10, 2009
Weaknesses of LD

                   • complexity of the specification itself
                   • lack of players (in spite of CopperCore)
                   • lack of authoring environments
                   • lack of real uptake

                                        21
Thursday, December 10, 2009
3 The future of learning
                          design


                              22
Thursday, December 10, 2009
Threats to LD
                   • teachers’ understandable reluctance to
                              switch to industrial development model,
                              dividing labour between specialists
                   • existing VLEs and their vested interests
                              (Blackboard, but also Moodle); their
                              tendency to cater for existing demands
                   • competition from SCORM and CC specs
                                                23
Thursday, December 10, 2009
Opportunities for LD




                               24
Thursday, December 10, 2009
Formalising 4C/ID (1)
       •     4C/ID is a design methodology
       •     based on whole tasks
       •     of increasing difficulty
       •     each task is an activity, each task class is activity
             structure




                                              25
Thursday, December 10, 2009
idSpace (2)
                   • platform for distributed, collaborative
                              product design, kind of VLE
                   • storing ‘ideas’ for later use
                   • runs on scenarios for knowledge sharing
                              and on creativity techniques (brainstorm,
                              six hats, scamper, ...)
                   • currently: descriptive flow design patterns
                                                 26
Thursday, December 10, 2009
27
Thursday, December 10, 2009
Ludi (4)

                   • EU project proposal to extend LD
                   • serious gaming in teacher education
                   • picks up old idea to script games with LD


                                        28
Thursday, December 10, 2009
Learning Networks (4)
                   • self-organised, lifelong learning in Learning
                              Networks
                   • LN is online, social network designed to
                              support non-formal learning
                   • LNs rely on computing infrastructure, and
                              on availability of learning resources


                                                  29
Thursday, December 10, 2009
4 Conclusion



                                   30
Thursday, December 10, 2009
1. Strength: LD is a way to formalise (vocab. &
                      syntax) instructional/learning design

                   2. Weakness: learning design is already a
                      complex notion, the ID specification adds
                      the complexities of a formalism to this

                   3. Threat: the powers that be, vested interests

                   4. Opportunities: non ‘traditional’ contexts


                                         31
Thursday, December 10, 2009
• Does LD have a future?
                • A lot of work is being done to systematise
                          learning design as an activity and as
                          product.
                •         LD provides a formal language for
                          describing both.
                •         Adoption of LD for this is a complex issue,
                          it will only happen if people heed the rules
                          of innovation diffusion strategies (in Rogers
                          sense).


                                              32
Thursday, December 10, 2009
peter <dot> sloep <at> ou <dot>nl
               _________

                     http://celstec.org
                 http://pbsloep.nl/vv.html
                    http://dspace.ou.nl
                    slideshare: pbsloep
                      Twitter: pbsloep
                Skype: celstec-peter.sloep
                      Jabber: pbsloep




Thursday, December 10, 2009
Some references




                                       34
Thursday, December 10, 2009

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The Future of the IMS Learning Design Specification

  • 1. The future of the IMS Learning Design specification: a critical look Peter B. Sloep Wollongong, December 10th, 2009 1 Thursday, December 10, 2009
  • 2. Overview Past & Future 1. Designing for learning and Learning Design 2. Past: strengths & weaknesses of LD Spec threats to & opportunities for LD 3. Future: vs 4. Conclusions Design 2 Thursday, December 10, 2009
  • 3. 1 Designing for learning 3 Thursday, December 10, 2009
  • 4. designing learner for performs 0, 1 learning 1..* learning activities learning 0..* 1 learning opportunity has outcome learning environment fellow staff (admin, artefacts learners teacher) 4 Thursday, December 10, 2009
  • 5. criteria learner for student 0, 1 perceptions performs attractiveness successful 1..* learning designs activities realized vs intended effectiveness outcome learning 0..* 1 learning opportunity has outcome efficiency effort to achieve learning outcome environment fellow staff (admin, artefacts learners teacher) 5 Thursday, December 10, 2009
  • 6. • there is ‘learning design’ (‘instructional design) and ‘Learning Design’ (the specification) • Learning Design is a means to the end of designing learning or instruction 6 Thursday, December 10, 2009
  • 7. design for problem-based learning case in medical education using a UML activity diagram 7 Thursday, December 10, 2009
  • 8. IMS LD elements 8 Thursday, December 10, 2009
  • 9. IMS LD code bit 9 Thursday, December 10, 2009
  • 10. 2 Learning Design 10 Thursday, December 10, 2009
  • 11. OUNL • was founded in1984, meant to be ‘open’ • having open access, no diplomas required • allowing students to learn at any time, any pace, any place • offering a ‘second chance’ to enter academia 11 Thursday, December 10, 2009
  • 12. Design consequences of being open • explicit learning/instructional design of ‘guided self-study’ • very few residential sessions, ‘distance learning’ • industrial production mode, division of labour 12 Thursday, December 10, 2009
  • 13. ‘Studienet’ • 1995: launch first VLE ‘Studienet’ • 1997: adoption of e-learning by board • goal: demand for pedagogical richness • boundary condition: remain as efficient as ever, increase effectiveness and attractiveness 13 Thursday, December 10, 2009
  • 14. Educational Modelling Language • 1997 -2000 development EML (open spec.) • workflow specification (‘learning flow’) • scripting language for learning, theatrical metaphor • formal language • explicit and closed vocabulary and syntax 14 Thursday, December 10, 2009
  • 15. IMS LD • 2001 - 2003 development of IMS LD, differences with EML: • no content module (advice: use XHTML) • no assessment module (use QTI 2.0) • three levels of complexity A, B, C • member of IMS family of specifications 15 Thursday, December 10, 2009
  • 16. CopperCore (1) • 2003 - 2004 under development, code has been open sourced (SourceForge) • finite state machine, keeps track of states of users 16 Thursday, December 10, 2009
  • 17. student states S1,1 S1,2 S1,3 essay submitted essay rated teacher S2,1 S2,2 states input/output state transition 17 Thursday, December 10, 2009
  • 18. CopperCore (3) • APIs to make development of LD compliant VLEs easier • Course Manager: publish UOL, createUser, createRun, adUserToRun, addUserToRole, etc. • LDEngine: various calls, to sequence LD’s XML 18 Thursday, December 10, 2009
  • 19. Strengths of LD (1/2) • LD is a formal language for instructional/ learning design, it fosters: • reuse of UoLs (courses, programmes) • reuse of designs (templates, patterns) • interoperability: one VLE for every need • hence: gains in efficiency 19 Thursday, December 10, 2009
  • 20. Strengths of LD (2/2) • because of reuse and interoperability, also gains in efficiency? • because of team effort, also gains in effectiveness (better designs) and attractiveness? 20 Thursday, December 10, 2009
  • 21. Weaknesses of LD • complexity of the specification itself • lack of players (in spite of CopperCore) • lack of authoring environments • lack of real uptake 21 Thursday, December 10, 2009
  • 22. 3 The future of learning design 22 Thursday, December 10, 2009
  • 23. Threats to LD • teachers’ understandable reluctance to switch to industrial development model, dividing labour between specialists • existing VLEs and their vested interests (Blackboard, but also Moodle); their tendency to cater for existing demands • competition from SCORM and CC specs 23 Thursday, December 10, 2009
  • 24. Opportunities for LD 24 Thursday, December 10, 2009
  • 25. Formalising 4C/ID (1) • 4C/ID is a design methodology • based on whole tasks • of increasing difficulty • each task is an activity, each task class is activity structure 25 Thursday, December 10, 2009
  • 26. idSpace (2) • platform for distributed, collaborative product design, kind of VLE • storing ‘ideas’ for later use • runs on scenarios for knowledge sharing and on creativity techniques (brainstorm, six hats, scamper, ...) • currently: descriptive flow design patterns 26 Thursday, December 10, 2009
  • 28. Ludi (4) • EU project proposal to extend LD • serious gaming in teacher education • picks up old idea to script games with LD 28 Thursday, December 10, 2009
  • 29. Learning Networks (4) • self-organised, lifelong learning in Learning Networks • LN is online, social network designed to support non-formal learning • LNs rely on computing infrastructure, and on availability of learning resources 29 Thursday, December 10, 2009
  • 30. 4 Conclusion 30 Thursday, December 10, 2009
  • 31. 1. Strength: LD is a way to formalise (vocab. & syntax) instructional/learning design 2. Weakness: learning design is already a complex notion, the ID specification adds the complexities of a formalism to this 3. Threat: the powers that be, vested interests 4. Opportunities: non ‘traditional’ contexts 31 Thursday, December 10, 2009
  • 32. • Does LD have a future? • A lot of work is being done to systematise learning design as an activity and as product. • LD provides a formal language for describing both. • Adoption of LD for this is a complex issue, it will only happen if people heed the rules of innovation diffusion strategies (in Rogers sense). 32 Thursday, December 10, 2009
  • 33. peter <dot> sloep <at> ou <dot>nl _________ http://celstec.org http://pbsloep.nl/vv.html http://dspace.ou.nl slideshare: pbsloep Twitter: pbsloep Skype: celstec-peter.sloep Jabber: pbsloep Thursday, December 10, 2009
  • 34. Some references 34 Thursday, December 10, 2009