This document discusses plans to start an immersive gaming business. It notes that the gaming industry in Malaysia generates an estimated $7 billion in annual revenue. It identifies classic games like Tetris, Pong, and Breakout as potential competitors but notes their weaknesses include a lack of variety and catering to specific groups. The business will use marketing strategies like immersive experiences, hype from events and flash mobs, and in-game currency. Management roles are assigned to the four shareholders as CEO, Marketing, Technology Development, and Finance. Startup capital of $15 million is planned, with projected annual revenue reaching $12.25 million and profits of $1.1 million in the third year.