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“Do it in style”

   Samuli Snellman
 Lead Artist
Games I worked on
Companies I worked with
I’m going to talk about…

•   What is art style in a game?
•   So, Why is it important?
•   How to be in-style?
•   Wrap up: The “Take aways”
Why is it important?
• Supports gameplay
• Increases the overall value and experience for
  the player
• IP and Branding
• Creates a world a person actually wants to
  visit (and revisit)
How to be in Style
• Quality
• Consistent
• Flexibility
Quality
• Style should work technically.


                                   Loading…
Quality
• Style should be understandable, immersive,
  and appropriate for your user.
Quality
• Style should tagline your art.
How to be in Style
• Quality
• Consistent
• Flexibility
Consistency
• Style should ensure that visual expectations
  are met and detail is where it really matters.
Consistency




Styleguide     Art Bible
Styleguide
• For finding direction
Styleguide
• For finding direction

• Eliminates what you
  don’t want



                           ✗
Styleguide
• For finding direction

• Eliminates what you
  don’t want

• Keep it simple
Art Bible
• Big investment
Art Bible
• Big investment

• Creates a vision that
  defines the game
Art Bible
• Big investment

• Creates a vision that
  defines the game

• Explains all key
  key categories
How to be in Style
• Quality
• Consistent
• Flexibility
Flexibility
• Style should be flexible, not fossilized.
Flexibility
• Style should be responsive to feedback and
  open for change.
Flexibility
• Style should be sensitive to the changing
  objectives, players, and mediums for which
  one is building a game.
Take Aways
• Art style should: Help guide / support the game play / people
  understand how the game works

       • Builds theme, story, setting – an immersive feeling, empathy and
         connection to the characters  Engages the users to stay, relate,
         connect, spend more through amotional binding.
       • Increases the overall value and experience for the player
       • Creates a world that a person actually wants to visit.
       • Branding and IP
       • Importantly, meet the standards of the platform your on. i.e. Tight
         competition in mobile/tablets. More console like production values
         are a common thing, and players expected more immersive art
• Be in-style by:
  – Maintaining quality
  – Being consistent
  – Being flexible
Thank you.
Samuli Snellman
   Lead Artist
samuli.snellman@wooga.net

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Do it in Style (Northern Game Summit 2012)