1. ACPET - Vic Government
e-Learning Program 2012
Rapid elearning 1
Intermediate Stream
2. Content Methods
•Developing/Buying bespoke content (rapid tools)
•Development/Purchase of bespoke content (non rapid)
•Purchase of generic content
•Informal learning content (e-books, web resources, search tools)
•Formal collaboration tools between learner and tutor such as
web conferences, Virtual Learning Environments, video
conferencing,
•Informal collaboration tools such as chat, wikis, and blogs.
http://www.towardsmaturity.org/article/2010/03/12/towards-maturity-impact-
indicator-looks-e-learning/
3. Passive Learning
Most e learning courses purpose is to share
information or change/improve job role
performance.
However, most courses
focuses on sharing information rather than
performance improvements. This happens because
most people focus on delivering content rather than
on changing job role performance.
4. Passive Learning
• Slabs of Text
• Multiple Choice Questions
• Few opportunities to apply knowledge
• Poor demonstration of skills
• No supporting resources
• Fail to exploit nature of the web with
multimedia
• Working sole, without access to other
learners.
• No facilitation or group sessions online
5. Passive Learning
• Slabs of Text
• Reading is best done offline.
• Many elearning courses require a
lot of reading. If most of your
course is text-based, find a solution
that best supports reading rather
than building a course
6. Cathy Moore
•Don’t create a course unless it’s really necessary and
useful.
•Write activities in which a character faces a realistic
challenge.
•Put the information outside the course.
•Use the course to show how to use the job aids.
•Let the activities, not the content, drive the design.
http://blog.cathy-moore.com/2010/05/how-to-design-elearning-thats-memorable-and-budget-
friendly/
8. Cater for them!
-Reduce reliance on text
(Audio, Visuals, Video)
-Use multimedia
-Engage learner to think
through learning activities)
-Put back industry knowledge
-Be active online
(network! Play! Ask! Share!)
9. How?
Well designed case studies or scenarios
can create a need for the learners to pull
the information
Present some simple questions or
problem-solving activities that require a
solution.
10. Rapid e Learning
Flexible delivery content that can be developed quickly without
experts using purpose built software
http://www.readygo.com/web02/01web02g.htm#characteristics
11. Rapid e Learning
•Short learning curve
•Navigation built in
•Instructional design encouraged through
tools structure and visual queues
•Does not require any programming
knowledge
•Advanced features such as creating links,
tests, glossary, FAQ, drill down pages are
built-in. Does not require any advanced
skills, programming, or HTML knowledge
•Easy to import Multimedia
12. Industry Knowledge
Complimenting E Learning approaches to ensure learners have
access to industry knowledge sharing and building
•Discussions
•Guest Presenters
•Audio Recordings/Podcasts
•Group projects and presentations
•Video Demonstrations
•Using a Virtual Classroom
•Problem Solving
19. Workflow
Storyboard
What learners Mapping Interactions
need to learn Drafting
Media
Build
Test
Deliver to Learners
20. SCORM and IMS
SCORM –packaging of learning
Create Learning
activities so they can be reused Materials and
and tracked in a learner Activities outside of
management system (e.g. LMS
Moodle)
Import
IMS – packaging of learning Track
content for deployment in a
learner management system Assess