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INTRODUKTION TIL
INTERAKTIONSDESIGN


                      IT-Didaktisk
                      Design,
                      2. semester
                      f2013
CENTRALE
DESIGN PRACTICE                   TERMER I
                                  INTERAKTIONS
                                  DESIGN
DESIGN COMPLEXITY & CONSTRAINTS

DESIGN REFLEXIVITY

DESIGN MATERIALS AND TOOLS

DESIGN PROCESS

DESIGN SITUATION

DESIGN PRODUCT
INTERAKTIONSDESIGN


Interaktionsdesign er en metode: Interaktionsteori

Interaktionsdesign er en proces: At interaktionsdesigne

Interaktionsdesign er et produkt: Et interaktionsdesign

Interaktionsdesign er en rolle: Interaktionsdesigneren
DESIGN PRACTICE

Dealing with a design task

   In an unknown or partially known situation
   With demanding and stressed clients and users
   With insuf ficent information
   With new technology and new materials
   With limited time and resources
   With limited knowledge and skill
   And with inappropriate tools

Is a common situation for any interaction designer
                                   (Stolterman, 2008 p. 55)
DESIGN COMPLEXIT Y & CONSTRAINTS

”…the complixity of the process demands conceptual clarity
from the designer”
(Löwgren & Stolterman 2004, p. 41)

”The complexity a designer experiences when faced with a
design situation”
(Stolterman, 2008 p. 57)

      ‘Design paralysis’ For at undgå dette

‘Constraints’
”When everything is possible and nothing is given, creativity has
no friction, nothing to work with, nothing to build on” (Löwgren
& Stolterman 2004, p. 27)
DESIGN REFLEXIVIT Y


Design is a thinking proces
(Löwgren & Stolterman)

Design as reflection-in-action and reflection on reflection-in-action
(Schön)

Design includes and requires reflexivity and responsibility
DESIGN MATERIALS & TOOLS

”In order to cope with a complex design process, a designer needs to
externalise the actual design thinking through representations […] these
external representations are carriers of the fir st ideas, of the thoughts
that emanate from the vision” ( Löwgren & Stolterman 2004, p. 28)

   Sketching / draf ts
   Scenarios / stor yboards
   Low -tech prototypes / models
   Probes
   Fictional inquir y
   Inspirational cards workshop
   Focus groups
   Inter views
   Field studies / obser vations
   Questionaires / sur veys
   Use cases

= designerly tools = clearly defined tools with a precise purpose
DESIGN PROCESS

Design som proces/verbum: At designe



”Design is about shaping the world we live in by creating the
conditions, opportunities, and restrictions that will make up
that world”
(Löwgren & Stolterman, 2004 p. 11)
DESIGN SITUATION &
               CONTEXTUAL DESIGN
”The designer needs to understand the situation she is
supposed to change with her design”
(Löwgren & Stolterman 2004, p. 24)

”Every design addresses a specific context. A new design will
become a part of an already existing reality”
(Löwgren & Stolterman 2004, p. 30)
DESIGN PRODUCT

Design som produkt/substantiv: Et design

   skabelsen af et ultimate particular / design artifact
   resultatet/udbyttet/manifestationen af designprocessen
   overvindelsen/overkommelsen af ‘design complexity’
   skabelsen af ‘artifacts as theories’

”The purpose is to compose a whole entity out of existing and
not-yet-existing reality” (Löwgren & Stolterman 2004, p. 32)

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Designmetode 1: Introduktion til interaktionsdesign

  • 1. INTRODUKTION TIL INTERAKTIONSDESIGN IT-Didaktisk Design, 2. semester f2013
  • 2. CENTRALE DESIGN PRACTICE TERMER I INTERAKTIONS DESIGN DESIGN COMPLEXITY & CONSTRAINTS DESIGN REFLEXIVITY DESIGN MATERIALS AND TOOLS DESIGN PROCESS DESIGN SITUATION DESIGN PRODUCT
  • 3. INTERAKTIONSDESIGN Interaktionsdesign er en metode: Interaktionsteori Interaktionsdesign er en proces: At interaktionsdesigne Interaktionsdesign er et produkt: Et interaktionsdesign Interaktionsdesign er en rolle: Interaktionsdesigneren
  • 4. DESIGN PRACTICE Dealing with a design task  In an unknown or partially known situation  With demanding and stressed clients and users  With insuf ficent information  With new technology and new materials  With limited time and resources  With limited knowledge and skill  And with inappropriate tools Is a common situation for any interaction designer (Stolterman, 2008 p. 55)
  • 5. DESIGN COMPLEXIT Y & CONSTRAINTS ”…the complixity of the process demands conceptual clarity from the designer” (Löwgren & Stolterman 2004, p. 41) ”The complexity a designer experiences when faced with a design situation” (Stolterman, 2008 p. 57) ‘Design paralysis’ For at undgå dette ‘Constraints’ ”When everything is possible and nothing is given, creativity has no friction, nothing to work with, nothing to build on” (Löwgren & Stolterman 2004, p. 27)
  • 6. DESIGN REFLEXIVIT Y Design is a thinking proces (Löwgren & Stolterman) Design as reflection-in-action and reflection on reflection-in-action (Schön) Design includes and requires reflexivity and responsibility
  • 7. DESIGN MATERIALS & TOOLS ”In order to cope with a complex design process, a designer needs to externalise the actual design thinking through representations […] these external representations are carriers of the fir st ideas, of the thoughts that emanate from the vision” ( Löwgren & Stolterman 2004, p. 28)  Sketching / draf ts  Scenarios / stor yboards  Low -tech prototypes / models  Probes  Fictional inquir y  Inspirational cards workshop  Focus groups  Inter views  Field studies / obser vations  Questionaires / sur veys  Use cases = designerly tools = clearly defined tools with a precise purpose
  • 8. DESIGN PROCESS Design som proces/verbum: At designe ”Design is about shaping the world we live in by creating the conditions, opportunities, and restrictions that will make up that world” (Löwgren & Stolterman, 2004 p. 11)
  • 9. DESIGN SITUATION & CONTEXTUAL DESIGN ”The designer needs to understand the situation she is supposed to change with her design” (Löwgren & Stolterman 2004, p. 24) ”Every design addresses a specific context. A new design will become a part of an already existing reality” (Löwgren & Stolterman 2004, p. 30)
  • 10. DESIGN PRODUCT Design som produkt/substantiv: Et design  skabelsen af et ultimate particular / design artifact  resultatet/udbyttet/manifestationen af designprocessen  overvindelsen/overkommelsen af ‘design complexity’  skabelsen af ‘artifacts as theories’ ”The purpose is to compose a whole entity out of existing and not-yet-existing reality” (Löwgren & Stolterman 2004, p. 32)