SlideShare uma empresa Scribd logo
1 de 124
Baixar para ler offline
AR and VR for Good
Research Workshop Seminar
Centre for Research-Creation in Digital Media
Research: zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
Presentation: Zi Siang See
7 June 2017
Research &
collaboration
Presentation: Zi Siang See
Is user experience important to you?
Presentation: Zi Siang See
Researcher: Zi Siang See
Creative Industries and IT
Business and Corporate Branding
Industrial Involvement since 2003/04
Presentation: Zi Siang See
Research and Specialization
Professional Interest
• Creative Advertising
• Computational Photography
• Interactive Multimedia
• Virtual Reality 360 (VR360)
• Augmented Reality
• Imography Research
• Human Computer Interaction
Presentation: Zi Siang See
Work: McDonald’s Malaysia
Creative: NagaDDB
Operation: Quality Ingredient Story
Creative Imaging: Reina Imaging
Corporate Branding
Digital Imaging (DI) for Creative Advertising Visuals
Digital Imaging (DI) for Advertising Visuals
Interactive Online Content
Interactive Online Content
Interactive Online Contenthttp://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html
Presentation: Zi Siang See
Presentation: Zi Siang See
UC Berkeley
Collaboration
Presentation: Zi Siang See
Founding Projects
The Project
Presentation: Zi Siang See
Figure: VSMM2016 also features the system by Prof Sarah Kenderdine
Presentation: Zi Siang See
Figure: Emphatic Computing Lab, University of South Australia
Presentation: Zi Siang See
Presentation: Zi Siang See
Introduction
Multimedia (Combination of Elements)
• Text
• Image
• Sound
• Video
• Animation
Presentation: Zi Siang See
Industries
• Creative and advertising
• Corporate communications visuals
• Architectural imaging
• Cultural heritage preservation
• Scientific achieve
Introduction
Multimedia (Combination of Elements)
• Text
• Image
• Sound
• Video
• Animation
• Touch
• Scent
• Taste
• Sight
Presentation: Zi Siang See
Industries
• Creative and advertising
• Corporate communications visuals
• Architectural imaging
• Cultural heritage preservation
• Scientific achieve
Development /Trend
• Augmented and Virtual Reality
• Human Computer Interaction
Presentation: Zi Siang See
Presentation: Zi Siang See
Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
Presentation: Zi Siang See
Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
Presentation: Zi Siang See
Desk /Table Pocket /Palm /Hand Head /Eye Ubiquitous
Major changes in computing platforms
Presentation: Zi Siang See
Presentation: Zi Siang See
Virtual Reality
Figure: NASA, 1988 Virtual Environment System
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=NAuytnYU6JQ
Figure: Super cockpit project, Tom Furness.
Presentation: Zi Siang See
Near-eye-display and fully augmented interactive display experience
How far can we go?
Presentation: Zi Siang See
Augmented Reality
Presentation: Zi Siang See
Augmented Reality: Glass
Exploration in modern wearable interface
• Fashionable, UX practicality?
Presentation: Zi Siang See
Google Glass
• Google Glass, developer version, 2013
• Can be configured on user’s customized or personal spectacles.
Presentation: Zi Siang See
Recon Jet
• Sporty design
• Cost “friendly”
• Smartphone compatible
• External Connectivity
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=BhBtuNe_8is
Presentation: Zi Siang See
• Displays, tracers, and AR systems in general need to become more accurate, lighter,
cheaper, and less power consuming (Azuma, 2001).
Figure: wearable computing, Steve Mann.
Presentation: Zi Siang See
ideas worth spreading:
How can we develop AR and VR
content or systems for good
purposes?
Presentation: Zi Siang See
Augmented, Virtual, Mixed Reality
• Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality
Gameplay. (Dey et al., 2017)
• Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011)
• Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life.
Presentation: Zi Siang See
AR and VR Pillar: User Experience
AR and VR Pillar Project
Presentation: Zi Siang See
Google Cardboard
Presentation: Zi Siang See
Google Cardboard
Programmable NFC
Tag
Low cost resin
/plastic lens
Mobile device as
computing module
Endless configurable size and
shapes (and materials)
Magnetometer
Presentation: Zi Siang See
Google Cardboard v2
Presses the
screen
Presentation: Zi Siang See
What do I see?
http://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html Presentation: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=hjKd24UCPYY
Samsung Gear VR
• Samsung introduced Gear VR in October 2014, co-developed with Oculus. Gear VR can
house specific mobile device for providing AR & VR user experience (Samsung, 2014)
• Control interface included
Presentation: Zi Siang See
Samsung Gear VR
• VR /AR for end users
• Social Media?
• UX prototyping
Figure: consumer product of HMD, suitable for AR and VR content
Presentation: Zi Siang See
Gear 360
Presentation: Zi Siang See
Gear 360
Lens 1 far from Lens 2
Lens 2 far from Lens 1
Nodal point is still not
centered, this can cause
serious parallax error
Figure: commercially available consumer 360 camera
Presentation: Zi Siang See
Gear 360
Presentation: Zi Siang See
AR and VR for Public Events
• User Experience is the focus
• Distributable, medium of communications, believable
Figure: iLabs launching, 05 April 2017
Presentation: Zi Siang See
Oculus Rift
Figure: Oculus, by Facebook
Presentation: Zi Siang See
Android VR
Figure: Android VR collaborating with other developers
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
Android VR
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
Apple + Metaio?
Metaio was one of the most technologically-ambitious AR organization, acquired by Apple in 2015
Presentation: Zi Siang See
Apple’s Recent Initiatives
SteamVR Coming To Mac (unveiled in WWDC 2017), AR Kit will be available too.
Presentation: Zi Siang See
Steam VR
Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
Steam VR
Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
54% Want To Use VR/AR In Physical Stores
• 85% -- Travel experiences
• 84% -- Museums and galleries
• 84% -- Education, training
• 83% -- For designing something
• 79% -- Live entertainment
• 77% -- Exercise or sport
• 75% -- Navigation
• 74% -- Retail and shopping
• 70% -- Business
• 69% -- Meditation
• 63% -- Fully immersive gaming
• 53% -- Gaming through mobile
Presentation: Zi Siang See
• Comprised interviews of 16,000 consumers.
• Consumer's perspective: the main reason for not having tried VR or AR is the lack of
opportunity, based on a new study.
https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
Media Companies
Corporate media investment into AR/VR startup - infographic.
Presentation: Zi Siang See
Presentation: Zi Siang See
User Experience
Presentation: Zi Siang See
User Experience
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
Definitions
Virtual Reality
• Virtual Reality (VR) which can be referred to as immersive multimedia or computer-
simulated life, replicates an environment that simulates physical presence in places in the
real world or imagined worlds and lets the user interact in that world. Virtual reality
artificially creates sensory experiences, which can even include sight, hearing, touch, and
smell.
Augmented Reality
• Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a
mobile or wearable device. One of the key enablers for this is tracking technology, such
as computer vision techniques for tracking off pre-defined markers or markerless images.
Presentation: Zi Siang See
Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Presentation: Zi Siang See
AR + VR + MR = XR?
Presentation: Zi Siang See
Gartner’s Hype Cycle
Presentation: Zi Siang See
Gartner’s Hype Cycle
Presentation: Zi Siang See
Gartner’s Hype Cycle
Presentation: Zi Siang See
Platforms
VR AR
Sourced and reinterpreted from
http://www.augment.com/blog/which-headset-is-right-for-you/
Presentation: Zi Siang See
AR & VR for Good
Presentation: Zi Siang See
Through Heart and Eyes:
Sharing what you feel and
interacting with what you see
(Thammathip Piumsomboon, 2017)
Presentation: Zi Siang See
Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ.
Presentation: Zi Siang See
Researcher: Zi Siang See
AR for medical purposes
Figure: The first head-mounted display (HMD)-based AR
system was described by Sutherland in 1968
Figure: Invention timeline of selected imaging and AR
technology Š 1968 IEEE
Tobias Sielhorst, Marco Feuerstein, and Nassir Navab (2008) Advanced Medical Displays: A Literature Review of Augmented Reality.
Journal of Display Technology, vol. 4, no. 4, December 2008.
Presentation: Zi Siang See
How One Dad Is Using VR To Help His Daughter
https://uploadvr.com/vr-good-one-dad-williams-syndrome
Figure: Craig and Imogen Chaytor's Battle With Williams Syndrome
Presentation: Zi Siang See
Hair Raising Message
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=064ipuBiWDg
Practical consideration
• Ubiquitous computing – the installation of hardware are invisible to users
• Focus on user experience
• Has strong storyline
• Brings social good and awareness
Presentation: Zi Siang See
Penguin Navi
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=IK4-zPD_25U
Practical consideration
• Mix computing and entertainment
• High level of usability design
• Focus on bringing the intended outcome – going to the aquarium
• Make use of existing mobile devices and capability
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=CdgWVDbMwp4
Practical consideration
• Emphatic computing
• Shared experience, emotion, same viewpoint
• Real-time
• “Put myself in their shoes”
• Achieve and complete tasks together
Presentation: Zi Siang See
Huggy Pajama
James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system.
Proceedings of the 7th international conference on Interaction design and children.
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
Mobile Audible AR
Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality.
Siggraph Asia 2016 Mobile Graphics and Interactive Application
Presentation: Zi Siang See
Presentation: Zi Siang See
Mobile Audible AR
https://www.youtube.com/watch?v=VGsaTDKC2qY
Virtual Reality in Medicine Leadning
University of Basel, Switzerland
https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://youtu.be/AttXbcLUyR0
Virtual Monitors, Navigation
Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery.
https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/
Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
Work Smarter, Improve Safety
Figure: Elevator technicians are using AR to improve safety and workflow
https://uploadvr.com/microsoft-hololens-elevator-technicians/
Presentation: Zi Siang See
Presentation: Zi Siang See
Presentation: Zi Siang See
VRPhysio
Presentation: Zi Siang See
VRPhysio
• Customizable
• Clinic can track and help patients remotely
• Analytics
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=WmSyWb6djDU
VRPhysio
Presentation: Zi Siang See
Research Possibilities
Exploration
• Method and apparatus for augmented reality
• Method and apparatus for virtual reality
• Ubiquitous computing
• Obstacles and issues
• Technology management
• Education technology
• Engineering and concept design
• User interface (UI) design
• User experience (UX)
Researcher: Zi Siang See
Can we use VR/AR technologies to help more people?
Effort
• Empathic computing
• Experience synchronization
• Improve well-being
• Medical-based benefits
• Archeology, cultural heritage: see the whole story in 360 (digital preservation)
• Sharing community and social stories
• Combine interest of different professional disciplines
Researcher: Zi Siang See
Some on-going Projects
Researcher: Zi Siang See
“Creativity is not an option, it’s an absolute necessity”
Sir Ken Robinson 2014
Researcher: Zi Siang See
Researcher: Zi Siang See
Figure: European researchers used 3D-modeling and Instagram to recreate Mosul Museum destroyed in civil war.
Virtual Reality 360
Researcher: Zi Siang Seehttp://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html
Researcher: Zi Siang See
VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield.
https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
Pureland: Inside the Mogao Grottoes at Dunhuang
Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
AR and VR Pillar (2017)
Director: Prof Harold Thwaites
AR and VR: Zi Siang See
Audio Visual: Delas Santano
3D: Human Esmaelli
Researcher: Zi Siang See
AR and VR Pillar
Researcher: Zi Siang See
User Experience Study
• User experience found VR360 has highest rank in ease-of-use and usefulness
• Study also found AR with 3D scored second in preferences (but highest rank in mentally
and physically challenging)
Ease-of-use
Usefulness
Researcher: Zi Siang See
Possible improvements
• Users can choose between online or offline application.
• Exhibitor-provided devices can be preloaded with content.
• Miniature AR and VR pillar can be purchased or given away as souvenir which comes with
simplified interactive features.
Park Bench Sojourn
Researcher: Zi Siang Seehttp://www.parkbenchsojourn.org/
(Matthew Sansom)
Building Information Modeling VR
On-going Project Development
• FARO 3D Scanning (University of Reading)
• VR with freedom of room-scale locomotion (Sunway University)
Researcher: Zi Siang See
Research
collaboration
3D-fying our world: Archiving
3D Scanning using FARO
• Trained users, costly, precision CAD content
Researcher: Zi Siang See
VR for Disaster Relief
On-going Project Development
• Asia-Pacific SpatioTemporal Institute (Taiwan)
• Location-based VR visualization
Researcher: Zi Siang See
Research
collaboration
Semi-automated
post-processing
Acquisition and
Technical Setup
User experience
/Distribution
Disaster sites:
- scenario?
- consideration?
UC Berkeley
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Asia-Pacic SpatioTemporal Institute
UC Berkeley
INTERNATIONAL WORKSHOP ON
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Virtual Reality Cultural Heritage
On-going Project Development
• Electronic Cultural Atlas Initiative (ECAI) & CRCDM
• Bujang Valley - digital preservation research-creation
Researcher: Zi Siang See
Research
collaboration
UC Berkeley
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Researcher: Zi Siang See
Museum VR: ECAI
• Electronic Cultural Atlas Initiative
• User experience and digital preservation of cultural artifacts
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan
• 3D Scanned /Photogrammetry of artifacts
• User experience –revisiting an ancient site where the king rested.
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Can we see the hands? And can we gain some control? Physics?
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
MOOC:
Virtual Reality, Augmented Reality:
The Promise of Sci-Fi?
Research &
collaboration
Researcher: Zi Siang See
Massive Open Online Course: AR and VR
Preparation: Zi Siang See
To be available soon
Center for Research-Creation in Digital Media
Can we develop systems that
allow us to share what we are
seeing, hearing and feeling
with others?
Researcher: Zi Siang See
(Empathic Computing, Mark Billinghurst)
Thank you
Researcher: Zi Siang See
Research Workshop Seminar
Centre for Research-Creation in Digital Media
Research: zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
Presentation: Zi Siang See
7 June 2017

Mais conteĂşdo relacionado

Mais procurados

Mais procurados (19)

10 industries that will be disrupted by Virtual / Augmented Reality
10 industries that will be disrupted by Virtual / Augmented Reality10 industries that will be disrupted by Virtual / Augmented Reality
10 industries that will be disrupted by Virtual / Augmented Reality
 
Falcon.io - The Future of Brand Experiences is Virtual Reality
Falcon.io - The Future of Brand Experiences is Virtual RealityFalcon.io - The Future of Brand Experiences is Virtual Reality
Falcon.io - The Future of Brand Experiences is Virtual Reality
 
Virtual reality 101 (March 2016)
Virtual reality 101 (March 2016)Virtual reality 101 (March 2016)
Virtual reality 101 (March 2016)
 
Virtual Reality: Where is the money?
Virtual Reality: Where is the money?Virtual Reality: Where is the money?
Virtual Reality: Where is the money?
 
VR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the futureVR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the future
 
Introduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureIntroduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & Future
 
Lithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeologyLithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeology
 
VR digest. November 2017
VR digest. November 2017VR digest. November 2017
VR digest. November 2017
 
Enabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar RomdanEnabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar Romdan
 
VR and the Gamer Community
VR and the Gamer CommunityVR and the Gamer Community
VR and the Gamer Community
 
Virtual Reality in Belgium
Virtual Reality in BelgiumVirtual Reality in Belgium
Virtual Reality in Belgium
 
VR market for GI s 15
VR market for GI s 15VR market for GI s 15
VR market for GI s 15
 
Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017
 
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
 
Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016Augmented & Virtual Reallity Market Trends for 2016
Augmented & Virtual Reallity Market Trends for 2016
 
In The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VR
 
15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levski15 vr trends 2017 yariv levski
15 vr trends 2017 yariv levski
 
Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 

Semelhante a AR and VR for Good

Semelhante a AR and VR for Good (20)

Extended Reality for Virtual Social Learning
Extended Reality for Virtual Social LearningExtended Reality for Virtual Social Learning
Extended Reality for Virtual Social Learning
 
3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring
 
All You Need to Know about VR for Business
All You Need to Know about VR for BusinessAll You Need to Know about VR for Business
All You Need to Know about VR for Business
 
CDD Grain Feeder WP Oct16
CDD Grain Feeder WP Oct16CDD Grain Feeder WP Oct16
CDD Grain Feeder WP Oct16
 
Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual Reality
 
Hybrid solutions for exhibitions stand design
Hybrid solutions for exhibitions stand designHybrid solutions for exhibitions stand design
Hybrid solutions for exhibitions stand design
 
Bringing Mobile Vision to Wearables
Bringing Mobile Vision to Wearables Bringing Mobile Vision to Wearables
Bringing Mobile Vision to Wearables
 
UplinQ - bringing mobile vision to wearables digital eyewear
UplinQ - bringing mobile vision to wearables digital eyewearUplinQ - bringing mobile vision to wearables digital eyewear
UplinQ - bringing mobile vision to wearables digital eyewear
 
AR/VR Opinions on the State of the Industry
AR/VR Opinions on the State of the IndustryAR/VR Opinions on the State of the Industry
AR/VR Opinions on the State of the Industry
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
 
Business Applications of Virtual Reality
Business Applications of Virtual RealityBusiness Applications of Virtual Reality
Business Applications of Virtual Reality
 
Essentials of XR (ARVR) Product Development
Essentials of XR (ARVR) Product DevelopmentEssentials of XR (ARVR) Product Development
Essentials of XR (ARVR) Product Development
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New Ventures
 
Virtual Reality Continuum
Virtual Reality ContinuumVirtual Reality Continuum
Virtual Reality Continuum
 
Design for VR - workshop for IDF Bangalore
Design for VR - workshop for IDF BangaloreDesign for VR - workshop for IDF Bangalore
Design for VR - workshop for IDF Bangalore
 
Applying virtual environments in distance learning of product development
Applying virtual environments in distance learning of product developmentApplying virtual environments in distance learning of product development
Applying virtual environments in distance learning of product development
 
Doaa-VR-lecture1.pdf
Doaa-VR-lecture1.pdfDoaa-VR-lecture1.pdf
Doaa-VR-lecture1.pdf
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 

Último

Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 

Último (20)

From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 

AR and VR for Good

  • 1. AR and VR for Good Research Workshop Seminar Centre for Research-Creation in Digital Media Research: zisiangsee@sunway.edu.my FB: www.facebook.com/zisiang Research track: www.zisiangsee/research Presentation: Zi Siang See 7 June 2017 Research & collaboration Presentation: Zi Siang See
  • 2. Is user experience important to you? Presentation: Zi Siang See
  • 3. Researcher: Zi Siang See Creative Industries and IT Business and Corporate Branding Industrial Involvement since 2003/04 Presentation: Zi Siang See
  • 4. Research and Specialization Professional Interest • Creative Advertising • Computational Photography • Interactive Multimedia • Virtual Reality 360 (VR360) • Augmented Reality • Imography Research • Human Computer Interaction Presentation: Zi Siang See
  • 5. Work: McDonald’s Malaysia Creative: NagaDDB Operation: Quality Ingredient Story Creative Imaging: Reina Imaging Corporate Branding
  • 6. Digital Imaging (DI) for Creative Advertising Visuals
  • 7. Digital Imaging (DI) for Advertising Visuals
  • 15. Figure: VSMM2016 also features the system by Prof Sarah Kenderdine Presentation: Zi Siang See
  • 16. Figure: Emphatic Computing Lab, University of South Australia Presentation: Zi Siang See
  • 18. Introduction Multimedia (Combination of Elements) • Text • Image • Sound • Video • Animation Presentation: Zi Siang See Industries • Creative and advertising • Corporate communications visuals • Architectural imaging • Cultural heritage preservation • Scientific achieve
  • 19. Introduction Multimedia (Combination of Elements) • Text • Image • Sound • Video • Animation • Touch • Scent • Taste • Sight Presentation: Zi Siang See Industries • Creative and advertising • Corporate communications visuals • Architectural imaging • Cultural heritage preservation • Scientific achieve Development /Trend • Augmented and Virtual Reality • Human Computer Interaction
  • 21. Presentation: Zi Siang See Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
  • 22. Presentation: Zi Siang See Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
  • 24. Desk /Table Pocket /Palm /Hand Head /Eye Ubiquitous Major changes in computing platforms Presentation: Zi Siang See
  • 26. Virtual Reality Figure: NASA, 1988 Virtual Environment System Presentation: Zi Siang See
  • 27. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=NAuytnYU6JQ
  • 28. Figure: Super cockpit project, Tom Furness. Presentation: Zi Siang See
  • 29. Near-eye-display and fully augmented interactive display experience How far can we go? Presentation: Zi Siang See
  • 31. Augmented Reality: Glass Exploration in modern wearable interface • Fashionable, UX practicality? Presentation: Zi Siang See
  • 32. Google Glass • Google Glass, developer version, 2013 • Can be configured on user’s customized or personal spectacles. Presentation: Zi Siang See
  • 33. Recon Jet • Sporty design • Cost “friendly” • Smartphone compatible • External Connectivity Presentation: Zi Siang See
  • 34. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=BhBtuNe_8is
  • 36. • Displays, tracers, and AR systems in general need to become more accurate, lighter, cheaper, and less power consuming (Azuma, 2001). Figure: wearable computing, Steve Mann. Presentation: Zi Siang See
  • 37. ideas worth spreading: How can we develop AR and VR content or systems for good purposes? Presentation: Zi Siang See
  • 38. Augmented, Virtual, Mixed Reality • Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay. (Dey et al., 2017) • Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011) • Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life. Presentation: Zi Siang See
  • 39. AR and VR Pillar: User Experience AR and VR Pillar Project Presentation: Zi Siang See
  • 41. Google Cardboard Programmable NFC Tag Low cost resin /plastic lens Mobile device as computing module Endless configurable size and shapes (and materials) Magnetometer Presentation: Zi Siang See
  • 42. Google Cardboard v2 Presses the screen Presentation: Zi Siang See
  • 43. What do I see? http://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html Presentation: Zi Siang See
  • 44. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=hjKd24UCPYY
  • 45. Samsung Gear VR • Samsung introduced Gear VR in October 2014, co-developed with Oculus. Gear VR can house specific mobile device for providing AR & VR user experience (Samsung, 2014) • Control interface included Presentation: Zi Siang See
  • 46. Samsung Gear VR • VR /AR for end users • Social Media? • UX prototyping Figure: consumer product of HMD, suitable for AR and VR content Presentation: Zi Siang See
  • 48. Gear 360 Lens 1 far from Lens 2 Lens 2 far from Lens 1 Nodal point is still not centered, this can cause serious parallax error Figure: commercially available consumer 360 camera Presentation: Zi Siang See
  • 50. AR and VR for Public Events • User Experience is the focus • Distributable, medium of communications, believable Figure: iLabs launching, 05 April 2017 Presentation: Zi Siang See
  • 51. Oculus Rift Figure: Oculus, by Facebook Presentation: Zi Siang See
  • 52. Android VR Figure: Android VR collaborating with other developers Google has announced eight hardware partners that will make Daydream-ready phones, including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel. Presentation: Zi Siang See
  • 53. Android VR Google has announced eight hardware partners that will make Daydream-ready phones, including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel. Presentation: Zi Siang See
  • 54. Apple + Metaio? Metaio was one of the most technologically-ambitious AR organization, acquired by Apple in 2015 Presentation: Zi Siang See
  • 55. Apple’s Recent Initiatives SteamVR Coming To Mac (unveiled in WWDC 2017), AR Kit will be available too. Presentation: Zi Siang See
  • 56. Steam VR Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
  • 57. Steam VR Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
  • 58. 54% Want To Use VR/AR In Physical Stores • 85% -- Travel experiences • 84% -- Museums and galleries • 84% -- Education, training • 83% -- For designing something • 79% -- Live entertainment • 77% -- Exercise or sport • 75% -- Navigation • 74% -- Retail and shopping • 70% -- Business • 69% -- Meditation • 63% -- Fully immersive gaming • 53% -- Gaming through mobile Presentation: Zi Siang See • Comprised interviews of 16,000 consumers. • Consumer's perspective: the main reason for not having tried VR or AR is the lack of opportunity, based on a new study. https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
  • 59. Media Companies Corporate media investment into AR/VR startup - infographic. Presentation: Zi Siang See
  • 62. User Experience Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
  • 63. Definitions Virtual Reality • Virtual Reality (VR) which can be referred to as immersive multimedia or computer- simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can even include sight, hearing, touch, and smell. Augmented Reality • Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a mobile or wearable device. One of the key enablers for this is tracking technology, such as computer vision techniques for tracking off pre-defined markers or markerless images. Presentation: Zi Siang See
  • 64. Milgram’s Reality-Virtuality continuum Mixed Reality Reality - Virtuality (RV) Continuum Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment "...anywhere between the extrema of the virtuality continuum." P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994. Presentation: Zi Siang See
  • 65. AR + VR + MR = XR? Presentation: Zi Siang See
  • 69. Platforms VR AR Sourced and reinterpreted from http://www.augment.com/blog/which-headset-is-right-for-you/ Presentation: Zi Siang See
  • 70. AR & VR for Good Presentation: Zi Siang See
  • 71. Through Heart and Eyes: Sharing what you feel and interacting with what you see (Thammathip Piumsomboon, 2017) Presentation: Zi Siang See
  • 72. Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ. Presentation: Zi Siang See
  • 74. AR for medical purposes Figure: The first head-mounted display (HMD)-based AR system was described by Sutherland in 1968 Figure: Invention timeline of selected imaging and AR technology Š 1968 IEEE Tobias Sielhorst, Marco Feuerstein, and Nassir Navab (2008) Advanced Medical Displays: A Literature Review of Augmented Reality. Journal of Display Technology, vol. 4, no. 4, December 2008. Presentation: Zi Siang See
  • 75. How One Dad Is Using VR To Help His Daughter https://uploadvr.com/vr-good-one-dad-williams-syndrome Figure: Craig and Imogen Chaytor's Battle With Williams Syndrome Presentation: Zi Siang See
  • 77. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=064ipuBiWDg
  • 78. Practical consideration • Ubiquitous computing – the installation of hardware are invisible to users • Focus on user experience • Has strong storyline • Brings social good and awareness Presentation: Zi Siang See
  • 80. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=IK4-zPD_25U
  • 81. Practical consideration • Mix computing and entertainment • High level of usability design • Focus on bringing the intended outcome – going to the aquarium • Make use of existing mobile devices and capability Presentation: Zi Siang See
  • 82. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 83. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 84. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 85. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=CdgWVDbMwp4
  • 86. Practical consideration • Emphatic computing • Shared experience, emotion, same viewpoint • Real-time • “Put myself in their shoes” • Achieve and complete tasks together Presentation: Zi Siang See
  • 87. Huggy Pajama James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system. Proceedings of the 7th international conference on Interaction design and children. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
  • 88. Mobile Audible AR Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality. Siggraph Asia 2016 Mobile Graphics and Interactive Application Presentation: Zi Siang See
  • 89. Presentation: Zi Siang See Mobile Audible AR https://www.youtube.com/watch?v=VGsaTDKC2qY
  • 90. Virtual Reality in Medicine Leadning University of Basel, Switzerland https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html Presentation: Zi Siang See
  • 91. Presentation: Zi Siang Seehttps://youtu.be/AttXbcLUyR0
  • 92. Virtual Monitors, Navigation Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery. https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/ Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
  • 93. Work Smarter, Improve Safety Figure: Elevator technicians are using AR to improve safety and workflow https://uploadvr.com/microsoft-hololens-elevator-technicians/ Presentation: Zi Siang See
  • 97. VRPhysio • Customizable • Clinic can track and help patients remotely • Analytics Presentation: Zi Siang See
  • 98. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=WmSyWb6djDU
  • 100. Research Possibilities Exploration • Method and apparatus for augmented reality • Method and apparatus for virtual reality • Ubiquitous computing • Obstacles and issues • Technology management • Education technology • Engineering and concept design • User interface (UI) design • User experience (UX) Researcher: Zi Siang See
  • 101. Can we use VR/AR technologies to help more people? Effort • Empathic computing • Experience synchronization • Improve well-being • Medical-based benefits • Archeology, cultural heritage: see the whole story in 360 (digital preservation) • Sharing community and social stories • Combine interest of different professional disciplines Researcher: Zi Siang See
  • 103. “Creativity is not an option, it’s an absolute necessity” Sir Ken Robinson 2014 Researcher: Zi Siang See
  • 104. Researcher: Zi Siang See Figure: European researchers used 3D-modeling and Instagram to recreate Mosul Museum destroyed in civil war.
  • 105. Virtual Reality 360 Researcher: Zi Siang Seehttp://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html
  • 106. Researcher: Zi Siang See VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield. https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
  • 107. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine Researcher: Zi Siang See
  • 108. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine Researcher: Zi Siang See Pureland: Inside the Mogao Grottoes at Dunhuang
  • 109. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine Researcher: Zi Siang See
  • 110. AR and VR Pillar (2017) Director: Prof Harold Thwaites AR and VR: Zi Siang See Audio Visual: Delas Santano 3D: Human Esmaelli Researcher: Zi Siang See AR and VR Pillar
  • 111. Researcher: Zi Siang See User Experience Study • User experience found VR360 has highest rank in ease-of-use and usefulness • Study also found AR with 3D scored second in preferences (but highest rank in mentally and physically challenging) Ease-of-use Usefulness
  • 112. Researcher: Zi Siang See Possible improvements • Users can choose between online or offline application. • Exhibitor-provided devices can be preloaded with content. • Miniature AR and VR pillar can be purchased or given away as souvenir which comes with simplified interactive features.
  • 113. Park Bench Sojourn Researcher: Zi Siang Seehttp://www.parkbenchsojourn.org/ (Matthew Sansom)
  • 114. Building Information Modeling VR On-going Project Development • FARO 3D Scanning (University of Reading) • VR with freedom of room-scale locomotion (Sunway University) Researcher: Zi Siang See Research collaboration
  • 115. 3D-fying our world: Archiving 3D Scanning using FARO • Trained users, costly, precision CAD content Researcher: Zi Siang See
  • 116. VR for Disaster Relief On-going Project Development • Asia-Pacific SpatioTemporal Institute (Taiwan) • Location-based VR visualization Researcher: Zi Siang See Research collaboration Semi-automated post-processing Acquisition and Technical Setup User experience /Distribution Disaster sites: - scenario? - consideration? UC Berkeley ADVANCED DIGITAL IMAGING FOR PRESERVATION, CONSERVATION AND EXHIBITION DESIGN SCHEDULE. 11th – 13th SEPTEMBER 2013 WEDNESDAY 11th SEPTEMBER 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK Asia-Pacic SpatioTemporal Institute UC Berkeley INTERNATIONAL WORKSHOP ON ADVANCED DIGITAL IMAGING FOR PRESERVATION, CONSERVATION AND EXHIBITION DESIGN SCHEDULE. 11th – 13th SEPTEMBER 2013 WEDNESDAY 11th SEPTEMBER 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK
  • 117. Virtual Reality Cultural Heritage On-going Project Development • Electronic Cultural Atlas Initiative (ECAI) & CRCDM • Bujang Valley - digital preservation research-creation Researcher: Zi Siang See Research collaboration UC Berkeley 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK
  • 118. Researcher: Zi Siang See Museum VR: ECAI • Electronic Cultural Atlas Initiative • User experience and digital preservation of cultural artifacts
  • 119. Researcher: Zi Siang See Museum VR: The Tomb of Sultan • 3D Scanned /Photogrammetry of artifacts • User experience –revisiting an ancient site where the king rested.
  • 120. Researcher: Zi Siang See Museum VR: The Tomb of Sultan – Interaction? • Can we see the hands? And can we gain some control? Physics?
  • 121. Researcher: Zi Siang See Museum VR: The Tomb of Sultan – Interaction? • Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
  • 122. MOOC: Virtual Reality, Augmented Reality: The Promise of Sci-Fi? Research & collaboration Researcher: Zi Siang See Massive Open Online Course: AR and VR Preparation: Zi Siang See To be available soon Center for Research-Creation in Digital Media
  • 123. Can we develop systems that allow us to share what we are seeing, hearing and feeling with others? Researcher: Zi Siang See (Empathic Computing, Mark Billinghurst)
  • 124. Thank you Researcher: Zi Siang See Research Workshop Seminar Centre for Research-Creation in Digital Media Research: zisiangsee@sunway.edu.my FB: www.facebook.com/zisiang Research track: www.zisiangsee/research Presentation: Zi Siang See 7 June 2017