This document provides an introduction to careers in visual effects (VFX) and games. It lists core skills and resources for VFX including showreels and career profiles. It also discusses developing a portfolio with software like NUKE, Maya, Fusion and Sculptris. Useful websites for VFX and games are listed. The document offers advice for programming, art, and design careers and tips like doing competitions, learning teamwork, and following industry publications.
2. VFX Film Resources
•The Core Skills of VFX
http://www.skillset.org/animation/qualifications/article_8377_1.
asp
•Breakdown showreels
http://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
•Individual Career Profiles and Case studies
http://www.dneg.com/career_profiles/
3. Developing a Portfolio
• The Foundry
NUKE – The award-winning tool for visual effects and the industry’s standard
software
(http://www.thefoundry.co.uk/products/nuke/non-commercial/)
• Autodesk
Maya – 3D computer animation, modeling, visual effects and rendering software
tool
(http://www.autodesk.com/education/home)
• Fusion
Tools for compositing, keying, painting, animation, stereoscopic 3D and more, all in
a single application. Currently only available for windows
(https://www.blackmagicdesign.com/products/fusion)
• Sculptris
If you're new to the world of digital sculpting, Sculptris is the ideal ground on which
to get started
(http://pixologic.com/sculptris/)
4. Useful Websites
• BAFTA Guru
• Double Negative
• Escape Studios
• Shooting People
• Screen International
• The CG Society
• College of Production
5. What can I do?
• Programming .. Maths and Physics!!!
Study Java, C++, C … learn to write an
engine!
Have experience of Unity, Unreal or similar
ready made engines.
Networking is always good.
Start with Gamemaker
it’s FREE!
http://www.yoyogames.com/studio
6. What can I do?
• Art .. Study fine art, for concept and
character modelling. Photoshop &
illustrator. Animation (traditional).
3D modelling with 3Ds Max, Maya and
a sculpting package such as 3D coat or
Mudbox.
7. What can I do?
• Design .. Study game
theory, pop culture,
psychology, English.
Play games, look for common patterns in
games, Mod existing games/level design.
Learn art and programing even if it is just
basic level as you need to understand how
games are put together.
8. Tips ……
• Do competitions
• Research other
games/platforms/engines and studios
• Learn PR skills & join game related
groups
• Start to work in a team!
• Look at industry online magazines such
as Develop online and Gamasutra and
read
http://gamecareerguide.com/annualcare
erguide2015
• LOVE WHAT YOU DO!
Notas do Editor
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
WHO I AM!!!!
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.