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interconnected knowledge

wishes

works

consumes

has fun

expresses

learns

studies
an ubiquitous
building

customers
are doers

heart of the
metropolitan area

library is not
only physical,
but digital and
interconnected

involves all
the senses

place for inspiration
and open interaction

public space
for all people

user is a
performer

LIBRARY
focus on
diversity

place where ideas
come tegether

living rooms and
working rooms

spaces for
collaboration

through their actions
“customers” create new
knowledge, information
and materials

active
environment

co-creation, collaboration,
collaborative learning

space is a
possibilistic
infrastructure

diversity in time:
services for
quick and slow
LIBRARY

REPRESENTS

knowledge
services
experiences
emotion
spaces
relation
interactions
information

reflected
harmoniously
and ubiquitously:

the building and
its spaces are a
manifestation
of this

people experience
the library
ubiquitously,
and it becomes
an “augmented”
part of their
daily experience
OPEN
ACCESS
IDENTIFIER

each person has an

OAI
it identifies
the person and
allows to
personalize
experience,
produce content
and knowledge,
perform activities,
establish
relationships and
collaborations,
participate, store
information

card
mobile app
augmented reality

PERSONALIZE

PRODUCE

PERFORM

RELATE

COLLABORATE
K

E ECOSYST
EDG
EM
L
OW
N

INFORMATION
EVERY ACTION IN THE LIBRARY
GENERATES INFORMATION
REFERENCES
THEME
WHO
READ IT
RELATED

lease a book
RELATIONS
MULTIMEDIA

THEMES

WHO
ATTENDED

TAKE PART
IN EVENT
BIBLIOGRAPHIES

COLLECTIONS
ONTOLOGIES

CURATE CONTENT
AND INFORMATION

AUGMENTED
REALITY

TAG BUILDINGS

INTERNET
OF THINGS

LOCATION
BASED

MAKE INFORMATION
UBIQUITOUS

RESEARCH

INTERESTS
KNOWLEDGE
CULTURES
FUN

CONNECT PEOPLE

LIBRARY
when/where
why/how
mental
maps
timelines

topics/activities
issues/relations
knowledge
information

LIVING ENVIRONMENT
GLOBAL IMPACT
a landmark for knowledge and information:
the Eiffel tower of the information society.

WHAT THE WORLD IS TALKING ABOUT
HAVE YOU READ

CRISIS

“In the Bubble”
by John Thackara?

ECONOMY
JOB MARKET
ECOLOGY
CREATIVITY

42%
36%

ENERGY
VIOLENCE

worried

PEACE
WAR

hopeful

FUTURE

ECOLOGY
JOB MARKET

HAVE YOU READ

FUTURE

“Everyware”
by Adam Greenfield?

42%
36%

ENERGY

PEACE

worried

WHAT THE CITY IS READING ABOUT

hopeful

HOW DO YOU FEEL ABOUT CONTEMPORARY ART?

51%

62%

HELSINKI

NEW YORK

INTERESTED

INTERESTED

Marina Abramovich, “Cleaning that Mirror” at

ON SOCIAL NETWORKS
50

IN THE LIBRARY
80
70

40

60
50

30

40
20

30
20

10

10
0

0

50

50

40

40

30

30

20

20

10

10

HELSINKI

KINSHASA

the facade of the building ( and other high visibility
surfaces) becomes large-scale infoaesthetic
real-time visualizations representing the “life” of
the library and its significance and
interconnectedness at city and planetary level.

global infoaesthetics

ACTIVITY

SOCIAL
NETWORKS

INFORMATION

REAL-TIME
VISUALIZATIONS

FACADE

APPS

EXPERT
SYSTEM

the library becomes a
planetary monument to
information society:
the place where
knowledge is stored
becomes the expression
of the information and
knowledge expressed
in the planet
NATURAL
INTERACTION
things come alive with OAI (using RFID,
QRCode, Augmented Reality)

users can sit by comfortable tables, to read,
work, access free connectivity using their
computers, and maybe to drink a
wonderful tea and some pastries

when they place their smartphone or OAI
card on the tables, their surfaces come alive

the surface becomes alive with an interface:
you can move your card around and
the interface moves with it; you can touch
the table and use interface, with
fingers, gestures, hands;

transfer information to your laptop or
smartphone by simply grabbing it with
your fingers on the table’s surface and
throwing it at your card; cut’n paste a part
of a book to the document you’re editing,
directly from the table, with your fingers; see
who else is reading that book; send them a
message; register to an event which is related
in some way to the information
you are accessing;

UPLOAD

upload a scientific paper or work of art to the
library, and interrelate it to the information
you are accessing, so that other people will
see it; associate, comment, connect different
bits of informations (books, websites,
publications, magazines, music, movies,
artworks...) to establish knowledge bases,
using your fingers; access the knowledge
bases created by other people and use
them, modify them, collaborate on them.

glass surfaces, floors, dedicated surfaces and
entire walls can also be used for these
purposes, allowing people to simultaneously
work, study, research and have fun, using
natural forms of interaction, and also to
collaborate (for example, try pushing a
romantic poem to a girl who’s working
beside you on an interactive wall, or a
scientific paper to your research mate: they
will be able to work with it, move it to their
smartphone/laptop)
NOVEL
PRODUCTION
PARADIGMS

create information and knowledge by
associating existing ones and by creating
original ones (add your research, your art,
your designs, your music, your websites,
your videos to the library)

you will create a personal curation
environment which will represent the
information and knowledge which is more
useful to you

it will also contribute to the overall
knowledge ecosystem of the library (and of
society!) as other people will be able to
benefit from the knowledge you produce
a knowledge and information ecosystem
will form, uniting the library’s collection and
the information and knowledge produced
by users.
the whole library is dedicated to this
INSPIRATION
AND OPEN
COLLABORATION

entire spaces (one, or more intimate, for
more focused activities) are designed for
collaboration and creativity.

spaces can be openly accessed to
collaborate, study, research, meet, work,
interact and participate to shared
projects

walls show the content of your and your
mates’ desktops

drag information from one screen to the
other, creating connection and new
knowledge

use the knowledge ecosystem of the
library in your research, work and
creative production

the library constantly inspires you, by
bringing up information and media
which is relevant to what you are doing.
... RELAX AND
SLOW DOWN

places where you can sit, alone or with
someone else, and relax, slow down,
experience different rythms.
here you can grab a coffee or a tea, and
eat something.
places are comfortable.

you can use the collection and the
knowledge ecosystem to listen to music,
watch videos and documentaries, or
experience a voyage through visuals,
knowledge and information that some
other user of the library created

entire walls and surfaces become
screens and interactive to play
multimedia, video, sounds, games and
exciting experiences

children can play and learn using all the
content and information of the
ecosystem, and can experience exciting
natural interaction experiences indoor
and outside.

entire spaces are accessible to organize
activities and events: network
connection, streaming facilities, walls
that become screens, sound systems.
you can organize classes, conferences,
concerts, exhibits, presentations
all these can benefit from the knowledge
environment, through which you can
compose information, videos, sounds,
images, researches, messaging in your
activity
UBIQUITOUS
LIBRARY

mobile applications will allow users to
experience the library ecosystem
wherever they are

access the library collection, events,
streaming, your personal curation and
knowledge environment, and the overall
general ecosystem from anywhere using
your mobile phone and your laptop.

associate places, buildings, objects
wherever and whenever, to elements of
information
you and other people will be able to see
these associations using augmented
reality

imagine being able to associating parts
of a book to places

or creating a scientific research
associating text, images, videos, papers,
publications to the relevant places of the
world
or creating a voyage through cities and
music
the library will allow for this and more

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Aivot 1: a concept Library

  • 2. an ubiquitous building customers are doers heart of the metropolitan area library is not only physical, but digital and interconnected involves all the senses place for inspiration and open interaction public space for all people user is a performer LIBRARY focus on diversity place where ideas come tegether living rooms and working rooms spaces for collaboration through their actions “customers” create new knowledge, information and materials active environment co-creation, collaboration, collaborative learning space is a possibilistic infrastructure diversity in time: services for quick and slow
  • 3. LIBRARY REPRESENTS knowledge services experiences emotion spaces relation interactions information reflected harmoniously and ubiquitously: the building and its spaces are a manifestation of this people experience the library ubiquitously, and it becomes an “augmented” part of their daily experience
  • 4. OPEN ACCESS IDENTIFIER each person has an OAI it identifies the person and allows to personalize experience, produce content and knowledge, perform activities, establish relationships and collaborations, participate, store information card mobile app augmented reality PERSONALIZE PRODUCE PERFORM RELATE COLLABORATE
  • 5. K E ECOSYST EDG EM L OW N INFORMATION EVERY ACTION IN THE LIBRARY GENERATES INFORMATION REFERENCES THEME WHO READ IT RELATED lease a book RELATIONS MULTIMEDIA THEMES WHO ATTENDED TAKE PART IN EVENT BIBLIOGRAPHIES COLLECTIONS ONTOLOGIES CURATE CONTENT AND INFORMATION AUGMENTED REALITY TAG BUILDINGS INTERNET OF THINGS LOCATION BASED MAKE INFORMATION UBIQUITOUS RESEARCH INTERESTS KNOWLEDGE CULTURES FUN CONNECT PEOPLE LIBRARY when/where why/how mental maps timelines topics/activities issues/relations knowledge information LIVING ENVIRONMENT
  • 6. GLOBAL IMPACT a landmark for knowledge and information: the Eiffel tower of the information society. WHAT THE WORLD IS TALKING ABOUT HAVE YOU READ CRISIS “In the Bubble” by John Thackara? ECONOMY JOB MARKET ECOLOGY CREATIVITY 42% 36% ENERGY VIOLENCE worried PEACE WAR hopeful FUTURE ECOLOGY JOB MARKET HAVE YOU READ FUTURE “Everyware” by Adam Greenfield? 42% 36% ENERGY PEACE worried WHAT THE CITY IS READING ABOUT hopeful HOW DO YOU FEEL ABOUT CONTEMPORARY ART? 51% 62% HELSINKI NEW YORK INTERESTED INTERESTED Marina Abramovich, “Cleaning that Mirror” at ON SOCIAL NETWORKS 50 IN THE LIBRARY 80 70 40 60 50 30 40 20 30 20 10 10 0 0 50 50 40 40 30 30 20 20 10 10 HELSINKI KINSHASA the facade of the building ( and other high visibility surfaces) becomes large-scale infoaesthetic real-time visualizations representing the “life” of the library and its significance and interconnectedness at city and planetary level. global infoaesthetics ACTIVITY SOCIAL NETWORKS INFORMATION REAL-TIME VISUALIZATIONS FACADE APPS EXPERT SYSTEM the library becomes a planetary monument to information society: the place where knowledge is stored becomes the expression of the information and knowledge expressed in the planet
  • 7. NATURAL INTERACTION things come alive with OAI (using RFID, QRCode, Augmented Reality) users can sit by comfortable tables, to read, work, access free connectivity using their computers, and maybe to drink a wonderful tea and some pastries when they place their smartphone or OAI card on the tables, their surfaces come alive the surface becomes alive with an interface: you can move your card around and the interface moves with it; you can touch the table and use interface, with fingers, gestures, hands; transfer information to your laptop or smartphone by simply grabbing it with your fingers on the table’s surface and throwing it at your card; cut’n paste a part of a book to the document you’re editing, directly from the table, with your fingers; see who else is reading that book; send them a message; register to an event which is related in some way to the information you are accessing; UPLOAD upload a scientific paper or work of art to the library, and interrelate it to the information you are accessing, so that other people will see it; associate, comment, connect different bits of informations (books, websites, publications, magazines, music, movies, artworks...) to establish knowledge bases, using your fingers; access the knowledge bases created by other people and use them, modify them, collaborate on them. glass surfaces, floors, dedicated surfaces and entire walls can also be used for these purposes, allowing people to simultaneously work, study, research and have fun, using natural forms of interaction, and also to collaborate (for example, try pushing a romantic poem to a girl who’s working beside you on an interactive wall, or a scientific paper to your research mate: they will be able to work with it, move it to their smartphone/laptop)
  • 8. NOVEL PRODUCTION PARADIGMS create information and knowledge by associating existing ones and by creating original ones (add your research, your art, your designs, your music, your websites, your videos to the library) you will create a personal curation environment which will represent the information and knowledge which is more useful to you it will also contribute to the overall knowledge ecosystem of the library (and of society!) as other people will be able to benefit from the knowledge you produce a knowledge and information ecosystem will form, uniting the library’s collection and the information and knowledge produced by users. the whole library is dedicated to this
  • 9. INSPIRATION AND OPEN COLLABORATION entire spaces (one, or more intimate, for more focused activities) are designed for collaboration and creativity. spaces can be openly accessed to collaborate, study, research, meet, work, interact and participate to shared projects walls show the content of your and your mates’ desktops drag information from one screen to the other, creating connection and new knowledge use the knowledge ecosystem of the library in your research, work and creative production the library constantly inspires you, by bringing up information and media which is relevant to what you are doing.
  • 10. ... RELAX AND SLOW DOWN places where you can sit, alone or with someone else, and relax, slow down, experience different rythms. here you can grab a coffee or a tea, and eat something. places are comfortable. you can use the collection and the knowledge ecosystem to listen to music, watch videos and documentaries, or experience a voyage through visuals, knowledge and information that some other user of the library created entire walls and surfaces become screens and interactive to play multimedia, video, sounds, games and exciting experiences children can play and learn using all the content and information of the ecosystem, and can experience exciting natural interaction experiences indoor and outside. entire spaces are accessible to organize activities and events: network connection, streaming facilities, walls that become screens, sound systems. you can organize classes, conferences, concerts, exhibits, presentations all these can benefit from the knowledge environment, through which you can compose information, videos, sounds, images, researches, messaging in your activity
  • 11. UBIQUITOUS LIBRARY mobile applications will allow users to experience the library ecosystem wherever they are access the library collection, events, streaming, your personal curation and knowledge environment, and the overall general ecosystem from anywhere using your mobile phone and your laptop. associate places, buildings, objects wherever and whenever, to elements of information you and other people will be able to see these associations using augmented reality imagine being able to associating parts of a book to places or creating a scientific research associating text, images, videos, papers, publications to the relevant places of the world or creating a voyage through cities and music the library will allow for this and more