The document outlines Christopher Simpson's professional development plan from May 2013 to December 2017 which includes completing a BTec Level 3 Extended Diploma in Creative Media Production, applying to university for a Computer Games Programming degree, learning to drive, getting a job, developing a portfolio, buying a computer, starting a business, specializing in an area of game development, and ultimately producing a game.
1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
HA1 – Unit 13 – Understanding the Computer Games Industry
Professional Development Plan
Name: Christopher Simpson
Job Role: Programmer
Month Target
May 2013
June 2013 BTec Extended Diploma in Creative Media Production – Games Design 90 Credit Diploma
complete.
July 2013
August 2013
September 2013
October 2013 UCAS Application completed to Staffordshire University for Computer Games
Programming BSc(Hons)
Employment plan in place
November 2013 Start to learn to drive
December 2013 Driving Lessons
January 2014 Pass Driving Test
February 2014 Get a job
March 2014
April 2014
May 2014
June 2014 BTec Extended Diploma in Creative Media Production – Games Design 180 Credit
Diploma complete.
July 2014 BTec SRF grades sent to UCAS. University offer accepted (possible clearing)
August 2014
September 2014
October 2014 University Starts
Start developing a portfolio
November 2014
December 2014
January 2015
February 2015
March 2015
April 2015
May 2015 Learn a language (French, Spanish, Mandarin or Cantonese)
June 2015
July 2015
August 2015 Buy a Personal Computer with Programming software
September 2015
October 2015
2. November 2015
December 2015 Plan a personal business idea
January 2016 Open up a business bank account
February 2016
March 2016
April 2016
May 2016 Start a personal business
June 2016 Register my company
July 2016 Join a trade association/Union
August 2016
September 2016 Start to produce a personal game
October 2016
November 2016
December 2016
January 2017 Choose to specialise in Artificial Intelligence, Graphics and Real-Time Rendering, Multiplayer
Games, or Mobile Games.
February 2017
March 2017
April 2017 Undertake a group game development project that simulates game industry working practices
May 2017
June 2017
July 2017 Do an individual final year project, which could involve developing a complete game, or
researching and implementing an advanced topic in game development.
August 2017 University Ends
September 2017
October 2017
November 2017
December 2017 Produce a game.