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[edUi] The Future of VR and the Web

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Virtual Reality is the new frontier for technology, but what about the web? It can’t just be about gaming, right?

Browsers aren’t yet a platform for distributing VR content, whether that’s 3D or 360-degree video. But will that change? If so, when? In this session, we’ll look at the current state of producing, developing, and distributing VR content, with examples of who is doing it really well and a variety of existing applications.

More importantly, we’ll cast a look into the future for when to expect things to open up within the browser and what new applications that’ll introduce (think a whole new method of education). Hopefully, you’ll leave inspired with fresh ideas and feel equipped to start pioneering ahead of the next generation of immersive web-based experiences.

Publicada em: Tecnologia
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[edUi] The Future of VR and the Web

  1. 1. The Future of VR and the Web. edUi 2016 Zach Robbins @ztrobbins Sr. Digital Strategist Copyright Viget Labs, LLC This document is CONFIDENTIAL and should not be shared without permission. 1
  2. 2. Is this it?
  3. 3. Trolleyology
  4. 4. Armchair Psychology
  5. 5. Trolleyology
  6. 6. 01 Current State of Tech What We’ll Cover 04 Ideas & Examples 02 Where the Web Comes In 05 Q&A 03 Browser Support
  7. 7. We Work with These Major Brands plus hundreds more over our 16+ years
  8. 8. We are over 60 strong. We’re known for our industry-leading talent across strategy, design, and engineering. 9
  9. 9. 1. Current State of Tech
  10. 10. Cameras
  11. 11. Editing Software
  12. 12. 3D Modeling
  13. 13. Oculus Rift HTC Vive Microsoft Hololens Playstation VR Samsung VR (Gear) Magic Leap Cardboard
  14. 14. Vehicles for Distribution and Experiences
  15. 15. But these are just one-way conversations.
  16. 16. 2. Where the Web Comes In
  17. 17. ~100,000 Oculus
  18. 18. ~100,000 Oculus 1 million Gear VR
  19. 19. ~100,000 Oculus 1.75B Smartphone users 1 million Gear VR
  20. 20. ~100,000 Oculus 1.75B Smartphone users 1 million Gear VR ?
  21. 21. ~100,000 Oculus 1.75B Smartphone users 1 million Gear VR 3.2B Internet users
  22. 22. 3. Browser Support
  23. 23. Vladimir Vukićević Mozilla Brandon Jones Chrome Boris Smus Chrome WebVR Team webvr.info
  24. 24. JavaScript HTML5 CSS3
  25. 25. JavaScript Three.js React Angular Ember Meteor Moment Chart.js Leaflet Vue Video.js Babel 6to5 Foundation Backbone jQuery Underscore Phantomjs Materialize … and more HTML5 CSS3
  26. 26. JavaScript Three.js React Angular Ember Meteor Moment Chart.js Leaflet Vue Video.js Babel 6to5 Foundation Backbone jQuery Underscore Phantomjs Materialize … and more HTML5 WebGL Canvas Contacts Selection Offline Apps Indexed Database Web Workers Web Storage Web Sockets Server-Sent Events XMLHttpRequest2 Geolocation HTML Microdata Media Capture Web Messaging Forms File API CSS3
  27. 27. JavaScript Three.js React Angular Ember Meteor Moment Chart.js Leaflet Vue Video.js Babel 6to5 Foundation Backbone jQuery Underscore Phantomjs Materialize … and more HTML5 WebGL Canvas Contacts Selection Offline Apps Indexed Database Web Workers Web Storage Web Sockets Server-Sent Events XMLHttpRequest2 Geolocation HTML Microdata Media Capture Web Messaging Forms File API CSS3 Media Queries Grid Template Layout Box Model Ruby Transforms Animations Transitions Shapes Device Adaptation Masking Filter Effects Compositing Blending Presentation Levels
  28. 28. 4. Ideas & Examples
  29. 29. Content
  30. 30. LA Times Gale Crater WebVR
  31. 31. “Currently, multiple proprietary standards for building VR experiences are competing for dominance, many of them app-based. We felt that in many cases, making users download and install an app produces an unnecessary barrier to entry. Building a browser-based app allows anyone with a reasonably modern, WebGL-capable browser to take the tour or explore the crater - whether they're on a desktop, tablet or mobile device. Meanwhile, if someone has a Google Cardboard or an Oculus, they can enjoy a more immersive experience.” - LA Times
  32. 32. Limiting factors: 1. Browser chrome eating up real estate 2. One input for interaction (touch)
  33. 33. The Art of Patron by Firstborn
  34. 34. Merrell Trailscape
  35. 35. Tools
  36. 36. Lexus NX Experience
  37. 37. Medicine
  38. 38. In the classroom
  39. 39. Go! Experiment!
  40. 40. Thanks. Questions? http://spkr8.com/t/69351 Zach Robbins Sr. Digital Strategist @ztrobbins zach.robbins@viget.com Copyright Viget Labs, LLC This document is CONFIDENTIAL and should not be shared without permission.
  41. 41. Resources/Footnotes ● WSJ article about Carnegie Mellon VR Trolleyology http://www.wsj.com/articles/how-new- technology-is-illuminating-a-classic-ethical-dilemma-1465395082 ● Discovery VR App https://itunes.apple.com/us/app/discovery-vr/id1030815031?mt=8 ● NYT VR App https://itunes.apple.com/us/app/nyt-vr-virtual-reality- stories/id1028562337?mt=8 ● “WIthin” VRSE App https://itunes.apple.com/us/app/within-vr-virtual- reality/id959327054?mt=8 ● Jaunt VR Apphttps://itunes.apple.com/us/app/jaunt-vr-premiere- virtual/id1048352748?mt=8 ● Google Cardboard App https://itunes.apple.com/us/app/google- cardboard/id987962261?mt=8 ● inVR App https://itunes.apple.com/us/app/invr-for-google-cardboard/id983805476?mt=8 ● WebVR Info https://webvr.info/ ● LA Times Gale Crater VR http://graphics.latimes.com/mars-gale-crater-vr/ and http://graphics.latimes.com/mars-gale-crater-how-we-did-it ● Art of Patron https://www.patrontequila.com/our-story/oculus.html and https://vimeo.com/126539923 ● Merrell Hiking Experience https://www.youtube.com/watch?v=efd6WhPmTyU ● Lexus 360 Product Experience https://www.youtube.com/watch?v=4OKIdFnP9Us ● Medicine Article http://www.cnn.com/2016/01/07/health/google-cardboard-baby-saved/

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