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Who am I?
Bachelor in Media Studies inLondon - <3 Cyberspace
Master in Media Studies UiB - <3 Computer Games
Blogging and other sosial media
Spillpikene
Journalist
Machinima enthusiast
CSR
Girl Geek Dinners
Events
Insert Coin
Spillmakerlauget/Game Developers Guild
National Center for Game Development
History
 Programing/hacking culture
MIT: Steve Russel, Martin Graetz og Wayne
Wiitanen
Showing off the
graphics of the PDP-1
Today
 Game industry larger than the movie industry
 Digital distribution
 Tablets and smart phones
 Those who’ve grown up with computer games are
now developers
What are computer
games?
What are computer
games?
What are computer
games?
What’s a computer game
developer?
Technology
WHA?!
The ”secret” of Gameplay
Why make a game about
the Holocaust
 Brenda Romero og Train
Games as communication
of emotion
Endgame: Syria
Forbudt i Apple App store fordi:
We view apps different than books or songs, which we do not curate. If you want to criticize a
religion, write a book. If you want to describe sex, write a book or a song, or create a medical
app. It can get complicated, but we have decided to not allow certain kinds of content in the
App Store
http://venturebeat.com/2013/01/15/apple-
want-to-criticize-religion-write-a-book-dont-
Teaching
Teaching
The concept
Teaching Games
Math
Concept vs. Gameplay
Gameplay is about the bullet ricocheting off surfaces vs. concept of killing
zombies in a bloody manner. Confused librarian
Teaching by developing
Re-Mission 2 -
HopeLabs
Teaching by developing
The perfect formula?
 Experts and
artists
communicating
with
programmers
Thanks for your attention!
Linn Søvig
http://linnsovig.com
linnsovig@gmail.com
@lisov
http://spillmakerlauget.no
Informed Gamification
How to spread the pixie dust
Who am I?
• Ricki Sickenger
• Programming since 11 y/o
• 10 years experience as game developer on
a Massive Multiplayer Game (Darkfall
Online)
• 5 years experience as IT consultant
• Partner at Sonat Consulting AS
Workshop goals
• Learn gamification techniques
• Show you a methodology
• Combine and level up!
What is gamification?
• Integrating game-like mechanics into
a non-game context.
Why use gamification?
• Increase user engagement
• Increase loyalty
• Increase brand awareness
• Make boring tasks less boring
Game design elements
Interesting Challenges
Clear, Varied and Achievable goals
Juicy feedback
Learning curve - Flow
How?
Objectives and outcomes
Behaviors
Know your users
Assign value to tasks
Plan for iterations
Most used Mechanics
• Badges / titles
• Levels
• Leaderboards
• Contests
• Mini games
• Sharing of goods
Octalysis
• Gamification methodology
• Created by Yu-Kai Chou
• www.octalysis.com
Octalysis examples
Potential issues
• Only rewards, no loyalty
• Fatigue
• Can frustrate users
• Gaming the system
• Application needs value
Task 1
• Analyze stackoverflow.com using the
Octalysis system
Task 2
• Gamify Booster: How could you add
gamification to Booster?
Conclusion
• Gamification can increase user
engagement and satisfaction.
• Gamification is not a magic bullet.
• Use a methodology!
Thanks!
• Don’t hesitate to get in touch!
• Ricki Sickenger (ricki.sickenger@sonat.no)
• @bag_of_hats
• Linn Søvig (linnsovig@gmail.com)
• @lisov

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Informed gamification (how to spread the pixie dust)

Notas do Editor

  1. Integegrate, not add on!First used by Nick Pelling in 2002StackOverflow.com one of the first gamified sites 2008
  2. Get customers to use your product more. Help them learn more about your product.Increased investment can lead to increased loyaltyIdeally making boring tasks fun and users are more engaged and concentrated, increasing productivity and quality of tasks.
  3. People are predisposed to want to play games.Good game design is a about asking what you want the user to feel, not what game mechanics you want to use.
  4. Define your objectives and desired outcomes.Find out what behaviors should be reinforced.Know your users.Assign value to tasks and activities and what rewards should be given.Plan for multiple iterations.
  5. Define your objectives and desired outcomes
  6. Find out what behaviors should be reinforced.Behavior conditioning by encouraging the desired behaviors and discouraging the undesired ones
  7. - Differernt cultures different motivators.Bartel?
  8. Badges, Levels, Titles, Leaderboards = extrinsic
  9. Epic meaning &amp; CallingDevelopment &amp; AccomplishmentEmpowerment of Creativity &amp; feedbackOwnership &amp; PosessionSocial Influence &amp; RelatednessScarcity &amp; ImpatienceLoss &amp; Avoidance
  10. Left = Extrinsic / Right = Intrinsic / Creative
  11. Application need intrinsic value, or no long term gamification results.Kindergarden kids doing drawing. Three groups. Rewards lessened intrinsic motivation.
  12. - Grupper (6?). Lapper. Whiteboard. Oppsummeringogdiskusjon 15min.