2. “Intuition suggests
that gamification
may be able to
motivate students to
learn better and to
care more about
school” Lee, J. J. & Hammer
Card Players Josse van Craesbeeck Flemish, Antwerp, about 1645
3. כלומד עצמו את התלמיד בתפיסת לשינוי הזדמנות
A Young Scholar and his Tutor
Workshop of Rembrandt Harmensz.
van Rijn Dutch, about 1629 - 1630
10. "Playfulness requires freedom -
the freedom to experiment, to fail,
to explore multiple identities, to
control one’s own investment and
experience" (Klopfer, Osterweil & Salen, 2009)
Cornelis Dusart Peasants Playing Backgammon and Merry-Making in a Tavern, Dutch, 1694