SlideShare uma empresa Scribd logo
1 de 19
Arlinda Beka
Faculty of Education, University of Prishtina-Kosovo
PhD student, University of Tirana-Albania
arlinda.beka@uni-pr.edu, arlinda.beka@gmail.com,
24 Jun 2013
 Contemporary teaching strategies in our country have become a
trend.
 New teaching strategies make the teaching more attractive and more
successful.
 There are still teachers who consider that including games in the
teaching process is waste of time (distract students).
 The importance of games integration into the course
syllabus, their implementation into the classroom and the
impact of games into developing knowledge among students
 Two different groups of students (60 students)
that I have worked with for one semester.
◦ With one group using contemporary teaching strategies,
including games as part of the teaching.
◦ With the second group I have worked by using
contemporary teaching strategies, without including
games as part of the teaching
This paper research has been done to see what will
be the outcome of gained knowledge among those
two groups. Which of the groups had higher
achievements at the end of the semester?
 Research has been a quasi experiment with two
groups; experimental group and control group,
developed for a period of 15 working weeks.
 The main question of the research was:
How much the application of games in teaching
process does influences the students’
achievement?
 Key words: Teaching, syllabus, games, studying,
etc.
 Contemporary teaching strategies
 Theory
 Assignments
 Evaluation test
 Applying different games (Computer games,
quizzes, role games, rhythmic games)
 I used the interactive form of teaching
 Theory
 Assignments
 Evaluation test
 I didn’t offer any kind of game during the
teaching activities
The topics had the same content
Prepared materials
Assignments
Time
Evaluation test
•The topics had the same
content
•Prepared materials
•Assignments
•Time/Duration (3 hours of
lectures)
•Breaks
•In the start st where ready
•Concentrated
•Interaction
•Evaluation test
 First part (45 min): Theory information
 Break 10 min
 Second part (45 min): Games that where appropriate with the
topic (15-30 min).
 Break 10 min
 Third part (45 min): Reflections, assignments, presentations.
 Student was directly involved with a particular role or
assignment.
 None of the students of this group where annoyed or bored
 Helped each-other with information
 Sharing their experiences
 Express different feelings
 They where persistent in achieving results
 Had endless fun
 They were ready to start reflecting about the activity and the
topic
 Cooperative atmosphere
 With creative critical and tolerant discussions over the issues
 Remembered the information
 Working together as a team in a very positive spirit
 First part (45 min): Theory information
 Break 10 min
 Second part (45 min): Discussion and feedback from
students, analyzing the topic and information, discussed in a
smaller groups.
 Break 10 min
 Third part (45 min): Reflections, assignments, presentations
 Analyzing of those matters wasn’t easy
 They debated a lot but were unable to create
their attitudes
 Students felt tired
 Lack of concentration
 Lack of team spirit
 Lack of the analyzes and creativity
Experimental
Control
Was not
stressful
Very
stressful
 “During the classes apart from things we have learn
we had a great fun.”
 “We always looked for the next class as we never
felt tired even though we had 3 hours of class each
week.”
 “Games help me not to feel annoyed”.
 “Games have helped me to remember things
better”.
 ”When I’ve entered the exam I considered I am at
regular class and oriented myself like we will have a
great game at the end.”
 “I have learned a lot of good thing even thought my
mind was at the games we would play”, etc.
 “We had many assignment and they made us tired”. I could
bear the worthless comments from my colleagues and this
has de motivated me to learn.”
 “I had headache during the class and I lost my
concentration”.
 “We had no good cooperation as a group; therefore we
couldn’t achieve good results.”
 “I liked the interactivity and discussions during the class but I
don’t know why I felt fatigue during the assignments part.”
 “We didn’t motivate on-another that’s why we had not good
results”. “I wished I was at the first group as they had a lot of
games that have helped them to have great results, while we
had many assignments”, etc.
 Based upon the researches and facts the game is an
inexhaustible source of pleasure for humans.
 It helps burning the excessive energy
 Creating a working habit
 Concentration,
 Refreshes the souls and mind
 Inspires logical, creative and critical thinking
 Motivates the person to achieve better results
 Helps creating skills for team work
 Therefore application of games in a teaching and learning
process is very necessary to be applied not just at the lower
schools but also with students of the university level.
 … “We also believe that as teachers there are times when telling and
showing are appropriate, however, students, are most empowered
when they are involved.”
(Griffing & Butler. 2005).
 Barkley F. Elizabeth (2010), Student Engagment Techniques- Handbook for College
Faculty. Jossey Bass, San Francisco, USA.
 2. Freitas De Sara, Ott Michela, Popescu Magdalena, Stanescu Ioana (2013), New
Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, IGI Global,
USA.
 3. Griffing L. Linda & Butler I. Joy (ed) (2005), Teaching games for understanding – theory,
research and practice. Human kinetics, USA.
Disco 2013: Arlinda Beka -  Integrating Games into the Syllabus

Mais conteúdo relacionado

Mais procurados

Course assesment
Course assesmentCourse assesment
Course assesment
cee2v
 

Mais procurados (20)

Game sense
Game senseGame sense
Game sense
 
Action Research - Assignment 4
Action Research - Assignment 4Action Research - Assignment 4
Action Research - Assignment 4
 
Game sense
Game senseGame sense
Game sense
 
Classroom action research_new[1]
Classroom action research_new[1]Classroom action research_new[1]
Classroom action research_new[1]
 
Demonstrations homework
Demonstrations  homeworkDemonstrations  homework
Demonstrations homework
 
Teacher development steps to do research
Teacher development steps to do researchTeacher development steps to do research
Teacher development steps to do research
 
Mra 2015 presentation
Mra 2015 presentationMra 2015 presentation
Mra 2015 presentation
 
Pdhpe powerpoint
Pdhpe powerpointPdhpe powerpoint
Pdhpe powerpoint
 
Open book system
Open book systemOpen book system
Open book system
 
Teaching with questioning and answering method
Teaching with questioning and answering methodTeaching with questioning and answering method
Teaching with questioning and answering method
 
Study on achievement levels of the Grade 3 Sri Lankan Primary School Students
Study on achievement levels of the Grade 3 Sri Lankan Primary School StudentsStudy on achievement levels of the Grade 3 Sri Lankan Primary School Students
Study on achievement levels of the Grade 3 Sri Lankan Primary School Students
 
Jerc article unlock ideas
Jerc article unlock ideasJerc article unlock ideas
Jerc article unlock ideas
 
Course assesment
Course assesmentCourse assesment
Course assesment
 
Case Study
Case StudyCase Study
Case Study
 
Tools and Techniques of Classroom Assessment
Tools and Techniques of Classroom AssessmentTools and Techniques of Classroom Assessment
Tools and Techniques of Classroom Assessment
 
2015 IVABS student workload workshop
2015 IVABS student workload workshop2015 IVABS student workload workshop
2015 IVABS student workload workshop
 
Active learning methods in higher education [compatibility mode]
Active learning methods in higher education [compatibility mode]Active learning methods in higher education [compatibility mode]
Active learning methods in higher education [compatibility mode]
 
Action research final
Action research finalAction research final
Action research final
 
SMART Studying, Smartphone based Cognitive Behavioral Therapy for students wi...
SMART Studying, Smartphone based Cognitive Behavioral Therapy for students wi...SMART Studying, Smartphone based Cognitive Behavioral Therapy for students wi...
SMART Studying, Smartphone based Cognitive Behavioral Therapy for students wi...
 
Presentationhpe
PresentationhpePresentationhpe
Presentationhpe
 

Destaque (6)

Creating location-based mobile learning experiences
Creating location-based mobile learning experiencesCreating location-based mobile learning experiences
Creating location-based mobile learning experiences
 
Location based learning in singapore part1 learners' perspectives-23_may2015
Location based learning in singapore part1 learners' perspectives-23_may2015Location based learning in singapore part1 learners' perspectives-23_may2015
Location based learning in singapore part1 learners' perspectives-23_may2015
 
Design and implementation techniques for location-based learning games
Design and implementation techniques for location-based learning gamesDesign and implementation techniques for location-based learning games
Design and implementation techniques for location-based learning games
 
Location-based mLearning reminders
Location-based mLearning remindersLocation-based mLearning reminders
Location-based mLearning reminders
 
Pdf polycab-profile-(silver)
Pdf polycab-profile-(silver)Pdf polycab-profile-(silver)
Pdf polycab-profile-(silver)
 
Location based mobile learning
Location based mobile learning Location based mobile learning
Location based mobile learning
 

Semelhante a Disco 2013: Arlinda Beka - Integrating Games into the Syllabus

AERA Presentation: PBL Model for Teacher Research
AERA Presentation: PBL Model for Teacher ResearchAERA Presentation: PBL Model for Teacher Research
AERA Presentation: PBL Model for Teacher Research
snowcity
 
Sigma xi presentation revised
Sigma xi presentation revisedSigma xi presentation revised
Sigma xi presentation revised
mnag56
 
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
afacct
 
Game Sense Presentation(2)
Game Sense Presentation(2)Game Sense Presentation(2)
Game Sense Presentation(2)
carisdee
 
Game Sense Presentation
Game Sense PresentationGame Sense Presentation
Game Sense Presentation
carisdee
 
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
Mike Blamires
 

Semelhante a Disco 2013: Arlinda Beka - Integrating Games into the Syllabus (20)

AERA Presentation: PBL Model for Teacher Research
AERA Presentation: PBL Model for Teacher ResearchAERA Presentation: PBL Model for Teacher Research
AERA Presentation: PBL Model for Teacher Research
 
Active Gaming: Research to Application
Active Gaming: Research to ApplicationActive Gaming: Research to Application
Active Gaming: Research to Application
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 
PDHPE game sense approach
PDHPE game sense approachPDHPE game sense approach
PDHPE game sense approach
 
Fun in education
Fun in educationFun in education
Fun in education
 
Sigma xi presentation revised
Sigma xi presentation revisedSigma xi presentation revised
Sigma xi presentation revised
 
Gamesand motivation cuaderno
Gamesand motivation cuadernoGamesand motivation cuaderno
Gamesand motivation cuaderno
 
Math97 03
Math97 03Math97 03
Math97 03
 
Math97 03
Math97 03Math97 03
Math97 03
 
RIDE 2010 presentation - Using peer assessment to close the feedback gap
RIDE 2010 presentation - Using peer assessment to close the feedback gapRIDE 2010 presentation - Using peer assessment to close the feedback gap
RIDE 2010 presentation - Using peer assessment to close the feedback gap
 
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
An Experiment in Every Student's "Favorite" Assignment: Forming Groups for a ...
 
Game Sense Presentation(2)
Game Sense Presentation(2)Game Sense Presentation(2)
Game Sense Presentation(2)
 
Game Sense Presentation
Game Sense PresentationGame Sense Presentation
Game Sense Presentation
 
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
B12 - Keith Posthlethwaite (Exeter) and Linda Haggarty (Open): From student t...
 
Active Methodology in Accounting
Active Methodology in AccountingActive Methodology in Accounting
Active Methodology in Accounting
 
Increasing Engagement: Kitchka original contribution
Increasing Engagement: Kitchka original contributionIncreasing Engagement: Kitchka original contribution
Increasing Engagement: Kitchka original contribution
 
Rodrigues - Practicum journal - Secondary level
Rodrigues - Practicum journal - Secondary levelRodrigues - Practicum journal - Secondary level
Rodrigues - Practicum journal - Secondary level
 
Lesson plan
Lesson planLesson plan
Lesson plan
 
How can we develop expansive, research-informed ITE ?
How can we develop expansive, research-informed ITE ?How can we develop expansive, research-informed ITE ?
How can we develop expansive, research-informed ITE ?
 
ppt presentation.pptx
ppt presentation.pptxppt presentation.pptx
ppt presentation.pptx
 

Mais de 8th DisCo conference 2013

Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
8th DisCo conference 2013
 
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
8th DisCo conference 2013
 
DisCo 2013: Turgay Bas and Mukaddes Erdem - A Study on the Information Liter...
DisCo 2013: Turgay Bas and Mukaddes Erdem -  A Study on the Information Liter...DisCo 2013: Turgay Bas and Mukaddes Erdem -  A Study on the Information Liter...
DisCo 2013: Turgay Bas and Mukaddes Erdem - A Study on the Information Liter...
8th DisCo conference 2013
 
DisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
DisCo 2013: Štogr - Identity Building Through Gamification And Digital BadgesDisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
DisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
8th DisCo conference 2013
 
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
8th DisCo conference 2013
 
DisCo 2013: Danyliuk and Paschenko - Virtual Mobility of University Teaching...
DisCo 2013: Danyliuk and Paschenko -  Virtual Mobility of University Teaching...DisCo 2013: Danyliuk and Paschenko -  Virtual Mobility of University Teaching...
DisCo 2013: Danyliuk and Paschenko - Virtual Mobility of University Teaching...
8th DisCo conference 2013
 
DisCo 2013: Claudia Kuttner - Intergenerational Media Education
DisCo 2013: Claudia Kuttner  - Intergenerational Media EducationDisCo 2013: Claudia Kuttner  - Intergenerational Media Education
DisCo 2013: Claudia Kuttner - Intergenerational Media Education
8th DisCo conference 2013
 
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
8th DisCo conference 2013
 

Mais de 8th DisCo conference 2013 (15)

Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
Jiří Zounek, Petr Sudický:Heads in the Cloud: Pros and Cons of Online Learning
 
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
DisCo 2013: Vlasák a Císařová a Kopetschke - Advanced Learning Space bilance ...
 
DisCo 2013: Turgay Bas and Mukaddes Erdem - A Study on the Information Liter...
DisCo 2013: Turgay Bas and Mukaddes Erdem -  A Study on the Information Liter...DisCo 2013: Turgay Bas and Mukaddes Erdem -  A Study on the Information Liter...
DisCo 2013: Turgay Bas and Mukaddes Erdem - A Study on the Information Liter...
 
DisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
DisCo 2013: Štogr - Identity Building Through Gamification And Digital BadgesDisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
DisCo 2013: Štogr - Identity Building Through Gamification And Digital Badges
 
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...
 
DisCo 2013: Sekret and Hrubý - Learning a Foreign Language for Academic Purpo...
DisCo 2013: Sekret and Hrubý - Learning a Foreign Language for Academic Purpo...DisCo 2013: Sekret and Hrubý - Learning a Foreign Language for Academic Purpo...
DisCo 2013: Sekret and Hrubý - Learning a Foreign Language for Academic Purpo...
 
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
DisCo 2013: Rohliková and Vejvodová and Zounek - Modern Technology and Univer...
 
DisCo 2013: Renate Motschnig - Person Centered Communication
DisCo 2013: Renate Motschnig - Person Centered CommunicationDisCo 2013: Renate Motschnig - Person Centered Communication
DisCo 2013: Renate Motschnig - Person Centered Communication
 
DisCo 2013: Hronova and Knihova - Six New Learning Architecture Trends
DisCo 2013: Hronova and Knihova - Six New Learning Architecture TrendsDisCo 2013: Hronova and Knihova - Six New Learning Architecture Trends
DisCo 2013: Hronova and Knihova - Six New Learning Architecture Trends
 
DisCo 2013: Hoffmann and Wefelnberg - Implementing a ‘Media Curriculum’ at th...
DisCo 2013: Hoffmann and Wefelnberg - Implementing a ‘Media Curriculum’ at th...DisCo 2013: Hoffmann and Wefelnberg - Implementing a ‘Media Curriculum’ at th...
DisCo 2013: Hoffmann and Wefelnberg - Implementing a ‘Media Curriculum’ at th...
 
DisCo 2013: Fiachra Long - Digital Literacy and the Rhizomatic Learner
DisCo 2013: Fiachra Long - Digital Literacy and the Rhizomatic LearnerDisCo 2013: Fiachra Long - Digital Literacy and the Rhizomatic Learner
DisCo 2013: Fiachra Long - Digital Literacy and the Rhizomatic Learner
 
DisCo 2013: Danyliuk and Paschenko - Virtual Mobility of University Teaching...
DisCo 2013: Danyliuk and Paschenko -  Virtual Mobility of University Teaching...DisCo 2013: Danyliuk and Paschenko -  Virtual Mobility of University Teaching...
DisCo 2013: Danyliuk and Paschenko - Virtual Mobility of University Teaching...
 
DisCo 2013: Claudia Kuttner - Intergenerational Media Education
DisCo 2013: Claudia Kuttner  - Intergenerational Media EducationDisCo 2013: Claudia Kuttner  - Intergenerational Media Education
DisCo 2013: Claudia Kuttner - Intergenerational Media Education
 
DisCo 2013: Aust and Bothe and Murata Arendt - Images and the Implementation ...
DisCo 2013: Aust and Bothe and Murata Arendt - Images and the Implementation ...DisCo 2013: Aust and Bothe and Murata Arendt - Images and the Implementation ...
DisCo 2013: Aust and Bothe and Murata Arendt - Images and the Implementation ...
 
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
DisCo 2013: Keynote presentation - Francesco Pisanu: Educational innovation a...
 

Último

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 

Último (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 

Disco 2013: Arlinda Beka - Integrating Games into the Syllabus

  • 1. Arlinda Beka Faculty of Education, University of Prishtina-Kosovo PhD student, University of Tirana-Albania arlinda.beka@uni-pr.edu, arlinda.beka@gmail.com, 24 Jun 2013
  • 2.  Contemporary teaching strategies in our country have become a trend.  New teaching strategies make the teaching more attractive and more successful.  There are still teachers who consider that including games in the teaching process is waste of time (distract students).
  • 3.  The importance of games integration into the course syllabus, their implementation into the classroom and the impact of games into developing knowledge among students
  • 4.  Two different groups of students (60 students) that I have worked with for one semester. ◦ With one group using contemporary teaching strategies, including games as part of the teaching. ◦ With the second group I have worked by using contemporary teaching strategies, without including games as part of the teaching This paper research has been done to see what will be the outcome of gained knowledge among those two groups. Which of the groups had higher achievements at the end of the semester?
  • 5.  Research has been a quasi experiment with two groups; experimental group and control group, developed for a period of 15 working weeks.  The main question of the research was: How much the application of games in teaching process does influences the students’ achievement?  Key words: Teaching, syllabus, games, studying, etc.
  • 6.  Contemporary teaching strategies  Theory  Assignments  Evaluation test  Applying different games (Computer games, quizzes, role games, rhythmic games)
  • 7.  I used the interactive form of teaching  Theory  Assignments  Evaluation test  I didn’t offer any kind of game during the teaching activities
  • 8. The topics had the same content Prepared materials Assignments Time Evaluation test •The topics had the same content •Prepared materials •Assignments •Time/Duration (3 hours of lectures) •Breaks •In the start st where ready •Concentrated •Interaction •Evaluation test
  • 9.  First part (45 min): Theory information  Break 10 min  Second part (45 min): Games that where appropriate with the topic (15-30 min).  Break 10 min  Third part (45 min): Reflections, assignments, presentations.  Student was directly involved with a particular role or assignment.  None of the students of this group where annoyed or bored
  • 10.  Helped each-other with information  Sharing their experiences  Express different feelings  They where persistent in achieving results  Had endless fun  They were ready to start reflecting about the activity and the topic  Cooperative atmosphere  With creative critical and tolerant discussions over the issues  Remembered the information  Working together as a team in a very positive spirit
  • 11.  First part (45 min): Theory information  Break 10 min  Second part (45 min): Discussion and feedback from students, analyzing the topic and information, discussed in a smaller groups.  Break 10 min  Third part (45 min): Reflections, assignments, presentations
  • 12.  Analyzing of those matters wasn’t easy  They debated a lot but were unable to create their attitudes  Students felt tired  Lack of concentration  Lack of team spirit  Lack of the analyzes and creativity
  • 14.  “During the classes apart from things we have learn we had a great fun.”  “We always looked for the next class as we never felt tired even though we had 3 hours of class each week.”  “Games help me not to feel annoyed”.  “Games have helped me to remember things better”.  ”When I’ve entered the exam I considered I am at regular class and oriented myself like we will have a great game at the end.”  “I have learned a lot of good thing even thought my mind was at the games we would play”, etc.
  • 15.  “We had many assignment and they made us tired”. I could bear the worthless comments from my colleagues and this has de motivated me to learn.”  “I had headache during the class and I lost my concentration”.  “We had no good cooperation as a group; therefore we couldn’t achieve good results.”  “I liked the interactivity and discussions during the class but I don’t know why I felt fatigue during the assignments part.”  “We didn’t motivate on-another that’s why we had not good results”. “I wished I was at the first group as they had a lot of games that have helped them to have great results, while we had many assignments”, etc.
  • 16.  Based upon the researches and facts the game is an inexhaustible source of pleasure for humans.  It helps burning the excessive energy  Creating a working habit  Concentration,  Refreshes the souls and mind  Inspires logical, creative and critical thinking  Motivates the person to achieve better results  Helps creating skills for team work
  • 17.  Therefore application of games in a teaching and learning process is very necessary to be applied not just at the lower schools but also with students of the university level.  … “We also believe that as teachers there are times when telling and showing are appropriate, however, students, are most empowered when they are involved.” (Griffing & Butler. 2005).
  • 18.  Barkley F. Elizabeth (2010), Student Engagment Techniques- Handbook for College Faculty. Jossey Bass, San Francisco, USA.  2. Freitas De Sara, Ott Michela, Popescu Magdalena, Stanescu Ioana (2013), New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, IGI Global, USA.  3. Griffing L. Linda & Butler I. Joy (ed) (2005), Teaching games for understanding – theory, research and practice. Human kinetics, USA.