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VFX Careers in the UK Film Industry
Delivered by
intofilm.org
Funded by
creativeskillset.org
Yen Yau
Talent Development Manager
Into Film
The Bigger Picture
Skills needed by the film industry
• In-demand roles
• Production Manager
• 1st, 2nd & 3rd Ads
(assistant directors)
• Costume Supervisors
• Steadicam
• DITs
• Digital asset
management
• Studio management
• Script supervisors
• 3D Rigging
• Priority skills
• Make-up in HD
• Wig application
• Period hair
• Prosthetics
• Sound recording
• Editing 3D
• Pre-visualisation
What we associate with feature films
What we probably don’t imagine
Examples of technology impacting on film-making
• Cloud and
collaborative
workflows
• Drone cameras
• Cinematic VR
• Go Pros
• 3D printing
Source of image: CosProp http://www.cosprop.com/
Stages of making a film
Careers in Film Primary
Did you know that there are several stages to making a
film?
Connecting to the Curriculum
• Production accountants to make sure films come
in on budget (maths)
• Production designers (art, design, architecture) to
define and create every visual aspect of a film
• Producers (law, business studies, maths) to
develop projects, find the finance and pull the
different players together
• Script supervisors (English) to ensure that there is
continuity in the script
• Riggers and carpenters (construction) to build
sets
• DIT or digital imaging technicians (ICT, computer
science, physics/STEM), to back up the camera
and sound files, checking for technical errors
• Compositors (STEM, art, computer science), to
put together all the various layers of computer
generated images in visual effects
Good time to be working in the sector
•Universal Pictures
©
•Walt Disney ©
•20th Century Fox ©
•Marvel Studios ©
design accounted for £131
million of services exported in
201110.
International Reputation/Award Winning
The Skills Shortage
UK National Shortage Occupation
List
Relates to jobs under Tier 2 of the
new five-tier system.
If the job is on the shortage
occupation list then an employer can
offer the job to an overseas person
without having first fulfilled the
Resident Labour Market Test by
advertising the vacancy in the UK.
The list is current at 14 November,
2011 but is subject to change at any
time.
.
Producers and directors in the
following roles within visual effects
and 2D / 3D computer animation
for film, television or video games:
2D supervisor, 3D supervisor,
computer graphics supervisor,
producer, production manager,
technical director, visual effects
supervisor.
Graphic Designers roles within
visual effects and 2D / 3D
computer animation for film,
television or video games:
compositing artist, matte painter,
modeller, rigger, stereo artist,
texture artist
Elysium, thanks to TriStar Pictures, a contributor to the Skills Investment Fund
• Scientific
• Technical
• Engineering
• Artistic
• Maths
= Stunning scenes and effects
VFX is STEAM Driven
STEAM not STEM
Creative Industries Strategy 2014
Did you know…..
VFX is spreading
Film
Television
Games
VR/AR
Events
Architecture
Science/Medicine
Image courtesy of Double Negative VFX, © Property of Warner Bros
Routes In
Historically most of those entering
the industry come in as university or
private institute graduates but, as
it's a young industry compared to
the others in the creative industries,
new entry routes are emerging.
Creative Skillset Tick that shows that
degree courses are industry
accredited. Runners don't tend to
need any specific qualifications, but
basic maths and English skills are
recommended, along with
a showreel or portfolio of work.
86% are educated to degree level
41% hold a creative media related degree
37% a post graduate degree
Highly Qualified Workforce
Disney's "MALEFICENT". Maleficent (Angelina Jolie). Photo Credit: Film Frame. ©Disney 2014
Unfilled jobs as
VFX Designers
Technical Artists
Technical Directors
Software Developers
61% of VFX employers report skill
shortages including Maths, Physics,
Art & Design
Where is the science?
http://nofilmschool.com/2016/04/pixar-director-of-photography-danielle-feinberg
http://www.iop.org/publications/iop/2015/page_65434.html
Interstellar - the science behind the film
Visualizing Interstellar’s Wormhole – American
Journal of Physics
Earlier this year saw the publication of Visualizing
Interstellar’s Wormhole, co-authored by Professor
Kip Thorne and Dneg’s Oliver James, Eugénie
von Tunzelmann and Paul Franklin, in the
prestigious American Journal of Physics (AJP).
“This is a wonderful article that provides some of
the background and detailed calculations that
went into creating the beautiful images seen in the
movie.”
David P. Jackson, Editor – American Journal of
Physics
•Walt Disney ©
Ideal Candidates
• Enthusiasm
• Teamwork
• Communication
• Problem Solving
• Flexibility
• Time
Management
• Determination &
Resilience
Develop Yourself
The Foundry – VFX Software
Pixologic Sculptris – VFX Software
Blender – 3D Animation
Gimp – Design Software
Autodesk – 3D tools, Maya, AutoCAD, 3DS Max
Lightworks – Editing Software
Stages of making a film
VFX Careers Doc-2.jpg
VFX Film Resources
•The Core Skills of VFX
http://www.skillset.org/animation/qualifications/article_8377_1.
asp
•Breakdown showreels
http://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
•Individual Career Profiles and Case studies
http://www.dneg.com/career_profiles/
Useful Websites
• BAFTA Guru
• Double Negative
• BBC Academy
• Future Learn
• Creative Skillset
• BFI Academy
September 23, 2016
www.principia.org.uk
@spacegovuk
Careers in space
Film and Science
Robotics, NASA and Film
Possible careers
Engineers - mechanical and electrical, and technicians, to design
and build spacecraft and instruments.
IT and software designers, mathematicians – developing software
to control and monitor spacecraft, using space data to model
complex systems for applications such as weather, navigation and
communications
Scientists, researchers and technical specialists - in physics,
geology, climatology, biology and many more subjects, designing
experiments and using space data to learn more about the Earth,
ourselves and the Universe.
In companies using space - from agriculture to resource
exploration, disaster monitoring and risk evaluation, environmental
protection to telecommunications, using physical sciences, maths
and engineering
.
What skills are important?
• Being good at solving problems
• Being able to work well with other
people, in teams
• Being able to communicate your
ideas to other people
• Being proficient with numbers
• Being able to communicate well
and with people from other
cultures
• Languages
• Managing money and budgets
Credit: ISIC
2016 09 22 stem master slideshare

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2016 09 22 stem master slideshare

  • 1. VFX Careers in the UK Film Industry Delivered by intofilm.org Funded by creativeskillset.org Yen Yau Talent Development Manager Into Film
  • 3. Skills needed by the film industry • In-demand roles • Production Manager • 1st, 2nd & 3rd Ads (assistant directors) • Costume Supervisors • Steadicam • DITs • Digital asset management • Studio management • Script supervisors • 3D Rigging • Priority skills • Make-up in HD • Wig application • Period hair • Prosthetics • Sound recording • Editing 3D • Pre-visualisation
  • 4. What we associate with feature films
  • 5. What we probably don’t imagine
  • 6. Examples of technology impacting on film-making • Cloud and collaborative workflows • Drone cameras • Cinematic VR • Go Pros • 3D printing Source of image: CosProp http://www.cosprop.com/
  • 7. Stages of making a film Careers in Film Primary Did you know that there are several stages to making a film?
  • 8. Connecting to the Curriculum • Production accountants to make sure films come in on budget (maths) • Production designers (art, design, architecture) to define and create every visual aspect of a film • Producers (law, business studies, maths) to develop projects, find the finance and pull the different players together • Script supervisors (English) to ensure that there is continuity in the script • Riggers and carpenters (construction) to build sets • DIT or digital imaging technicians (ICT, computer science, physics/STEM), to back up the camera and sound files, checking for technical errors • Compositors (STEM, art, computer science), to put together all the various layers of computer generated images in visual effects
  • 9. Good time to be working in the sector •Universal Pictures © •Walt Disney © •20th Century Fox © •Marvel Studios ©
  • 10. design accounted for £131 million of services exported in 201110. International Reputation/Award Winning
  • 11. The Skills Shortage UK National Shortage Occupation List Relates to jobs under Tier 2 of the new five-tier system. If the job is on the shortage occupation list then an employer can offer the job to an overseas person without having first fulfilled the Resident Labour Market Test by advertising the vacancy in the UK. The list is current at 14 November, 2011 but is subject to change at any time. . Producers and directors in the following roles within visual effects and 2D / 3D computer animation for film, television or video games: 2D supervisor, 3D supervisor, computer graphics supervisor, producer, production manager, technical director, visual effects supervisor. Graphic Designers roles within visual effects and 2D / 3D computer animation for film, television or video games: compositing artist, matte painter, modeller, rigger, stereo artist, texture artist
  • 12. Elysium, thanks to TriStar Pictures, a contributor to the Skills Investment Fund • Scientific • Technical • Engineering • Artistic • Maths = Stunning scenes and effects VFX is STEAM Driven
  • 13. STEAM not STEM Creative Industries Strategy 2014
  • 15. VFX is spreading Film Television Games VR/AR Events Architecture Science/Medicine Image courtesy of Double Negative VFX, © Property of Warner Bros
  • 16. Routes In Historically most of those entering the industry come in as university or private institute graduates but, as it's a young industry compared to the others in the creative industries, new entry routes are emerging. Creative Skillset Tick that shows that degree courses are industry accredited. Runners don't tend to need any specific qualifications, but basic maths and English skills are recommended, along with a showreel or portfolio of work.
  • 17. 86% are educated to degree level 41% hold a creative media related degree 37% a post graduate degree Highly Qualified Workforce
  • 18. Disney's "MALEFICENT". Maleficent (Angelina Jolie). Photo Credit: Film Frame. ©Disney 2014 Unfilled jobs as VFX Designers Technical Artists Technical Directors Software Developers 61% of VFX employers report skill shortages including Maths, Physics, Art & Design
  • 19. Where is the science? http://nofilmschool.com/2016/04/pixar-director-of-photography-danielle-feinberg
  • 21. Interstellar - the science behind the film Visualizing Interstellar’s Wormhole – American Journal of Physics Earlier this year saw the publication of Visualizing Interstellar’s Wormhole, co-authored by Professor Kip Thorne and Dneg’s Oliver James, Eugénie von Tunzelmann and Paul Franklin, in the prestigious American Journal of Physics (AJP). “This is a wonderful article that provides some of the background and detailed calculations that went into creating the beautiful images seen in the movie.” David P. Jackson, Editor – American Journal of Physics
  • 23. Ideal Candidates • Enthusiasm • Teamwork • Communication • Problem Solving • Flexibility • Time Management • Determination & Resilience
  • 24. Develop Yourself The Foundry – VFX Software Pixologic Sculptris – VFX Software Blender – 3D Animation Gimp – Design Software Autodesk – 3D tools, Maya, AutoCAD, 3DS Max Lightworks – Editing Software
  • 25. Stages of making a film VFX Careers Doc-2.jpg
  • 26. VFX Film Resources •The Core Skills of VFX http://www.skillset.org/animation/qualifications/article_8377_1. asp •Breakdown showreels http://www.artofvfx.com/?p=6591 http://www.moving-picture.com/showreels/vfx-breakdowns/ •Individual Career Profiles and Case studies http://www.dneg.com/career_profiles/
  • 27. Useful Websites • BAFTA Guru • Double Negative • BBC Academy • Future Learn • Creative Skillset • BFI Academy
  • 31. Possible careers Engineers - mechanical and electrical, and technicians, to design and build spacecraft and instruments. IT and software designers, mathematicians – developing software to control and monitor spacecraft, using space data to model complex systems for applications such as weather, navigation and communications Scientists, researchers and technical specialists - in physics, geology, climatology, biology and many more subjects, designing experiments and using space data to learn more about the Earth, ourselves and the Universe. In companies using space - from agriculture to resource exploration, disaster monitoring and risk evaluation, environmental protection to telecommunications, using physical sciences, maths and engineering .
  • 32. What skills are important? • Being good at solving problems • Being able to work well with other people, in teams • Being able to communicate your ideas to other people • Being proficient with numbers • Being able to communicate well and with people from other cultures • Languages • Managing money and budgets Credit: ISIC

Notas do Editor

  1. Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the WHO I AM!!!!
  2. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  3. There is a wide range of specialist, high-end creative and technical skills employed in the film industry. The existing craft, technical and production skills long associated with the film industry remain in demand.  However, as the business model and technologies underlying the film industry become more complex, individuals will also need to develop a more sophisticated understanding of how the different sectors and functions of the industry inter-relate and of the impact of new technologies.
  4. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  5. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  6. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  7. Exercise More in depth discussion – after watching the films, to explore different things that need to be done. Game - have 5 bags/boxes with bits of paper/card, etc.: Different types of weather Selection of characters - prince, pirate, spaceman, alien, giant mouse, nurse, etc. Different settings/locations – castle, seaside, in a caravan, sweet shop, submarine, etc. Setting a task – going to buy a pair of shoes, deciding what to cook for dinner, going on holiday, etc. Selection of props – cushion, tennis racket, a plant, wooden spoon, etc. Split class into groups, get someone different each time to pick one bit of paper from each bag/box. This will form the outline of a film. Have to imagine what they need to do to get film off the ground (assigning roles, tasks)
  8. Visual effects (commonly shortened to Visual FX or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shot. Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or simply impossible to capture on film. Visual effects using computer generated imagery has recently become accessible to the independent filmmaker with the introduction of affordable and user friendly animation and compositing software. Not to be confused with SFX – SFX are done ‘in camera,’ that is to say they actually, physically happen. If you drop a match in a can of petrol and record the resultant explosion, that’s SFX. If you build a prosthetic arm, then attach it to your actor then have it ripped off and blood spurt out, that’s SFX. So are gunshot wounds, firing blanks, stabbing people etc.VFX are done in post-production, through the power of a computer. If you create a computer model of a spaceship and fly it across the background of your scene, that’s VFX. If you greenscreen an actor to make it look like he’s falling from a plane, that’s VFX. Now, these days, VFX is often cheaper than SFX so often explosions, spurting blood and muzzle-flashes are done as VFX. OTHER CAREERS – pyrotechnics
  9. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  10. Approx 25% of those employed in the UK’s visual effects industry have a degree in one of the natural sciences, maths, engineering, or computer science.
  11. Highlight how the simplest things like smoke billowing or a wave lapping, through to the most complex recreations of space or explosions demands intricate knowledge of the physical dynamics to reproduce it accurately enough on screen to fool (or at least impress) the eye.
  12. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  13. Or to look at getting in via subjects Stage 1: Researching the idea, finding money and team members to make your film Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations Stage 3: The actual shooting of the film Stage 4: Post-production – what you do once you’ve shot the film Stage 5: Getting it seen in the cinema Point out, as some will know, US and UK have different systems Studio films/independently made films Films go through 5 common stages Say it is one of the most competitive and popular job markets to crack.   For teachers: Research and Development, including Writing, Pitching, Finding Finance Pre-Production: Production is definitely on and preparations are made Production or Shoot: Filming Post-Production or Post: Editing of sound, vision and visual effects Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
  14. The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies. The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge. The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief. Art of VFX – Capt America Milk – Dr Who, Sherlock MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows NUKE Personal Learning Edition – do not worry about the watermark Maya 30 free trial Houdini – apprentice edition
  15. Gravity – game changer Show breakdown showreel 400 people over 3 years Lighting the actors in previs Previs – actors have fairly accurate representation of what is happening and what to act against when in the lightbox which doesn’t have greenscreen Alfonso Cuaraon made the camera feel alive as if it was third character Immersed themselves in the reference materials – watched footage from NASA 2 years planning before shooting 80% CGI Script had been around Hollywood since 1995 but didn’t have the technology Motion Control rig – Bot and Dolly Then also Dneg maths and physics short film Divesifyication – Harry Potter theme parks (using VR Occulus headset) – geometry different from screening room Andy Nicholas film
  16. Or to look at getting in via subjects Stage 1: Researching the idea, finding money and team members to make your film Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations Stage 3: The actual shooting of the film Stage 4: Post-production – what you do once you’ve shot the film Stage 5: Getting it seen in the cinema Point out, as some will know, US and UK have different systems Studio films/independently made films Films go through 5 common stages Say it is one of the most competitive and popular job markets to crack.   For teachers: Research and Development, including Writing, Pitching, Finding Finance Pre-Production: Production is definitely on and preparations are made Production or Shoot: Filming Post-Production or Post: Editing of sound, vision and visual effects Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
  17. The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies. The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge. The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief. Art of VFX – Capt America Milk – Dr Who, Sherlock MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows NUKE Personal Learning Edition – do not worry about the watermark Maya 30 free trial Houdini – apprentice edition
  18. The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.
  19. This presentation provides slides and information for a talk about careers in space. This presentation may be adapted as required by the presenter, and ideally used with the ‘General’ presentation. This presentation gives an overview of the UK Space Agency’s Education and Outreach programme for Tim Peake’s mission; and also sections of the activities in more detail; and the activities split by age – to be used as the presenter wishes All Images are from NASA / ESA unless otherwise stated. Visit: www.principia.org.uk for information
  20. Z. Nagin Cox NASA Jet Propulsion Laboratory Spacecraft Operations Engineer Nagin shares stories of NASA missions that cut through earthly political and cultural issues, redefine persistence in engineering and technology, make us rethink our place in the universe, and remind us that robotic explorations of the solar system and beyond symbolize all that humankind can do together. Dare to Do Mighty Things: Exploring Beyond the EarthSince the beginning of time, people have looked up at the night sky and wondered at the frontiers of our knowledge. While there are examples of solitary human exploration, most endeavors that push boundaries involve teams of people working together for a common goal. Robotic space missions are no different — they are defined by the passion of the people who build, launch, and send them out into the dark void to make great discoveries. Siggraph is an annual international conference and exhibition on Computer Graphics & Interactive Techniques
  21. And there are currently 29,000 working directly in the space sector in the UK alone, with 80,000 other jobs supported and a predicted increase in jobs by 115,000 by 2020. People who work in the space sector work in university research departments, government organisation and in the private sector companies These jobs will include eengineers, Researchers, Machinists, IT and software experts. Image 2 – MIRI in the vibration testing chamber. Image 3 – engineers working on MetOp-A Image 4 – a satellite undergoes the thermal chamber test Image 5 – Software is developed for the Gaia mission
  22. Need a degree in a specific relevant subjects, but what other skills are important?