8. All the aspects of how people use an interactive product:
the way it feels in their hands,
how well they understand how it works,
how they feel about it while theyâre using it,
how well it serves their purposes,
how well it fits into the entire context in which they are using it,
and how well it contributes to the quality of their lives.
â Lauralee Alben in Quality of Experience (1996)
User Experience isâŠ
9. FEZZIK SAYS
Itâs not just about
looking good.
Itâs about making it
work like it should.
10. Myth #2
UX is easy â itâs just asking
users what they want.
14. FEZZIK SAYS
I donât mean
to be rude or blunt,
but I donât think they
know what they want.
15. Myth #3
UX just happens at the end.
âorâ
UX just happens at the
beginning.
16. YOU FELL VICTIM TO ONE OF
THE CLASSIC BLUNDERS!
HA, HA, YOU FOOL!
17. UX only at beginningâŠ
Great design gets executed poorly
because weâre not there to guide
UX only at the endâŠ
Bad design ships because great
design is an expensive change