Powerful Google developer tools for immediate impact! (2023-24 C)
Â
AR and VR for Good
1. AR and VR for Good
Research Workshop Seminar
Centre for Research-Creation in Digital Media
Research: zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
Presentation: Zi Siang See
7 June 2017
Research &
collaboration
Presentation: Zi Siang See
3. Researcher: Zi Siang See
Creative Industries and IT
Business and Corporate Branding
Industrial Involvement since 2003/04
Presentation: Zi Siang See
4. Research and Specialization
Professional Interest
⢠Creative Advertising
⢠Computational Photography
⢠Interactive Multimedia
⢠Virtual Reality 360 (VR360)
⢠Augmented Reality
⢠Imography Research
⢠Human Computer Interaction
Presentation: Zi Siang See
32. Google Glass
⢠Google Glass, developer version, 2013
⢠Can be configured on userâs customized or personal spectacles.
Presentation: Zi Siang See
33. Recon Jet
⢠Sporty design
⢠Cost âfriendlyâ
⢠Smartphone compatible
⢠External Connectivity
Presentation: Zi Siang See
36. ⢠Displays, tracers, and AR systems in general need to become more accurate, lighter,
cheaper, and less power consuming (Azuma, 2001).
Figure: wearable computing, Steve Mann.
Presentation: Zi Siang See
37. ideas worth spreading:
How can we develop AR and VR
content or systems for good
purposes?
Presentation: Zi Siang See
38. Augmented, Virtual, Mixed Reality
⢠Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality
Gameplay. (Dey et al., 2017)
⢠Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011)
⢠Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life.
Presentation: Zi Siang See
39. AR and VR Pillar: User Experience
AR and VR Pillar Project
Presentation: Zi Siang See
41. Google Cardboard
Programmable NFC
Tag
Low cost resin
/plastic lens
Mobile device as
computing module
Endless configurable size and
shapes (and materials)
Magnetometer
Presentation: Zi Siang See
45. Samsung Gear VR
⢠Samsung introduced Gear VR in October 2014, co-developed with Oculus. Gear VR can
house specific mobile device for providing AR & VR user experience (Samsung, 2014)
⢠Control interface included
Presentation: Zi Siang See
46. Samsung Gear VR
⢠VR /AR for end users
⢠Social Media?
⢠UX prototyping
Figure: consumer product of HMD, suitable for AR and VR content
Presentation: Zi Siang See
48. Gear 360
Lens 1 far from Lens 2
Lens 2 far from Lens 1
Nodal point is still not
centered, this can cause
serious parallax error
Figure: commercially available consumer 360 camera
Presentation: Zi Siang See
50. AR and VR for Public Events
⢠User Experience is the focus
⢠Distributable, medium of communications, believable
Figure: iLabs launching, 05 April 2017
Presentation: Zi Siang See
52. Android VR
Figure: Android VR collaborating with other developers
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
53. Android VR
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
54. Apple + Metaio?
Metaio was one of the most technologically-ambitious AR organization, acquired by Apple in 2015
Presentation: Zi Siang See
58. 54% Want To Use VR/AR In Physical Stores
⢠85% -- Travel experiences
⢠84% -- Museums and galleries
⢠84% -- Education, training
⢠83% -- For designing something
⢠79% -- Live entertainment
⢠77% -- Exercise or sport
⢠75% -- Navigation
⢠74% -- Retail and shopping
⢠70% -- Business
⢠69% -- Meditation
⢠63% -- Fully immersive gaming
⢠53% -- Gaming through mobile
Presentation: Zi Siang See
⢠Comprised interviews of 16,000 consumers.
⢠Consumer's perspective: the main reason for not having tried VR or AR is the lack of
opportunity, based on a new study.
https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
63. Definitions
Virtual Reality
⢠Virtual Reality (VR) which can be referred to as immersive multimedia or computer-
simulated life, replicates an environment that simulates physical presence in places in the
real world or imagined worlds and lets the user interact in that world. Virtual reality
artificially creates sensory experiences, which can even include sight, hearing, touch, and
smell.
Augmented Reality
⢠Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a
mobile or wearable device. One of the key enablers for this is tracking technology, such
as computer vision techniques for tracking off pre-defined markers or markerless images.
Presentation: Zi Siang See
64. Milgramâs Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Presentation: Zi Siang See
71. Through Heart and Eyes:
Sharing what you feel and
interacting with what you see
(Thammathip Piumsomboon, 2017)
Presentation: Zi Siang See
72. Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ.
Presentation: Zi Siang See
74. AR for medical purposes
Figure: The first head-mounted display (HMD)-based AR
system was described by Sutherland in 1968
Figure: Invention timeline of selected imaging and AR
technology Š 1968 IEEE
Tobias Sielhorst, Marco Feuerstein, and Nassir Navab (2008) Advanced Medical Displays: A Literature Review of Augmented Reality.
Journal of Display Technology, vol. 4, no. 4, December 2008.
Presentation: Zi Siang See
75. How One Dad Is Using VR To Help His Daughter
https://uploadvr.com/vr-good-one-dad-williams-syndrome
Figure: Craig and Imogen Chaytor's Battle With Williams Syndrome
Presentation: Zi Siang See
78. Practical consideration
⢠Ubiquitous computing â the installation of hardware are invisible to users
⢠Focus on user experience
⢠Has strong storyline
⢠Brings social good and awareness
Presentation: Zi Siang See
81. Practical consideration
⢠Mix computing and entertainment
⢠High level of usability design
⢠Focus on bringing the intended outcome â going to the aquarium
⢠Make use of existing mobile devices and capability
Presentation: Zi Siang See
82. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
83. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
84. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
86. Practical consideration
⢠Emphatic computing
⢠Shared experience, emotion, same viewpoint
⢠Real-time
⢠âPut myself in their shoesâ
⢠Achieve and complete tasks together
Presentation: Zi Siang See
87. Huggy Pajama
James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system.
Proceedings of the 7th international conference on Interaction design and children.
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
88. Mobile Audible AR
Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality.
Siggraph Asia 2016 Mobile Graphics and Interactive Application
Presentation: Zi Siang See
89. Presentation: Zi Siang See
Mobile Audible AR
https://www.youtube.com/watch?v=VGsaTDKC2qY
90. Virtual Reality in Medicine Leadning
University of Basel, Switzerland
https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html
Presentation: Zi Siang See
92. Virtual Monitors, Navigation
Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery.
https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/
Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
93. Work Smarter, Improve Safety
Figure: Elevator technicians are using AR to improve safety and workflow
https://uploadvr.com/microsoft-hololens-elevator-technicians/
Presentation: Zi Siang See
100. Research Possibilities
Exploration
⢠Method and apparatus for augmented reality
⢠Method and apparatus for virtual reality
⢠Ubiquitous computing
⢠Obstacles and issues
⢠Technology management
⢠Education technology
⢠Engineering and concept design
⢠User interface (UI) design
⢠User experience (UX)
Researcher: Zi Siang See
101. Can we use VR/AR technologies to help more people?
Effort
⢠Empathic computing
⢠Experience synchronization
⢠Improve well-being
⢠Medical-based benefits
⢠Archeology, cultural heritage: see the whole story in 360 (digital preservation)
⢠Sharing community and social stories
⢠Combine interest of different professional disciplines
Researcher: Zi Siang See
106. Researcher: Zi Siang See
VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield.
https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
110. AR and VR Pillar (2017)
Director: Prof Harold Thwaites
AR and VR: Zi Siang See
Audio Visual: Delas Santano
3D: Human Esmaelli
Researcher: Zi Siang See
AR and VR Pillar
111. Researcher: Zi Siang See
User Experience Study
⢠User experience found VR360 has highest rank in ease-of-use and usefulness
⢠Study also found AR with 3D scored second in preferences (but highest rank in mentally
and physically challenging)
Ease-of-use
Usefulness
112. Researcher: Zi Siang See
Possible improvements
⢠Users can choose between online or offline application.
⢠Exhibitor-provided devices can be preloaded with content.
⢠Miniature AR and VR pillar can be purchased or given away as souvenir which comes with
simplified interactive features.
114. Building Information Modeling VR
On-going Project Development
⢠FARO 3D Scanning (University of Reading)
⢠VR with freedom of room-scale locomotion (Sunway University)
Researcher: Zi Siang See
Research
collaboration
115. 3D-fying our world: Archiving
3D Scanning using FARO
⢠Trained users, costly, precision CAD content
Researcher: Zi Siang See
116. VR for Disaster Relief
On-going Project Development
⢠Asia-Pacific SpatioTemporal Institute (Taiwan)
⢠Location-based VR visualization
Researcher: Zi Siang See
Research
collaboration
Semi-automated
post-processing
Acquisition and
Technical Setup
User experience
/Distribution
Disaster sites:
- scenario?
- consideration?
UC Berkeley
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
â 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 â 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 â 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 â 10:15 Outline of workshop
10:15 â 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 â 12:30 Introduction to immersive museums SK
12:30 â 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 â 2:30 Lunch
2:30 â 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 â 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 â 5:30 Q& A TEAM
5:30 â 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 â 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 â 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 â 10:30 Ultra high resolution and high colour definition AIE
10:30 â 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 â 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 â 1:00 Q& A TEAM
1:00 â 2:00 Lunch
2:00 â 4:30 Scanning and training JA
4:30 â 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Asia-PaciďŹc SpatioTemporal Institute
UC Berkeley
INTERNATIONAL WORKSHOP ON
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
â 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 â 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 â 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 â 10:15 Outline of workshop
10:15 â 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 â 12:30 Introduction to immersive museums SK
12:30 â 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 â 2:30 Lunch
2:30 â 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 â 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 â 5:30 Q& A TEAM
5:30 â 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 â 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 â 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 â 10:30 Ultra high resolution and high colour definition AIE
10:30 â 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 â 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 â 1:00 Q& A TEAM
1:00 â 2:00 Lunch
2:00 â 4:30 Scanning and training JA
4:30 â 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
117. Virtual Reality Cultural Heritage
On-going Project Development
⢠Electronic Cultural Atlas Initiative (ECAI) & CRCDM
⢠Bujang Valley - digital preservation research-creation
Researcher: Zi Siang See
Research
collaboration
UC Berkeley
9:30 â 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 â 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 â 10:15 Outline of workshop
10:15 â 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 â 12:30 Introduction to immersive museums SK
12:30 â 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 â 2:30 Lunch
2:30 â 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 â 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 â 5:30 Q& A TEAM
5:30 â 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 â 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 â 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 â 10:30 Ultra high resolution and high colour definition AIE
10:30 â 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 â 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 â 1:00 Q& A TEAM
1:00 â 2:00 Lunch
2:00 â 4:30 Scanning and training JA
4:30 â 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
118. Researcher: Zi Siang See
Museum VR: ECAI
⢠Electronic Cultural Atlas Initiative
⢠User experience and digital preservation of cultural artifacts
119. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan
⢠3D Scanned /Photogrammetry of artifacts
⢠User experience ârevisiting an ancient site where the king rested.
120. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan â Interaction?
⢠Can we see the hands? And can we gain some control? Physics?
121. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan â Interaction?
⢠Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
122. MOOC:
Virtual Reality, Augmented Reality:
The Promise of Sci-Fi?
Research &
collaboration
Researcher: Zi Siang See
Massive Open Online Course: AR and VR
Preparation: Zi Siang See
To be available soon
Center for Research-Creation in Digital Media
123. Can we develop systems that
allow us to share what we are
seeing, hearing and feeling
with others?
Researcher: Zi Siang See
(Empathic Computing, Mark Billinghurst)
124. Thank you
Researcher: Zi Siang See
Research Workshop Seminar
Centre for Research-Creation in Digital Media
Research: zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
Presentation: Zi Siang See
7 June 2017