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ROD	
  U	
  
	
  

	
  

Business	
  Model	
  Premortem	
  Game	
  

Why	
  and	
  How	
  Your	
  Business	
  Model	
  Could	
  Crash	
  
A	
  Holis(c	
  Perspec(ve	
  

Dr.	
  Rod	
  King	
  
Following	
  Elements	
  of	
  a	
  Business	
  Model	
  Crash	
  
Are	
  Based	
  on	
  the	
  Content	
  of	
  	
  
Saar	
  Gur’s	
  (DraC)	
  Presenta(on	
  to	
  	
  
Stanford	
  Graduate	
  School	
  of	
  Business	
  
	
  

“WHY	
  MOST	
  STARTUPS	
  FAIL	
  AT	
  ACQUIRING	
  NEW	
  CUSTOMERS	
  
(And	
  How	
  You	
  Can	
  Succeed!)”	
  
	
  

January	
  2014	
  
	
  

(h#p://www.slideshare.net/saarsaar/why-­‐most-­‐startups-­‐fail-­‐at-­‐acquiring-­‐new-­‐customers-­‐and-­‐how-­‐you-­‐can-­‐succeed)	
  
A	
  Business	
  Model	
  
Illustrates	
  
How	
  an	
  OrganizaYon	
  
Creates,	
  Delivers,	
  and	
  Shares	
  Value	
  (Happiness)	
  

A	
  Business	
  Model	
  consists	
  of	
  three	
  sub-­‐models	
  or	
  3	
  Ps:	
  
	
  
q  P:	
  Provider’s	
  Model:	
  Create	
  Value	
  
q  P:	
  Player’s	
  Model:	
  Deliver	
  Value	
  
q  P:	
  Performance	
  Model:	
  Share	
  Value	
  (Happiness)	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Gary	
  Klein’s	
  Premortem	
  Technique	
  

“We’re	
  looking	
  in	
  a	
  crystal	
  ball,	
  and	
  
this	
  [business	
  model]	
  project	
  has	
  failed;	
  
it’s	
  a	
  fiasco.	
  
Now,	
  everybody,	
  
take	
  two	
  minutes	
  and	
  
write	
  down	
  all	
  the	
  reasons	
  
why	
  you	
  think	
  the	
  project	
  failed.”	
  
	
  
3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Anatomy	
  of	
  Business	
  Model	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

requires	
  

1 2 3 4 5

drives	
  

delivers	
  

P:	
  PROVIDER’S	
  
MODEL	
  

Level	
  

P:	
  PLAYER’S	
  
MODEL	
  

requires	
  

P:	
  PERFORMANCE	
  
MODEL	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Anatomy	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

drives	
  

delivers	
  

P:	
  PROVIDER’S	
  
MODEL	
  

requires	
  

Inputs/Partners	
  

q  Few	
  or	
  no	
  mentors/guides/
coaches/partners	
  
q  Inadequate	
  funding	
  

Internal	
  Resources	
  

q  Team	
  with	
  inadequate	
  
competence/synergy	
  for	
  
doing	
  con(nuous	
  innova(on	
  
and	
  improvement	
  projects	
  

Processes/AcYviYes	
  

1 2 3 4 5

P:	
  PLAYER’S	
  
MODEL	
  

requires	
  

Product/Service;	
  
Value	
  ProposiYon	
  

q Bad,	
  “buggy”,	
  or	
  poor	
  quality	
  
product/service	
  
q No	
  or	
  Bland	
  Value	
  Proposi(on	
  

Channels	
  &	
  RelaYonships	
  

P:	
  PERFORMANCE	
  
MODEL	
  
Cost	
  (Pain):	
  

q High	
  Admin/Staff	
  Cost	
  
q Costly	
  infrastructure	
  
q High	
  Customer	
  Life(me	
  
Cost	
  (CLC)	
  

Revenue	
  (Delight):	
  

q Poorly	
  selected/sub-­‐op(mal	
  
channels	
  
q Poor	
  customer	
  rela(onships	
  

q Declining	
  or	
  no	
  sales	
  
(revenue	
  streams)	
  
q Poor	
  customer	
  engage-­‐
ment/acquisitn/retentn	
  

Player/Gamer/Customer/	
  
Job-­‐To-­‐Get-­‐Done	
  

PERFORMANCE	
  
(PROFIT;	
  VALUE)	
  

q  Focus	
  on	
  Waterfall	
  (Sequen-­‐
q High	
  Unit	
  Cost	
  or	
  CLV	
  
(al)	
  Planning/Execu(on	
  
q Undefined	
  customer	
  persona	
  
q  Poor	
  Strategy/Execu(on	
  
q Liele	
  Sales	
  or	
  No	
  Profit	
  
q Undefined	
  customer	
  problem,	
  
q Bankruptcy/Failure	
  
q  Slow	
  or	
  inadequate	
  learning	
  
needs,	
  or	
  job	
  to	
  get	
  done	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Anatomy	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

drives	
  

delivers	
  

Inputs/Partners	
  

q  Few	
  or	
  no	
  mentors/guides/
coaches/partners	
  
q  Inadequate	
  funding	
  

Internal	
  Resources	
  

q  Team	
  with	
  inadequate	
  
competence/synergy	
  for	
  
doing	
  con(nuous	
  innova(on	
  
and	
  improvement	
  projects	
  

Processes/AcYviYes	
  

P:	
  PERFORMANCE	
  
MODEL	
  

requires	
  

Cost	
  (Pain):	
  

Product/Service;	
  
Value	
  ProposiYon	
  

q Bad,	
  “buggy”,	
  or	
  poor	
  quality	
  
product/service	
  
q No	
  or	
  Bland	
  Value	
  Proposi(on	
  

Channels	
  &	
  RelaYonships	
  

q Poorly	
  selected/sub-­‐op(mal	
  
channels	
  
q Poor	
  customer	
  rela(onships	
  

Player/Gamer/Customer/	
  
Job-­‐To-­‐Get-­‐Done	
  

q High	
  Admin/Staff	
  Cost	
  
q Costly	
  infrastructure	
  
q High	
  Customer	
  Life(me	
  
Cost	
  (CLC)	
  

Revenue	
  (Delight):	
  

q Declining	
  or	
  no	
  sales	
  
(revenue	
  streams)	
  
q Poor	
  customer	
  engage-­‐
ment/acquisitn/retentn	
  
drive(s)	
  

requires	
  

P:	
  PLAYER’S	
  
MODEL	
  

(NO	
  Problem-­‐Solu(on	
  Fit;	
  	
  NO	
  Product-­‐Market	
  Fit)	
  

P:	
  PROVIDER’S	
  
MODEL	
  

1 2 3 4 5

PERFORMANCE	
  
(PROFIT;	
  VALUE)	
  

q  Focus	
  on	
  Waterfall	
  (Sequen-­‐
q High	
  Unit	
  Cost	
  or	
  CLV	
  
(al)	
  Planning/Execu(on	
  
q Undefined	
  customer	
  persona	
  
q  Poor	
  Strategy/Execu(on	
  
q Liele	
  Sales	
  or	
  No	
  Profit	
  
q Undefined	
  customer	
  problem,	
  
q Bankruptcy/Failure	
  
q  Slow	
  or	
  inadequate	
  learning	
  
needs,	
  or	
  job	
  to	
  get	
  done	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Anatomy	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

drives	
  

delivers	
  

Inputs/Partners	
  

q  Few	
  or	
  no	
  mentors/guides/
coaches/partners	
  
q  Inadequate	
  funding	
  
impact(s)	
  

affect(s)	
  

Internal	
  Resources	
  

q  Team	
  with	
  inadequate	
  
competence/synergy	
  for	
  
doing	
  con(nuous	
  innova(on	
  
and	
  improvement	
  projects	
  
impact(s)	
  

deliver(s)	
  

Processes/AcYviYes	
  

requires	
  

Product/Service;	
  
Value	
  ProposiYon	
  

q Bad,	
  “buggy”,	
  or	
  poor	
  quality	
  
product/service	
  
q No	
  or	
  Bland	
  Value	
  Proposi(on	
  
impact(s)	
  

affect(s)	
  

Channels	
  &	
  RelaYonships	
  

q Poorly	
  selected/sub-­‐op(mal	
  
channels	
  
q Poor	
  customer	
  rela(onships	
  
impact(s)	
  

P:	
  PERFORMANCE	
  
MODEL	
  

affect(s)	
  

Player/Gamer/Customer/	
  
Job-­‐To-­‐Get-­‐Done	
  

Cost	
  (Pain):	
  
impacts	
  

q High	
  Admin/Staff	
  Cost	
  
q Costly	
  infrastructure	
  
q High	
  Customer	
  Life(me	
  
Cost	
  (CLC)	
  

Revenue	
  (Delight):	
  

q Declining	
  or	
  no	
  sales	
  
(revenue	
  streams)	
  
q Poor	
  customer	
  engage-­‐
ment/acquisitn/retentn	
  
drive(s)	
  

requires	
  

P:	
  PLAYER’S	
  
MODEL	
  

(NO	
  Problem-­‐Solu(on	
  Fit;	
  	
  NO	
  Product-­‐Market	
  Fit)	
  

P:	
  PROVIDER’S	
  
MODEL	
  

1 2 3 4 5

PERFORMANCE	
  
(PROFIT;	
  VALUE)	
  

q  Focus	
  on	
  Waterfall	
  (Sequen-­‐
q High	
  Unit	
  Cost	
  or	
  CLV	
  
(al)	
  Planning/Execu(on	
  
q Undefined	
  customer	
  persona	
  
affects	
  
q  Poor	
  Strategy/Execu(on	
  
q Liele	
  Sales	
  or	
  No	
  Profit	
  
q Undefined	
  customer	
  problem,	
  
q Bankruptcy/Failure	
  
q  Slow	
  or	
  inadequate	
  learning	
  
needs,	
  or	
  job	
  to	
  get	
  done	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Anatomy	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

drives	
  

delivers	
  

q  Few	
  or	
  no	
  mentors/guides/
coaches/partners	
  
q  Inadequate	
  funding	
  

requires	
  

q Bad,	
  “buggy”,	
  or	
  poor	
  quality	
  
product/service	
  
q No	
  or	
  Bland	
  Value	
  Proposi(on	
  

Channel	
  Management	
  
Internal	
  Resources	
  

q  Team	
  with	
  inadequate	
  
competence/synergy	
  for	
  
doing	
  con(nuous	
  innova(on	
  
and	
  improvement	
  projects	
  

Cost	
  (Pain):	
  

Product/Service;	
  
Value	
  ProposiYon	
  

Channels	
  &	
  RelaYonships	
  

q Poorly	
  selected/sub-­‐op(mal	
  
channels	
  
q Poor	
  customer	
  rela(onships	
  

Customer	
  Rel.	
  Management	
  
Processes/AcYviYes	
  

Player/Gamer/Customer/	
  
Job-­‐To-­‐Get-­‐Done	
  

q High	
  Admin/Staff	
  Cost	
  
q Costly	
  infrastructure	
  
q High	
  Customer	
  Life(me	
  
Cost	
  (CLC)	
  

Revenue	
  (Delight):	
  

q Declining	
  or	
  no	
  sales	
  
(revenue	
  streams)	
  
q Poor	
  customer	
  engage-­‐
ment/acquisitn/retentn	
  

drive(s)	
  

Inputs/Partners	
  

P:	
  PERFORMANCE	
  
MODEL	
  

MarkeYng/Sales	
  Management	
  

requires	
  

P:	
  PLAYER’S	
  
MODEL	
  

(NO	
  Problem-­‐Solu(on	
  Fit;	
  	
  NO	
  Product-­‐Market	
  Fit)	
  

P:	
  PROVIDER’S	
  
MODEL	
  

1 2 3 4 5

PERFORMANCE	
  
(PROFIT;	
  VALUE)	
  

q  Focus	
  on	
  Waterfall	
  (Sequen-­‐
q High	
  Unit	
  Cost	
  or	
  CLV	
  
(al)	
  Planning/Execu(on	
  
q Undefined	
  customer	
  persona	
  
q  Poor	
  Strategy/Execu(on	
  
q Liele	
  Sales	
  or	
  No	
  Profit	
  
q Undefined	
  customer	
  problem,	
  
q Bankruptcy/Failure	
  
q  Slow	
  or	
  inadequate	
  learning	
  
needs,	
  or	
  job	
  to	
  get	
  done	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Environmental	
  Constraints	
  
Influencing	
  
A	
  Business	
  Model	
  Crash	
  
Level	
  

	
  3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  “SWOT”	
  Factors	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

1 2 3 4 5

W:	
  Weaknesses	
  

P:	
  PROVIDER’S	
  
MODEL	
  

Value	
  Delivery:	
  
PLAYER	
  

P:	
  PLAYER’S	
  
MODEL	
  

T:	
  Threats	
  

Value	
  Sharing	
  (Happiness):	
  
PERFORMANCE	
  

P:	
  PERFORMANCE	
  
MODEL	
  

O:	
  OpportuniYes	
  

S:	
  Strengths	
  

Value	
  Crea)on:	
  
PROVIDER	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

	
  3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Environmental	
  Factors	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

Value	
  Crea)on:	
  
PROVIDER	
  

P:	
  PROVIDER’S	
  
MODEL	
  

Value	
  Delivery:	
  
PLAYER	
  

P:	
  PLAYER’S	
  
MODEL	
  

ENVIRONMENT	
  

1 2 3 4 5

Value	
  Sharing	
  (Happiness):	
  
PERFORMANCE	
  

P:	
  PERFORMANCE	
  
MODEL	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

	
  3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Environmental	
  Factors	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

1 2 3 4 5

Value	
  Crea)on:	
  
PROVIDER	
  

P:	
  PROVIDER’S	
  
MODEL	
  

Value	
  Delivery:	
  
PLAYER	
  

P:	
  PLAYER’S	
  
MODEL	
  

Value	
  Sharing	
  (Happiness):	
  
PERFORMANCE	
  

P:	
  PERFORMANCE	
  
MODEL	
  

Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  

Market	
  Ecosystem	
  (ME):	
  Demand	
  

Industry	
  Ecosystem	
  (IE):	
  Supply	
  

Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
Level	
  

	
  3P-­‐BUSINESS	
  MODEL	
  NETWORK:	
  Local	
  Industry	
  Factors	
  of	
  a	
  Business	
  Model	
  Crash	
  
Profitably	
  Create,	
  Deliver,	
  and	
  Share	
  Happiness	
  

1 2 3 4 5

Value	
  Crea)on:	
  
PROVIDER	
  

P:	
  PROVIDER’S	
  
MODEL	
  

Value	
  Delivery:	
  
PLAYER	
  

P:	
  PLAYER’S	
  
MODEL	
  

Value	
  Sharing	
  (Happiness):	
  
PERFORMANCE	
  

P:	
  PERFORMANCE	
  
MODEL	
  

Threat	
  of	
  SubsYtute	
  Products	
  or	
  Services	
  

Bargaining	
  Power	
  of	
  Customers	
  

Bargaining	
  Power	
  of	
  Suppliers	
  

Threat	
  of	
  New	
  Entrants	
  

	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hSp://businessmodels.ning.com	
  &	
  hSp://twiSer.com/RodKuhnKing	
  
On	
  Tools	
  for	
  
The	
  Business	
  Model	
  Premortem	
  Game	
  
TRADE-­‐OFF	
  MAP:	
  Tools	
  for	
  the	
  Business	
  Model	
  Premortem	
  Game	
  
Big	
  Urgent	
  Market	
  Problem	
  (BUMP):	
  …………………………………………………………………………………………………………………………	
  
Job	
  To	
  Get	
  Done	
  (Market/Goal/Mo(va(on):	
  ………………………………………………….………………………………………………………….	
  
Ideal	
  Final	
  Result	
  (IFR):	
  Insanely	
  Great	
  Experience	
  (Happiness)	
  or	
  Ideal	
  Business	
  Planning	
  and	
  Management	
  

(+):	
  DELIGHT:	
  	
  Reward	
  (Pay-­‐off)	
  

High	
  
(10)	
  

LEAN	
  STARTUP-­‐SIX	
  SIGMA	
  
GAME	
  
(Business	
  Model	
  
Premortem	
  Story)	
  

AGILE	
  DEVELOPMENT	
  

SIX	
  SIGMA	
  METHOD	
  

LEAN	
  STARTUP	
  METHOD	
  

Low	
  
(1)	
  

WATERFALL	
  PLANNING	
  

Low	
  
(1)	
  

(-­‐):	
  PAIN:	
  Cost	
  (Time)

	
  

High	
  
(10)	
  
Guy	
  Kawasaki	
  

on	
  the	
  Premortem	
  Technique	
  

“A	
  premortem	
  
is	
  the	
  best	
  way	
  that	
  I	
  know	
  
to	
  increase	
  the	
  probability	
  of	
  a	
  project's	
  success.	
  
It	
  means	
  you	
  tell	
  the	
  team	
  
to	
  assume	
  that	
  the	
  project	
  failed	
  and	
  then	
  
come	
  up	
  with	
  the	
  reasons	
  why	
  it	
  failed.	
  
Then	
  you	
  eliminate	
  as	
  many	
  of	
  those	
  reasons	
  as	
  possible.”	
  
	
  
Daniel	
  Kahneman,	
  2002	
  Nobel	
  Prize	
  Winner	
  in	
  Economics,	
  
on	
  the	
  Premortem	
  Technique	
  

“The	
  premortem	
  is	
  a	
  great	
  idea.	
  
I	
  menYoned	
  it	
  at	
  Davos—giving	
  full	
  credit	
  to	
  Gary—and	
  
the	
  chairman	
  of	
  a	
  large	
  corporaYon	
  said	
  
it	
  was	
  worth	
  coming	
  to	
  Davos	
  for.	
  
The	
  beauty	
  of	
  the	
  premortem	
  is	
  that	
  
it	
  is	
  very	
  easy	
  to	
  do.	
  
My	
  guess	
  is	
  that,	
  in	
  general,	
  
doing	
  a	
  premortem	
  on	
  a	
  plan	
  that	
  is	
  about	
  to	
  be	
  adopted	
  
won’t	
  cause	
  it	
  to	
  be	
  abandoned.	
  
But	
  it	
  will	
  probably	
  be	
  tweaked	
  in	
  ways	
  that	
  	
  
everybody	
  will	
  recognize	
  as	
  beneficial.	
  
So	
  the	
  premortem	
  is	
  a	
  low-­‐cost,	
  high-­‐payoff	
  kind	
  of	
  thing.”	
  
	
  
Business	
  Model	
  Premortem	
  Game	
  
“Playing	
  Dead	
  in	
  Business	
  and	
  Life”	
  

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The BUSINESS MODEL PREMORTEM GAME: Why and How Your Business Model Could Crash

  • 1.       ROD  U       Business  Model  Premortem  Game   Why  and  How  Your  Business  Model  Could  Crash   A  Holis(c  Perspec(ve   Dr.  Rod  King  
  • 2. Following  Elements  of  a  Business  Model  Crash   Are  Based  on  the  Content  of     Saar  Gur’s  (DraC)  Presenta(on  to     Stanford  Graduate  School  of  Business     “WHY  MOST  STARTUPS  FAIL  AT  ACQUIRING  NEW  CUSTOMERS   (And  How  You  Can  Succeed!)”     January  2014     (h#p://www.slideshare.net/saarsaar/why-­‐most-­‐startups-­‐fail-­‐at-­‐acquiring-­‐new-­‐customers-­‐and-­‐how-­‐you-­‐can-­‐succeed)  
  • 3. A  Business  Model   Illustrates   How  an  OrganizaYon   Creates,  Delivers,  and  Shares  Value  (Happiness)   A  Business  Model  consists  of  three  sub-­‐models  or  3  Ps:     q  P:  Provider’s  Model:  Create  Value   q  P:  Player’s  Model:  Deliver  Value   q  P:  Performance  Model:  Share  Value  (Happiness)     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 4. Gary  Klein’s  Premortem  Technique   “We’re  looking  in  a  crystal  ball,  and   this  [business  model]  project  has  failed;   it’s  a  fiasco.   Now,  everybody,   take  two  minutes  and   write  down  all  the  reasons   why  you  think  the  project  failed.”    
  • 5. 3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  Business  Model   Profitably  Create,  Deliver,  and  Share  Happiness   requires   1 2 3 4 5 drives   delivers   P:  PROVIDER’S   MODEL   Level   P:  PLAYER’S   MODEL   requires   P:  PERFORMANCE   MODEL     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 6. Level   3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   drives   delivers   P:  PROVIDER’S   MODEL   requires   Inputs/Partners   q  Few  or  no  mentors/guides/ coaches/partners   q  Inadequate  funding   Internal  Resources   q  Team  with  inadequate   competence/synergy  for   doing  con(nuous  innova(on   and  improvement  projects   Processes/AcYviYes   1 2 3 4 5 P:  PLAYER’S   MODEL   requires   Product/Service;   Value  ProposiYon   q Bad,  “buggy”,  or  poor  quality   product/service   q No  or  Bland  Value  Proposi(on   Channels  &  RelaYonships   P:  PERFORMANCE   MODEL   Cost  (Pain):   q High  Admin/Staff  Cost   q Costly  infrastructure   q High  Customer  Life(me   Cost  (CLC)   Revenue  (Delight):   q Poorly  selected/sub-­‐op(mal   channels   q Poor  customer  rela(onships   q Declining  or  no  sales   (revenue  streams)   q Poor  customer  engage-­‐ ment/acquisitn/retentn   Player/Gamer/Customer/   Job-­‐To-­‐Get-­‐Done   PERFORMANCE   (PROFIT;  VALUE)   q  Focus  on  Waterfall  (Sequen-­‐ q High  Unit  Cost  or  CLV   (al)  Planning/Execu(on   q Undefined  customer  persona   q  Poor  Strategy/Execu(on   q Liele  Sales  or  No  Profit   q Undefined  customer  problem,   q Bankruptcy/Failure   q  Slow  or  inadequate  learning   needs,  or  job  to  get  done     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 7. Level   3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   drives   delivers   Inputs/Partners   q  Few  or  no  mentors/guides/ coaches/partners   q  Inadequate  funding   Internal  Resources   q  Team  with  inadequate   competence/synergy  for   doing  con(nuous  innova(on   and  improvement  projects   Processes/AcYviYes   P:  PERFORMANCE   MODEL   requires   Cost  (Pain):   Product/Service;   Value  ProposiYon   q Bad,  “buggy”,  or  poor  quality   product/service   q No  or  Bland  Value  Proposi(on   Channels  &  RelaYonships   q Poorly  selected/sub-­‐op(mal   channels   q Poor  customer  rela(onships   Player/Gamer/Customer/   Job-­‐To-­‐Get-­‐Done   q High  Admin/Staff  Cost   q Costly  infrastructure   q High  Customer  Life(me   Cost  (CLC)   Revenue  (Delight):   q Declining  or  no  sales   (revenue  streams)   q Poor  customer  engage-­‐ ment/acquisitn/retentn   drive(s)   requires   P:  PLAYER’S   MODEL   (NO  Problem-­‐Solu(on  Fit;    NO  Product-­‐Market  Fit)   P:  PROVIDER’S   MODEL   1 2 3 4 5 PERFORMANCE   (PROFIT;  VALUE)   q  Focus  on  Waterfall  (Sequen-­‐ q High  Unit  Cost  or  CLV   (al)  Planning/Execu(on   q Undefined  customer  persona   q  Poor  Strategy/Execu(on   q Liele  Sales  or  No  Profit   q Undefined  customer  problem,   q Bankruptcy/Failure   q  Slow  or  inadequate  learning   needs,  or  job  to  get  done     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 8. Level   3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   drives   delivers   Inputs/Partners   q  Few  or  no  mentors/guides/ coaches/partners   q  Inadequate  funding   impact(s)   affect(s)   Internal  Resources   q  Team  with  inadequate   competence/synergy  for   doing  con(nuous  innova(on   and  improvement  projects   impact(s)   deliver(s)   Processes/AcYviYes   requires   Product/Service;   Value  ProposiYon   q Bad,  “buggy”,  or  poor  quality   product/service   q No  or  Bland  Value  Proposi(on   impact(s)   affect(s)   Channels  &  RelaYonships   q Poorly  selected/sub-­‐op(mal   channels   q Poor  customer  rela(onships   impact(s)   P:  PERFORMANCE   MODEL   affect(s)   Player/Gamer/Customer/   Job-­‐To-­‐Get-­‐Done   Cost  (Pain):   impacts   q High  Admin/Staff  Cost   q Costly  infrastructure   q High  Customer  Life(me   Cost  (CLC)   Revenue  (Delight):   q Declining  or  no  sales   (revenue  streams)   q Poor  customer  engage-­‐ ment/acquisitn/retentn   drive(s)   requires   P:  PLAYER’S   MODEL   (NO  Problem-­‐Solu(on  Fit;    NO  Product-­‐Market  Fit)   P:  PROVIDER’S   MODEL   1 2 3 4 5 PERFORMANCE   (PROFIT;  VALUE)   q  Focus  on  Waterfall  (Sequen-­‐ q High  Unit  Cost  or  CLV   (al)  Planning/Execu(on   q Undefined  customer  persona   affects   q  Poor  Strategy/Execu(on   q Liele  Sales  or  No  Profit   q Undefined  customer  problem,   q Bankruptcy/Failure   q  Slow  or  inadequate  learning   needs,  or  job  to  get  done     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 9. Level   3P-­‐BUSINESS  MODEL  NETWORK:  Anatomy  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   drives   delivers   q  Few  or  no  mentors/guides/ coaches/partners   q  Inadequate  funding   requires   q Bad,  “buggy”,  or  poor  quality   product/service   q No  or  Bland  Value  Proposi(on   Channel  Management   Internal  Resources   q  Team  with  inadequate   competence/synergy  for   doing  con(nuous  innova(on   and  improvement  projects   Cost  (Pain):   Product/Service;   Value  ProposiYon   Channels  &  RelaYonships   q Poorly  selected/sub-­‐op(mal   channels   q Poor  customer  rela(onships   Customer  Rel.  Management   Processes/AcYviYes   Player/Gamer/Customer/   Job-­‐To-­‐Get-­‐Done   q High  Admin/Staff  Cost   q Costly  infrastructure   q High  Customer  Life(me   Cost  (CLC)   Revenue  (Delight):   q Declining  or  no  sales   (revenue  streams)   q Poor  customer  engage-­‐ ment/acquisitn/retentn   drive(s)   Inputs/Partners   P:  PERFORMANCE   MODEL   MarkeYng/Sales  Management   requires   P:  PLAYER’S   MODEL   (NO  Problem-­‐Solu(on  Fit;    NO  Product-­‐Market  Fit)   P:  PROVIDER’S   MODEL   1 2 3 4 5 PERFORMANCE   (PROFIT;  VALUE)   q  Focus  on  Waterfall  (Sequen-­‐ q High  Unit  Cost  or  CLV   (al)  Planning/Execu(on   q Undefined  customer  persona   q  Poor  Strategy/Execu(on   q Liele  Sales  or  No  Profit   q Undefined  customer  problem,   q Bankruptcy/Failure   q  Slow  or  inadequate  learning   needs,  or  job  to  get  done     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 10. Environmental  Constraints   Influencing   A  Business  Model  Crash  
  • 11. Level    3P-­‐BUSINESS  MODEL  NETWORK:  “SWOT”  Factors  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   1 2 3 4 5 W:  Weaknesses   P:  PROVIDER’S   MODEL   Value  Delivery:   PLAYER   P:  PLAYER’S   MODEL   T:  Threats   Value  Sharing  (Happiness):   PERFORMANCE   P:  PERFORMANCE   MODEL   O:  OpportuniYes   S:  Strengths   Value  Crea)on:   PROVIDER     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 12. Level    3P-­‐BUSINESS  MODEL  NETWORK:  Environmental  Factors  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   Value  Crea)on:   PROVIDER   P:  PROVIDER’S   MODEL   Value  Delivery:   PLAYER   P:  PLAYER’S   MODEL   ENVIRONMENT   1 2 3 4 5 Value  Sharing  (Happiness):   PERFORMANCE   P:  PERFORMANCE   MODEL     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 13. Level    3P-­‐BUSINESS  MODEL  NETWORK:  Environmental  Factors  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   1 2 3 4 5 Value  Crea)on:   PROVIDER   P:  PROVIDER’S   MODEL   Value  Delivery:   PLAYER   P:  PLAYER’S   MODEL   Value  Sharing  (Happiness):   PERFORMANCE   P:  PERFORMANCE   MODEL   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Market  Ecosystem  (ME):  Demand   Industry  Ecosystem  (IE):  Supply   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 14. Level    3P-­‐BUSINESS  MODEL  NETWORK:  Local  Industry  Factors  of  a  Business  Model  Crash   Profitably  Create,  Deliver,  and  Share  Happiness   1 2 3 4 5 Value  Crea)on:   PROVIDER   P:  PROVIDER’S   MODEL   Value  Delivery:   PLAYER   P:  PLAYER’S   MODEL   Value  Sharing  (Happiness):   PERFORMANCE   P:  PERFORMANCE   MODEL   Threat  of  SubsYtute  Products  or  Services   Bargaining  Power  of  Customers   Bargaining  Power  of  Suppliers   Threat  of  New  Entrants     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hSp://businessmodels.ning.com  &  hSp://twiSer.com/RodKuhnKing  
  • 15. On  Tools  for   The  Business  Model  Premortem  Game  
  • 16. TRADE-­‐OFF  MAP:  Tools  for  the  Business  Model  Premortem  Game   Big  Urgent  Market  Problem  (BUMP):  …………………………………………………………………………………………………………………………   Job  To  Get  Done  (Market/Goal/Mo(va(on):  ………………………………………………….………………………………………………………….   Ideal  Final  Result  (IFR):  Insanely  Great  Experience  (Happiness)  or  Ideal  Business  Planning  and  Management   (+):  DELIGHT:    Reward  (Pay-­‐off)   High   (10)   LEAN  STARTUP-­‐SIX  SIGMA   GAME   (Business  Model   Premortem  Story)   AGILE  DEVELOPMENT   SIX  SIGMA  METHOD   LEAN  STARTUP  METHOD   Low   (1)   WATERFALL  PLANNING   Low   (1)   (-­‐):  PAIN:  Cost  (Time)   High   (10)  
  • 17. Guy  Kawasaki   on  the  Premortem  Technique   “A  premortem   is  the  best  way  that  I  know   to  increase  the  probability  of  a  project's  success.   It  means  you  tell  the  team   to  assume  that  the  project  failed  and  then   come  up  with  the  reasons  why  it  failed.   Then  you  eliminate  as  many  of  those  reasons  as  possible.”    
  • 18. Daniel  Kahneman,  2002  Nobel  Prize  Winner  in  Economics,   on  the  Premortem  Technique   “The  premortem  is  a  great  idea.   I  menYoned  it  at  Davos—giving  full  credit  to  Gary—and   the  chairman  of  a  large  corporaYon  said   it  was  worth  coming  to  Davos  for.   The  beauty  of  the  premortem  is  that   it  is  very  easy  to  do.   My  guess  is  that,  in  general,   doing  a  premortem  on  a  plan  that  is  about  to  be  adopted   won’t  cause  it  to  be  abandoned.   But  it  will  probably  be  tweaked  in  ways  that     everybody  will  recognize  as  beneficial.   So  the  premortem  is  a  low-­‐cost,  high-­‐payoff  kind  of  thing.”    
  • 19. Business  Model  Premortem  Game   “Playing  Dead  in  Business  and  Life”