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Avoid	
  Cri)cal	
  UX	
  Mistakes	
  and	
  
Keep	
  Your	
  Users	
  Coming	
  Back
Philip Lew
©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved
1
Meet Your Instructor
•  Phil Lew
–  Telecommunications consultant and network
designer
–  Team Lead, Data warehousing product development
–  Software product manager, BI product
–  COO, large IT services company
–  CEO, XBOSoft, software qa and testing services
•  Relevant specialties/Research
–  Software quality process improvement
–  Software usability evaluation
–  Software quality in use / UX design
2	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
3	
  ©	
  XBOSo?,	
  Inc.	
  2016	
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  Reserved	
  
But	
  Today	
  is	
  All	
  About	
  You	
  
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   4	
  
• Why	
  are	
  you	
  here?	
  
UX	
  Lessons	
  All	
  Around	
  Us	
  
©	
  XBOSo?,	
  Inc.	
  2016	
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   5	
  
What	
  UX	
  
Lessons	
  Can	
  
You	
  Find?	
  
Key	
  Take-­‐Aways	
  For	
  Today	
  
Avoiding	
  UX	
  Mistakes	
  
•  Understand	
  your	
  users	
  deeply	
  	
  
–  Context	
  is	
  king	
  
–  Less	
  is	
  more	
  -­‐	
  tasks	
  are	
  cri)cal	
  
•  Basic	
  UX	
  principles	
  are	
  just	
  the	
  beginning	
  
–  Best	
  design	
  is	
  not	
  always	
  best	
  ux-­‐	
  user	
  
expecta)ons	
  are	
  key	
  
–  Trust	
  is	
  a	
  key	
  element	
  of	
  UX	
  
•  Applying	
  UX	
  principles	
  to	
  our	
  daily	
  lives	
  
©	
  XBOSo?,	
  Inc.	
  2016	
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   6	
  
SeXng	
  Expecta)ons…	
  
•  Interac)ve	
  
•  I	
  won’t	
  read	
  the	
  slides…	
  
•  Slides	
  for	
  you	
  as	
  a	
  take-­‐away	
  (lots)	
  
•  Ask	
  ques)ons	
  whenever	
  you	
  want…	
  	
  
– OR	
  I	
  will	
  !!!	
  
7	
  ©	
  XBOSo?,	
  Inc.	
  2016	
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Why We’re Here
Usability-UX and Its Importance
©	
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  Inc.	
  2016	
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   8	
  
User Expectations
•  User	
  expecta)ons	
  -­‐>	
  UX	
  
•  Behavior	
  and	
  expecta)ons	
  
have	
  changed	
  
–  Subscrip)on	
  economy	
  
–  Sharing	
  economy	
  
–  Cloud	
  
–  Social	
  
–  Mobile	
  
©	
  XBOSo?,	
  Inc.	
  2016	
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   9	
  
48% use or would like to use a smartphone to shop while in-store or on the go.
90% of people start a task on one device, then complete it on another.
What Users Do With Their Mobile
10	
  
http://marketingland.com/smartphone-activities-study-email-web-facebook-37954
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  Inc.	
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MobileApps	
  Are	
  and	
  Will	
  be	
  
Dominant	
  Revenue	
  Source	
  
©	
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  Inc.	
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   11	
  
12
26
35
29
Merging	
  of	
  Web,	
  Mobile	
  and	
  IoT	
  
•  UX	
  focus	
  not	
  just	
  for	
  smart	
  phones,	
  not	
  just	
  
browsers	
  
•  Poll	
  
– How	
  many	
  of	
  you	
  have	
  a	
  wearable	
  compu)ng	
  
device?	
  
– How	
  many	
  have	
  more	
  than	
  one?	
  
	
  
©	
  XBOSo?,	
  Inc.	
  2016	
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   12	
  
Understand Your Users
Deeply - Context
©	
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Task Context
14	
  
Importance
of User
Context
From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan
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Context of the User
15	
  
From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan
©	
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Mobile	
  Context	
  Funnel	
  à	
  
What	
  Context	
  is	
  Useful	
  for	
  You?	
  
What	
  other	
  
sensors	
  can	
  you	
  
think	
  of?	
  
©	
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16	
  
Context	
  -­‐	
  Social	
  
©	
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   17	
  
•  Do	
  you	
  let	
  your	
  
friends	
  know:	
  
– where	
  you	
  are	
  
– what	
  you	
  are	
  doing	
  	
  
– who	
  are	
  you	
  with?	
  
– What	
  you	
  ate?	
  
– Where	
  you	
  ran?	
  
•  Why?	
  
Context Enables Better UX
Through
Anticipation and Satisfaction
©	
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  Inc.	
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   18	
  
Source: ISO 25010	
Usability-Effect
User Experience
•  Satisfaction: Degree to which
users are satisfied in a
specified context of use.
– Likability (cognitive satisfaction)
– Pleasure (emotional
satisfaction)
– Comfort (physical satisfaction)
– Trust
19	
  
Including many other
factors experienced over
time and other integrated
channels and platforms
©	
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  Inc.	
  2016	
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Convenience
Anticipation
Context	
  Enables	
  An)cipa)on	
  
•  With	
  context	
  you	
  can	
  an)cipate/predict	
  what	
  
your	
  clients/customers	
  want.	
  
•  Does	
  not	
  just	
  mean	
  selling	
  them	
  stuff…	
  
©	
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  Inc.	
  2016	
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   20	
  
UX in the future will be
dependent on providing
anticipatory services
without being creepy and
without destroying trust.
Crea)ng	
  Sa)sfac)on	
  
An)cipate,	
  Ask	
  and	
  Listen	
  
•  Learn	
  about	
  
your	
  users	
  
•  Let	
  them	
  
know	
  you	
  
are	
  listening	
  
•  And	
  what	
  
you	
  want	
  to	
  
know…	
  
©	
  XBOSo?,	
  Inc.	
  2016	
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   21	
  
Crea)ng	
  Sa)sfac)on	
  
©	
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   22	
  
An)cipate	
  to	
  Sa)sfy	
  
©	
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   23	
  
 
But	
  Don’t	
  Nag	
  
	
  
And	
  don’t	
  Impose	
  or	
  
Invade	
  
Right	
  )me	
  and	
  place	
  
for	
  no)fica)ons	
  and	
  
ads	
  
Pretend	
  you	
  are	
  the	
  
user	
  
©	
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  Inc.	
  2016	
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   24	
  
Understand Your Users Deeply
What are your users doing?
What is their goal?
©	
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   25	
  
Source: ISO 25010	
Usability-Effect
26	
  
Degree to which specified
users can achieve specified
goals with effectiveness,
efficiency and satisfaction in a
specified context of use.
©	
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Usability-Effect
“Context” and “Specified”
• User role
• Objective
• Task
• Environment
• Domain
• …
27	
  
specified	
  users	
  
specified	
  goals	
  
specified	
  context	
  of	
  use	
  
What	
  else	
  can	
  you	
  think	
  of?	
  
Who	
  are	
  your	
  users?	
  
What	
  are	
  their	
  goals?	
  
©	
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  Inc.	
  2016	
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Optimize For Your Users’ Tasks
Prioritize tasks - Majority of app’s value is
provided by a small number of tasks.
•  Highly specific
– You want to sell 20 shares of stock for a
security you know you own.
•  Directed, but less specific.
– Find the stocks in my account/portfolio.
•  Open-ended, but restricted to a predetermined
site or app.
– See where the stock market is today
28	
  
If you are not involved in the design…. ASK
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Context
Tasks Suited For Mobile
•  Deadline
•  Rapidly changing
information
•  Privacy
29	
  ©	
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Tasks Not Suited For Mobile
A	
  
B	
  
C	
   D	
  
E	
  
F	
   G	
  
H	
  
30	
  
What	
  is	
  your	
  
mobile	
  app	
  task	
  
and	
  is	
  it	
  suited	
  
for	
  mobile?	
  
©	
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  Inc.	
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Tasks Not Suited For Mobile à
Tasks Suited for WebApps
A	
  
B	
  
C	
   D	
  
E	
  
F	
   G	
  
H	
  
31	
  
How	
  can	
  a	
  user	
  have	
  
an	
  integrated	
  
experience	
  moving	
  
from	
  one	
  pla@orm	
  to	
  
another?	
  
Understanding	
  
clearly	
  what	
  can	
  be	
  
done/not	
  done	
  on	
  
what	
  pla@orm?	
  
©	
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  Inc.	
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User Experience and Trust
32	
  ©	
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  Inc.	
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User experience is not just
about UI efficiency, it’s also
about trust and relationship.
Source: ISO 25010	
Usability-Effect
User Experience
•  Satisfaction: Degree to which
users are satisfied in a specified
context of use.
•  Likability (cognitive
satisfaction)
•  Pleasure (emotional
satisfaction)
•  Comfort (physical
satisfaction)
•  Trust
33	
  
Including many other
factors experienced over
time and other integrated
channels and platforms
©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
Convenience
Anticipation
What is trust and how
do you create it?
Usability Design
Influencing Trust
•  Understandability
•  Learn-ability
•  Operability
•  Attractiveness
•  Navigation
•  Responsiveness-performance
34	
  
What	
  else	
  can	
  you	
  think	
  of?	
  
©	
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Apps	
  and	
  Trust-­‐-­‐UX	
  
©	
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   35	
  
What other methods can create trust or distrust?
Crea)ng	
  Trust-­‐Language	
  
•  Using	
  short	
  language	
  
they	
  can	
  understand	
  
rather	
  than	
  lawyer	
  
talk	
  
©	
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   36	
  
Create	
  Trust	
  –	
  Ask	
  First	
  
•  Ask	
  Permission	
  
•  Don’t	
  give	
  users	
  the	
  
creeps	
  
©	
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  Inc.	
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   37	
  
Basic UX Principles Are Just
the Beginning
©	
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   38	
  
Usability - Excel at the Basics
•  Typing/Input
•  Entry Widgets (Drop downs, links, and lists)
•  Sort and Filter
•  Menus and Forms
•  Registration
•  Navigation
•  Search implementation
•  Error handling
•  Visibility
39	
  ©	
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TYPING	
  
What	
  kinds	
  of	
  evalua)on	
  criteria	
  would	
  be	
  
important	
  here?	
  
©	
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   40	
  
Typing
•  Typing can be
quite difficult and
time consuming
•  Reduce the cost of
typing
41	
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Typing-Input	
  
•  Characteris)cs	
  or	
  criteria	
  would	
  we	
  evaluate/
test	
  for	
  UX	
  
– Typing	
  mistake	
  tolerant	
  
– Defaults	
  provided	
  
– Dele)on	
  of	
  defaults	
  
– Computed	
  values	
  
– What	
  others	
  to	
  add?	
  
©	
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   42	
  
WIDGET	
  ENTRY	
  
Dropdowns,	
  bumons,	
  boxes,	
  links,	
  lists,	
  etc…	
  
©	
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   43	
  
Dropdown Boxes,
Buttons, and Links
•  Build in tolerance for
error
•  Be consistent in using
space around links and
widgets
•  Be consistent in colors
and sizing
44	
  
Un-frequent functions
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Carousels
•  Use simple controls for
going back and forward.
•  Make controls easy and
simple to use.
•  Check your competitors
for the ‘defacto’
standard.
•  Defacto varies by
domain
45	
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SEARCH	
  
Task	
  First	
  
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   46	
  
Implementing Search Functions
•  Think clearly about your users’ task at
hand
– What are they searching for versus
browsing?
• Browsing tasks
• Searching tasks
• Think execution and error handling
47	
  ©	
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Search – Be Error Friendly
•  If the search returns no results,
offer alternatives
–  No search results often due
to typo in query
–  Inform user of search failure
–  Offer results to alternative
searches
•  Search by company name
(“Autodesk”) in the search-by-
symbol box à 0 search
results.
•  Zero search results should
have triggered a search by
name 48	
  ©	
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Search Implementation by Task
Sub-­‐aNribute	
   Where	
  to	
  apply	
   EvaluaOon:	
  2	
  –	
  all,	
  1	
  
–	
  parOal,	
  0	
  -­‐	
  none	
  
Search	
  box	
  length	
  
appropriateness	
  
Auto-­‐comple)on	
  
appropriateness	
  
Error	
  handling	
  
	
  
No	
  Results	
  handling	
  
49	
  ©	
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NAVIGATION	
  
Where	
  do	
  you	
  want	
  to	
  go	
  today?	
  
©	
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   50	
  
Sorry… We’re not
going anywhere
today!
Navigation
•  Users have different goals
in mind and use apps in
different context
•  Navigation on desktop
standardized (by MSFT
defacto)
•  Navigation not
standardized on mobile
YET, but close!
•  Due to the small screens,
adaptations required
51	
  ©	
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Required Clicks
•  Minimize clicks
•  Compress steps
together
– Again, think about what
their goal and task is
52	
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Swiping	
  
•  Let	
  users	
  know	
  
what	
  they	
  can	
  and	
  
cannot	
  do	
  
©	
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   53	
  
DISPLAY	
  AND	
  VISIBILITY	
  
Monkey	
  See	
  Monkey	
  Do	
  
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   54	
  
We will go here, via
some examples…
later.
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   55	
  
•  Use	
  of	
  
thumbnails	
  and	
  
icons	
  
•  Meaningful	
  or	
  
not?	
  
•  Include	
  images	
  
only	
  if	
  they	
  add	
  
meaningful	
  
content	
  
•  Be	
  an	
  end	
  user!	
  
Visibility
Images, Animation, Videos, Text	
  
Usability Design Summary Points
56	
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Conclusion-Usability
•  Paramount for short
attention spans.
•  Simple as possible.
•  Navigation easy on
a small screen,
thumb friendly,
•  Intuitive and
Learnable as
possible.
57	
  ©	
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Let’s Step Through a Few
Examples
Some Good Stuff and Some
Mistakes
58
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©	
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   59	
  
Positioning
•  Effectiveness of
application buttons
is affected by
position.
•  Gain emphasis
– Remove clutter
– Place the button
where the user’s
eyes will mostly
likely be.
60	
  
Using Color
•  Color creates emphasis.
•  Dependent on the importance of the
application’s function.
•  Make easy to for user to see the most
important stuff.
•  Color can affect usefulness.
61	
  
LinkedIn - Color
•  The ‘View Full Profile’ button
•  Button has a unique color that isn’t shared with any other part of
the design.
•  Page has tons of information, this button still stands out.
62	
  
Create	
  an	
  
account!!!	
  
Don’t Overuse a Color
63	
  
Size (and Color) Matters
•  Time taken to point at an object is directly influenced
by the size of that object.
•  Big is beautiful depending on function-what you want
the user to do.
•  Size can dictate the button’s importance over
everything else on the page.
•  Take the Firefox page for example, Mozilla don’t mess
around with subtlety here.
•  Good design communicates priority.
•  With one massive button on the page, that priority is
obvious.
64	
  
Using Size AND Color
65	
  
In my Basket
•  What should I do
now?
•  Buy or share?
•  Indication of where
we are in the process
66	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
What goal(s) do you
want your users to
accomplish?
Bloomberg
•  Simple Info App
•  Simple colors
–  What colors do your
users respond to/like?
•  Meaningful Icons
•  Big enough to see
AND click on with
big fonts
•  Summary going to
detail
67	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
Fidelity
•  Size and
Importance
•  Easy to see what
they want you to
do
•  Consistent icons
on bottom
– Simple
– Not everything
68	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
Yelp
•  Less is More
–  Easy on the eyes
–  Semi-meaningful icons
–  Boring is OK
69	
  
Based on what we just
learned, what are the
critical areas for
improvement?
©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
Less is More
Determine the Needs at Hand
•  Implement top scenarios
users want and
optimizing efficiency for
those scenarios ONLY.
•  What need is the mobile
application attempting to
mobilize?
•  How can the workflow be
designed more efficiently
to accomplish the task?
70	
  
Applying Good UX and
Usability Principles to Our
Daily Lives
71
©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
Smartwatches
Who here has some
sort of smartwatch for
fitness tracker?
•  Apple
•  Garmin
•  Pebble
•  Motorola 360
•  Jawbone
•  Fitbit
•  Misfit
72	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
73	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
How Can
We
Improve
This?
List Your Top 5
Tasks (lookups,
data interests)
74	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  How fast am I going
now? And how does
that compare with
before?
•  What is …
Overall Status
During and End
of Ride
75	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  Average Speed
•  Total Distance
•  Average Heart Rate
•  Average Cadence
Doing a
Cadence
Interval
76	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  Lap Distance
•  Lap Time
•  Average Cadence
•  Current Cadence
Doing a Power
Interval
77	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  Lap Distance
•  Lap Time
•  Current Speed
•  Average Speed
•  Heart Rate
Climbing Interval
78	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  Lap Distance
•  Lap Time
•  Average Speed
•  Average Cadence
•  Heart Rate
What would make
the UX better for
these tasks?
79	
  ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  
•  Groupings of
information
•  Position of
information
•  Timing of information
•  Context of information
What	
  We’ve	
  Covered	
  Today	
  
1.  Understand	
  your	
  users	
  deeply	
  	
  
1.  Less	
  is	
  more	
  -­‐	
  tasks	
  are	
  cri)cal	
  
2.  Context	
  as	
  the	
  source	
  of	
  an)cipa)on	
  and	
  
sa)sfac)on	
  
2.  Excel	
  at	
  basic	
  usability	
  principles	
  	
  
3.  Best	
  design	
  is	
  not	
  always	
  best	
  ux-­‐	
  user	
  
expecta)ons	
  are	
  key	
  
Excellence	
  at	
  all	
  of	
  the	
  above,	
  you	
  get	
  a	
  bonus	
  
!long	
  term	
  rela6onship	
  with	
  your	
  users	
  built	
  
on	
  	
  trust.	
   ©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
   80	
  
Thanks	
  
Ques)ons	
  and	
  Answers
Philip Lew
@philiplew
philip.lew@xbosoft.com
81	
  
Some resources: http://www.xbosoft.com/knowledge_center/
©	
  XBOSo?,	
  Inc.	
  2016	
  All	
  Rights	
  Reserved	
  www.xbosoft.com

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FluentConf 2016: Avoiding Critical UX Mistakes with Philip Lew

  • 1. Avoid  Cri)cal  UX  Mistakes  and   Keep  Your  Users  Coming  Back Philip Lew ©  XBOSo?,  Inc.  2016  All  Rights  Reserved 1
  • 2. Meet Your Instructor •  Phil Lew –  Telecommunications consultant and network designer –  Team Lead, Data warehousing product development –  Software product manager, BI product –  COO, large IT services company –  CEO, XBOSoft, software qa and testing services •  Relevant specialties/Research –  Software quality process improvement –  Software usability evaluation –  Software quality in use / UX design 2  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 3. 3  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 4. But  Today  is  All  About  You   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   4   • Why  are  you  here?  
  • 5. UX  Lessons  All  Around  Us   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   5   What  UX   Lessons  Can   You  Find?  
  • 6. Key  Take-­‐Aways  For  Today   Avoiding  UX  Mistakes   •  Understand  your  users  deeply     –  Context  is  king   –  Less  is  more  -­‐  tasks  are  cri)cal   •  Basic  UX  principles  are  just  the  beginning   –  Best  design  is  not  always  best  ux-­‐  user   expecta)ons  are  key   –  Trust  is  a  key  element  of  UX   •  Applying  UX  principles  to  our  daily  lives   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   6  
  • 7. SeXng  Expecta)ons…   •  Interac)ve   •  I  won’t  read  the  slides…   •  Slides  for  you  as  a  take-­‐away  (lots)   •  Ask  ques)ons  whenever  you  want…     – OR  I  will  !!!   7  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 8. Why We’re Here Usability-UX and Its Importance ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   8  
  • 9. User Expectations •  User  expecta)ons  -­‐>  UX   •  Behavior  and  expecta)ons   have  changed   –  Subscrip)on  economy   –  Sharing  economy   –  Cloud   –  Social   –  Mobile   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   9   48% use or would like to use a smartphone to shop while in-store or on the go. 90% of people start a task on one device, then complete it on another.
  • 10. What Users Do With Their Mobile 10   http://marketingland.com/smartphone-activities-study-email-web-facebook-37954 ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 11. MobileApps  Are  and  Will  be   Dominant  Revenue  Source   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   11   12 26 35 29
  • 12. Merging  of  Web,  Mobile  and  IoT   •  UX  focus  not  just  for  smart  phones,  not  just   browsers   •  Poll   – How  many  of  you  have  a  wearable  compu)ng   device?   – How  many  have  more  than  one?     ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   12  
  • 13. Understand Your Users Deeply - Context ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   13  
  • 14. Task Context 14   Importance of User Context From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 15. Context of the User 15   From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 16. Mobile  Context  Funnel  à   What  Context  is  Useful  for  You?   What  other   sensors  can  you   think  of?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved 16  
  • 17. Context  -­‐  Social   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   17   •  Do  you  let  your   friends  know:   – where  you  are   – what  you  are  doing     – who  are  you  with?   – What  you  ate?   – Where  you  ran?   •  Why?  
  • 18. Context Enables Better UX Through Anticipation and Satisfaction ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   18  
  • 19. Source: ISO 25010 Usability-Effect User Experience •  Satisfaction: Degree to which users are satisfied in a specified context of use. – Likability (cognitive satisfaction) – Pleasure (emotional satisfaction) – Comfort (physical satisfaction) – Trust 19   Including many other factors experienced over time and other integrated channels and platforms ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   Convenience Anticipation
  • 20. Context  Enables  An)cipa)on   •  With  context  you  can  an)cipate/predict  what   your  clients/customers  want.   •  Does  not  just  mean  selling  them  stuff…   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   20   UX in the future will be dependent on providing anticipatory services without being creepy and without destroying trust.
  • 21. Crea)ng  Sa)sfac)on   An)cipate,  Ask  and  Listen   •  Learn  about   your  users   •  Let  them   know  you   are  listening   •  And  what   you  want  to   know…   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   21  
  • 22. Crea)ng  Sa)sfac)on   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   22  
  • 23. An)cipate  to  Sa)sfy   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   23  
  • 24.   But  Don’t  Nag     And  don’t  Impose  or   Invade   Right  )me  and  place   for  no)fica)ons  and   ads   Pretend  you  are  the   user   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   24  
  • 25. Understand Your Users Deeply What are your users doing? What is their goal? ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   25  
  • 26. Source: ISO 25010 Usability-Effect 26   Degree to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 27. Usability-Effect “Context” and “Specified” • User role • Objective • Task • Environment • Domain • … 27   specified  users   specified  goals   specified  context  of  use   What  else  can  you  think  of?   Who  are  your  users?   What  are  their  goals?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 28. Optimize For Your Users’ Tasks Prioritize tasks - Majority of app’s value is provided by a small number of tasks. •  Highly specific – You want to sell 20 shares of stock for a security you know you own. •  Directed, but less specific. – Find the stocks in my account/portfolio. •  Open-ended, but restricted to a predetermined site or app. – See where the stock market is today 28   If you are not involved in the design…. ASK ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 29. Context Tasks Suited For Mobile •  Deadline •  Rapidly changing information •  Privacy 29  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 30. Tasks Not Suited For Mobile A   B   C   D   E   F   G   H   30   What  is  your   mobile  app  task   and  is  it  suited   for  mobile?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 31. Tasks Not Suited For Mobile à Tasks Suited for WebApps A   B   C   D   E   F   G   H   31   How  can  a  user  have   an  integrated   experience  moving   from  one  pla@orm  to   another?   Understanding   clearly  what  can  be   done/not  done  on   what  pla@orm?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 32. User Experience and Trust 32  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   User experience is not just about UI efficiency, it’s also about trust and relationship.
  • 33. Source: ISO 25010 Usability-Effect User Experience •  Satisfaction: Degree to which users are satisfied in a specified context of use. •  Likability (cognitive satisfaction) •  Pleasure (emotional satisfaction) •  Comfort (physical satisfaction) •  Trust 33   Including many other factors experienced over time and other integrated channels and platforms ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   Convenience Anticipation What is trust and how do you create it?
  • 34. Usability Design Influencing Trust •  Understandability •  Learn-ability •  Operability •  Attractiveness •  Navigation •  Responsiveness-performance 34   What  else  can  you  think  of?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 35. Apps  and  Trust-­‐-­‐UX   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   35   What other methods can create trust or distrust?
  • 36. Crea)ng  Trust-­‐Language   •  Using  short  language   they  can  understand   rather  than  lawyer   talk   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   36  
  • 37. Create  Trust  –  Ask  First   •  Ask  Permission   •  Don’t  give  users  the   creeps   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   37  
  • 38. Basic UX Principles Are Just the Beginning ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   38  
  • 39. Usability - Excel at the Basics •  Typing/Input •  Entry Widgets (Drop downs, links, and lists) •  Sort and Filter •  Menus and Forms •  Registration •  Navigation •  Search implementation •  Error handling •  Visibility 39  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 40. TYPING   What  kinds  of  evalua)on  criteria  would  be   important  here?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   40  
  • 41. Typing •  Typing can be quite difficult and time consuming •  Reduce the cost of typing 41  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 42. Typing-Input   •  Characteris)cs  or  criteria  would  we  evaluate/ test  for  UX   – Typing  mistake  tolerant   – Defaults  provided   – Dele)on  of  defaults   – Computed  values   – What  others  to  add?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   42  
  • 43. WIDGET  ENTRY   Dropdowns,  bumons,  boxes,  links,  lists,  etc…   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   43  
  • 44. Dropdown Boxes, Buttons, and Links •  Build in tolerance for error •  Be consistent in using space around links and widgets •  Be consistent in colors and sizing 44   Un-frequent functions ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 45. Carousels •  Use simple controls for going back and forward. •  Make controls easy and simple to use. •  Check your competitors for the ‘defacto’ standard. •  Defacto varies by domain 45  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 46. SEARCH   Task  First   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   46  
  • 47. Implementing Search Functions •  Think clearly about your users’ task at hand – What are they searching for versus browsing? • Browsing tasks • Searching tasks • Think execution and error handling 47  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 48. Search – Be Error Friendly •  If the search returns no results, offer alternatives –  No search results often due to typo in query –  Inform user of search failure –  Offer results to alternative searches •  Search by company name (“Autodesk”) in the search-by- symbol box à 0 search results. •  Zero search results should have triggered a search by name 48  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 49. Search Implementation by Task Sub-­‐aNribute   Where  to  apply   EvaluaOon:  2  –  all,  1   –  parOal,  0  -­‐  none   Search  box  length   appropriateness   Auto-­‐comple)on   appropriateness   Error  handling     No  Results  handling   49  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 50. NAVIGATION   Where  do  you  want  to  go  today?   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   50   Sorry… We’re not going anywhere today!
  • 51. Navigation •  Users have different goals in mind and use apps in different context •  Navigation on desktop standardized (by MSFT defacto) •  Navigation not standardized on mobile YET, but close! •  Due to the small screens, adaptations required 51  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 52. Required Clicks •  Minimize clicks •  Compress steps together – Again, think about what their goal and task is 52  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 53. Swiping   •  Let  users  know   what  they  can  and   cannot  do   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   53  
  • 54. DISPLAY  AND  VISIBILITY   Monkey  See  Monkey  Do   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   54   We will go here, via some examples… later.
  • 55. ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   55   •  Use  of   thumbnails  and   icons   •  Meaningful  or   not?   •  Include  images   only  if  they  add   meaningful   content   •  Be  an  end  user!   Visibility Images, Animation, Videos, Text  
  • 56. Usability Design Summary Points 56  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 57. Conclusion-Usability •  Paramount for short attention spans. •  Simple as possible. •  Navigation easy on a small screen, thumb friendly, •  Intuitive and Learnable as possible. 57  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 58. Let’s Step Through a Few Examples Some Good Stuff and Some Mistakes 58 ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 59. ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   59  
  • 60. Positioning •  Effectiveness of application buttons is affected by position. •  Gain emphasis – Remove clutter – Place the button where the user’s eyes will mostly likely be. 60  
  • 61. Using Color •  Color creates emphasis. •  Dependent on the importance of the application’s function. •  Make easy to for user to see the most important stuff. •  Color can affect usefulness. 61  
  • 62. LinkedIn - Color •  The ‘View Full Profile’ button •  Button has a unique color that isn’t shared with any other part of the design. •  Page has tons of information, this button still stands out. 62   Create  an   account!!!  
  • 63. Don’t Overuse a Color 63  
  • 64. Size (and Color) Matters •  Time taken to point at an object is directly influenced by the size of that object. •  Big is beautiful depending on function-what you want the user to do. •  Size can dictate the button’s importance over everything else on the page. •  Take the Firefox page for example, Mozilla don’t mess around with subtlety here. •  Good design communicates priority. •  With one massive button on the page, that priority is obvious. 64  
  • 65. Using Size AND Color 65  
  • 66. In my Basket •  What should I do now? •  Buy or share? •  Indication of where we are in the process 66  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   What goal(s) do you want your users to accomplish?
  • 67. Bloomberg •  Simple Info App •  Simple colors –  What colors do your users respond to/like? •  Meaningful Icons •  Big enough to see AND click on with big fonts •  Summary going to detail 67  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 68. Fidelity •  Size and Importance •  Easy to see what they want you to do •  Consistent icons on bottom – Simple – Not everything 68  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 69. Yelp •  Less is More –  Easy on the eyes –  Semi-meaningful icons –  Boring is OK 69   Based on what we just learned, what are the critical areas for improvement? ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 70. Less is More Determine the Needs at Hand •  Implement top scenarios users want and optimizing efficiency for those scenarios ONLY. •  What need is the mobile application attempting to mobilize? •  How can the workflow be designed more efficiently to accomplish the task? 70  
  • 71. Applying Good UX and Usability Principles to Our Daily Lives 71 ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 72. Smartwatches Who here has some sort of smartwatch for fitness tracker? •  Apple •  Garmin •  Pebble •  Motorola 360 •  Jawbone •  Fitbit •  Misfit 72  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  
  • 73. 73  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   How Can We Improve This?
  • 74. List Your Top 5 Tasks (lookups, data interests) 74  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  How fast am I going now? And how does that compare with before? •  What is …
  • 75. Overall Status During and End of Ride 75  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  Average Speed •  Total Distance •  Average Heart Rate •  Average Cadence
  • 76. Doing a Cadence Interval 76  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  Lap Distance •  Lap Time •  Average Cadence •  Current Cadence
  • 77. Doing a Power Interval 77  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  Lap Distance •  Lap Time •  Current Speed •  Average Speed •  Heart Rate
  • 78. Climbing Interval 78  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  Lap Distance •  Lap Time •  Average Speed •  Average Cadence •  Heart Rate
  • 79. What would make the UX better for these tasks? 79  ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   •  Groupings of information •  Position of information •  Timing of information •  Context of information
  • 80. What  We’ve  Covered  Today   1.  Understand  your  users  deeply     1.  Less  is  more  -­‐  tasks  are  cri)cal   2.  Context  as  the  source  of  an)cipa)on  and   sa)sfac)on   2.  Excel  at  basic  usability  principles     3.  Best  design  is  not  always  best  ux-­‐  user   expecta)ons  are  key   Excellence  at  all  of  the  above,  you  get  a  bonus   !long  term  rela6onship  with  your  users  built   on    trust.   ©  XBOSo?,  Inc.  2016  All  Rights  Reserved   80  
  • 81. Thanks   Ques)ons  and  Answers Philip Lew @philiplew philip.lew@xbosoft.com 81   Some resources: http://www.xbosoft.com/knowledge_center/ ©  XBOSo?,  Inc.  2016  All  Rights  Reserved  www.xbosoft.com