Teacher training course on didactics and technologies for mobile learning
1. Teacher training course on didactics and technologies for mobile learning Mart Laanpere, Tallinn University, Estonia
2. Introduction I have been teaching in the outdoor education summer school for 4 years Well-established community of primary & secondary school teachers Identity of this community and essence of outdoor education is often defined through black & white opposition with technology Four cornerstones of good outdoor education: place, sense, act, story (+1: point)
3. Definitions of outdoor education Psychosocial: the use of experiences in the outdoors for the education and development of the ‘whole person’ appeals to the use of the senses - audio, visual, taste, touch, and smell - for observation and perception Environmental: education in, for, and about the outdoors going out into the natural environment, learning about and respecting the environment often synonymous with environmental education and outdoor recreation
4. Competing OE cultures/traditions Scouts: survival skills, using/defeating the nature Playful learning Academic discourse: physiological grounding (cortisone level, physical development) or pedagogical reasons (experiential learning) Estonian approach: folklore, cultural heritage New perspective: M-learning (learning with mobile technologies like GPS, smartphone, iPad, camera…)
5. M-learning challenges Didactical: poor reflection and sense-making no feedback, no grading loose connection to curriculum repeating classroom practices Technological: conflicts with the mainstream view poor IT skills and technophobia cost (devices, GSM) access (no wifi in forest)
6. Planning teacher training course on MOE Descriptive didactics: no recipes, models, theories Experiential learning: direct experience, reflection, generalisation, practical implementation Urban playground: parks, backyards, streets Artifact-oriented: producing scenarios, lesson plans, learning resources, learning tasks
7. Course design Two contact days within 2 months, mostly Web-based Mobile technologies used: GPS, smartphone, camera Online learning environment: Wikiversity, Elgg, portfolio, Gowalla, Flickr, Twitter Tasks: create your e-portfolio, share your OE experience, reflect on geocaching game, write a scenario for m-learning game, test and evaluate the game scenario of your peer, reflect on course
8. Implementation 2009 an 2010 Participants: 15 (2009) and 12 (2010) educational technologists and lecturers from universities, colleges, vocational schools Scenarios developed by participants: Urban bird watch (QR) First aid simulations using mobile video tutorials Privacy and security map of the university campus
9. Conclusions Most of the participants have been technology enthusiasts Our m-learning course is clearly not attractive to outdoor education community Learning by doing (or designing scenarios) and sharing is appreciated by the learners with good ICT skills Involving students in M-learning scenario design? Cross-curricular theme ‘Technology & Innovation’